LGAIGTJul 9

Provably Optimal Learning Algorithms for Assistance Games

arXiv:2607.0801210.3h-index: 188
Predicted impact top 24% in LG · last 90 daysOriginality Highly original
AI Analysis

For researchers in human-AI interaction, this work establishes theoretical foundations for learning in assistance games with provable regret bounds.

This paper provides the first provably efficient learning algorithms for repeated assistance games, achieving a (1-1/e)-approximate assistance regret of Õ(T^{3/4}) with polynomial runtime, and an optimal Õ(T^{1/2}) rate in a pseudo-decentralized setting.

This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over $T$ timesteps to optimize a common reward function. While the informed agent (the human) observes a latent state of the world, the uninformed agent (the assistant) observes only the human's actions. We provide the first provably efficient learning algorithms for repeated assistance games. We introduce the notion of assistance regret: the gap between the cumulative utility of interactions and that of the optimal joint policies in hindsight, which map latent states to action pairs. We present decentralized algorithms for both the human and the assistant that achieve a $(1-1/e)$-approximate assistance regret rate of $\widetilde{O}(T^{3/4})$, with runtime polynomial in the size of the action and state spaces. These algorithms are general; in particular, they accommodate any no-regret algorithm for the assistant. We prove that achieving a regret approximation factor better than $(1-1/e)$ is computationally intractable. Furthermore, we demonstrate how these generic no-regret algorithms can be tailored to a pseudo-decentralized setting -- using a shared random string -- to achieve a rate of $\widetilde{O}(T^{1/2})$, optimal up to logarithmic factors.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes