Zizhang Li

CV
h-index76
16papers
464citations
Novelty62%
AI Score58

16 Papers

CVOct 27, 2023
ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image

Kyle Sargent, Zizhang Li, Tanmay Shah et al. · stanford

We introduce a 3D-aware diffusion model, ZeroNVS, for single-image novel view synthesis for in-the-wild scenes. While existing methods are designed for single objects with masked backgrounds, we propose new techniques to address challenges introduced by in-the-wild multi-object scenes with complex backgrounds. Specifically, we train a generative prior on a mixture of data sources that capture object-centric, indoor, and outdoor scenes. To address issues from data mixture such as depth-scale ambiguity, we propose a novel camera conditioning parameterization and normalization scheme. Further, we observe that Score Distillation Sampling (SDS) tends to truncate the distribution of complex backgrounds during distillation of 360-degree scenes, and propose "SDS anchoring" to improve the diversity of synthesized novel views. Our model sets a new state-of-the-art result in LPIPS on the DTU dataset in the zero-shot setting, even outperforming methods specifically trained on DTU. We further adapt the challenging Mip-NeRF 360 dataset as a new benchmark for single-image novel view synthesis, and demonstrate strong performance in this setting. Our code and data are at http://kylesargent.github.io/zeronvs/

CVMar 15, 2023Code
RICO: Regularizing the Unobservable for Indoor Compositional Reconstruction

Zizhang Li, Xiaoyang Lyu, Yuanyuan Ding et al.

Recently, neural implicit surfaces have become popular for multi-view reconstruction. To facilitate practical applications like scene editing and manipulation, some works extend the framework with semantic masks input for the object-compositional reconstruction rather than the holistic perspective. Though achieving plausible disentanglement, the performance drops significantly when processing the indoor scenes where objects are usually partially observed. We propose RICO to address this by regularizing the unobservable regions for indoor compositional reconstruction. Our key idea is to first regularize the smoothness of the occluded background, which then in turn guides the foreground object reconstruction in unobservable regions based on the object-background relationship. Particularly, we regularize the geometry smoothness of occluded background patches. With the improved background surface, the signed distance function and the reversedly rendered depth of objects can be optimized to bound them within the background range. Extensive experiments show our method outperforms other methods on synthetic and real-world indoor scenes and prove the effectiveness of proposed regularizations. The code is available at https://github.com/kyleleey/RICO.

CVJul 17, 2022Code
E-NeRV: Expedite Neural Video Representation with Disentangled Spatial-Temporal Context

Zizhang Li, Mengmeng Wang, Huaijin Pi et al.

Recently, the image-wise implicit neural representation of videos, NeRV, has gained popularity for its promising results and swift speed compared to regular pixel-wise implicit representations. However, the redundant parameters within the network structure can cause a large model size when scaling up for desirable performance. The key reason of this phenomenon is the coupled formulation of NeRV, which outputs the spatial and temporal information of video frames directly from the frame index input. In this paper, we propose E-NeRV, which dramatically expedites NeRV by decomposing the image-wise implicit neural representation into separate spatial and temporal context. Under the guidance of this new formulation, our model greatly reduces the redundant model parameters, while retaining the representation ability. We experimentally find that our method can improve the performance to a large extent with fewer parameters, resulting in a more than $8\times$ faster speed on convergence. Code is available at https://github.com/kyleleey/E-NeRV.

CVMar 16, 2023
Learning a Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with Occupancy Aids Scene Representation

Xiaoyang Lyu, Peng Dai, Zizhang Li et al.

Implicit neural rendering, which uses signed distance function (SDF) representation with geometric priors (such as depth or surface normal), has led to impressive progress in the surface reconstruction of large-scale scenes. However, applying this method to reconstruct a room-level scene from images may miss structures in low-intensity areas or small and thin objects. We conducted experiments on three datasets to identify limitations of the original color rendering loss and priors-embedded SDF scene representation. We found that the color rendering loss results in optimization bias against low-intensity areas, causing gradient vanishing and leaving these areas unoptimized. To address this issue, we propose a feature-based color rendering loss that utilizes non-zero feature values to bring back optimization signals. Additionally, the SDF representation can be influenced by objects along a ray path, disrupting the monotonic change of SDF values when a single object is present. To counteract this, we explore using the occupancy representation, which encodes each point separately and is unaffected by objects along a querying ray. Our experimental results demonstrate that the joint forces of the feature-based rendering loss and Occ-SDF hybrid representation scheme can provide high-quality reconstruction results, especially in challenging room-level scenarios. The code would be released.

