CVMay 6, 2022Code
CLIP-CLOP: CLIP-Guided Collage and PhotomontagePiotr Mirowski, Dylan Banarse, Mateusz Malinowski et al. · deepmind
The unabated mystique of large-scale neural networks, such as the CLIP dual image-and-text encoder, popularized automatically generated art. Increasingly more sophisticated generators enhanced the artworks' realism and visual appearance, and creative prompt engineering enabled stylistic expression. Guided by an artist-in-the-loop ideal, we design a gradient-based generator to produce collages. It requires the human artist to curate libraries of image patches and to describe (with prompts) the whole image composition, with the option to manually adjust the patches' positions during generation, thereby allowing humans to reclaim some control of the process and achieve greater creative freedom. We explore the aesthetic potentials of high-resolution collages, and provide an open-source Google Colab as an artistic tool.
CLMar 29, 2022
Training Compute-Optimal Large Language ModelsJordan Hoffmann, Sebastian Borgeaud, Arthur Mensch et al.
We investigate the optimal model size and number of tokens for training a transformer language model under a given compute budget. We find that current large language models are significantly undertrained, a consequence of the recent focus on scaling language models whilst keeping the amount of training data constant. By training over 400 language models ranging from 70 million to over 16 billion parameters on 5 to 500 billion tokens, we find that for compute-optimal training, the model size and the number of training tokens should be scaled equally: for every doubling of model size the number of training tokens should also be doubled. We test this hypothesis by training a predicted compute-optimal model, Chinchilla, that uses the same compute budget as Gopher but with 70B parameters and 4$\times$ more more data. Chinchilla uniformly and significantly outperforms Gopher (280B), GPT-3 (175B), Jurassic-1 (178B), and Megatron-Turing NLG (530B) on a large range of downstream evaluation tasks. This also means that Chinchilla uses substantially less compute for fine-tuning and inference, greatly facilitating downstream usage. As a highlight, Chinchilla reaches a state-of-the-art average accuracy of 67.5% on the MMLU benchmark, greater than a 7% improvement over Gopher.
LGJan 30
Perplexity Cannot Always Tell Right from WrongPetar Veličković, Federico Barbero, Christos Perivolaropoulos et al. · deepmind
Perplexity -- a function measuring a model's overall level of "surprise" when encountering a particular output -- has gained significant traction in recent years, both as a loss function and as a simple-to-compute metric of model quality. Prior studies have pointed out several limitations of perplexity, often from an empirical manner. Here we leverage recent results on Transformer continuity to show in a rigorous manner how perplexity may be an unsuitable metric for model selection. Specifically, we prove that, if there is any sequence that a compact decoder-only Transformer model predicts accurately and confidently -- a necessary pre-requisite for strong generalisation -- it must imply existence of another sequence with very low perplexity, but not predicted correctly by that same model. Further, by analytically studying iso-perplexity plots, we find that perplexity will not always select for the more accurate model -- rather, any increase in model confidence must be accompanied by a commensurate rise in accuracy for the new model to be selected.
CLSep 28, 2023
Promptbreeder: Self-Referential Self-Improvement Via Prompt EvolutionChrisantha Fernando, Dylan Banarse, Henryk Michalewski et al.
Popular prompt strategies like Chain-of-Thought Prompting can dramatically improve the reasoning abilities of Large Language Models (LLMs) in various domains. However, such hand-crafted prompt-strategies are often sub-optimal. In this paper, we present Promptbreeder, a general-purpose self-referential self-improvement mechanism that evolves and adapts prompts for a given domain. Driven by an LLM, Promptbreeder mutates a population of task-prompts, and subsequently evaluates them for fitness on a training set. Crucially, the mutation of these task-prompts is governed by mutation-prompts that the LLM generates and improves throughout evolution in a self-referential way. That is, Promptbreeder is not just improving task-prompts, but it is also improving the mutationprompts that improve these task-prompts. Promptbreeder outperforms state-of-the-art prompt strategies such as Chain-of-Thought and Plan-and-Solve Prompting on commonly used arithmetic and commonsense reasoning benchmarks. Furthermore, Promptbreeder is able to evolve intricate task-prompts for the challenging problem of hate speech classification.
AINov 1, 2023
Solving MaxSAT with Matrix MultiplicationDavid Warde-Farley, Vinod Nair, Yujia Li et al. · deepmind
We propose an incomplete algorithm for Maximum Satisfiability (MaxSAT) specifically designed to run on neural network accelerators such as GPUs and TPUs. Given a MaxSAT problem instance in conjunctive normal form, our procedure constructs a Restricted Boltzmann Machine (RBM) with an equilibrium distribution wherein the probability of a Boolean assignment is exponential in the number of clauses it satisfies. Block Gibbs sampling is used to stochastically search the space of assignments with parallel Markov chains. Since matrix multiplication is the main computational primitive for block Gibbs sampling in an RBM, our approach leads to an elegantly simple algorithm (40 lines of JAX) well-suited for neural network accelerators. Theoretical results about RBMs guarantee that the required number of visible and hidden units of the RBM scale only linearly with the number of variables and constant-sized clauses in the MaxSAT instance, ensuring that the computational cost of a Gibbs step scales reasonably with the instance size. Search throughput can be increased by batching parallel chains within a single accelerator as well as by distributing them across multiple accelerators. As a further enhancement, a heuristic based on unit propagation running on CPU is periodically applied to the sampled assignments. Our approach, which we term RbmSAT, is a new design point in the algorithm-hardware co-design space for MaxSAT. We present timed results on a subset of problem instances from the annual MaxSAT Evaluation's Incomplete Unweighted Track for the years 2018 to 2021. When allotted the same running time and CPU compute budget (but no TPUs), RbmSAT outperforms other participating solvers on problems drawn from three out of the four years' competitions. Given the same running time on a TPU cluster for which RbmSAT is uniquely designed, it outperforms all solvers on problems drawn from all four years.
CLMar 18
How do LLMs Compute Verbal ConfidenceDharshan Kumaran, Arthur Conmy, Federico Barbero et al.
Verbal confidence -- prompting LLMs to state their confidence as a number or category -- is widely used to extract uncertainty estimates from black-box models. However, how LLMs internally generate such scores remains unknown. We address two questions: first, when confidence is computed - just-in-time when requested, or automatically during answer generation and cached for later retrieval; and second, what verbal confidence represents - token log-probabilities, or a richer evaluation of answer quality? Focusing on Gemma 3 27B and Qwen 2.5 7B, we provide convergent evidence for cached retrieval. Activation steering, patching, noising, and swap experiments reveal that confidence representations emerge at answer-adjacent positions before appearing at the verbalization site. Attention blocking pinpoints the information flow: confidence is gathered from answer tokens, cached at the first post-answer position, then retrieved for output. Critically, linear probing and variance partitioning reveal that these cached representations explain substantial variance in verbal confidence beyond token log-probabilities, suggesting a richer answer-quality evaluation rather than a simple fluency readout. These findings demonstrate that verbal confidence reflects automatic, sophisticated self-evaluation -- not post-hoc reconstruction -- with implications for understanding metacognition in LLMs and improving calibration.
LGApr 24
How LLMs Detect and Correct Their Own Errors: The Role of Internal Confidence SignalsDharshan Kumaran, Viorica Patraucean, Simon Osindero et al.
Large language models can detect their own errors and sometimes correct them without external feedback, but the underlying mechanisms remain unknown. We investigate this through the lens of second-order models of confidence from decision neuroscience. In a first-order system, confidence derives from the generation signal itself and is therefore maximal for the chosen response, precluding error detection. Second-order models posit a partially independent evaluative signal that can disagree with the committed response, providing the basis for error detection. Kumaran et al. (2026) showed that LLMs cache a confidence representation at a token immediately following the answer (i.e. post-answer newline: PANL) -- that causally drives verbal confidence and dissociates from log-probabilities. Here we test whether this PANL signal extends beyond confidence to support error detection and self-correction. Here we test whether this signal supports error detection and self-correction, deriving predictions from the second-order framework. Using a verify-then-correct paradigm, we show that: (i) verbal confidence predicts error detection far beyond token log-probabilities, ruling out a first-order account; (ii) PANL activations predict error detection beyond verbal confidence itself; and (iii) PANL predicts which errors the model can correct -- where all behavioural signals fail. Causal interventions confirm that PANL signals rescue error detection behavior when answer information is corrupted. All findings replicate across models (Gemma 3 27B and Qwen 2.5 7B) and tasks (TriviaQA and MNLI). These results reveal that LLMs naturally implement a second-order confidence architecture whose internal evaluative signal encodes not only whether an answer is likely wrong but whether the model has the knowledge to fix it.
LGJul 16, 2024
Neural Compression of Atmospheric StatesPiotr Mirowski, David Warde-Farley, Mihaela Rosca et al.
Atmospheric states derived from reanalysis comprise a substantial portion of weather and climate simulation outputs. Many stakeholders -- such as researchers, policy makers, and insurers -- use this data to better understand the earth system and guide policy decisions. Atmospheric states have also received increased interest as machine learning approaches to weather prediction have shown promising results. A key issue for all audiences is that dense time series of these high-dimensional states comprise an enormous amount of data, precluding all but the most well resourced groups from accessing and using historical data and future projections. To address this problem, we propose a method for compressing atmospheric states using methods from the neural network literature, adapting spherical data to processing by conventional neural architectures through the use of the area-preserving HEALPix projection. We investigate two model classes for building neural compressors: the hyperprior model from the neural image compression literature and recent vector-quantised models. We show that both families of models satisfy the desiderata of small average error, a small number of high-error reconstructed pixels, faithful reproduction of extreme events such as hurricanes and heatwaves, preservation of the spectral power distribution across spatial scales. We demonstrate compression ratios in excess of 1000x, with compression and decompression at a rate of approximately one second per global atmospheric state.
AIFeb 12
Intelligent AI DelegationNenad Tomašev, Matija Franklin, Simon Osindero
AI agents are able to tackle increasingly complex tasks. To achieve more ambitious goals, AI agents need to be able to meaningfully decompose problems into manageable sub-components, and safely delegate their completion across to other AI agents and humans alike. Yet, existing task decomposition and delegation methods rely on simple heuristics, and are not able to dynamically adapt to environmental changes and robustly handle unexpected failures. Here we propose an adaptive framework for intelligent AI delegation - a sequence of decisions involving task allocation, that also incorporates transfer of authority, responsibility, accountability, clear specifications regarding roles and boundaries, clarity of intent, and mechanisms for establishing trust between the two (or more) parties. The proposed framework is applicable to both human and AI delegators and delegatees in complex delegation networks, aiming to inform the development of protocols in the emerging agentic web.
NEMar 14
A Theory of Appropriateness That Accounts for Norms of RationalityJoel Z. Leibo, Alexander Sasha Vezhnevets, Manfred Diaz et al.
We propose a society-first theory of normative appropriateness where individuals, modeled as pre-trained actors with cognitive architectures analogous to Large Language Models (LLMs), generate behavior via predictive pattern completion. Our theory posits that individuals act by completing distributed symbolic patterns based on context, answering questions such as "What does a person such as I do in a situation such as this?". This sense-making mechanism provides a parsimonious account of the key features of human norms: their context-dependence, arbitrariness, automaticity, dynamism, and their support from social sanctioning. It challenges rational-choice theories of social norms by accounting for their key features without needing to exogenously posit scalar rewards or preference relations. By distinguishing between explicit norms, which we associate with in-context adaptation, and implicit norms, which we associate with long-term memory, the theory reconceptualizes several foundational ideas in cognitive science. In particular, it gives an alternative account to the data traditionally seen as supporting dual-process models, and it flips the role of rationality, allowing us to construe it as adherence to culturally-contingent justification standards.
LGMar 23
Causal Evidence that Language Models use Confidence to Drive BehaviorDharshan Kumaran, Nathaniel Daw, Simon Osindero et al.
Metacognition -- the ability to assess one's own cognitive performance -- is documented across species, with internal confidence estimates serving as a key signal for adaptive behavior. While confidence can be extracted from Large Language Model (LLM) outputs, whether models actively use these signals to regulate behavior remains a fundamental question. We investigate this through a four-phase abstention paradigm.Phase 1 established internal confidence estimates in the absence of an abstention option. Phase 2 revealed that LLMs apply implicit thresholds to these estimates when deciding to answer or abstain. Confidence emerged as the dominant predictor of behavior, with effect sizes an order of magnitude larger than knowledge retrieval accessibility (RAG scores) or surface-level semantic features. Phase 3 provided causal evidence through activation steering: manipulating internal confidence signals correspondingly shifted abstention rates. Finally, Phase 4 demonstrated that models can systematically vary abstention policies based on instructed thresholds.Our findings indicate that abstention arises from the joint operation of internal confidence representations and threshold-based policies, mirroring the two-stage metacognitive control found in biological systems. This capacity is essential as LLMs transition into autonomous agents that must recognize their own uncertainty to decide when to act or seek help.
AIDec 18, 2025
Distributional AGI SafetyNenad Tomašev, Matija Franklin, Julian Jacobs et al.
AI safety and alignment research has predominantly been focused on methods for safeguarding individual AI systems, resting on the assumption of an eventual emergence of a monolithic Artificial General Intelligence (AGI). The alternative AGI emergence hypothesis, where general capability levels are first manifested through coordination in groups of sub-AGI individual agents with complementary skills and affordances, has received far less attention. Here we argue that this patchwork AGI hypothesis needs to be given serious consideration, and should inform the development of corresponding safeguards and mitigations. The rapid deployment of advanced AI agents with tool-use capabilities and the ability to communicate and coordinate makes this an urgent safety consideration. We therefore propose a framework for distributional AGI safety that moves beyond evaluating and aligning individual agents. This framework centers on the design and implementation of virtual agentic sandbox economies (impermeable or semi-permeable), where agent-to-agent transactions are governed by robust market mechanisms, coupled with appropriate auditability, reputation management, and oversight to mitigate collective risks.
CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic CapabilitiesGheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu
In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.
CVDec 18, 2024Code
TRecViT: A Recurrent Video TransformerViorica Pătrăucean, Xu Owen He, Joseph Heyward et al. · deepmind
We propose a novel block for video modelling. It relies on a time-space-channel factorisation with dedicated blocks for each dimension: gated linear recurrent units (LRUs) perform information mixing over time, self-attention layers perform mixing over space, and MLPs over channels. The resulting architecture TRecViT performs well on sparse and dense tasks, trained in supervised or self-supervised regimes. Notably, our model is causal and outperforms or is on par with a pure attention model ViViT-L on large scale video datasets (SSv2, Kinetics400), while having $3\times$ less parameters, $12\times$ smaller memory footprint, and $5\times$ lower FLOPs count. Code and checkpoints will be made available online at https://github.com/google-deepmind/trecvit.
LGFeb 23, 2024
Genie: Generative Interactive EnvironmentsJake Bruce, Michael Dennis, Ashley Edwards et al. · oxford
We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketches. At 11B parameters, Genie can be considered a foundation world model. It is comprised of a spatiotemporal video tokenizer, an autoregressive dynamics model, and a simple and scalable latent action model. Genie enables users to act in the generated environments on a frame-by-frame basis despite training without any ground-truth action labels or other domain-specific requirements typically found in the world model literature. Further the resulting learned latent action space facilitates training agents to imitate behaviors from unseen videos, opening the path for training generalist agents of the future.
AIMay 11
MaD Physics: Evaluating information seeking under constraints in physical environmentsMoksh Jain, Mehdi Bennani, Johannes Bausch et al.
Scientific discovery is fundamentally a resource-constrained process that requires navigating complex trade-offs between the quality and quantity of measurements due to physical and cost constraints. Measurements drive the scientific process by revealing novel phenomena to improve our understanding. Existing benchmarks for evaluating agents for scientific discovery focus on either static knowledge-based reasoning or unconstrained experimental design tasks, and do not capture the ability to make measurements and plan under constraints. To bridge this gap, we propose Measuring and Discovering Physics (MaD Physics), a benchmark to evaluate the ability of agents to make informative measurements and conclusions subject to constraints on the quality and quantity of measurements. The benchmark consists of three environments, each based on a distinct physical law. To mitigate contamination from existing knowledge, MaD Physics includes altered physical laws. In each trial, the agent makes measurements of the system until it exhausts an allotted budget and then the agent has to infer the underlying physical law to make predictions about the state of the system in the future. MaD Physics evaluates two fundamental capabilities of scientific agents: inferring models from data and planning under constraints. We also demonstrate how MaD Physics can be used to evaluate other capabilities such as multimodality and in-context learning. We benchmark agents on MaD Physics using four Gemini models (2.5 Flash Lite, 2.5 Flash, 2.5 Pro, and 3 Flash), identifying shortcomings in their structured exploration and data collection capabilities and highlighting directions to improve their scientific reasoning.
CVMay 23, 2023Code
Perception Test: A Diagnostic Benchmark for Multimodal Video ModelsViorica Pătrăucean, Lucas Smaira, Ankush Gupta et al.
We propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e.g. Flamingo, SeViLA, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e.g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11.6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a substantial gap in performance (91.4% vs 46.2%), suggesting that there is significant room for improvement in multimodal video understanding. Dataset, baseline code, and challenge server are available at https://github.com/deepmind/perception_test
CVDec 13, 2015Code
Cross-dimensional Weighting for Aggregated Deep Convolutional FeaturesYannis Kalantidis, Clayton Mellina, Simon Osindero
We propose a simple and straightforward way of creating powerful image representations via cross-dimensional weighting and aggregation of deep convolutional neural network layer outputs. We first present a generalized framework that encompasses a broad family of approaches and includes cross-dimensional pooling and weighting steps. We then propose specific non-parametric schemes for both spatial- and channel-wise weighting that boost the effect of highly active spatial responses and at the same time regulate burstiness effects. We experiment on different public datasets for image search and show that our approach outperforms the current state-of-the-art for approaches based on pre-trained networks. We also provide an easy-to-use, open source implementation that reproduces our results.
AIDec 6, 2023
Generative agent-based modeling with actions grounded in physical, social, or digital space using ConcordiaAlexander Sasha Vezhnevets, John P. Agapiou, Avia Aharon et al.
Agent-based modeling has been around for decades, and applied widely across the social and natural sciences. The scope of this research method is now poised to grow dramatically as it absorbs the new affordances provided by Large Language Models (LLM)s. Generative Agent-Based Models (GABM) are not just classic Agent-Based Models (ABM)s where the agents talk to one another. Rather, GABMs are constructed using an LLM to apply common sense to situations, act "reasonably", recall common semantic knowledge, produce API calls to control digital technologies like apps, and communicate both within the simulation and to researchers viewing it from the outside. Here we present Concordia, a library to facilitate constructing and working with GABMs. Concordia makes it easy to construct language-mediated simulations of physically- or digitally-grounded environments. Concordia agents produce their behavior using a flexible component system which mediates between two fundamental operations: LLM calls and associative memory retrieval. A special agent called the Game Master (GM), which was inspired by tabletop role-playing games, is responsible for simulating the environment where the agents interact. Agents take actions by describing what they want to do in natural language. The GM then translates their actions into appropriate implementations. In a simulated physical world, the GM checks the physical plausibility of agent actions and describes their effects. In digital environments simulating technologies such as apps and services, the GM may handle API calls to integrate with external tools such as general AI assistants (e.g., Bard, ChatGPT), and digital apps (e.g., Calendar, Email, Search, etc.). Concordia was designed to support a wide array of applications both in scientific research and for evaluating performance of real digital services by simulating users and/or generating synthetic data.
AIDec 26, 2024
A theory of appropriateness with applications to generative artificial intelligenceJoel Z. Leibo, Alexander Sasha Vezhnevets, Manfred Diaz et al.
What is appropriateness? Humans navigate a multi-scale mosaic of interlocking notions of what is appropriate for different situations. We act one way with our friends, another with our family, and yet another in the office. Likewise for AI, appropriate behavior for a comedy-writing assistant is not the same as appropriate behavior for a customer-service representative. What determines which actions are appropriate in which contexts? And what causes these standards to change over time? Since all judgments of AI appropriateness are ultimately made by humans, we need to understand how appropriateness guides human decision making in order to properly evaluate AI decision making and improve it. This paper presents a theory of appropriateness: how it functions in human society, how it may be implemented in the brain, and what it means for responsible deployment of generative AI technology.
LGJul 3, 2025
How Overconfidence in Initial Choices and Underconfidence Under Criticism Modulate Change of Mind in Large Language ModelsDharshan Kumaran, Stephen M Fleming, Larisa Markeeva et al. · deepmind
Large language models (LLMs) exhibit strikingly conflicting behaviors: they can appear steadfastly overconfident in their initial answers whilst at the same time being prone to excessive doubt when challenged. To investigate this apparent paradox, we developed a novel experimental paradigm, exploiting the unique ability to obtain confidence estimates from LLMs without creating memory of their initial judgments -- something impossible in human participants. We show that LLMs -- Gemma 3, GPT4o and o1-preview -- exhibit a pronounced choice-supportive bias that reinforces and boosts their estimate of confidence in their answer, resulting in a marked resistance to change their mind. We further demonstrate that LLMs markedly overweight inconsistent compared to consistent advice, in a fashion that deviates qualitatively from normative Bayesian updating. Finally, we demonstrate that these two mechanisms -- a drive to maintain consistency with prior commitments and hypersensitivity to contradictory feedback -- parsimoniously capture LLM behavior in a different domain. Together, these findings furnish a mechanistic account of LLM confidence that explains both their stubbornness and excessive sensitivity to criticism.
AISep 12, 2025
Virtual Agent EconomiesNenad Tomasev, Matija Franklin, Joel Z. Leibo et al.
The rapid adoption of autonomous AI agents is giving rise to a new economic layer where agents transact and coordinate at scales and speeds beyond direct human oversight. We propose the "sandbox economy" as a framework for analyzing this emergent system, characterizing it along two key dimensions: its origins (emergent vs. intentional) and its degree of separateness from the established human economy (permeable vs. impermeable). Our current trajectory points toward a spontaneous emergence of a vast and highly permeable AI agent economy, presenting us with opportunities for an unprecedented degree of coordination as well as significant challenges, including systemic economic risk and exacerbated inequality. Here we discuss a number of possible design choices that may lead to safely steerable AI agent markets. In particular, we consider auction mechanisms for fair resource allocation and preference resolution, the design of AI "mission economies" to coordinate around achieving collective goals, and socio-technical infrastructure needed to ensure trust, safety, and accountability. By doing this, we argue for the proactive design of steerable agent markets to ensure the coming technological shift aligns with humanity's long-term collective flourishing.
AIJul 10, 2025
Multi-Actor Generative Artificial Intelligence as a Game EngineAlexander Sasha Vezhnevets, Jayd Matyas, Logan Cross et al.
Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist, and Evaluationist -- demands a flexible scenario definition framework. We argue here that a good approach is to take inspiration from tabletop role-playing games (TTRPGs), where a Game Master (GM) is responsible for the environment and generates all parts of the story not directly determined by the voluntary actions of player characters. We argue that the Entity-Component architectural pattern is useful here. In such a system, the GM is not a hardcoded computer game but is itself a configurable entity, composed of components just like any other actor. By design, the approach allows for a separation between the underlying implementation details handled by an engineer, the creation of reusable components, and their composition and configuration managed by a designer who constructs entities from the components. This separation of concerns is instrumental for achieving rapid iteration, maintaining modularity, and ultimately to ensure scalability. We describe the ongoing evolution of the Concordia library in terms of this philosophy, demonstrating how it allows users to effectively configure scenarios that align with their specific goals.
AIMay 8, 2025
Societal and technological progress as sewing an ever-growing, ever-changing, patchy, and polychrome quiltJoel Z. Leibo, Alexander Sasha Vezhnevets, William A. Cunningham et al.
Artificial Intelligence (AI) systems are increasingly placed in positions where their decisions have real consequences, e.g., moderating online spaces, conducting research, and advising on policy. Ensuring they operate in a safe and ethically acceptable fashion is thus critical. However, most solutions have been a form of one-size-fits-all "alignment". We are worried that such systems, which overlook enduring moral diversity, will spark resistance, erode trust, and destabilize our institutions. This paper traces the underlying problem to an often-unstated Axiom of Rational Convergence: the idea that under ideal conditions, rational agents will converge in the limit of conversation on a single ethics. Treating that premise as both optional and doubtful, we propose what we call the appropriateness framework: an alternative approach grounded in conflict theory, cultural evolution, multi-agent systems, and institutional economics. The appropriateness framework treats persistent disagreement as the normal case and designs for it by applying four principles: (1) contextual grounding, (2) community customization, (3) continual adaptation, and (4) polycentric governance. We argue here that adopting these design principles is a good way to shift the main alignment metaphor from moral unification to a more productive metaphor of conflict management, and that taking this step is both desirable and urgent.
LGApr 9, 2025
Wanting to be UnderstoodChrisantha Fernando, Dylan Banarse, Simon Osindero
This paper explores an intrinsic motivation for mutual awareness, hypothesizing that humans possess a fundamental drive to understand and to be understood even in the absence of extrinsic rewards. Through simulations of the perceptual crossing paradigm, we explore the effect of various internal reward functions in reinforcement learning agents. The drive to understand is implemented as an active inference type artificial curiosity reward, whereas the drive to be understood is implemented through intrinsic rewards for imitation, influence/impressionability, and sub-reaction time anticipation of the other. Results indicate that while artificial curiosity alone does not lead to a preference for social interaction, rewards emphasizing reciprocal understanding successfully drive agents to prioritize interaction. We demonstrate that this intrinsic motivation can facilitate cooperation in tasks where only one agent receives extrinsic reward for the behaviour of the other.
NCJun 10, 2025
Wanting to Be Understood Explains the Meta-Problem of ConsciousnessChrisantha Fernando, Dylan Banarse, Simon Osindero
Because we are highly motivated to be understood, we created public external representations -- mime, language, art -- to externalise our inner states. We argue that such external representations are a pre-condition for access consciousness, the global availability of information for reasoning. Yet the bandwidth of access consciousness is tiny compared with the richness of `raw experience', so no external representation can reproduce that richness in full. Ordinarily an explanation of experience need only let an audience `grasp' the relevant pattern, not relive the phenomenon. But our drive to be understood, and our low level sensorimotor capacities for `grasping' so rich, that the demand for an explanation of the feel of experience cannot be ``satisfactory''. That inflated epistemic demand (the preeminence of our expectation that we could be perfectly understood by another or ourselves) rather than an irreducible metaphysical gulf -- keeps the hard problem of consciousness alive. But on the plus side, it seems we will simply never give up creating new ways to communicate and think about our experiences. In this view, to be consciously aware is to strive to have one's agency understood by oneself and others.
LGFeb 17, 2022
Retrieval-Augmented Reinforcement LearningAnirudh Goyal, Abram L. Friesen, Andrea Banino et al.
Most deep reinforcement learning (RL) algorithms distill experience into parametric behavior policies or value functions via gradient updates. While effective, this approach has several disadvantages: (1) it is computationally expensive, (2) it can take many updates to integrate experiences into the parametric model, (3) experiences that are not fully integrated do not appropriately influence the agent's behavior, and (4) behavior is limited by the capacity of the model. In this paper we explore an alternative paradigm in which we train a network to map a dataset of past experiences to optimal behavior. Specifically, we augment an RL agent with a retrieval process (parameterized as a neural network) that has direct access to a dataset of experiences. This dataset can come from the agent's past experiences, expert demonstrations, or any other relevant source. The retrieval process is trained to retrieve information from the dataset that may be useful in the current context, to help the agent achieve its goal faster and more efficiently. he proposed method facilitates learning agents that at test-time can condition their behavior on the entire dataset and not only the current state, or current trajectory. We integrate our method into two different RL agents: an offline DQN agent and an online R2D2 agent. In offline multi-task problems, we show that the retrieval-augmented DQN agent avoids task interference and learns faster than the baseline DQN agent. On Atari, we show that retrieval-augmented R2D2 learns significantly faster than the baseline R2D2 agent and achieves higher scores. We run extensive ablations to measure the contributions of the components of our proposed method.
CLFeb 2, 2022
Unified Scaling Laws for Routed Language ModelsAidan Clark, Diego de las Casas, Aurelia Guy et al.
The performance of a language model has been shown to be effectively modeled as a power-law in its parameter count. Here we study the scaling behaviors of Routing Networks: architectures that conditionally use only a subset of their parameters while processing an input. For these models, parameter count and computational requirement form two independent axes along which an increase leads to better performance. In this work we derive and justify scaling laws defined on these two variables which generalize those known for standard language models and describe the performance of a wide range of routing architectures trained via three different techniques. Afterwards we provide two applications of these laws: first deriving an Effective Parameter Count along which all models scale at the same rate, and then using the scaling coefficients to give a quantitative comparison of the three routing techniques considered. Our analysis derives from an extensive evaluation of Routing Networks across five orders of magnitude of size, including models with hundreds of experts and hundreds of billions of parameters.
CLDec 8, 2021
Scaling Language Models: Methods, Analysis & Insights from Training GopherJack W. Rae, Sebastian Borgeaud, Trevor Cai et al.
Language modelling provides a step towards intelligent communication systems by harnessing large repositories of written human knowledge to better predict and understand the world. In this paper, we present an analysis of Transformer-based language model performance across a wide range of model scales -- from models with tens of millions of parameters up to a 280 billion parameter model called Gopher. These models are evaluated on 152 diverse tasks, achieving state-of-the-art performance across the majority. Gains from scale are largest in areas such as reading comprehension, fact-checking, and the identification of toxic language, but logical and mathematical reasoning see less benefit. We provide a holistic analysis of the training dataset and model's behaviour, covering the intersection of model scale with bias and toxicity. Finally we discuss the application of language models to AI safety and the mitigation of downstream harms.
CLDec 8, 2021
Improving language models by retrieving from trillions of tokensSebastian Borgeaud, Arthur Mensch, Jordan Hoffmann et al.
We enhance auto-regressive language models by conditioning on document chunks retrieved from a large corpus, based on local similarity with preceding tokens. With a $2$ trillion token database, our Retrieval-Enhanced Transformer (RETRO) obtains comparable performance to GPT-3 and Jurassic-1 on the Pile, despite using 25$\times$ fewer parameters. After fine-tuning, RETRO performance translates to downstream knowledge-intensive tasks such as question answering. RETRO combines a frozen Bert retriever, a differentiable encoder and a chunked cross-attention mechanism to predict tokens based on an order of magnitude more data than what is typically consumed during training. We typically train RETRO from scratch, yet can also rapidly RETROfit pre-trained transformers with retrieval and still achieve good performance. Our work opens up new avenues for improving language models through explicit memory at unprecedented scale.
LGDec 8, 2021
Model-Value Inconsistency as a Signal for Epistemic UncertaintyAngelos Filos, Eszter Vértes, Zita Marinho et al.
Using a model of the environment and a value function, an agent can construct many estimates of a state's value, by unrolling the model for different lengths and bootstrapping with its value function. Our key insight is that one can treat this set of value estimates as a type of ensemble, which we call an \emph{implicit value ensemble} (IVE). Consequently, the discrepancy between these estimates can be used as a proxy for the agent's epistemic uncertainty; we term this signal \emph{model-value inconsistency} or \emph{self-inconsistency} for short. Unlike prior work which estimates uncertainty by training an ensemble of many models and/or value functions, this approach requires only the single model and value function which are already being learned in most model-based reinforcement learning algorithms. We provide empirical evidence in both tabular and function approximation settings from pixels that self-inconsistency is useful (i) as a signal for exploration, (ii) for acting safely under distribution shifts, and (iii) for robustifying value-based planning with a learned model.
LGJun 7, 2021
Top-KAST: Top-K Always Sparse TrainingSiddhant M. Jayakumar, Razvan Pascanu, Jack W. Rae et al.
Sparse neural networks are becoming increasingly important as the field seeks to improve the performance of existing models by scaling them up, while simultaneously trying to reduce power consumption and computational footprint. Unfortunately, most existing methods for inducing performant sparse models still entail the instantiation of dense parameters, or dense gradients in the backward-pass, during training. For very large models this requirement can be prohibitive. In this work we propose Top-KAST, a method that preserves constant sparsity throughout training (in both the forward and backward-passes). We demonstrate the efficacy of our approach by showing that it performs comparably to or better than previous works when training models on the established ImageNet benchmark, whilst fully maintaining sparsity. In addition to our ImageNet results, we also demonstrate our approach in the domain of language modeling where the current best performing architectures tend to have tens of billions of parameters and scaling up does not yet seem to have saturated performance. Sparse versions of these architectures can be run with significantly fewer resources, making them more widely accessible and applicable. Furthermore, in addition to being effective, our approach is straightforward and can easily be implemented in a wide range of existing machine learning frameworks with only a few additional lines of code. We therefore hope that our contribution will help enable the broader community to explore the potential held by massive models, without incurring massive computational cost.
AIMay 1, 2021
Generative Art Using Neural Visual Grammars and Dual EncodersChrisantha Fernando, S. M. Ali Eslami, Jean-Baptiste Alayrac et al.
Whilst there are perhaps only a few scientific methods, there seem to be almost as many artistic methods as there are artists. Artistic processes appear to inhabit the highest order of open-endedness. To begin to understand some of the processes of art making it is helpful to try to automate them even partially. In this paper, a novel algorithm for producing generative art is described which allows a user to input a text string, and which in a creative response to this string, outputs an image which interprets that string. It does so by evolving images using a hierarchical neural Lindenmeyer system, and evaluating these images along the way using an image text dual encoder trained on billions of images and their associated text from the internet. In doing so we have access to and control over an instance of an artistic process, allowing analysis of which aspects of the artistic process become the task of the algorithm, and which elements remain the responsibility of the artist.
NENov 5, 2020
Contrastive Topographic Models: Energy-based density models applied to the understanding of sensory coding and cortical topographySimon Osindero
We address the problem of building theoretical models that help elucidate the function of the visual brain at computational/algorithmic and structural/mechanistic levels. We seek to understand how the receptive fields and topographic maps found in visual cortical areas relate to underlying computational desiderata. We view the development of sensory systems from the popular perspective of probability density estimation; this is motivated by the notion that an effective internal representational scheme is likely to reflect the statistical structure of the environment in which an organism lives. We apply biologically based constraints on elements of the model. The thesis begins by surveying the relevant literature from the fields of neurobiology, theoretical neuroscience, and machine learning. After this review we present our main theoretical and algorithmic developments: we propose a class of probabilistic models, which we refer to as "energy-based models", and show equivalences between this framework and various other types of probabilistic model such as Markov random fields and factor graphs; we also develop and discuss approximate algorithms for performing maximum likelihood learning and inference in our energy based models. The rest of the thesis is then concerned with exploring specific instantiations of such models. By performing constrained optimisation of model parameters to maximise the likelihood of appropriate, naturalistic datasets we are able to qualitatively reproduce many of the receptive field and map properties found in vivo, whilst simultaneously learning about statistical regularities in the data.
AIOct 6, 2020
From Language Games to Drawing GamesChrisantha Fernando, Daria Zenkova, Stanislav Nikolov et al.
We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much less effort from the receiver than do language games. Artists must work with pre-trained viewers who spend little time learning artist specific representational conventions, but who instead have a pre-trained visual system optimized for behaviour in the world by understanding to varying extents the environment's visual affordances. After considering various kinds of drawing game we present some preliminary experiments which have generated images by closing the generative-critical loop.
LGSep 26, 2020
Small Data, Big Decisions: Model Selection in the Small-Data RegimeJorg Bornschein, Francesco Visin, Simon Osindero
Highly overparametrized neural networks can display curiously strong generalization performance - a phenomenon that has recently garnered a wealth of theoretical and empirical research in order to better understand it. In contrast to most previous work, which typically considers the performance as a function of the model size, in this paper we empirically study the generalization performance as the size of the training set varies over multiple orders of magnitude. These systematic experiments lead to some interesting and potentially very useful observations; perhaps most notably that training on smaller subsets of the data can lead to more reliable model selection decisions whilst simultaneously enjoying smaller computational costs. Our experiments furthermore allow us to estimate Minimum Description Lengths for common datasets given modern neural network architectures, thereby paving the way for principled model selection taking into account Occams-razor.
LGJun 12, 2020
AlgebraNetsJordan Hoffmann, Simon Schmitt, Simon Osindero et al.
Neural networks have historically been built layerwise from the set of functions in ${f: \mathbb{R}^n \to \mathbb{R}^m }$, i.e. with activations and weights/parameters represented by real numbers, $\mathbb{R}$. Our work considers a richer set of objects for activations and weights, and undertakes a comprehensive study of alternative algebras as number representations by studying their performance on two challenging problems: large-scale image classification using the ImageNet dataset and language modeling using the enwiki8 and WikiText-103 datasets. We denote this broader class of models as AlgebraNets. Our findings indicate that the conclusions of prior work, which explored neural networks constructed from $\mathbb{C}$ (complex numbers) and $\mathbb{H}$ (quaternions) on smaller datasets, do not always transfer to these challenging settings. However, our results demonstrate that there are alternative algebras which deliver better parameter and computational efficiency compared with $\mathbb{R}$. We consider $\mathbb{C}$, $\mathbb{H}$, $M_{2}(\mathbb{R})$ (the set of $2\times2$ real-valued matrices), $M_{2}(\mathbb{C})$, $M_{3}(\mathbb{R})$ and $M_{4}(\mathbb{R})$. Additionally, we note that multiplication in these algebras has higher compute density than real multiplication, a useful property in situations with inherently limited parameter reuse such as auto-regressive inference and sparse neural networks. We therefore investigate how to induce sparsity within AlgebraNets. We hope that our strong results on large-scale, practical benchmarks will spur further exploration of these unconventional architectures which challenge the default choice of using real numbers for neural network weights and activations.
LGJun 12, 2020
A Practical Sparse Approximation for Real Time Recurrent LearningJacob Menick, Erich Elsen, Utku Evci et al.
Current methods for training recurrent neural networks are based on backpropagation through time, which requires storing a complete history of network states, and prohibits updating the weights `online' (after every timestep). Real Time Recurrent Learning (RTRL) eliminates the need for history storage and allows for online weight updates, but does so at the expense of computational costs that are quartic in the state size. This renders RTRL training intractable for all but the smallest networks, even ones that are made highly sparse. We introduce the Sparse n-step Approximation (SnAp) to the RTRL influence matrix, which only keeps entries that are nonzero within n steps of the recurrent core. SnAp with n=1 is no more expensive than backpropagation, and we find that it substantially outperforms other RTRL approximations with comparable costs such as Unbiased Online Recurrent Optimization. For highly sparse networks, SnAp with n=2 remains tractable and can outperform backpropagation through time in terms of learning speed when updates are done online. SnAp becomes equivalent to RTRL when n is large.
LGDec 16, 2019
A Deep Neural Network's Loss Surface Contains Every Low-dimensional PatternWojciech Marian Czarnecki, Simon Osindero, Razvan Pascanu et al.
The work "Loss Landscape Sightseeing with Multi-Point Optimization" (Skorokhodov and Burtsev, 2019) demonstrated that one can empirically find arbitrary 2D binary patterns inside loss surfaces of popular neural networks. In this paper we prove that: (i) this is a general property of deep universal approximators; and (ii) this property holds for arbitrary smooth patterns, for other dimensionalities, for every dataset, and any neural network that is sufficiently deep and wide. Our analysis predicts not only the existence of all such low-dimensional patterns, but also two other properties that were observed empirically: (i) that it is easy to find these patterns; and (ii) that they transfer to other data-sets (e.g. a test-set).
LGDec 14, 2019
Adapting Behaviour for Learning ProgressTom Schaul, Diana Borsa, David Ding et al.
Determining what experience to generate to best facilitate learning (i.e. exploration) is one of the distinguishing features and open challenges in reinforcement learning. The advent of distributed agents that interact with parallel instances of the environment has enabled larger scales and greater flexibility, but has not removed the need to tune exploration to the task, because the ideal data for the learning algorithm necessarily depends on its process of learning. We propose to dynamically adapt the data generation by using a non-stationary multi-armed bandit to optimize a proxy of the learning progress. The data distribution is controlled by modulating multiple parameters of the policy (such as stochasticity, consistency or optimism) without significant overhead. The adaptation speed of the bandit can be increased by exploiting the factored modulation structure. We demonstrate on a suite of Atari 2600 games how this unified approach produces results comparable to per-task tuning at a fraction of the cost.
MLOct 7, 2019
Meta-Learning Deep Energy-Based Memory ModelsSergey Bartunov, Jack W Rae, Simon Osindero et al.
We study the problem of learning associative memory -- a system which is able to retrieve a remembered pattern based on its distorted or incomplete version. Attractor networks provide a sound model of associative memory: patterns are stored as attractors of the network dynamics and associative retrieval is performed by running the dynamics starting from a query pattern until it converges to an attractor. In such models the dynamics are often implemented as an optimization procedure that minimizes an energy function, such as in the classical Hopfield network. In general it is difficult to derive a writing rule for a given dynamics and energy that is both compressive and fast. Thus, most research in energy-based memory has been limited either to tractable energy models not expressive enough to handle complex high-dimensional objects such as natural images, or to models that do not offer fast writing. We present a novel meta-learning approach to energy-based memory models (EBMM) that allows one to use an arbitrary neural architecture as an energy model and quickly store patterns in its weights. We demonstrate experimentally that our EBMM approach can build compressed memories for synthetic and natural data, and is capable of associative retrieval that outperforms existing memory systems in terms of the reconstruction error and compression rate.
LGMay 8, 2019
Meta-learning of Sequential StrategiesPedro A. Ortega, Jane X. Wang, Mark Rowland et al.
In this report we review memory-based meta-learning as a tool for building sample-efficient strategies that learn from past experience to adapt to any task within a target class. Our goal is to equip the reader with the conceptual foundations of this tool for building new, scalable agents that operate on broad domains. To do so, we present basic algorithmic templates for building near-optimal predictors and reinforcement learners which behave as if they had a probabilistic model that allowed them to efficiently exploit task structure. Furthermore, we recast memory-based meta-learning within a Bayesian framework, showing that the meta-learned strategies are near-optimal because they amortize Bayes-filtered data, where the adaptation is implemented in the memory dynamics as a state-machine of sufficient statistics. Essentially, memory-based meta-learning translates the hard problem of probabilistic sequential inference into a regression problem.
LGFeb 6, 2019
Distilling Policy DistillationWojciech Marian Czarnecki, Razvan Pascanu, Simon Osindero et al.
The transfer of knowledge from one policy to another is an important tool in Deep Reinforcement Learning. This process, referred to as distillation, has been used to great success, for example, by enhancing the optimisation of agents, leading to stronger performance faster, on harder domains [26, 32, 5, 8]. Despite the widespread use and conceptual simplicity of distillation, many different formulations are used in practice, and the subtle variations between them can often drastically change the performance and the resulting objective that is being optimised. In this work, we rigorously explore the entire landscape of policy distillation, comparing the motivations and strengths of each variant through theoretical and empirical analysis. Our results point to three distillation techniques, that are preferred depending on specifics of the task. Specifically a newly proposed expected entropy regularised distillation allows for quicker learning in a wide range of situations, while still guaranteeing convergence.
LGJul 16, 2018
Meta-Learning with Latent Embedding OptimizationAndrei A. Rusu, Dushyant Rao, Jakub Sygnowski et al.
Gradient-based meta-learning techniques are both widely applicable and proficient at solving challenging few-shot learning and fast adaptation problems. However, they have practical difficulties when operating on high-dimensional parameter spaces in extreme low-data regimes. We show that it is possible to bypass these limitations by learning a data-dependent latent generative representation of model parameters, and performing gradient-based meta-learning in this low-dimensional latent space. The resulting approach, latent embedding optimization (LEO), decouples the gradient-based adaptation procedure from the underlying high-dimensional space of model parameters. Our evaluation shows that LEO can achieve state-of-the-art performance on the competitive miniImageNet and tieredImageNet few-shot classification tasks. Further analysis indicates LEO is able to capture uncertainty in the data, and can perform adaptation more effectively by optimizing in latent space.
