GRCVJun 26

DANTE-W: Diffuse Albedo Neural Texturing in the Wild

arXiv:2606.30677
Originality Incremental advance
AI Analysis

For 3D reconstruction and rendering, this method addresses the bottleneck of recovering albedo textures from in-the-wild images, which is crucial for realistic relighting.

DANTE-W recovers high-fidelity diffuse albedo textures from unstructured image collections for large-scale in-the-wild scenes, enabling relighting without baked-in shading or shadows. Experiments show accurate albedo reconstruction and improved relighting fidelity.

Classical mesh texturing techniques blend captured multi-view images directly, which inevitably suffer from baked-in shading and casted shadows that compromise visual fidelity during relighting. To circumvent this issue, we present a neural texturing framework, namely DANTE-W, to enable high-fidelity diffuse albedo texture recovery from unstructured image collections for large-scale, in-the-wild scenes, which integrates seamlessly with traditional 3D reconstruction pipelines. Given a reconstructed mesh and its surface parameterization, our method fuses view-space generative albedo priors into a coherent texture space via an expressive neural representation, while substantially enhancing fine-grained textural details through physically principled neural rendering. To comprehensively evaluate our method, we curate a benchmark dataset featuring diverse, fine-grained textures, comprising both real-world in-the-wild scenes and synthetic objects. Extensive experiments verify the effectiveness of our approach in reconstructing accurate albedo textures and boosting relighting fidelity. Project page: dante-wild.github.io.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes