CVMay 18

Starve to Perceive: Taming Lazy Perception in VLMs with Constrained Visual Bandwidth

arXiv:2605.1860394.3
Predicted impact top 10% in CV · last 90 daysOriginality Incremental advance
AI Analysis

Addresses the problem of VLMs failing to learn genuine active perception, which is critical for high-resolution visual environments.

VLMs exhibit 'lazy perception' where they mimic visual operations without depending on them. By constraining visual bandwidth during training to force active perception, the method achieves 5% average relative improvement across benchmarks.

Vision-Language Models (VLMs) deployed as situated agents in high-resolution visual environments require active perception -- the ability to dynamically decide where to look through operations like zooming, cropping, and panning. However, current training paradigms produce models that mimic the surface form of such operations without functionally depending on their outputs, a phenomenon we term lazy perception. We trace this to a fundamental learning asymmetry: when coarse global views combined with language priors suffice for moderate accuracy, the model has no incentive to learn harder multi-step visual search. If a model can succeed without actively looking, it will never learn to look. This motivates Starve to Perceive, a training paradigm that constrains visual bandwidth -- restricting each observation to a tight token budget so that no single view suffices for task completion, making active perception the only viable strategy. Despite requiring no auxiliary losses, reward shaping, or architectural changes -- serving as a minimal, plug-in modification to standard post-training pipelines -- models trained under perceptual starvation achieve substantial gains of 5% average relative improvement across diverse benchmarks.

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