URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars
This work addresses the trade-off between geometric control and photorealism in head avatar reconstruction, offering a practical solution for high-fidelity digital humans.
URHead introduces a unified UV-space representation that jointly optimizes mesh and 3D Gaussian splatting for head avatars, achieving superior reconstruction quality and animation consistency compared to existing state-of-the-art methods.
We present URHead, a unified representation for high-fidelity and animatable head avatars that fundamentally redefines mesh-Gaussian integration. While mesh-based methods offer precise geometric control but lack photorealistic detail, and Gaussian-based approaches achieve photorealism but suffer from poor structural consistency, existing hybrid solutions fail to fully leverage their complementary strengths. Our key contribution is a UV-space unification where both representations share a common UV parameterization. Through joint optimization with adaptive gaussian sampling, our method automatically learns to disentangle and allocate appropriate roles to each component. URHead maintains full parametric controllability while preserving subject-specific details, and outperforms existing state-of-the-art methods in reconstruction quality and animation consistency.