Tianfu Wang

CV
h-index53
44papers
1,086citations
Novelty48%
AI Score60

44 Papers

CVJun 20, 2023
Learning Profitable NFT Image Diffusions via Multiple Visual-Policy Guided Reinforcement Learning

Huiguo He, Tianfu Wang, Huan Yang et al. · microsoft-research

We study the task of generating profitable Non-Fungible Token (NFT) images from user-input texts. Recent advances in diffusion models have shown great potential for image generation. However, existing works can fall short in generating visually-pleasing and highly-profitable NFT images, mainly due to the lack of 1) plentiful and fine-grained visual attribute prompts for an NFT image, and 2) effective optimization metrics for generating high-quality NFT images. To solve these challenges, we propose a Diffusion-based generation framework with Multiple Visual-Policies as rewards (i.e., Diffusion-MVP) for NFT images. The proposed framework consists of a large language model (LLM), a diffusion-based image generator, and a series of visual rewards by design. First, the LLM enhances a basic human input (such as "panda") by generating more comprehensive NFT-style prompts that include specific visual attributes, such as "panda with Ninja style and green background." Second, the diffusion-based image generator is fine-tuned using a large-scale NFT dataset to capture fine-grained image styles and accessory compositions of popular NFT elements. Third, we further propose to utilize multiple visual-policies as optimization goals, including visual rarity levels, visual aesthetic scores, and CLIP-based text-image relevances. This design ensures that our proposed Diffusion-MVP is capable of minting NFT images with high visual quality and market value. To facilitate this research, we have collected the largest publicly available NFT image dataset to date, consisting of 1.5 million high-quality images with corresponding texts and market values. Extensive experiments including objective evaluations and user studies demonstrate that our framework can generate NFT images showing more visually engaging elements and higher market value, compared with SOTA approaches.

HCJun 2
SocialCoach: Personalized Social Skill Learning with RL-based Agentic Tutoring and Practice

Tianfu Wang, Max Xiong, Jianxun Lian et al.

Social skills such as negotiation and leadership are crucial for personal and professional success in today's interconnected world. However, scalable and effective training remains a significant challenge due to the scarcity of expert coaching. In this paper, we introduce SocialCoach, a holistic LLM-powered agentic tutoring system for personalized social skill development at scale. First, SocialCoach automatically constructs a pedagogically-grounded, theory-to-practice knowledge corpus from diverse expert sources, leveraging a multi-agent pipeline. Second, to personalize the learning journey, it employs an adaptive practice scheduling module that follows a prescription-retrieval-adaptation process. To maximize the long-term learning experience while overcoming the cold-start problem, this policy is optimized within a learner simulation environment through reinforcement learning. Finally, SocialCoach integrates immersive, goal-driven practice, causality-driven proficiency assessment and knowledge-grounded, reflective tutoring to help address the knowing-doing gap. We deploy it in our product, EQoach, and conduct extensive experiments. The results show that SocialCoach improves simulated pathway quality and judge-rated tutoring quality over baseline approaches, while early user feedback indicates strong perceived engagement and usefulness. These findings suggest a practical architecture for personalized and gamified pedagogical platforms on soft skill learning.

CVSep 15, 2023
Breathing New Life into 3D Assets with Generative Repainting

Tianfu Wang, Menelaos Kanakis, Konrad Schindler et al.

Diffusion-based text-to-image models ignited immense attention from the vision community, artists, and content creators. Broad adoption of these models is due to significant improvement in the quality of generations and efficient conditioning on various modalities, not just text. However, lifting the rich generative priors of these 2D models into 3D is challenging. Recent works have proposed various pipelines powered by the entanglement of diffusion models and neural fields. We explore the power of pretrained 2D diffusion models and standard 3D neural radiance fields as independent, standalone tools and demonstrate their ability to work together in a non-learned fashion. Such modularity has the intrinsic advantage of eased partial upgrades, which became an important property in such a fast-paced domain. Our pipeline accepts any legacy renderable geometry, such as textured or untextured meshes, orchestrates the interaction between 2D generative refinement and 3D consistency enforcement tools, and outputs a painted input geometry in several formats. We conduct a large-scale study on a wide range of objects and categories from the ShapeNetSem dataset and demonstrate the advantages of our approach, both qualitatively and quantitatively. Project page: https://www.obukhov.ai/repainting_3d_assets

MAMay 28
Evolve as a Team: Collaborative Self-Evolution for LLM-based Multi-Agent Systems

Zhezheng Hao, Tianfu Wang, Huanshuo Dong et al.

LLM-based multi-agent systems (MAS) have emerged as an effective paradigm for complex and long-horizon tasks. However, in real-world tasks, MAS often exhibit various failures during execution and such failures are difficult to eliminate during design. This motivates experience-driven MAS evolution, where a system improves based on its own execution experience. Yet such evolution is challenging because MAS experience is prolonged and intricate, interleaving multiple agents' execution chains and communication messages, which makes it difficult to identify what should be improved. To address this challenge, we propose Meta-Team, an experience-driven MAS evolution framework based on collaborative self-evolution. Meta-Team preserves the execution context of each agent and coordinates post-task communication, enabling agents to exchange distributed evidence for evolution. Building on this design, Meta-Team conducts multi-scale self-evolution, transforming execution experience into reusable improvements to agent behaviors, inter-agent coordination, and team-level organization. Across six long-horizon agent benchmarks, Meta-Team consistently outperforms single-agent systems, hand-crafted MAS, and prior MAS evolution methods; further analyses demonstrate that Meta-Team enables more reliable and scalable MAS self-evolution.

HCFeb 20Code
EvoDiagram: Agentic Editable Diagram Creation via Design Expertise Evolution

Tianfu Wang, Leilei Ding, Ziyang Tao et al.

High-fidelity diagram creation requires the complex orchestration of semantic topology, visual styling, and spatial layout, posing a significant challenge for automated systems. Existing methods also suffer from a representation gap: pixel-based models often lack precise control, while code-based synthesis limits intuitive flexibility. To bridge this gap, we introduce EvoDiagram, an agentic framework that generates object-level editable diagrams via an intermediate canvas schema. EvoDiagram employs a coordinated multi-agent system to decouple semantic intent from rendering logic, resolving conflicts across heterogeneous design layers. Additionally, we propose a design knowledge evolution mechanism that distills execution traces into a hierarchical memory of domain guidelines, enabling agents to retrieve context-aware expertise adaptively. We further release CanvasBench, a benchmark consisting of both data and metrics for canvas-based diagramming. Extensive experiments demonstrate that EvoDiagram exhibits excellent performance and balance against baselines in generating editable, structurally consistent, and aesthetically coherent diagrams. Our code is available at https://github.com/AuraX-AI/EvoDiagram.

CVAug 14, 2023
Accurate Eye Tracking from Dense 3D Surface Reconstructions using Single-Shot Deflectometry

Jiazhang Wang, Tianfu Wang, Bingjie Xu et al.

Eye-tracking plays a crucial role in the development of virtual reality devices, neuroscience research, and psychology. Despite its significance in numerous applications, achieving an accurate, robust, and fast eye-tracking solution remains a considerable challenge for current state-of-the-art methods. While existing reflection-based techniques (e.g., "glint tracking") are considered to be very accurate, their performance is limited by their reliance on sparse 3D surface data acquired solely from the cornea surface. In this paper, we rethink the way how specular reflections can be used for eye tracking: We propose a novel method for accurate and fast evaluation of the gaze direction that exploits teachings from single-shot phase-measuring-deflectometry(PMD). In contrast to state-of-the-art reflection-based methods, our method acquires dense 3D surface information of both cornea and sclera within only one single camera frame (single-shot). For a typical measurement, we acquire $>3000 \times$ more surface reflection points ("glints") than conventional methods. We show the feasibility of our approach with experimentally evaluated gaze errors on a realistic model eye below only $0.12^\circ$. Moreover, we demonstrate quantitative measurements on real human eyes in vivo, reaching accuracy values between only $0.46^\circ$ and $0.97^\circ$.

CLJan 22
HumanLLM: Towards Personalized Understanding and Simulation of Human Nature

Yuxuan Lei, Tianfu Wang, Jianxun Lian et al.

Motivated by the remarkable progress of large language models (LLMs) in objective tasks like mathematics and coding, there is growing interest in their potential to simulate human behavior--a capability with profound implications for transforming social science research and customer-centric business insights. However, LLMs often lack a nuanced understanding of human cognition and behavior, limiting their effectiveness in social simulation and personalized applications. We posit that this limitation stems from a fundamental misalignment: standard LLM pretraining on vast, uncontextualized web data does not capture the continuous, situated context of an individual's decisions, thoughts, and behaviors over time. To bridge this gap, we introduce HumanLLM, a foundation model designed for personalized understanding and simulation of individuals. We first construct the Cognitive Genome Dataset, a large-scale corpus curated from real-world user data on platforms like Reddit, Twitter, Blogger, and Amazon. Through a rigorous, multi-stage pipeline involving data filtering, synthesis, and quality control, we automatically extract over 5.5 million user logs to distill rich profiles, behaviors, and thinking patterns. We then formulate diverse learning tasks and perform supervised fine-tuning to empower the model to predict a wide range of individualized human behaviors, thoughts, and experiences. Comprehensive evaluations demonstrate that HumanLLM achieves superior performance in predicting user actions and inner thoughts, more accurately mimics user writing styles and preferences, and generates more authentic user profiles compared to base models. Furthermore, HumanLLM shows significant gains on out-of-domain social intelligence benchmarks, indicating enhanced generalization.

CVMar 9, 2023
Optimization-Based Eye Tracking using Deflectometric Information

Tianfu Wang, Jiazhang Wang, Oliver Cossairt et al.

Eye tracking is an important tool with a wide range of applications in Virtual, Augmented, and Mixed Reality (VR/AR/MR) technologies. State-of-the-art eye tracking methods are either reflection-based and track reflections of sparse point light sources, or image-based and exploit 2D features of the acquired eye image. In this work, we attempt to significantly improve reflection-based methods by utilizing pixel-dense deflectometric surface measurements in combination with optimization-based inverse rendering algorithms. Utilizing the known geometry of our deflectometric setup, we develop a differentiable rendering pipeline based on PyTorch3D that simulates a virtual eye under screen illumination. Eventually, we exploit the image-screen-correspondence information from the captured measurements to find the eye's rotation, translation, and shape parameters with our renderer via gradient descent. In general, our method does not require a specific pattern and can work with ordinary video frames of the main VR/AR/MR screen itself. We demonstrate real-world experiments with evaluated mean relative gaze errors below 0.45 degrees at a precision better than 0.11 degrees. Moreover, we show an improvement of 6X over a representative reflection-based state-of-the-art method in simulation.

LGJul 1, 2024
Explaining Length Bias in LLM-Based Preference Evaluations

Zhengyu Hu, Linxin Song, Jieyu Zhang et al.

The use of large language models (LLMs) as judges, particularly in preference comparisons, has become widespread, but this reveals a notable bias towards longer responses, undermining the reliability of such evaluations. To better understand such bias, we propose to decompose the preference evaluation metric, specifically the win rate, into two key components: desirability and information mass, where the former is length-independent and related to trustworthiness such as correctness, toxicity, and consistency, and the latter is length-dependent and represents the amount of information in the response. We empirically demonstrated the decomposition through controlled experiments and found that response length impacts evaluations by influencing information mass. To derive a reliable evaluation metric that assesses content quality without being confounded by response length, we propose AdapAlpaca, a simple yet effective adjustment to win rate measurement. Specifically, AdapAlpaca ensures a fair comparison of response quality by aligning the lengths of reference and test model responses under equivalent length intervals.

CVApr 15
Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data

Yizhao Xu, Hongyuan Zhu, Caiyun Liu et al.

3D editing refers to the ability to apply local or global modifications to 3D assets. Effective 3D editing requires maintaining semantic consistency by performing localized changes according to prompts, while also preserving local invariance so that unchanged regions remain consistent with the original. However, existing approaches have significant limitations: multi-view editing methods incur losses when projecting back to 3D, while voxel-based editing is constrained in both the regions that can be modified and the scale of modifications. Moreover, the lack of sufficiently large editing datasets for training and evaluation remains a challenge. To address these challenges, we propose a Beyond Voxel 3D Editing (BVE) framework with a self-constructed large-scale dataset specifically tailored for 3D editing. Building upon this dataset, our model enhances a foundational image-to-3D generative architecture with lightweight, trainable modules, enabling efficient injection of textual semantics without the need for expensive full-model retraining. Furthermore, we introduce an annotation-free 3D masking strategy to preserve local invariance, maintaining the integrity of unchanged regions during editing. Extensive experiments demonstrate that BVE achieves superior performance in generating high-quality, text-aligned 3D assets, while faithfully retaining the visual characteristics of the original input.

CVJan 21
LaVR: Scene Latent Conditioned Generative Video Trajectory Re-Rendering using Large 4D Reconstruction Models

Mingyang Xie, Numair Khan, Tianfu Wang et al.

Given a monocular video, the goal of video re-rendering is to generate views of the scene from a novel camera trajectory. Existing methods face two distinct challenges. Geometrically unconditioned models lack spatial awareness, leading to drift and deformation under viewpoint changes. On the other hand, geometrically-conditioned models depend on estimated depth and explicit reconstruction, making them susceptible to depth inaccuracies and calibration errors. We propose to address these challenges by using the implicit geometric knowledge embedded in the latent space of a large 4D reconstruction model to condition the video generation process. These latents capture scene structure in a continuous space without explicit reconstruction. Therefore, they provide a flexible representation that allows the pretrained diffusion prior to regularize errors more effectively. By jointly conditioning on these latents and source camera poses, we demonstrate that our model achieves state-of-the-art results on the video re-rendering task. Project webpage is https://lavr-4d-scene-rerender.github.io/

SEApr 20
Scaling Human-AI Coding Collaboration Requires a Governable Consensus Layer

Tianfu Wang, Zhezheng Hao, Yin Wu et al.

Vibe coding produces correct, executable code at speed, but leaves no record of the structural commitments, dependencies, or evidence behind it. Reviewers cannot determine what invariants were assumed, what changed, or why a regression occurred. This is not a generation failure but a control failure: the dominant artifact of AI-assisted development (code plus chat history) performs dimension collapse, flattening complex system topology into low-dimensional text and making systems opaque and fragile under change. We propose Agentic Consensus: a paradigm in which the consensus layer C, an operable world model represented as a typed property graph, replaces code as the primary artifact of engineering. Executable artifacts are derived from C and kept in correspondence via synchronization operators Phi (realize) and Psi (rehydrate). Evidence links directly to structural claims in C, making every commitment auditable and under-specification explicit as measurable consensus entropy rather than a silent guess. Evaluation must move beyond code correctness toward alignment fidelity, consensus entropy, and intervention distance. We propose benchmark task families designed to measure whether consensus-based workflows reduce human intervention compared to chat-driven baselines.

HCApr 10
Enhance Comprehension of Over-the-Counter Drug Instructions for the General Public and Medical Professionals through Visualization Design

Mengjie Fan, Katrin Angerbauer, Yinchu Cheng et al.

Drug instructions are crucial for guiding the rational use of medication. We conduct a visualization design study to enhance the comprehension of over-the-counter (OTC) drug instructions, targeting both the general public and medical professionals. We devise two tailored drug instruction designs for different audience groups through an iterative design process. A controlled user study reveals that our design outperforms traditional text-based instructions in terms of response time and usability, and the availability of two versions is also found to be beneficial. This study also motivates a taxonomy based on a systematic classification of OTC drug instructions sampled from an official drug database, which received positive expert feedback. Finally, this study summarizes a workflow for a visualization design strategy based on our design exploration and user study feedback, which can be generalized to other OTC drug instructions.

CVMar 27, 2024Code
Object Pose Estimation via the Aggregation of Diffusion Features

Tianfu Wang, Guosheng Hu, Hongguang Wang

Estimating the pose of objects from images is a crucial task of 3D scene understanding, and recent approaches have shown promising results on very large benchmarks. However, these methods experience a significant performance drop when dealing with unseen objects. We believe that it results from the limited generalizability of image features. To address this problem, we have an in-depth analysis on the features of diffusion models, e.g. Stable Diffusion, which hold substantial potential for modeling unseen objects. Based on this analysis, we then innovatively introduce these diffusion features for object pose estimation. To achieve this, we propose three distinct architectures that can effectively capture and aggregate diffusion features of different granularity, greatly improving the generalizability of object pose estimation. Our approach outperforms the state-of-the-art methods by a considerable margin on three popular benchmark datasets, LM, O-LM, and T-LESS. In particular, our method achieves higher accuracy than the previous best arts on unseen objects: 97.9% vs. 93.5% on Unseen LM, 85.9% vs. 76.3% on Unseen O-LM, showing the strong generalizability of our method. Our code is released at https://github.com/Tianfu18/diff-feats-pose.

AIJan 27, 2025Code
LLM-powered Multi-agent Framework for Goal-oriented Learning in Intelligent Tutoring System

Tianfu Wang, Yi Zhan, Jianxun Lian et al.

Intelligent Tutoring Systems (ITSs) have revolutionized education by offering personalized learning experiences. However, as goal-oriented learning, which emphasizes efficiently achieving specific objectives, becomes increasingly important in professional contexts, existing ITSs often struggle to deliver this type of targeted learning experience. In this paper, we propose GenMentor, an LLM-powered multi-agent framework designed to deliver goal-oriented, personalized learning within ITS. GenMentor begins by accurately mapping learners' goals to required skills using a fine-tuned LLM trained on a custom goal-to-skill dataset. After identifying the skill gap, it schedules an efficient learning path using an evolving optimization approach, driven by a comprehensive and dynamic profile of learners' multifaceted status. Additionally, GenMentor tailors learning content with an exploration-drafting-integration mechanism to align with individual learner needs. Extensive automated and human evaluations demonstrate GenMentor's effectiveness in learning guidance and content quality. Furthermore, we have deployed it in practice and also implemented it as an application. Practical human study with professional learners further highlights its effectiveness in goal alignment and resource targeting, leading to enhanced personalization. Supplementary resources are available at https://github.com/GeminiLight/gen-mentor.

AIApr 19, 2024Code
FlagVNE: A Flexible and Generalizable Reinforcement Learning Framework for Network Resource Allocation

Tianfu Wang, Qilin Fan, Chao Wang et al.

Virtual network embedding (VNE) is an essential resource allocation task in network virtualization, aiming to map virtual network requests (VNRs) onto physical infrastructure. Reinforcement learning (RL) has recently emerged as a promising solution to this problem. However, existing RL-based VNE methods are limited by the unidirectional action design and one-size-fits-all training strategy, resulting in restricted searchability and generalizability. In this paper, we propose a FLexible And Generalizable RL framework for VNE, named FlagVNE. Specifically, we design a bidirectional action-based Markov decision process model that enables the joint selection of virtual and physical nodes, thus improving the exploration flexibility of solution space. To tackle the expansive and dynamic action space, we design a hierarchical decoder to generate adaptive action probability distributions and ensure high training efficiency. Furthermore, to overcome the generalization issue for varying VNR sizes, we propose a meta-RL-based training method with a curriculum scheduling strategy, facilitating specialized policy training for each VNR size. Finally, extensive experimental results show the effectiveness of FlagVNE across multiple key metrics. Our code is available at GitHub (https://github.com/GeminiLight/flag-vne).

AIJan 7
Anti-Length Shift: Dynamic Outlier Truncation for Training Efficient Reasoning Models

Wei Wu, Liyi Chen, Congxi Xiao et al.

Large reasoning models enhanced by reinforcement learning with verifiable rewards have achieved significant performance gains by extending their chain-of-thought. However, this paradigm incurs substantial deployment costs as models often exhibit excessive verbosity on simple queries. Existing efficient reasoning methods relying on explicit length penalties often introduce optimization conflicts and leave the generative mechanisms driving overthinking largely unexamined. In this paper, we identify a phenomenon termed length shift where models increasingly generate unnecessary reasoning on trivial inputs during training. To address this, we introduce Dynamic Outlier Truncation (DOT), a training-time intervention that selectively suppresses redundant tokens. This method targets only the extreme tail of response lengths within fully correct rollout groups while preserving long-horizon reasoning capabilities for complex problems. To complement this intervention and ensure stable convergence, we further incorporate auxiliary KL regularization and predictive dynamic sampling. Experimental results across multiple model scales demonstrate that our approach significantly pushes the efficiency-performance Pareto frontier outward. Notably, on the AIME-24, our method reduces inference token usage by 78% while simultaneously increasing accuracy compared to the initial policy and surpassing state-of-the-art efficient reasoning methods.

NIJul 25, 2025Code
Virne: A Comprehensive Benchmark for Deep RL-based Network Resource Allocation in NFV

Tianfu Wang, Liwei Deng, Xi Chen et al.

Resource allocation (RA) is critical to efficient service deployment in Network Function Virtualization (NFV), a transformative networking paradigm. Recently, deep Reinforcement Learning (RL)-based methods have been showing promising potential to address this complexity. However, the lack of a systematic benchmarking framework and thorough analysis hinders the exploration of emerging networks and the development of more robust algorithms while causing inconsistent evaluation. In this paper, we introduce Virne, a comprehensive benchmarking framework for the NFV-RA problem, with a focus on supporting deep RL-based methods. Virne provides customizable simulations for diverse network scenarios, including cloud, edge, and 5G environments. It also features a modular and extensible implementation pipeline that supports over 30 methods of various types, and includes practical evaluation perspectives beyond effectiveness, such as scalability, generalization, and scalability. Furthermore, we conduct in-depth analysis through extensive experiments to provide valuable insights into performance trade-offs for efficient implementation and offer actionable guidance for future research directions. Overall, with its diverse simulations, rich implementations, and extensive evaluation capabilities, Virne could serve as a comprehensive benchmark for advancing NFV-RA methods and deep RL applications. The code is publicly available at https://github.com/GeminiLight/virne.

NIJun 25, 2024Code
Joint Admission Control and Resource Allocation of Virtual Network Embedding via Hierarchical Deep Reinforcement Learning

Tianfu Wang, Li Shen, Qilin Fan et al.

As an essential resource management problem in network virtualization, virtual network embedding (VNE) aims to allocate the finite resources of physical network to sequentially arriving virtual network requests (VNRs) with different resource demands. Since this is an NP-hard combinatorial optimization problem, many efforts have been made to provide viable solutions. However, most existing approaches have either ignored the admission control of VNRs, which has a potential impact on long-term performances, or not fully exploited the temporal and topological features of the physical network and VNRs. In this paper, we propose a deep Hierarchical Reinforcement Learning approach to learn a joint Admission Control and Resource Allocation policy for VNE, named HRL-ACRA. Specifically, the whole VNE process is decomposed into an upper-level policy for deciding whether to admit the arriving VNR or not and a lower-level policy for allocating resources of the physical network to meet the requirement of VNR through the HRL approach. Considering the proximal policy optimization as the basic training algorithm, we also adopt the average reward method to address the infinite horizon problem of the upper-level agent and design a customized multi-objective intrinsic reward to alleviate the sparse reward issue of the lower-level agent. Moreover, we develop a deep feature-aware graph neural network to capture the features of VNR and physical network and exploit a sequence-to-sequence model to generate embedding actions iteratively. Finally, extensive experiments are conducted in various settings, and show that HRL-ACRA outperforms state-of-the-art baselines in terms of both the acceptance ratio and long-term average revenue. Our code is available at \url{https://github.com/GeminiLight/hrl-acra}.

CVJun 17, 2024Code
Consistency^2: Consistent and Fast 3D Painting with Latent Consistency Models

Tianfu Wang, Anton Obukhov, Konrad Schindler

Generative 3D Painting is among the top productivity boosters in high-resolution 3D asset management and recycling. Ever since text-to-image models became accessible for inference on consumer hardware, the performance of 3D Painting methods has consistently improved and is currently close to plateauing. At the core of most such models lies denoising diffusion in the latent space, an inherently time-consuming iterative process. Multiple techniques have been developed recently to accelerate generation and reduce sampling iterations by orders of magnitude. Designed for 2D generative imaging, these techniques do not come with recipes for lifting them into 3D. In this paper, we address this shortcoming by proposing a Latent Consistency Model (LCM) adaptation for the task at hand. We analyze the strengths and weaknesses of the proposed model and evaluate it quantitatively and qualitatively. Based on the Objaverse dataset samples study, our 3D painting method attains strong preference in all evaluations. Source code is available at https://github.com/kongdai123/consistency2.

CVJan 24, 2020Code
VerSe: A Vertebrae Labelling and Segmentation Benchmark for Multi-detector CT Images

Anjany Sekuboyina, Malek E. Husseini, Amirhossein Bayat et al.

Vertebral labelling and segmentation are two fundamental tasks in an automated spine processing pipeline. Reliable and accurate processing of spine images is expected to benefit clinical decision-support systems for diagnosis, surgery planning, and population-based analysis on spine and bone health. However, designing automated algorithms for spine processing is challenging predominantly due to considerable variations in anatomy and acquisition protocols and due to a severe shortage of publicly available data. Addressing these limitations, the Large Scale Vertebrae Segmentation Challenge (VerSe) was organised in conjunction with the International Conference on Medical Image Computing and Computer Assisted Intervention (MICCAI) in 2019 and 2020, with a call for algorithms towards labelling and segmentation of vertebrae. Two datasets containing a total of 374 multi-detector CT scans from 355 patients were prepared and 4505 vertebrae have individually been annotated at voxel-level by a human-machine hybrid algorithm (https://osf.io/nqjyw/, https://osf.io/t98fz/). A total of 25 algorithms were benchmarked on these datasets. In this work, we present the the results of this evaluation and further investigate the performance-variation at vertebra-level, scan-level, and at different fields-of-view. We also evaluate the generalisability of the approaches to an implicit domain shift in data by evaluating the top performing algorithms of one challenge iteration on data from the other iteration. The principal takeaway from VerSe: the performance of an algorithm in labelling and segmenting a spine scan hinges on its ability to correctly identify vertebrae in cases of rare anatomical variations. The content and code concerning VerSe can be accessed at: https://github.com/anjany/verse.

IVJul 3, 2019Code
Deep Attentive Features for Prostate Segmentation in 3D Transrectal Ultrasound

Yi Wang, Haoran Dou, Xiaowei Hu et al.

Automatic prostate segmentation in transrectal ultrasound (TRUS) images is of essential importance for image-guided prostate interventions and treatment planning. However, developing such automatic solutions remains very challenging due to the missing/ambiguous boundary and inhomogeneous intensity distribution of the prostate in TRUS, as well as the large variability in prostate shapes. This paper develops a novel 3D deep neural network equipped with attention modules for better prostate segmentation in TRUS by fully exploiting the complementary information encoded in different layers of the convolutional neural network (CNN). Our attention module utilizes the attention mechanism to selectively leverage the multilevel features integrated from different layers to refine the features at each individual layer, suppressing the non-prostate noise at shallow layers of the CNN and increasing more prostate details into features at deep layers. Experimental results on challenging 3D TRUS volumes show that our method attains satisfactory segmentation performance. The proposed attention mechanism is a general strategy to aggregate multi-level deep features and has the potential to be used for other medical image segmentation tasks. The code is publicly available at https://github.com/wulalago/DAF3D.

CVDec 5, 2023
DGInStyle: Domain-Generalizable Semantic Segmentation with Image Diffusion Models and Stylized Semantic Control

Yuru Jia, Lukas Hoyer, Shengyu Huang et al.

Large, pretrained latent diffusion models (LDMs) have demonstrated an extraordinary ability to generate creative content, specialize to user data through few-shot fine-tuning, and condition their output on other modalities, such as semantic maps. However, are they usable as large-scale data generators, e.g., to improve tasks in the perception stack, like semantic segmentation? We investigate this question in the context of autonomous driving, and answer it with a resounding "yes". We propose an efficient data generation pipeline termed DGInStyle. First, we examine the problem of specializing a pretrained LDM to semantically-controlled generation within a narrow domain. Second, we propose a Style Swap technique to endow the rich generative prior with the learned semantic control. Third, we design a Multi-resolution Latent Fusion technique to overcome the bias of LDMs towards dominant objects. Using DGInStyle, we generate a diverse dataset of street scenes, train a domain-agnostic semantic segmentation model on it, and evaluate the model on multiple popular autonomous driving datasets. Our approach consistently increases the performance of several domain generalization methods compared to the previous state-of-the-art methods. The source code and the generated dataset are available at https://dginstyle.github.io.

CLNov 5, 2024
TokenSelect: Efficient Long-Context Inference and Length Extrapolation for LLMs via Dynamic Token-Level KV Cache Selection

Wei Wu, Zhuoshi Pan, Chao Wang et al.

Rapid advances in Large Language Models (LLMs) have spurred demand for processing extended context sequences in contemporary applications. However, this progress faces two challenges: performance degradation due to sequence lengths out-of-distribution, and excessively long inference times caused by the quadratic computational complexity of attention. These issues limit LLMs in long-context scenarios. In this paper, we propose Dynamic Token-Level KV Cache Selection (TokenSelect), a training-free method for efficient and accurate long-context inference. TokenSelect builds upon the observation of non-contiguous attention sparsity, using QK dot products to measure per-head KV Cache criticality at token-level. By per-head soft voting mechanism, TokenSelect selectively involves a few critical KV cache tokens in attention calculation without sacrificing accuracy. To further accelerate TokenSelect, we design the Selection Cache based on observations of consecutive Query similarity and implemented the efficient Paged Dot Product Kernel, significantly reducing the selection overhead. A comprehensive evaluation of TokenSelect demonstrates up to $23.84\times$ speedup in attention computation and up to $2.28\times$ acceleration in end-to-end latency, while providing superior performance compared to state-of-the-art long-context inference methods.

CVMay 14, 2025
Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysis

Bingxin Ke, Kevin Qu, Tianfu Wang et al.

The success of deep learning in computer vision over the past decade has hinged on large labeled datasets and strong pretrained models. In data-scarce settings, the quality of these pretrained models becomes crucial for effective transfer learning. Image classification and self-supervised learning have traditionally been the primary methods for pretraining CNNs and transformer-based architectures. Recently, the rise of text-to-image generative models, particularly those using denoising diffusion in a latent space, has introduced a new class of foundational models trained on massive, captioned image datasets. These models' ability to generate realistic images of unseen content suggests they possess a deep understanding of the visual world. In this work, we present Marigold, a family of conditional generative models and a fine-tuning protocol that extracts the knowledge from pretrained latent diffusion models like Stable Diffusion and adapts them for dense image analysis tasks, including monocular depth estimation, surface normals prediction, and intrinsic decomposition. Marigold requires minimal modification of the pre-trained latent diffusion model's architecture, trains with small synthetic datasets on a single GPU over a few days, and demonstrates state-of-the-art zero-shot generalization. Project page: https://marigoldcomputervision.github.io

CVDec 10, 2024
Repurposing Pre-trained Video Diffusion Models for Event-based Video Interpolation

Jingxi Chen, Brandon Y. Feng, Haoming Cai et al.

Video Frame Interpolation aims to recover realistic missing frames between observed frames, generating a high-frame-rate video from a low-frame-rate video. However, without additional guidance, the large motion between frames makes this problem ill-posed. Event-based Video Frame Interpolation (EVFI) addresses this challenge by using sparse, high-temporal-resolution event measurements as motion guidance. This guidance allows EVFI methods to significantly outperform frame-only methods. However, to date, EVFI methods have relied on a limited set of paired event-frame training data, severely limiting their performance and generalization capabilities. In this work, we overcome the limited data challenge by adapting pre-trained video diffusion models trained on internet-scale datasets to EVFI. We experimentally validate our approach on real-world EVFI datasets, including a new one that we introduce. Our method outperforms existing methods and generalizes across cameras far better than existing approaches.

AIApr 20, 2025
A Framework for Benchmarking and Aligning Task-Planning Safety in LLM-Based Embodied Agents

Yuting Huang, Leilei Ding, Zhipeng Tang et al.

Large Language Models (LLMs) exhibit substantial promise in enhancing task-planning capabilities within embodied agents due to their advanced reasoning and comprehension. However, the systemic safety of these agents remains an underexplored frontier. In this study, we present Safe-BeAl, an integrated framework for the measurement (SafePlan-Bench) and alignment (Safe-Align) of LLM-based embodied agents' behaviors. SafePlan-Bench establishes a comprehensive benchmark for evaluating task-planning safety, encompassing 2,027 daily tasks and corresponding environments distributed across 8 distinct hazard categories (e.g., Fire Hazard). Our empirical analysis reveals that even in the absence of adversarial inputs or malicious intent, LLM-based agents can exhibit unsafe behaviors. To mitigate these hazards, we propose Safe-Align, a method designed to integrate physical-world safety knowledge into LLM-based embodied agents while maintaining task-specific performance. Experiments across a variety of settings demonstrate that Safe-BeAl provides comprehensive safety validation, improving safety by 8.55 - 15.22%, compared to embodied agents based on GPT-4, while ensuring successful task completion.

PMDec 4, 2024
MILLION: A General Multi-Objective Framework with Controllable Risk for Portfolio Management

Liwei Deng, Tianfu Wang, Yan Zhao et al.

Portfolio management is an important yet challenging task in AI for FinTech, which aims to allocate investors' budgets among different assets to balance the risk and return of an investment. In this study, we propose a general Multi-objectIve framework with controLLable rIsk for pOrtfolio maNagement (MILLION), which consists of two main phases, i.e., return-related maximization and risk control. Specifically, in the return-related maximization phase, we introduce two auxiliary objectives, i.e., return rate prediction, and return rate ranking, combined with portfolio optimization to remit the overfitting problem and improve the generalization of the trained model to future markets. Subsequently, in the risk control phase, we propose two methods, i.e., portfolio interpolation and portfolio improvement, to achieve fine-grained risk control and fast risk adaption to a user-specified risk level. For the portfolio interpolation method, we theoretically prove that the risk can be perfectly controlled if the to-be-set risk level is in a proper interval. In addition, we also show that the return rate of the adjusted portfolio after portfolio interpolation is no less than that of the min-variance optimization, as long as the model in the reward maximization phase is effective. Furthermore, the portfolio improvement method can achieve greater return rates while keeping the same risk level compared to portfolio interpolation. Extensive experiments are conducted on three real-world datasets. The results demonstrate the effectiveness and efficiency of the proposed framework.

CLJun 16, 2025
Unveiling the Learning Mind of Language Models: A Cognitive Framework and Empirical Study

Zhengyu Hu, Jianxun Lian, Zheyuan Xiao et al.

Large language models (LLMs) have shown impressive capabilities across tasks such as mathematics, coding, and reasoning, yet their learning ability, which is crucial for adapting to dynamic environments and acquiring new knowledge, remains underexplored. In this work, we address this gap by introducing a framework inspired by cognitive psychology and education. Specifically, we decompose general learning ability into three distinct, complementary dimensions: Learning from Instructor (acquiring knowledge via explicit guidance), Learning from Concept (internalizing abstract structures and generalizing to new contexts), and Learning from Experience (adapting through accumulated exploration and feedback). We conduct a comprehensive empirical study across the three learning dimensions and identify several insightful findings, such as (i) interaction improves learning; (ii) conceptual understanding is scale-emergent and benefits larger models; and (iii) LLMs are effective few-shot learners but not many-shot learners. Based on our framework and empirical findings, we introduce a benchmark that provides a unified and realistic evaluation of LLMs' general learning abilities across three learning cognition dimensions. It enables diagnostic insights and supports evaluation and development of more adaptive and human-like models.

CVDec 31, 2024
Flash-Split: 2D Reflection Removal with Flash Cues and Latent Diffusion Separation

Tianfu Wang, Mingyang Xie, Haoming Cai et al.

Transparent surfaces, such as glass, create complex reflections that obscure images and challenge downstream computer vision applications. We introduce Flash-Split, a robust framework for separating transmitted and reflected light using a single (potentially misaligned) pair of flash/no-flash images. Our core idea is to perform latent-space reflection separation while leveraging the flash cues. Specifically, Flash-Split consists of two stages. Stage 1 separates apart the reflection latent and transmission latent via a dual-branch diffusion model conditioned on an encoded flash/no-flash latent pair, effectively mitigating the flash/no-flash misalignment issue. Stage 2 restores high-resolution, faithful details to the separated latents, via a cross-latent decoding process conditioned on the original images before separation. By validating Flash-Split on challenging real-world scenes, we demonstrate state-of-the-art reflection separation performance and significantly outperform the baseline methods.

CLSep 12, 2025
Population-Aligned Persona Generation for LLM-based Social Simulation

Zhengyu Hu, Jianxun Lian, Zheyuan Xiao et al.

Recent advances in large language models (LLMs) have enabled human-like social simulations at unprecedented scale and fidelity, offering new opportunities for computational social science. A key challenge, however, is the construction of persona sets that authentically represent the diversity and distribution of real-world populations. Most existing LLM-based social simulation studies focus primarily on designing agentic frameworks and simulation environments, often overlooking the complexities of persona generation and the potential biases introduced by unrepresentative persona sets. In this paper, we propose a systematic framework for synthesizing high-quality, population-aligned persona sets for LLM-driven social simulation. Our approach begins by leveraging LLMs to generate narrative personas from long-term social media data, followed by rigorous quality assessment to filter out low-fidelity profiles. We then apply importance sampling to achieve global alignment with reference psychometric distributions, such as the Big Five personality traits. To address the needs of specific simulation contexts, we further introduce a task-specific module that adapts the globally aligned persona set to targeted subpopulations. Extensive experiments demonstrate that our method significantly reduces population-level bias and enables accurate, flexible social simulation for a wide range of research and policy applications.

AIMay 27, 2025
CoderAgent: Simulating Student Behavior for Personalized Programming Learning with Large Language Models

Yi Zhan, Qi Liu, Weibo Gao et al.

Personalized programming tutoring, such as exercise recommendation, can enhance learners' efficiency, motivation, and outcomes, which is increasingly important in modern digital education. However, the lack of sufficient and high-quality programming data, combined with the mismatch between offline evaluation and real-world learning, hinders the practical deployment of such systems. To address this challenge, many approaches attempt to simulate learner practice data, yet they often overlook the fine-grained, iterative nature of programming learning, resulting in a lack of interpretability and granularity. To fill this gap, we propose a LLM-based agent, CoderAgent, to simulate students' programming processes in a fine-grained manner without relying on real data. Specifically, we equip each human learner with an intelligent agent, the core of which lies in capturing the cognitive states of the human programming practice process. Inspired by ACT-R, a cognitive architecture framework, we design the structure of CoderAgent to align with human cognitive architecture by focusing on the mastery of programming knowledge and the application of coding ability. Recognizing the inherent patterns in multi-layered cognitive reasoning, we introduce the Programming Tree of Thought (PTOT), which breaks down the process into four steps: why, how, where, and what. This approach enables a detailed analysis of iterative problem-solving strategies. Finally, experimental evaluations on real-world datasets demonstrate that CoderAgent provides interpretable insights into learning trajectories and achieves accurate simulations, paving the way for personalized programming education.

LGAug 14, 2025
GraphFedMIG: Tackling Class Imbalance in Federated Graph Learning via Mutual Information-Guided Generation

Xinrui Li, Qilin Fan, Tianfu Wang et al.

Federated graph learning (FGL) enables multiple clients to collaboratively train powerful graph neural networks without sharing their private, decentralized graph data. Inherited from generic federated learning, FGL is critically challenged by statistical heterogeneity, where non-IID data distributions across clients can severely impair model performance. A particularly destructive form of this is class imbalance, which causes the global model to become biased towards majority classes and fail at identifying rare but critical events. This issue is exacerbated in FGL, as nodes from a minority class are often surrounded by biased neighborhood information, hindering the learning of expressive embeddings. To grapple with this challenge, we propose GraphFedMIG, a novel FGL framework that reframes the problem as a federated generative data augmentation task. GraphFedMIG employs a hierarchical generative adversarial network where each client trains a local generator to synthesize high-fidelity feature representations. To provide tailored supervision, clients are grouped into clusters, each sharing a dedicated discriminator. Crucially, the framework designs a mutual information-guided mechanism to steer the evolution of these client generators. By calculating each client's unique informational value, this mechanism corrects the local generator parameters, ensuring that subsequent rounds of mutual information-guided generation are focused on producing high-value, minority-class features. We conduct extensive experiments on four real-world datasets, and the results demonstrate the superiority of the proposed GraphFedMIG compared with other baselines.

CVJul 10, 2025
Single-Step Latent Diffusion for Underwater Image Restoration

Jiayi Wu, Tianfu Wang, Md Abu Bakr Siddique et al.

Underwater image restoration algorithms seek to restore the color, contrast, and appearance of a scene that is imaged underwater. They are a critical tool in applications ranging from marine ecology and aquaculture to underwater construction and archaeology. While existing pixel-domain diffusion-based image restoration approaches are effective at restoring simple scenes with limited depth variation, they are computationally intensive and often generate unrealistic artifacts when applied to scenes with complex geometry and significant depth variation. In this work we overcome these limitations by combining a novel network architecture (SLURPP) with an accurate synthetic data generation pipeline. SLURPP combines pretrained latent diffusion models -- which encode strong priors on the geometry and depth of scenes -- with an explicit scene decomposition -- which allows one to model and account for the effects of light attenuation and backscattering. To train SLURPP we design a physics-based underwater image synthesis pipeline that applies varied and realistic underwater degradation effects to existing terrestrial image datasets. This approach enables the generation of diverse training data with dense medium/degradation annotations. We evaluate our method extensively on both synthetic and real-world benchmarks and demonstrate state-of-the-art performance. Notably, SLURPP is over 200X faster than existing diffusion-based methods while offering ~ 3 dB improvement in PSNR on synthetic benchmarks. It also offers compelling qualitative improvements on real-world data. Project website https://tianfwang.github.io/slurpp/.

CVJun 23, 2025
Reconstructing Tornadoes in 3D with Gaussian Splatting

Adam Yang, Nadula Kadawedduwa, Tianfu Wang et al.

Accurately reconstructing the 3D structure of tornadoes is critically important for understanding and preparing for this highly destructive weather phenomenon. While modern 3D scene reconstruction techniques, such as 3D Gaussian splatting (3DGS), could provide a valuable tool for reconstructing the 3D structure of tornados, at present we are critically lacking a controlled tornado dataset with which to develop and validate these tools. In this work we capture and release a novel multiview dataset of a small lab-based tornado. We demonstrate one can effectively reconstruct and visualize the 3D structure of this tornado using 3DGS.

CVJun 23, 2021
Bootstrap Representation Learning for Segmentation on Medical Volumes and Sequences

Zejian Chen, Wei Zhuo, Tianfu Wang et al.

In this work, we propose a novel straightforward method for medical volume and sequence segmentation with limited annotations. To avert laborious annotating, the recent success of self-supervised learning(SSL) motivates the pre-training on unlabeled data. Despite its success, it is still challenging to adapt typical SSL methods to volume/sequence segmentation, due to their lack of mining on local semantic discrimination and rare exploitation on volume and sequence structures. Based on the continuity between slices/frames and the common spatial layout of organs across volumes/sequences, we introduced a novel bootstrap self-supervised representation learning method by leveraging the predictable possibility of neighboring slices. At the core of our method is a simple and straightforward dense self-supervision on the predictions of local representations and a strategy of predicting locals based on global context, which enables stable and reliable supervision for both global and local representation mining among volumes. Specifically, we first proposed an asymmetric network with an attention-guided predictor to enforce distance-specific prediction and supervision on slices within and across volumes/sequences. Secondly, we introduced a novel prototype-based foreground-background calibration module to enhance representation consistency. The two parts are trained jointly on labeled and unlabeled data. When evaluated on three benchmark datasets of medical volumes and sequences, our model outperforms existing methods with a large margin of 4.5\% DSC on ACDC, 1.7\% on Prostate, and 2.3\% on CAMUS. Intensive evaluations reveals the effectiveness and superiority of our method.

IVMar 26, 2021
Agent with Warm Start and Adaptive Dynamic Termination for Plane Localization in 3D Ultrasound

Xin Yang, Haoran Dou, Ruobing Huang et al.

Accurate standard plane (SP) localization is the fundamental step for prenatal ultrasound (US) diagnosis. Typically, dozens of US SPs are collected to determine the clinical diagnosis. 2D US has to perform scanning for each SP, which is time-consuming and operator-dependent. While 3D US containing multiple SPs in one shot has the inherent advantages of less user-dependency and more efficiency. Automatically locating SP in 3D US is very challenging due to the huge search space and large fetal posture variations. Our previous study proposed a deep reinforcement learning (RL) framework with an alignment module and active termination to localize SPs in 3D US automatically. However, termination of agent search in RL is important and affects the practical deployment. In this study, we enhance our previous RL framework with a newly designed adaptive dynamic termination to enable an early stop for the agent searching, saving at most 67% inference time, thus boosting the accuracy and efficiency of the RL framework at the same time. Besides, we validate the effectiveness and generalizability of our algorithm extensively on our in-house multi-organ datasets containing 433 fetal brain volumes, 519 fetal abdomen volumes, and 683 uterus volumes. Our approach achieves localization error of 2.52mm/10.26 degrees, 2.48mm/10.39 degrees, 2.02mm/10.48 degrees, 2.00mm/14.57 degrees, 2.61mm/9.71 degrees, 3.09mm/9.58 degrees, 1.49mm/7.54 degrees for the transcerebellar, transventricular, transthalamic planes in fetal brain, abdominal plane in fetal abdomen, and mid-sagittal, transverse and coronal planes in uterus, respectively. Experimental results show that our method is general and has the potential to improve the efficiency and standardization of US scanning.

IVJan 6, 2021
A New Weighting Scheme for Fan-beam and Circle Cone-beam CT Reconstructions

Wei Wang, Xiang-Gen Xia, Chuanjiang He et al.

In this paper, we first present an arc based algorithm for fan-beam computed tomography (CT) reconstruction via applying Katsevich's helical CT formula to 2D fan-beam CT reconstruction. Then, we propose a new weighting function to deal with the redundant projection data. By extending the weighted arc based fan-beam algorithm to circle cone-beam geometry, we also obtain a new FDK-similar algorithm for circle cone-beam CT reconstruction. Experiments show that our methods can obtain higher PSNR and SSIM compared to the Parker-weighted conventional fan-beam algorithm and the FDK algorithm for super-short-scan trajectories.

IVOct 20, 2020
Convolutional 3D to 2D Patch Conversion for Pixel-wise Glioma Segmentation in MRI Scans

Mohammad Hamghalam, Baiying Lei, Tianfu Wang

Structural magnetic resonance imaging (MRI) has been widely utilized for analysis and diagnosis of brain diseases. Automatic segmentation of brain tumors is a challenging task for computer-aided diagnosis due to low-tissue contrast in the tumor subregions. To overcome this, we devise a novel pixel-wise segmentation framework through a convolutional 3D to 2D MR patch conversion model to predict class labels of the central pixel in the input sliding patches. Precisely, we first extract 3D patches from each modality to calibrate slices through the squeeze and excitation (SE) block. Then, the output of the SE block is fed directly into subsequent bottleneck layers to reduce the number of channels. Finally, the calibrated 2D slices are concatenated to obtain multimodal features through a 2D convolutional neural network (CNN) for prediction of the central pixel. In our architecture, both local inter-slice and global intra-slice features are jointly exploited to predict class label of the central voxel in a given patch through the 2D CNN classifier. We implicitly apply all modalities through trainable parameters to assign weights to the contributions of each sequence for segmentation. Experimental results on the segmentation of brain tumors in multimodal MRI scans (BraTS'19) demonstrate that our proposed method can efficiently segment the tumor regions.

IVAug 10, 2020
A model-guided deep network for limited-angle computed tomography

Wei Wang, Xiang-Gen Xia, Chuanjiang He et al.

In this paper, we first propose a variational model for the limited-angle computed tomography (CT) image reconstruction and then convert the model into an end-to-end deep network.We use the penalty method to solve the model and divide it into three iterative subproblems, where the first subproblem completes the sinograms by utilizing the prior information of sinograms in the frequency domain and the second refines the CT images by using the prior information of CT images in the spatial domain, and the last merges the outputs of the first two subproblems. In each iteration, we use the convolutional neural networks (CNNs) to approxiamte the solutions of the first two subproblems and, thus, obtain an end-to-end deep network for the limited-angle CT image reconstruction. Our network tackles both the sinograms and the CT images, and can simultaneously suppress the artifacts caused by the incomplete data and recover fine structural information in the CT images. Experimental results show that our method outperforms the existing algorithms for the limited-angle CT image reconstruction.

IVJun 9, 2020
High Tissue Contrast MRI Synthesis Using Multi-Stage Attention-GAN for Glioma Segmentation

Mohammad Hamghalam, Baiying Lei, Tianfu Wang

Magnetic resonance imaging (MRI) provides varying tissue contrast images of internal organs based on a strong magnetic field. Despite the non-invasive advantage of MRI in frequent imaging, the low contrast MR images in the target area make tissue segmentation a challenging problem. This paper demonstrates the potential benefits of image-to-image translation techniques to generate synthetic high tissue contrast (HTC) images. Notably, we adopt a new cycle generative adversarial network (CycleGAN) with an attention mechanism to increase the contrast within underlying tissues. The attention block, as well as training on HTC images, guides our model to converge on certain tissues. To increase the resolution of HTC images, we employ multi-stage architecture to focus on one particular tissue as a foreground and filter out the irrelevant background in each stage. This multi-stage structure also alleviates the common artifacts of the synthetic images by decreasing the gap between source and target domains. We show the application of our method for synthesizing HTC images on brain MR scans, including glioma tumor. We also employ HTC MR images in both the end-to-end and two-stage segmentation structure to confirm the effectiveness of these images. The experiments over three competitive segmentation baselines on BraTS 2018 dataset indicate that incorporating the synthetic HTC images in the multi-modal segmentation framework improves the average Dice scores 0.8%, 0.6%, and 0.5% on the whole tumor, tumor core, and enhancing tumor, respectively, while eliminating one real MRI sequence from the segmentation procedure.

IVJan 20, 2020
A deep network for sinogram and CT image reconstruction

Wei Wang, Xiang-Gen Xia, Chuanjiang He et al.

A CT image can be well reconstructed when the sampling rate of the sinogram satisfies the Nyquist criteria and the sampled signal is noise-free. However, in practice, the sinogram is usually contaminated by noise, which degrades the quality of a reconstructed CT image. In this paper, we design a deep network for sinogram and CT image reconstruction. The network consists of two cascaded blocks that are linked by a filter backprojection (FBP) layer, where the former block is responsible for denoising and completing the sinograms while the latter is used to removing the noise and artifacts of the CT images. Experimental results show that the reconstructed CT images by our methods have the highest PSNR and SSIM in average compared to state of the art methods.

IVOct 20, 2019
SANet:Superpixel Attention Network for Skin Lesion Attributes Detection

Xinzi He, Baiying Lei, Tianfu Wang

The accurate detection of lesion attributes is meaningful for both the computeraid diagnosis system and dermatologists decisions. However, unlike lesion segmentation and melenoma classification, there are few deep learning methods and literatures focusing on this task. Currently, the lesion attribute detection still remains challenging due to the extremely unbalanced class distribution and insufficient samples, as well as large intraclass and low interclass variations. To solve these problems, we propose a deep learning framework named superpixel attention network (SANet). Firstly, we segment input images into small regions and shuffle the obtained regions by the random shuttle mechanism (RSM). Secondly, we apply the SANet to capture discriminative features and reconstruct input images. Specifically, SANet contains two sub modules: superpixel average pooling and superpixel at tention module. We introduce a superpixel average pooling to reformulate the superpixel classification problem as a superpixel segmentation problem and a SAMis utilized to focus on discriminative superpixel regions and feature channels. Finally, we design a novel but effective loss, namely global balancing loss to address the serious data imbalance in ISIC 2018 Task 2 lesion attributes detection dataset. The proposed method achieves quite good performance on the ISIC 2018 Task 2 challenge.

IVSep 27, 2019
Brain Tumor Synthetic Segmentation in 3D Multimodal MRI Scans

Mohammad Hamghalam, Baiying Lei, Tianfu Wang

The magnetic resonance (MR) analysis of brain tumors is widely used for diagnosis and examination of tumor subregions. The overlapping area among the intensity distribution of healthy, enhancing, non-enhancing, and edema regions makes the automatic segmentation a challenging task. Here, we show that a convolutional neural network trained on high-contrast images can transform the intensity distribution of brain lesions in its internal subregions. Specifically, a generative adversarial network (GAN) is extended to synthesize high-contrast images. A comparison of these synthetic images and real images of brain tumor tissue in MR scans showed significant segmentation improvement and decreased the number of real channels for segmentation. The synthetic images are used as a substitute for real channels and can bypass real modalities in the multimodal brain tumor segmentation framework. Segmentation results on BraTS 2019 dataset demonstrate that our proposed approach can efficiently segment the tumor areas. In the end, we predict patient survival time based on volumetric features of the tumor subregions as well as the age of each case through several regression models.