Anton Konushin

CV
h-index16
42papers
1,871citations
Novelty56%
AI Score60

42 Papers

CVFeb 6, 2023Code
TR3D: Towards Real-Time Indoor 3D Object Detection

Danila Rukhovich, Anna Vorontsova, Anton Konushin

Recently, sparse 3D convolutions have changed 3D object detection. Performing on par with the voting-based approaches, 3D CNNs are memory-efficient and scale to large scenes better. However, there is still room for improvement. With a conscious, practice-oriented approach to problem-solving, we analyze the performance of such methods and localize the weaknesses. Applying modifications that resolve the found issues one by one, we end up with TR3D: a fast fully-convolutional 3D object detection model trained end-to-end, that achieves state-of-the-art results on the standard benchmarks, ScanNet v2, SUN RGB-D, and S3DIS. Moreover, to take advantage of both point cloud and RGB inputs, we introduce an early fusion of 2D and 3D features. We employ our fusion module to make conventional 3D object detection methods multimodal and demonstrate an impressive boost in performance. Our model with early feature fusion, which we refer to as TR3D+FF, outperforms existing 3D object detection approaches on the SUN RGB-D dataset. Overall, besides being accurate, both TR3D and TR3D+FF models are lightweight, memory-efficient, and fast, thereby marking another milestone on the way toward real-time 3D object detection. Code is available at https://github.com/SamsungLabs/tr3d .

CVFeb 6, 2023Code
Top-Down Beats Bottom-Up in 3D Instance Segmentation

Maksim Kolodiazhnyi, Anna Vorontsova, Anton Konushin et al.

Most 3D instance segmentation methods exploit a bottom-up strategy, typically including resource-exhaustive post-processing. For point grouping, bottom-up methods rely on prior assumptions about the objects in the form of hyperparameters, which are domain-specific and need to be carefully tuned. On the contrary, we address 3D instance segmentation with a TD3D: the pioneering cluster-free, fully-convolutional and entirely data-driven approach trained in an end-to-end manner. This is the first top-down method outperforming bottom-up approaches in 3D domain. With its straightforward pipeline, it demonstrates outstanding accuracy and generalization ability on the standard indoor benchmarks: ScanNet v2, its extension ScanNet200, and S3DIS, as well as on the aerial STPLS3D dataset. Besides, our method is much faster on inference than the current state-of-the-art grouping-based approaches: our flagship modification is 1.9x faster than the most accurate bottom-up method, while being more accurate, and our faster modification shows state-of-the-art accuracy running at 2.6x speed. Code is available at https://github.com/SamsungLabs/td3d .

CVSep 6, 2024Code
UniDet3D: Multi-dataset Indoor 3D Object Detection

Maksim Kolodiazhnyi, Anna Vorontsova, Matvey Skripkin et al.

Growing customer demand for smart solutions in robotics and augmented reality has attracted considerable attention to 3D object detection from point clouds. Yet, existing indoor datasets taken individually are too small and insufficiently diverse to train a powerful and general 3D object detection model. In the meantime, more general approaches utilizing foundation models are still inferior in quality to those based on supervised training for a specific task. In this work, we propose \ours{}, a simple yet effective 3D object detection model, which is trained on a mixture of indoor datasets and is capable of working in various indoor environments. By unifying different label spaces, \ours{} enables learning a strong representation across multiple datasets through a supervised joint training scheme. The proposed network architecture is built upon a vanilla transformer encoder, making it easy to run, customize and extend the prediction pipeline for practical use. Extensive experiments demonstrate that \ours{} obtains significant gains over existing 3D object detection methods in 6 indoor benchmarks: ScanNet (+1.1 mAP50), ARKitScenes (+19.4 mAP25), S3DIS (+9.1 mAP50), MultiScan (+9.3 mAP50), 3RScan (+3.2 mAP50), and ScanNet++ (+2.7 mAP50). Code is available at https://github.com/filapro/unidet3d .

CVNov 24, 2023
OneFormer3D: One Transformer for Unified Point Cloud Segmentation

Maxim Kolodiazhnyi, Anna Vorontsova, Anton Konushin et al.

Semantic, instance, and panoptic segmentation of 3D point clouds have been addressed using task-specific models of distinct design. Thereby, the similarity of all segmentation tasks and the implicit relationship between them have not been utilized effectively. This paper presents a unified, simple, and effective model addressing all these tasks jointly. The model, named OneFormer3D, performs instance and semantic segmentation consistently, using a group of learnable kernels, where each kernel is responsible for generating a mask for either an instance or a semantic category. These kernels are trained with a transformer-based decoder with unified instance and semantic queries passed as an input. Such a design enables training a model end-to-end in a single run, so that it achieves top performance on all three segmentation tasks simultaneously. Specifically, our OneFormer3D ranks 1st and sets a new state-of-the-art (+2.1 mAP50) in the ScanNet test leaderboard. We also demonstrate the state-of-the-art results in semantic, instance, and panoptic segmentation of ScanNet (+21 PQ), ScanNet200 (+3.8 mAP50), and S3DIS (+0.8 mIoU) datasets.

CVFeb 3Code
Z3D: Zero-Shot 3D Visual Grounding from Images

Nikita Drozdov, Andrey Lemeshko, Nikita Gavrilov et al.

3D visual grounding (3DVG) aims to localize objects in a 3D scene based on natural language queries. In this work, we explore zero-shot 3DVG from multi-view images alone, without requiring any geometric supervision or object priors. We introduce Z3D, a universal grounding pipeline that flexibly operates on multi-view images while optionally incorporating camera poses and depth maps. We identify key bottlenecks in prior zero-shot methods causing significant performance degradation and address them with (i) a state-of-the-art zero-shot 3D instance segmentation method to generate high-quality 3D bounding box proposals and (ii) advanced reasoning via prompt-based segmentation, which utilizes full capabilities of modern VLMs. Extensive experiments on the ScanRefer and Nr3D benchmarks demonstrate that our approach achieves state-of-the-art performance among zero-shot methods. Code is available at https://github.com/col14m/z3d .