CVJun 11, 2018
Massively Parallel Video NetworksJoao Carreira, Viorica Patraucean, Laurent Mazare et al.
We introduce a class of causal video understanding models that aims to improve efficiency of video processing by maximising throughput, minimising latency, and reducing the number of clock cycles. Leveraging operation pipelining and multi-rate clocks, these models perform a minimal amount of computation (e.g. as few as four convolutional layers) for each frame per timestep to produce an output. The models are still very deep, with dozens of such operations being performed but in a pipelined fashion that enables depth-parallel computation. We illustrate the proposed principles by applying them to existing image architectures and analyse their behaviour on two video tasks: action recognition and human keypoint localisation. The results show that a significant degree of parallelism, and implicitly speedup, can be achieved with little loss in performance.
NEJun 6, 2018
Meta-Learning by the Baldwin EffectChrisantha Thomas Fernando, Jakub Sygnowski, Simon Osindero et al.
The scope of the Baldwin effect was recently called into question by two papers that closely examined the seminal work of Hinton and Nowlan. To this date there has been no demonstration of its necessity in empirically challenging tasks. Here we show that the Baldwin effect is capable of evolving few-shot supervised and reinforcement learning mechanisms, by shaping the hyperparameters and the initial parameters of deep learning algorithms. Furthermore it can genetically accommodate strong learning biases on the same set of problems as a recent machine learning algorithm called MAML "Model Agnostic Meta-Learning" which uses second-order gradients instead of evolution to learn a set of reference parameters (initial weights) that can allow rapid adaptation to tasks sampled from a distribution. Whilst in simple cases MAML is more data efficient than the Baldwin effect, the Baldwin effect is more general in that it does not require gradients to be backpropagated to the reference parameters or hyperparameters, and permits effectively any number of gradient updates in the inner loop. The Baldwin effect learns strong learning dependent biases, rather than purely genetically accommodating fixed behaviours in a learning independent manner.
LGJun 5, 2018
Mix&Match - Agent Curricula for Reinforcement LearningWojciech Marian Czarnecki, Siddhant M. Jayakumar, Max Jaderberg et al.
We introduce Mix&Match (M&M) - a training framework designed to facilitate rapid and effective learning in RL agents, especially those that would be too slow or too challenging to train otherwise. The key innovation is a procedure that allows us to automatically form a curriculum over agents. Through such a curriculum we can progressively train more complex agents by, effectively, bootstrapping from solutions found by simpler agents. In contradistinction to typical curriculum learning approaches, we do not gradually modify the tasks or environments presented, but instead use a process to gradually alter how the policy is represented internally. We show the broad applicability of our method by demonstrating significant performance gains in three different experimental setups: (1) We train an agent able to control more than 700 actions in a challenging 3D first-person task; using our method to progress through an action-space curriculum we achieve both faster training and better final performance than one obtains using traditional methods. (2) We further show that M&M can be used successfully to progress through a curriculum of architectural variants defining an agents internal state. (3) Finally, we illustrate how a variant of our method can be used to improve agent performance in a multitask setting.
LGMar 10, 2018
Kickstarting Deep Reinforcement LearningSimon Schmitt, Jonathan J. Hudson, Augustin Zidek et al.
We present a method for using previously-trained 'teacher' agents to kickstart the training of a new 'student' agent. To this end, we leverage ideas from policy distillation and population based training. Our method places no constraints on the architecture of the teacher or student agents, and it regulates itself to allow the students to surpass their teachers in performance. We show that, on a challenging and computationally-intensive multi-task benchmark (DMLab-30), kickstarted training improves the data efficiency of new agents, making it significantly easier to iterate on their design. We also show that the same kickstarting pipeline can allow a single student agent to leverage multiple 'expert' teachers which specialize on individual tasks. In this setting kickstarting yields surprisingly large gains, with the kickstarted agent matching the performance of an agent trained from scratch in almost 10x fewer steps, and surpassing its final performance by 42 percent. Kickstarting is conceptually simple and can easily be incorporated into reinforcement learning experiments.
LGNov 27, 2017
Population Based Training of Neural NetworksMax Jaderberg, Valentin Dalibard, Simon Osindero et al.
Neural networks dominate the modern machine learning landscape, but their training and success still suffer from sensitivity to empirical choices of hyperparameters such as model architecture, loss function, and optimisation algorithm. In this work we present \emph{Population Based Training (PBT)}, a simple asynchronous optimisation algorithm which effectively utilises a fixed computational budget to jointly optimise a population of models and their hyperparameters to maximise performance. Importantly, PBT discovers a schedule of hyperparameter settings rather than following the generally sub-optimal strategy of trying to find a single fixed set to use for the whole course of training. With just a small modification to a typical distributed hyperparameter training framework, our method allows robust and reliable training of models. We demonstrate the effectiveness of PBT on deep reinforcement learning problems, showing faster wall-clock convergence and higher final performance of agents by optimising over a suite of hyperparameters. In addition, we show the same method can be applied to supervised learning for machine translation, where PBT is used to maximise the BLEU score directly, and also to training of Generative Adversarial Networks to maximise the Inception score of generated images. In all cases PBT results in the automatic discovery of hyperparameter schedules and model selection which results in stable training and better final performance.
SINov 1, 2017
Beautiful and damned. Combined effect of content quality and social ties on user engagementLuca M. Aiello, Rossano Schifanella, Miriam Redi et al.
User participation in online communities is driven by the intertwinement of the social network structure with the crowd-generated content that flows along its links. These aspects are rarely explored jointly and at scale. By looking at how users generate and access pictures of varying beauty on Flickr, we investigate how the production of quality impacts the dynamics of online social systems. We develop a deep learning computer vision model to score images according to their aesthetic value and we validate its output through crowdsourcing. By applying it to over 15B Flickr photos, we study for the first time how image beauty is distributed over a large-scale social system. Beautiful images are evenly distributed in the network, although only a small core of people get social recognition for them. To study the impact of exposure to quality on user engagement, we set up matching experiments aimed at detecting causality from observational data. Exposure to beauty is double-edged: following people who produce high-quality content increases one's probability of uploading better photos; however, an excessive imbalance between the quality generated by a user and the user's neighbors leads to a decline in engagement. Our analysis has practical implications for improving link recommender systems.