GRAICVLGMay 19

Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance

arXiv:2605.1935557.8
AI Analysis

For animators and game developers, this method improves motion retargeting quality for characters with exaggerated body proportions, addressing a key limitation of prior geometry-aware approaches.

This paper tackles the problem of retargeting motion across characters with different body shapes while preserving interaction semantics like self-contact and proximity. The proposed method uses spatially adaptive anchors and a Transformer-based refinement strategy, outperforming state-of-the-art approaches in interaction fidelity.

Retargeting motion across characters with varying body shapes while preserving interaction semantics, such as self-contact and near-body proximity, remains a challenging problem. While recent geometry-aware approaches address this by maintaining spatial relationships between predefined corresponding regions, their reliance on static correspondences often struggles when the target character exhibits exaggerated body proportions. In this paper, we present a geometry-aware motion retargeting framework that preserves interaction semantics by performing proximity matching over spatially adaptive anchors. Unlike prior methods with static anchor definitions, the proposed method dynamically repositions anchors to reachable regions on the target character. This is achieved via a Transformer-based anchor refinement strategy that predicts anchor displacements and constrains the translated anchors to remain on the target character geometry through differentiable soft projection. By incorporating pose-dependent spatial structures from the source character, the adapted anchors provide structurally coherent guidance for interaction-aware retargeting. Conditioned on these anchors, a graph-based autoencoder predicts target skeletal motion that preserves the spatial configuration of the source. To encourage task-aligned optimization between anchor adaptation and motion retargeting, we adopt an alternating training scheme in which each module is optimized in turn. Through extensive evaluations, we demonstrate that our method outperforms state-of-the-art approaches in preserving interaction fidelity across diverse character geometries.

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