CVJun 5, 2023
Single-Stage 3D Geometry-Preserving Depth Estimation Model Training on Dataset Mixtures with Uncalibrated Stereo Data

Nikolay Patakin, Mikhail Romanov, Anna Vorontsova et al.

Nowadays, robotics, AR, and 3D modeling applications attract considerable attention to single-view depth estimation (SVDE) as it allows estimating scene geometry from a single RGB image. Recent works have demonstrated that the accuracy of an SVDE method hugely depends on the diversity and volume of the training data. However, RGB-D datasets obtained via depth capturing or 3D reconstruction are typically small, synthetic datasets are not photorealistic enough, and all these datasets lack diversity. The large-scale and diverse data can be sourced from stereo images or stereo videos from the web. Typically being uncalibrated, stereo data provides disparities up to unknown shift (geometrically incomplete data), so stereo-trained SVDE methods cannot recover 3D geometry. It was recently shown that the distorted point clouds obtained with a stereo-trained SVDE method can be corrected with additional point cloud modules (PCM) separately trained on the geometrically complete data. On the contrary, we propose GP$^{2}$, General-Purpose and Geometry-Preserving training scheme, and show that conventional SVDE models can learn correct shifts themselves without any post-processing, benefiting from using stereo data even in the geometry-preserving setting. Through experiments on different dataset mixtures, we prove that GP$^{2}$-trained models outperform methods relying on PCM in both accuracy and speed, and report the state-of-the-art results in the general-purpose geometry-preserving SVDE. Moreover, we show that SVDE models can learn to predict geometrically correct depth even when geometrically complete data comprises the minor part of the training set.

CVFeb 13, 2023
Contour-based Interactive Segmentation

Danil Galeev, Polina Popenova, Anna Vorontsova et al.

Recent advances in interactive segmentation (IS) allow speeding up and simplifying image editing and labeling greatly. The majority of modern IS approaches accept user input in the form of clicks. However, using clicks may require too many user interactions, especially when selecting small objects, minor parts of an object, or a group of objects of the same type. In this paper, we consider such a natural form of user interaction as a loose contour, and introduce a contour-based IS method. We evaluate the proposed method on the standard segmentation benchmarks, our novel UserContours dataset, and its subset UserContours-G containing difficult segmentation cases. Through experiments, we demonstrate that a single contour provides the same accuracy as multiple clicks, thus reducing the required amount of user interactions.

CVFeb 5Code
Unified Sensor Simulation for Autonomous Driving

Nikolay Patakin, Arsenii Shirokov, Anton Konushin et al.

In this work, we introduce \textbf{XSIM}, a sensor simulation framework for autonomous driving. XSIM extends 3DGUT splatting with a generalized rolling-shutter modeling tailored for autonomous driving applications. Our framework provides a unified and flexible formulation for appearance and geometric sensor modeling, enabling rendering of complex sensor distortions in dynamic environments. We identify spherical cameras, such as LiDARs, as a critical edge case for existing 3DGUT splatting due to cyclic projection and time discontinuities at azimuth boundaries leading to incorrect particle projection. To address this issue, we propose a phase modeling mechanism that explicitly accounts temporal and shape discontinuities of Gaussians projected by the Unscented Transform at azimuth borders. In addition, we introduce an extended 3D Gaussian representation that incorporates two distinct opacity parameters to resolve mismatches between geometry and color distributions. As a result, our framework provides enhanced scene representations with improved geometric consistency and photorealistic appearance. We evaluate our framework extensively on multiple autonomous driving datasets, including Waymo Open Dataset, Argoverse 2, and PandaSet. Our framework consistently outperforms strong recent baselines and achieves state-of-the-art performance across all datasets. The source code is publicly available at \href{https://github.com/whesense/XSIM}{https://github.com/whesense/XSIM}.

CVFeb 5Code
Visual Implicit Geometry Transformer for Autonomous Driving

Arsenii Shirokov, Mikhail Kuznetsov, Danila Stepochkin et al.

We introduce the Visual Implicit Geometry Transformer (ViGT), an autonomous driving geometric model that estimates continuous 3D occupancy fields from surround-view camera rigs. ViGT represents a step towards foundational geometric models for autonomous driving, prioritizing scalability, architectural simplicity, and generalization across diverse sensor configurations. Our approach achieves this through a calibration-free architecture, enabling a single model to adapt to different sensor setups. Unlike general-purpose geometric foundational models that focus on pixel-aligned predictions, ViGT estimates a continuous 3D occupancy field in a birds-eye-view (BEV) addressing domain-specific requirements. ViGT naturally infers geometry from multiple camera views into a single metric coordinate frame, providing a common representation for multiple geometric tasks. Unlike most existing occupancy models, we adopt a self-supervised training procedure that leverages synchronized image-LiDAR pairs, eliminating the need for costly manual annotations. We validate the scalability and generalizability of our approach by training our model on a mixture of five large-scale autonomous driving datasets (NuScenes, Waymo, NuPlan, ONCE, and Argoverse) and achieving state-of-the-art performance on the pointmap estimation task, with the best average rank across all evaluated baselines. We further evaluate ViGT on the Occ3D-nuScenes benchmark, where ViGT achieves comparable performance with supervised methods. The source code is publicly available at \href{https://github.com/whesense/ViGT}{https://github.com/whesense/ViGT}.

CVOct 10, 2022
Floorplan-Aware Camera Poses Refinement

Anna Sokolova, Filipp Nikitin, Anna Vorontsova et al.

