CYJun 3

When Firms Learn to Game the Rules

arXiv:2606.0461747.4
Predicted impact top 80% in CY · last 90 daysOriginality Incremental advance
AI Analysis

For regulators and legal scholars, it provides a mechanism-oriented framework to understand and mitigate gaming dynamics in computable regulation, though results are synthetic and not directly applicable to real-world jurisdictions.

This paper studies whether machine-readable rules (Rules-as-Code) make it cheaper for firms to game regulatory boundaries. Using a synthetic agent-based reinforcement-learning simulation, it finds that computable static rules increase conduct boundary mass (0.411 vs 0.367) and signal boundary mass (0.403 vs 0.281) compared to ambiguous static rules, while a budget-neutral anti-gaming design reduces conduct boundary mass by 0.032 and consumer harm by 0.025.

Rules-as-Code promises more testable legal obligations, but it also changes what regulated firms can learn. Existing work mostly emphasizes implementation gains; the strategic gap is whether machine-readable rules make boundary search cheaper. I study that gap with a synthetic agent-based reinforcement-learning simulation that separates actual conduct near a legal threshold from proximity in the computable enforcement signal. Across 150 seed-level scenario runs, 378 common-random-number computability-sweep runs, 288 Latin-hypercube global-design runs, and a 2,880,000-row firm-period panel, computable static rules raise conduct boundary mass relative to ambiguous static rules (0.411 versus 0.367) and raise signal boundary mass more sharply (0.403 versus 0.281). Ordinary adaptive updates lower consumer harm (0.202 to 0.194) but do not reliably reduce boundary search. A budget-neutral anti-gaming design reduces conduct boundary mass by 0.032 and consumer harm by 0.025 relative to computable static rules. These are mechanism-oriented synthetic results, not estimates of real firm behavior in a jurisdiction or industry. The contribution is an estimand distinction, an inspectable ABM/RL mechanism, and a reproducible artifact showing that transparent behavioral assumptions are sufficient to generate gaming-like boundary dynamics without implying that computable regulation is inherently undesirable.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes