CVJun 30

MV-GEL: Language-Driven Multi-View Geometric Entity Localization on Meshes

arXiv:2606.3153313.0Has Code
Predicted impact top 24% in CV · last 90 daysOriginality Incremental advance
AI Analysis

For CAD, robotics, and simulation, this provides a method to ground natural language queries to precise 3D geometry, addressing viewpoint sensitivity in VLM-based 3D understanding.

MV-GEL enables language-driven localization of fine-grained geometric entities (faces, edges) on 3D meshes by selecting viewpoints that maximize entity observability, achieving up to 1.7× improvement in face IoU and 4.5× gain in edge F1 over baselines.

Identifying and grounding precise geometric entities, such as edges, planar regions, and curved surfaces within 3D objects, is foundational to computer-aided design (CAD), robotic manipulation, and scientific simulation. Although modern Vision Language Models (VLMs) have advanced referring segmentation (RIS) in the image domain, extending such language-driven localization to structured 3D geometry is substantially harder. The 3D object appearance is highly sensitive to viewpoints; a single perspective may render a target entity clearly observable, while another may suffer from severe occlusion or foreshortening. In this work, we attempt to solve these challenges with MV-GEL (Multi-View Geometric Entity Localization), a framework for localizing fine-grained geometric entities on polygon meshes from natural language queries. Our key insight is that reliable CAD entity (i.e., faces, edges or solids) localization depends on selecting views that make the queried entity maximally interpretable. We introduce GELviews, a prompt-conditioned ranking module that prioritizes viewpoints based on language prompted observability of geometric CAD entities. Selected views are processed by a VLM-based reasoning segmentation backbone, and predicted masks are lifted to the corresponding meshes via geometry-aware ray casting. Our framework is completely CAD agnostic and relies only on 3D meshes. Experiments show up to a 1.7X improvement in face-level IoU and over 4.5X gains in edge-level F1 compared to vanilla baselines, substantially outperforming CLIP-based and random view sampling, particularly for thin and view-sensitive structures.The dataset, code and trained checkpoints are available at https://github.com/kbali1297/MV-GEL.

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