Processing large indoor scenes is a challenging task, as scan registration and camera trajectory estimation methods accumulate errors across time. As a result, the quality of reconstructed scans is insufficient for some applications, such as visual-based localization and navigation, where the correct position of walls is crucial. For many indoor scenes, there exists an image of a technical floorplan that contains information about the geometry and main structural elements of the scene, such as walls, partitions, and doors. We argue that such a floorplan is a useful source of spatial information, which can guide a 3D model optimization. The standard RGB-D 3D reconstruction pipeline consists of a tracking module applied to an RGB-D sequence and a bundle adjustment (BA) module that takes the posed RGB-D sequence and corrects the camera poses to improve consistency. We propose a novel optimization algorithm expanding conventional BA that leverages the prior knowledge about the scene structure in the form of a floorplan. Our experiments on the Redwood dataset and our self-captured data demonstrate that utilizing floorplan improves accuracy of 3D reconstructions.

CVFeb 5
ReText: Text Boosts Generalization in Image-Based Person Re-identification

Timur Mamedov, Karina Kvanchiani, Anton Konushin et al.

Generalizable image-based person re-identification (Re-ID) aims to recognize individuals across cameras in unseen domains without retraining. While multiple existing approaches address the domain gap through complex architectures, recent findings indicate that better generalization can be achieved by stylistically diverse single-camera data. Although this data is easy to collect, it lacks complexity due to minimal cross-view variation. We propose ReText, a novel method trained on a mixture of multi-camera Re-ID data and single-camera data, where the latter is complemented by textual descriptions to enrich semantic cues. During training, ReText jointly optimizes three tasks: (1) Re-ID on multi-camera data, (2) image-text matching, and (3) image reconstruction guided by text on single-camera data. Experiments demonstrate that ReText achieves strong generalization and significantly outperforms state-of-the-art methods on cross-domain Re-ID benchmarks. To the best of our knowledge, this is the first work to explore multimodal joint learning on a mixture of multi-camera and single-camera data in image-based person Re-ID.

CVNov 25, 2025Code
Zoo3D: Zero-Shot 3D Object Detection at Scene Level

Andrey Lemeshko, Bulat Gabdullin, Nikita Drozdov et al.

3D object detection is fundamental for spatial understanding. Real-world environments demand models capable of recognizing diverse, previously unseen objects, which remains a major limitation of closed-set methods. Existing open-vocabulary 3D detectors relax annotation requirements but still depend on training scenes, either as point clouds or images. We take this a step further by introducing Zoo3D, the first training-free 3D object detection framework. Our method constructs 3D bounding boxes via graph clustering of 2D instance masks, then assigns semantic labels using a novel open-vocabulary module with best-view selection and view-consensus mask generation. Zoo3D operates in two modes: the zero-shot Zoo3D$_0$, which requires no training at all, and the self-supervised Zoo3D$_1$, which refines 3D box prediction by training a class-agnostic detector on Zoo3D$_0$-generated pseudo labels. Furthermore, we extend Zoo3D beyond point clouds to work directly with posed and even unposed images. Across ScanNet200 and ARKitScenes benchmarks, both Zoo3D$_0$ and Zoo3D$_1$ achieve state-of-the-art results in open-vocabulary 3D object detection. Remarkably, our zero-shot Zoo3D$_0$ outperforms all existing self-supervised methods, hence demonstrating the power and adaptability of training-free, off-the-shelf approaches for real-world 3D understanding. Code is available at https://github.com/col14m/zoo3d .

CVSep 23, 2025Code
TUN3D: Towards Real-World Scene Understanding from Unposed Images

Anton Konushin, Nikita Drozdov, Bulat Gabdullin et al.

Layout estimation and 3D object detection are two fundamental tasks in indoor scene understanding. When combined, they enable the creation of a compact yet semantically rich spatial representation of a scene. Existing approaches typically rely on point cloud input, which poses a major limitation since most consumer cameras lack depth sensors and visual-only data remains far more common. We address this issue with TUN3D, the first method that tackles joint layout estimation and 3D object detection in real scans, given multi-view images as input, and does not require ground-truth camera poses or depth supervision. Our approach builds on a lightweight sparse-convolutional backbone and employs two dedicated heads: one for 3D object detection and one for layout estimation, leveraging a novel and effective parametric wall representation. Extensive experiments show that TUN3D achieves state-of-the-art performance across three challenging scene understanding benchmarks: (i) using ground-truth point clouds, (ii) using posed images, and (iii) using unposed images. While performing on par with specialized 3D object detection methods, TUN3D significantly advances layout estimation, setting a new benchmark in holistic indoor scene understanding. Code is available at https://github.com/col14m/tun3d .

CVMay 30, 2023Code
Independent Component Alignment for Multi-Task Learning

Dmitry Senushkin, Nikolay Patakin, Arseny Kuznetsov et al.

In a multi-task learning (MTL) setting, a single model is trained to tackle a diverse set of tasks jointly. Despite rapid progress in the field, MTL remains challenging due to optimization issues such as conflicting and dominating gradients. In this work, we propose using a condition number of a linear system of gradients as a stability criterion of an MTL optimization. We theoretically demonstrate that a condition number reflects the aforementioned optimization issues. Accordingly, we present Aligned-MTL, a novel MTL optimization approach based on the proposed criterion, that eliminates instability in the training process by aligning the orthogonal components of the linear system of gradients. While many recent MTL approaches guarantee convergence to a minimum, task trade-offs cannot be specified in advance. In contrast, Aligned-MTL provably converges to an optimal point with pre-defined task-specific weights, which provides more control over the optimization result. Through experiments, we show that the proposed approach consistently improves performance on a diverse set of MTL benchmarks, including semantic and instance segmentation, depth estimation, surface normal estimation, and reinforcement learning. The source code is publicly available at https://github.com/SamsungLabs/MTL .

