CVGRLGJul 2

Provable Pruning for Efficient 3D Gaussian Splatting via Coresets

arXiv:2607.0272113.9Has Code
Predicted impact top 23% in CV · last 90 daysOriginality Highly original
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It provides the first theoretical guarantee for 3DGS compression, addressing the need for efficient deployment on limited hardware.

This paper introduces a provable coreset construction for 3D Gaussian Splatting that guarantees multiplicative approximation of the rendering objective under resolution-dependent conditions, achieving state-of-the-art performance in aggressive compression regimes with minimal or no finetuning.

3D Gaussian Splatting (3DGS) enables high-quality real-time novel-view synthesis, but practical scenes often contain millions of Gaussians, making compression essential for deployment on limited hardware. Existing reduction methods are effective but mostly heuristic: they provide no multiplicative approximation guarantee for the rendered objective, and thus rely heavily on costly post-pruning finetuning to recover quality. We ask a basic question: can a 3DGS scene be provably replaced by a much smaller weighted subset (coreset) while preserving the objective of interest? We first show that, in the unrestricted setting, no non-trivial multiplicative 3DGS coreset exists. We then show that multiplicative guarantees are not impossible, but resolution-dependent. For a prescribed rendering resolution, such as representative views or grids of views/rays, we provide the first weighted coreset construction theorem for 3DGS. The construction samples Gaussians by sensitivity: provable importance scores measuring each Gaussian's role in the full-scene objective. Finally, under explicit validity and log-transmittance stability assumptions, we turn this objective guarantee into a rendering guarantee. Empirically, our method is strongest where deployment needs it most: aggressive compression with no or minimal recovery compute. In prune-only and very short finetuning regimes, it achieves state-of-the-art performance, showing that principled importance estimation can be both theoretically meaningful and practically useful. Open-source code is available at https://github.com/waseem-m/3dgs_provable_coresets.

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