ROAICVJun 29

FalconTrack: Photorealistic Auto-Labeled Perception and Physics-Aware Vision-Based Aerial Tracking

arXiv:2606.297834.2
Predicted impact top 71% in RO · last 90 daysOriginality Synthesis-oriented
AI Analysis

For vision-based aerial tracking in GPS-denied environments, FalconTrack reduces the manual annotation burden while achieving robust sim-to-real transfer, though the method is incremental as it combines existing techniques (Gaussian Splatting, multi-head perception, EKF) with a new automated labeling pipeline.

FalconTrack introduces a photorealistic simulator with automated labeling to generate ~10k labeled images in under 20 minutes, and combines multi-head perception with physics-aware tracking to achieve 96-100% class accuracy in zero-shot sim-to-real transfer and 100% success in real hardware tracking, outperforming a baseline that drops to 60% success in fast out-of-view scenarios.

Vision-based aerial tracking is critical in GPS-denied environments. Reliable perception for tracking depends on large-scale labeled data, yet most photorealistic datasets rely on heavy manual annotation and are time-consuming to produce. We present FalconTrack, a unified perception-and-tracking framework that (i) leverages a photorealistic editable simulator for automated label generation and (ii) combines multi-head perception with physics-aware tracking for zero-shot sim-to-real transfer. FalconTrack provides an automated labeling pipeline in a Gaussian Splatting simulator that isolates target Gaussians from short object videos and composites them with randomized backgrounds to generate RGB, mask, class, and 6-DoF pose labels, producing about 10k labeled images in under 20 minutes. Using this dataset, we train a multi-head perception module with staged learning and reprojection consistency, and fuse its outputs with class-conditioned dynamics priors in an EKF for tracking. Our perception model outperforms two baselines and reaches 96-100% class accuracy in zero-shot sim-to-real transfer on three geometrically diverse objects and two environments, while maintaining consistent performance in unseen simulated and real scenes. In real hardware closed-loop visual tracking, the onboard system runs at about 25 Hz and achieves 100% success in sim-to-real F1-tenth and gate tracking in five trajectories across two environments, while a mask-centered vision baseline drops to 60% success on F1-tenth during fast out-of-view scenarios.

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