CVDec 1, 2021Code
FCAF3D: Fully Convolutional Anchor-Free 3D Object Detection

Danila Rukhovich, Anna Vorontsova, Anton Konushin

Recently, promising applications in robotics and augmented reality have attracted considerable attention to 3D object detection from point clouds. In this paper, we present FCAF3D - a first-in-class fully convolutional anchor-free indoor 3D object detection method. It is a simple yet effective method that uses a voxel representation of a point cloud and processes voxels with sparse convolutions. FCAF3D can handle large-scale scenes with minimal runtime through a single fully convolutional feed-forward pass. Existing 3D object detection methods make prior assumptions on the geometry of objects, and we argue that it limits their generalization ability. To get rid of any prior assumptions, we propose a novel parametrization of oriented bounding boxes that allows obtaining better results in a purely data-driven way. The proposed method achieves state-of-the-art 3D object detection results in terms of mAP@0.5 on ScanNet V2 (+4.5), SUN RGB-D (+3.5), and S3DIS (+20.5) datasets. The code and models are available at https://github.com/samsunglabs/fcaf3d.

CVJun 2, 2021Code
ImVoxelNet: Image to Voxels Projection for Monocular and Multi-View General-Purpose 3D Object Detection

Danila Rukhovich, Anna Vorontsova, Anton Konushin

In this paper, we introduce the task of multi-view RGB-based 3D object detection as an end-to-end optimization problem. To address this problem, we propose ImVoxelNet, a novel fully convolutional method of 3D object detection based on monocular or multi-view RGB images. The number of monocular images in each multi-view input can variate during training and inference; actually, this number might be unique for each multi-view input. ImVoxelNet successfully handles both indoor and outdoor scenes, which makes it general-purpose. Specifically, it achieves state-of-the-art results in car detection on KITTI (monocular) and nuScenes (multi-view) benchmarks among all methods that accept RGB images. Moreover, it surpasses existing RGB-based 3D object detection methods on the SUN RGB-D dataset. On ScanNet, ImVoxelNet sets a new benchmark for multi-view 3D object detection. The source code and the trained models are available at https://github.com/saic-vul/imvoxelnet.

CVFeb 12, 2021Code
Reviving Iterative Training with Mask Guidance for Interactive Segmentation

Konstantin Sofiiuk, Ilia A. Petrov, Anton Konushin

Recent works on click-based interactive segmentation have demonstrated state-of-the-art results by using various inference-time optimization schemes. These methods are considerably more computationally expensive compared to feedforward approaches, as they require performing backward passes through a network during inference and are hard to deploy on mobile frameworks that usually support only forward passes. In this paper, we extensively evaluate various design choices for interactive segmentation and discover that new state-of-the-art results can be obtained without any additional optimization schemes. Thus, we propose a simple feedforward model for click-based interactive segmentation that employs the segmentation masks from previous steps. It allows not only to segment an entirely new object, but also to start with an external mask and correct it. When analyzing the performance of models trained on different datasets, we observe that the choice of a training dataset greatly impacts the quality of interactive segmentation. We find that the models trained on a combination of COCO and LVIS with diverse and high-quality annotations show performance superior to all existing models. The code and trained models are available at https://github.com/saic-vul/ritm_interactive_segmentation.

CVJun 1, 2020Code
Foreground-aware Semantic Representations for Image Harmonization

Konstantin Sofiiuk, Polina Popenova, Anton Konushin

Image harmonization is an important step in photo editing to achieve visual consistency in composite images by adjusting the appearances of foreground to make it compatible with background. Previous approaches to harmonize composites are based on training of encoder-decoder networks from scratch, which makes it challenging for a neural network to learn a high-level representation of objects. We propose a novel architecture to utilize the space of high-level features learned by a pre-trained classification network. We create our models as a combination of existing encoder-decoder architectures and a pre-trained foreground-aware deep high-resolution network. We extensively evaluate the proposed method on existing image harmonization benchmark and set up a new state-of-the-art in terms of MSE and PSNR metrics. The code and trained models are available at \url{https://github.com/saic-vul/image_harmonization}.

CVMay 12, 2020Code
IterDet: Iterative Scheme for Object Detection in Crowded Environments

Danila Rukhovich, Konstantin Sofiiuk, Danil Galeev et al.

Deep learning-based detectors usually produce a redundant set of object bounding boxes including many duplicate detections of the same object. These boxes are then filtered using non-maximum suppression (NMS) in order to select exactly one bounding box per object of interest. This greedy scheme is simple and provides sufficient accuracy for isolated objects but often fails in crowded environments, since one needs to both preserve boxes for different objects and suppress duplicate detections. In this work we develop an alternative iterative scheme, where a new subset of objects is detected at each iteration. Detected boxes from the previous iterations are passed to the network at the following iterations to ensure that the same object would not be detected twice. This iterative scheme can be applied to both one-stage and two-stage object detectors with just minor modifications of the training and inference procedures. We perform extensive experiments with two different baseline detectors on four datasets and show significant improvement over the baseline, leading to state-of-the-art performance on CrowdHuman and WiderPerson datasets. The source code and the trained models are available at https://github.com/saic-vul/iterdet.

CVJan 28, 2020Code
f-BRS: Rethinking Backpropagating Refinement for Interactive Segmentation

Konstantin Sofiiuk, Ilia Petrov, Olga Barinova et al.

Deep neural networks have become a mainstream approach to interactive segmentation. As we show in our experiments, while for some images a trained network provides accurate segmentation result with just a few clicks, for some unknown objects it cannot achieve satisfactory result even with a large amount of user input. Recently proposed backpropagating refinement (BRS) scheme introduces an optimization problem for interactive segmentation that results in significantly better performance for the hard cases. At the same time, BRS requires running forward and backward pass through a deep network several times that leads to significantly increased computational budget per click compared to other methods. We propose f-BRS (feature backpropagating refinement scheme) that solves an optimization problem with respect to auxiliary variables instead of the network inputs, and requires running forward and backward pass just for a small part of a network. Experiments on GrabCut, Berkeley, DAVIS and SBD datasets set new state-of-the-art at an order of magnitude lower time per click compared to original BRS. The code and trained models are available at https://github.com/saic-vul/fbrs_interactive_segmentation .

CVSep 17, 2019Code
AdaptIS: Adaptive Instance Selection Network

Konstantin Sofiiuk, Olga Barinova, Anton Konushin

We present Adaptive Instance Selection network architecture for class-agnostic instance segmentation. Given an input image and a point $(x, y)$, it generates a mask for the object located at $(x, y)$. The network adapts to the input point with a help of AdaIN layers, thus producing different masks for different objects on the same image. AdaptIS generates pixel-accurate object masks, therefore it accurately segments objects of complex shape or severely occluded ones. AdaptIS can be easily combined with standard semantic segmentation pipeline to perform panoptic segmentation. To illustrate the idea, we perform experiments on a challenging toy problem with difficult occlusions. Then we extensively evaluate the method on panoptic segmentation benchmarks. We obtain state-of-the-art results on Cityscapes and Mapillary even without pretraining on COCO, and show competitive results on a challenging COCO dataset. The source code of the method and the trained models are available at https://github.com/saic-vul/adaptis.

CVSep 23, 2024
DepthART: Monocular Depth Estimation as Autoregressive Refinement Task

Bulat Gabdullin, Nina Konovalova, Nikolay Patakin et al.

Monocular depth estimation has seen significant advances through discriminative approaches, yet their performance remains constrained by the limitations of training datasets. While generative approaches have addressed this challenge by leveraging priors from internet-scale datasets, with recent studies showing state-of-the-art results using fine-tuned text-to-image diffusion models, there is still room for improvement. Notably, autoregressive generative approaches, particularly Visual AutoRegressive modeling, have demonstrated superior results compared to diffusion models in conditioned image synthesis, while offering faster inference times. In this work, we apply Visual Autoregressive Transformer (VAR) to the monocular depth estimation problem. However, the conventional GPT-2-style training procedure (teacher forcing) inherited by VAR yields suboptimal results for depth estimation. To address this limitation, we introduce DepthART - a novel training method formulated as a Depth Autoregressive Refinement Task. Unlike traditional VAR training with static inputs and targets, our method implements a dynamic target formulation based on model outputs, enabling self-refinement. By utilizing the model's own predictions as inputs instead of ground truth token maps during training, we frame the objective as residual minimization, effectively reducing the discrepancy between training and inference procedures. Our experimental results demonstrate that the proposed training approach significantly enhances the performance of VAR in depth estimation tasks. When trained on Hypersim dataset using our approach, the model achieves superior results across multiple unseen benchmarks compared to existing generative and discriminative baselines.

CVOct 29, 2024
ReMix: Training Generalized Person Re-identification on a Mixture of Data

Timur Mamedov, Anton Konushin, Vadim Konushin

Modern person re-identification (Re-ID) methods have a weak generalization ability and experience a major accuracy drop when capturing environments change. This is because existing multi-camera Re-ID datasets are limited in size and diversity, since such data is difficult to obtain. At the same time, enormous volumes of unlabeled single-camera records are available. Such data can be easily collected, and therefore, it is more diverse. Currently, single-camera data is used only for self-supervised pre-training of Re-ID methods. However, the diversity of single-camera data is suppressed by fine-tuning on limited multi-camera data after pre-training. In this paper, we propose ReMix, a generalized Re-ID method jointly trained on a mixture of limited labeled multi-camera and large unlabeled single-camera data. Effective training of our method is achieved through a novel data sampling strategy and new loss functions that are adapted for joint use with both types of data. Experiments show that ReMix has a high generalization ability and outperforms state-of-the-art methods in generalizable person Re-ID. To the best of our knowledge, this is the first work that explores joint training on a mixture of multi-camera and single-camera data in person Re-ID.

CVFeb 9, 2024
TETRIS: Towards Exploring the Robustness of Interactive Segmentation

Andrey Moskalenko, Vlad Shakhuro, Anna Vorontsova et al.

Interactive segmentation methods rely on user inputs to iteratively update the selection mask. A click specifying the object of interest is arguably the most simple and intuitive interaction type, and thereby the most common choice for interactive segmentation. However, user clicking patterns in the interactive segmentation context remain unexplored. Accordingly, interactive segmentation evaluation strategies rely more on intuition and common sense rather than empirical studies (e.g., assuming that users tend to click in the center of the area with the largest error). In this work, we conduct a real user study to investigate real user clicking patterns. This study reveals that the intuitive assumption made in the common evaluation strategy may not hold. As a result, interactive segmentation models may show high scores in the standard benchmarks, but it does not imply that they would perform well in a real world scenario. To assess the applicability of interactive segmentation methods, we propose a novel evaluation strategy providing a more comprehensive analysis of a model's performance. To this end, we propose a methodology for finding extreme user inputs by a direct optimization in a white-box adversarial attack on the interactive segmentation model. Based on the performance with such adversarial user inputs, we assess the robustness of interactive segmentation models w.r.t click positions. Besides, we introduce a novel benchmark for measuring the robustness of interactive segmentation, and report the results of an extensive evaluation of dozens of models.

IVApr 25, 2024
Features Fusion for Dual-View Mammography Mass Detection

Arina Varlamova, Valery Belotsky, Grigory Novikov et al.

Detection of malignant lesions on mammography images is extremely important for early breast cancer diagnosis. In clinical practice, images are acquired from two different angles, and radiologists can fully utilize information from both views, simultaneously locating the same lesion. However, for automatic detection approaches such information fusion remains a challenge. In this paper, we propose a new model called MAMM-Net, which allows the processing of both mammography views simultaneously by sharing information not only on an object level, as seen in existing works, but also on a feature level. MAMM-Net's key component is the Fusion Layer, based on deformable attention and designed to increase detection precision while keeping high recall. Our experiments show superior performance on the public DDSM dataset compared to the previous state-of-the-art model, while introducing new helpful features such as lesion annotation on pixel-level and classification of lesions malignancy.

CVOct 15, 2024
RClicks: Realistic Click Simulation for Benchmarking Interactive Segmentation

Anton Antonov, Andrey Moskalenko, Denis Shepelev et al.

The emergence of Segment Anything (SAM) sparked research interest in the field of interactive segmentation, especially in the context of image editing tasks and speeding up data annotation. Unlike common semantic segmentation, interactive segmentation methods allow users to directly influence their output through prompts (e.g. clicks). However, click patterns in real-world interactive segmentation scenarios remain largely unexplored. Most methods rely on the assumption that users would click in the center of the largest erroneous area. Nevertheless, recent studies show that this is not always the case. Thus, methods may have poor performance in real-world deployment despite high metrics in a baseline benchmark. To accurately simulate real-user clicks, we conducted a large crowdsourcing study of click patterns in an interactive segmentation scenario and collected 475K real-user clicks. Drawing on ideas from saliency tasks, we develop a clickability model that enables sampling clicks, which closely resemble actual user inputs. Using our model and dataset, we propose RClicks benchmark for a comprehensive comparison of existing interactive segmentation methods on realistic clicks. Specifically, we evaluate not only the average quality of methods, but also the robustness w.r.t. click patterns. According to our benchmark, in real-world usage interactive segmentation models may perform worse than it has been reported in the baseline benchmark, and most of the methods are not robust. We believe that RClicks is a significant step towards creating interactive segmentation methods that provide the best user experience in real-world cases.

GRFeb 18
CADReasoner: Iterative Program Editing for CAD Reverse Engineering

Soslan Kabisov, Vsevolod Kirichuk, Andrey Volkov et al.

Computer-Aided Design (CAD) powers modern engineering, yet producing high-quality parts still demands substantial expert effort. Many AI systems tackle CAD reverse engineering, but most are single-pass and miss fine geometric details. In contrast, human engineers compare the input shape with the reconstruction and iteratively modify the design based on remaining discrepancies. Agent-based methods mimic this loop with frozen VLMs, but weak 3D grounding of current foundation models limits reliability and efficiency. We introduce CADReasoner, a model trained to iteratively refine its prediction using geometric discrepancy between the input and the predicted shape. The model outputs a runnable CadQuery Python program whose rendered mesh is fed back at the next step. CADReasoner fuses multi-view renders and point clouds as complementary modalities. To bridge the realism gap, we propose a scan-simulation protocol applied during both training and evaluation. Across DeepCAD, Fusion 360, and MCB benchmarks, CADReasoner attains state-of-the-art results on clean and scan-sim tracks.

CVNov 24, 2025
DynaMix: Generalizable Person Re-identification via Dynamic Relabeling and Mixed Data Sampling

Timur Mamedov, Anton Konushin, Vadim Konushin

Generalizable person re-identification (Re-ID) aims to recognize individuals across unseen cameras and environments. While existing methods rely heavily on limited labeled multi-camera data, we propose DynaMix, a novel method that effectively combines manually labeled multi-camera and large-scale pseudo-labeled single-camera data. Unlike prior works, DynaMix dynamically adapts to the structure and noise of the training data through three core components: (1) a Relabeling Module that refines pseudo-labels of single-camera identities on-the-fly; (2) an Efficient Centroids Module that maintains robust identity representations under a large identity space; and (3) a Data Sampling Module that carefully composes mixed data mini-batches to balance learning complexity and intra-batch diversity. All components are specifically designed to operate efficiently at scale, enabling effective training on millions of images and hundreds of thousands of identities. Extensive experiments demonstrate that DynaMix consistently outperforms state-of-the-art methods in generalizable person Re-ID.

CVAug 14, 2025
Cooperative Face Liveness Detection from Optical Flow

Artem Sokolov, Mikhail Nikitin, Anton Konushin

In this work, we proposed a novel cooperative video-based face liveness detection method based on a new user interaction scenario where participants are instructed to slowly move their frontal-oriented face closer to the camera. This controlled approaching face protocol, combined with optical flow analysis, represents the core innovation of our approach. By designing a system where users follow this specific movement pattern, we enable robust extraction of facial volume information through neural optical flow estimation, significantly improving discrimination between genuine faces and various presentation attacks (including printed photos, screen displays, masks, and video replays). Our method processes both the predicted optical flows and RGB frames through a neural classifier, effectively leveraging spatial-temporal features for more reliable liveness detection compared to passive methods.

CVMay 28, 2025
cadrille: Multi-modal CAD Reconstruction with Online Reinforcement Learning

Maksim Kolodiazhnyi, Denis Tarasov, Dmitrii Zhemchuzhnikov et al.

Computer-Aided Design (CAD) plays a central role in engineering and manufacturing, making it possible to create precise and editable 3D models. Using a variety of sensor or user-provided data as inputs for CAD reconstruction can democratize access to design applications. However, existing methods typically focus on a single input modality, such as point clouds, images, or text, which limits their generalizability and robustness. Leveraging recent advances in vision-language models (VLM), we propose a multi-modal CAD reconstruction model that simultaneously processes all three input modalities. Inspired by large language model (LLM) training paradigms, we adopt a two-stage pipeline: supervised fine-tuning (SFT) on large-scale procedurally generated data, followed by reinforcement learning (RL) fine-tuning using online feedback, obtained programatically. Furthermore, we are the first to explore RL fine-tuning of LLMs for CAD tasks demonstrating that online RL algorithms such as Group Relative Preference Optimization (GRPO) outperform offline alternatives. In the DeepCAD benchmark, our SFT model outperforms existing single-modal approaches in all three input modalities simultaneously. More importantly, after RL fine-tuning, cadrille sets new state-of-the-art on three challenging datasets, including a real-world one.

CVJun 21, 2024
A3D: Does Diffusion Dream about 3D Alignment?

Savva Ignatyev, Nina Konovalova, Daniil Selikhanovych et al.

We tackle the problem of text-driven 3D generation from a geometry alignment perspective. Given a set of text prompts, we aim to generate a collection of objects with semantically corresponding parts aligned across them. Recent methods based on Score Distillation have succeeded in distilling the knowledge from 2D diffusion models to high-quality representations of the 3D objects. These methods handle multiple text queries separately, and therefore the resulting objects have a high variability in object pose and structure. However, in some applications, such as 3D asset design, it may be desirable to obtain a set of objects aligned with each other. In order to achieve the alignment of the corresponding parts of the generated objects, we propose to embed these objects into a common latent space and optimize the continuous transitions between these objects. We enforce two kinds of properties of these transitions: smoothness of the transition and plausibility of the intermediate objects along the transition. We demonstrate that both of these properties are essential for good alignment. We provide several practical scenarios that benefit from alignment between the objects, including 3D editing and object hybridization, and experimentally demonstrate the effectiveness of our method. https://voyleg.github.io/a3d/

CVJan 13, 2021
Road images augmentation with synthetic traffic signs using neural networks

Anton Konushin, Boris Faizov, Vlad Shakhuro

Traffic sign recognition is a well-researched problem in computer vision. However, the state of the art methods works only for frequent sign classes, which are well represented in training datasets. We consider the task of rare traffic sign detection and classification. We aim to solve that problem by using synthetic training data. Such training data is obtained by embedding synthetic images of signs in the real photos. We propose three methods for making synthetic signs consistent with a scene in appearance. These methods are based on modern generative adversarial network (GAN) architectures. Our proposed methods allow realistic embedding of rare traffic sign classes that are absent in the training set. We adapt a variational autoencoder for sampling plausible locations of new traffic signs in images. We demonstrate that using a mixture of our synthetic data with real data improves the accuracy of both classifier and detector.

CVSep 25, 2020
Towards General Purpose Geometry-Preserving Single-View Depth Estimation

Mikhail Romanov, Nikolay Patatkin, Anna Vorontsova et al.

Single-view depth estimation (SVDE) plays a crucial role in scene understanding for AR applications, 3D modeling, and robotics, providing the geometry of a scene based on a single image. Recent works have shown that a successful solution strongly relies on the diversity and volume of training data. This data can be sourced from stereo movies and photos. However, they do not provide geometrically complete depth maps (as disparities contain unknown shift value). Therefore, existing models trained on this data are not able to recover correct 3D representations. Our work shows that a model trained on this data along with conventional datasets can gain accuracy while predicting correct scene geometry. Surprisingly, only a small portion of geometrically correct depth maps are required to train a model that performs equally to a model trained on the full geometrically correct dataset. After that, we train computationally efficient models on a mixture of datasets using the proposed method. Through quantitative comparison on completely unseen datasets and qualitative comparison of 3D point clouds, we show that our model defines the new state of the art in general-purpose SVDE.

CVJun 18, 2020
Learning High-Resolution Domain-Specific Representations with a GAN Generator

Danil Galeev, Konstantin Sofiiuk, Danila Rukhovich et al.

In recent years generative models of visual data have made a great progress, and now they are able to produce images of high quality and diversity. In this work we study representations learnt by a GAN generator. First, we show that these representations can be easily projected onto semantic segmentation map using a lightweight decoder. We find that such semantic projection can be learnt from just a few annotated images. Based on this finding, we propose LayerMatch scheme for approximating the representation of a GAN generator that can be used for unsupervised domain-specific pretraining. We consider the semi-supervised learning scenario when a small amount of labeled data is available along with a large unlabeled dataset from the same domain. We find that the use of LayerMatch-pretrained backbone leads to superior accuracy compared to standard supervised pretraining on ImageNet. Moreover, this simple approach also outperforms recent semi-supervised semantic segmentation methods that use both labeled and unlabeled data during training. Source code for reproducing our experiments will be available at the time of publication.

CVMay 18, 2020
Decoder Modulation for Indoor Depth Completion

Dmitry Senushkin, Mikhail Romanov, Ilia Belikov et al.

Depth completion recovers a dense depth map from sensor measurements. Current methods are mostly tailored for very sparse depth measurements from LiDARs in outdoor settings, while for indoor scenes Time-of-Flight (ToF) or structured light sensors are mostly used. These sensors provide semi-dense maps, with dense measurements in some regions and almost empty in others. We propose a new model that takes into account the statistical difference between such regions. Our main contribution is a new decoder modulation branch added to the encoder-decoder architecture. The encoder extracts features from the concatenated RGB image and raw depth. Given the mask of missing values as input, the proposed modulation branch controls the decoding of a dense depth map from these features differently for different regions. This is implemented by modifying the spatial distribution of output signals inside the decoder via Spatially-Adaptive Denormalization (SPADE) blocks. Our second contribution is a novel training strategy that allows us to train on a semi-dense sensor data when the ground truth depth map is not available. Our model achieves the state of the art results on indoor Matterport3D dataset. Being designed for semi-dense input depth, our model is still competitive with LiDAR-oriented approaches on the KITTI dataset. Our training strategy significantly improves prediction quality with no dense ground truth available, as validated on the NYUv2 dataset.

CVDec 11, 2019
Training Deep SLAM on Single Frames

Igor Slinko, Anna Vorontsova, Dmitry Zhukov et al.

Learning-based visual odometry and SLAM methods demonstrate a steady improvement over past years. However, collecting ground truth poses to train these methods is difficult and expensive. This could be resolved by training in an unsupervised mode, but there is still a large gap between performance of unsupervised and supervised methods. In this work, we focus on generating synthetic data for deep learning-based visual odometry and SLAM methods that take optical flow as an input. We produce training data in a form of optical flow that corresponds to arbitrary camera movement between a real frame and a virtual frame. For synthesizing data we use depth maps either produced by a depth sensor or estimated from stereo pair. We train visual odometry model on synthetic data and do not use ground truth poses hence this model can be considered unsupervised. Also it can be classified as monocular as we do not use depth maps on inference. We also propose a simple way to convert any visual odometry model into a SLAM method based on frame matching and graph optimization. We demonstrate that both the synthetically-trained visual odometry model and the proposed SLAM method build upon this model yields state-of-the-art results among unsupervised methods on KITTI dataset and shows promising results on a challenging EuRoC dataset.

CVOct 10, 2019
Measuring robustness of Visual SLAM

David Prokhorov, Dmitry Zhukov, Olga Barinova et al.

Simultaneous localization and mapping (SLAM) is an essential component of robotic systems. In this work we perform a feasibility study of RGB-D SLAM for the task of indoor robot navigation. Recent visual SLAM methods, e.g. ORBSLAM2 \cite{mur2017orb}, demonstrate really impressive accuracy, but the experiments in the papers are usually conducted on just a few sequences, that makes it difficult to reason about the robustness of the methods. Another problem is that all available RGB-D datasets contain the trajectories with very complex camera motions. In this work we extensively evaluate ORBSLAM2 to better understand the state-of-the-art. First, we conduct experiments on the popular publicly available datasets for RGB-D SLAM across the conventional metrics. We perform statistical analysis of the results and find correlations between the metrics and the attributes of the trajectories. Then, we introduce a new large and diverse HomeRobot dataset where we model the motions of a simple home robot. Our dataset is created using physically-based rendering with realistic lighting and contains the scenes composed by human designers. It includes thousands of sequences, that is two orders of magnitude greater than in previous works. We find that while in many cases the accuracy of SLAM is very good, the robustness is still an issue.

CVSep 26, 2019
DISCOMAN: Dataset of Indoor SCenes for Odometry, Mapping And Navigation

Pavel Kirsanov, Airat Gaskarov, Filipp Konokhov et al.

We present a novel dataset for training and benchmarking semantic SLAM methods. The dataset consists of 200 long sequences, each one containing 3000-5000 data frames. We generate the sequences using realistic home layouts. For that we sample trajectories that simulate motions of a simple home robot, and then render the frames along the trajectories. Each data frame contains a) RGB images generated using physically-based rendering, b) simulated depth measurements, c) simulated IMU readings and d) ground truth occupancy grid of a house. Our dataset serves a wider range of purposes compared to existing datasets and is the first large-scale benchmark focused on the mapping component of SLAM. The dataset is split into train/validation/test parts sampled from different sets of virtual houses. We present benchmarking results forboth classical geometry-based and recent learning-based SLAM algorithms, a baseline mapping method, semantic segmentation and panoptic segmentation.

IVSep 12, 2019
Perceptual Image Anomaly Detection

Nina Tuluptceva, Bart Bakker, Irina Fedulova et al.

We present a novel method for image anomaly detection, where algorithms that use samples drawn from some distribution of "normal" data, aim to detect out-of-distribution (abnormal) samples. Our approach includes a combination of encoder and generator for mapping an image distribution to a predefined latent distribution and vice versa. It leverages Generative Adversarial Networks to learn these data distributions and uses perceptual loss for the detection of image abnormality. To accomplish this goal, we introduce a new similarity metric, which expresses the perceived similarity between images and is robust to changes in image contrast. Secondly, we introduce a novel approach for the selection of weights of a multi-objective loss function (image reconstruction and distribution mapping) in the absence of a validation dataset for hyperparameter tuning. After training, our model measures the abnormality of the input image as the perceptual dissimilarity between it and the closest generated image of the modeled data distribution. The proposed approach is extensively evaluated on several publicly available image benchmarks and achieves state-of-the-art performance.

CVJul 16, 2019
Scene Motion Decomposition for Learnable Visual Odometry

Igor Slinko, Anna Vorontsova, Filipp Konokhov et al.

Optical Flow (OF) and depth are commonly used for visual odometry since they provide sufficient information about camera ego-motion in a rigid scene. We reformulate the problem of ego-motion estimation as a problem of motion estimation of a 3D-scene with respect to a static camera. The entire scene motion can be represented as a combination of motions of its visible points. Using OF and depth we estimate a motion of each point in terms of 6DoF and represent results in the form of motion maps, each one addressing single degree of freedom. In this work we provide motion maps as inputs to a deep neural network that predicts 6DoF of scene motion. Through our evaluation on outdoor and indoor datasets we show that utilizing motion maps leads to accuracy improvement in comparison with naive stacking of depth and OF. Another contribution of our work is a novel network architecture that efficiently exploits motion maps and outperforms learnable RGB/RGB-D baselines.

CVNov 20, 2018
Double Refinement Network for Efficient Indoor Monocular Depth Estimation

Nikita Durasov, Mikhail Romanov, Valeriya Bubnova et al.

Monocular depth estimation is the task of obtaining a measure of distance for each pixel using a single image. It is an important problem in computer vision and is usually solved using neural networks. Though recent works in this area have shown significant improvement in accuracy, the state-of-the-art methods tend to require massive amounts of memory and time to process an image. The main purpose of this work is to improve the performance of the latest solutions with no decrease in accuracy. To this end, we introduce the Double Refinement Network architecture. The proposed method achieves state-of-the-art results on the standard benchmark RGB-D dataset NYU Depth v2, while its frames per second rate is significantly higher (up to 18 times speedup per image at batch size 1) and the RAM usage per image is lower.

CVOct 17, 2017
Pose-based Deep Gait Recognition

Anna Sokolova, Anton Konushin

Human gait or walking manner is a biometric feature that allows identification of a person when other biometric features such as the face or iris are not visible. In this paper, we present a new pose-based convolutional neural network model for gait recognition. Unlike many methods that consider the full-height silhouette of a moving person, we consider the motion of points in the areas around human joints. To extract motion information, we estimate the optical flow between consecutive frames. We propose a deep convolutional model that computes pose-based gait descriptors. We compare different network architectures and aggregation methods and experimentally assess various sets of body parts to determine which are the most important for gait recognition. In addition, we investigate the generalization ability of the developed algorithms by transferring them between datasets. The results of these experiments show that our approach outperforms state-of-the-art methods.