CVFeb 4
PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation

Jiahao Zhan, Zizhang Li, Hong-Xing Yu et al.

We introduce PerpetualWonder, a hybrid generative simulator that enables long-horizon, action-conditioned 4D scene generation from a single image. Current works fail at this task because their physical state is decoupled from their visual representation, which prevents generative refinements to update the underlying physics for subsequent interactions. PerpetualWonder solves this by introducing the first true closed-loop system. It features a novel unified representation that creates a bidirectional link between the physical state and visual primitives, allowing generative refinements to correct both the dynamics and appearance. It also introduces a robust update mechanism that gathers supervision from multiple viewpoints to resolve optimization ambiguity. Experiments demonstrate that from a single image, PerpetualWonder can successfully simulate complex, multi-step interactions from long-horizon actions, maintaining physical plausibility and visual consistency.

CVDec 9, 2021Code
Searching Parameterized AP Loss for Object Detection

Chenxin Tao, Zizhang Li, Xizhou Zhu et al.

Loss functions play an important role in training deep-network-based object detectors. The most widely used evaluation metric for object detection is Average Precision (AP), which captures the performance of localization and classification sub-tasks simultaneously. However, due to the non-differentiable nature of the AP metric, traditional object detectors adopt separate differentiable losses for the two sub-tasks. Such a mis-alignment issue may well lead to performance degradation. To address this, existing works seek to design surrogate losses for the AP metric manually, which requires expertise and may still be sub-optimal. In this paper, we propose Parameterized AP Loss, where parameterized functions are introduced to substitute the non-differentiable components in the AP calculation. Different AP approximations are thus represented by a family of parameterized functions in a unified formula. Automatic parameter search algorithm is then employed to search for the optimal parameters. Extensive experiments on the COCO benchmark with three different object detectors (i.e., RetinaNet, Faster R-CNN, and Deformable DETR) demonstrate that the proposed Parameterized AP Loss consistently outperforms existing handcrafted losses. Code is released at https://github.com/fundamentalvision/Parameterized-AP-Loss.

CVNov 15, 2021Code
Searching for TrioNet: Combining Convolution with Local and Global Self-Attention

Huaijin Pi, Huiyu Wang, Yingwei Li et al.

Recently, self-attention operators have shown superior performance as a stand-alone building block for vision models. However, existing self-attention models are often hand-designed, modified from CNNs, and obtained by stacking one operator only. A wider range of architecture space which combines different self-attention operators and convolution is rarely explored. In this paper, we explore this novel architecture space with weight-sharing Neural Architecture Search (NAS) algorithms. The result architecture is named TrioNet for combining convolution, local self-attention, and global (axial) self-attention operators. In order to effectively search in this huge architecture space, we propose Hierarchical Sampling for better training of the supernet. In addition, we propose a novel weight-sharing strategy, Multi-head Sharing, specifically for multi-head self-attention operators. Our searched TrioNet that combines self-attention and convolution outperforms all stand-alone models with fewer FLOPs on ImageNet classification where self-attention performs better than convolution. Furthermore, on various small datasets, we observe inferior performance for self-attention models, but our TrioNet is still able to match the best operator, convolution in this case. Our code is available at https://github.com/phj128/TrioNet.

CVJan 4, 2024
Learning the 3D Fauna of the Web

Zizhang Li, Dor Litvak, Ruining Li et al. · oxford, stanford

Learning 3D models of all animals on the Earth requires massively scaling up existing solutions. With this ultimate goal in mind, we develop 3D-Fauna, an approach that learns a pan-category deformable 3D animal model for more than 100 animal species jointly. One crucial bottleneck of modeling animals is the limited availability of training data, which we overcome by simply learning from 2D Internet images. We show that prior category-specific attempts fail to generalize to rare species with limited training images. We address this challenge by introducing the Semantic Bank of Skinned Models (SBSM), which automatically discovers a small set of base animal shapes by combining geometric inductive priors with semantic knowledge implicitly captured by an off-the-shelf self-supervised feature extractor. To train such a model, we also contribute a new large-scale dataset of diverse animal species. At inference time, given a single image of any quadruped animal, our model reconstructs an articulated 3D mesh in a feed-forward fashion within seconds.

CVOct 22, 2024
The Scene Language: Representing Scenes with Programs, Words, and Embeddings

Yunzhi Zhang, Zizhang Li, Matt Zhou et al.

We introduce the Scene Language, a visual scene representation that concisely and precisely describes the structure, semantics, and identity of visual scenes. It represents a scene with three key components: a program that specifies the hierarchical and relational structure of entities in the scene, words in natural language that summarize the semantic class of each entity, and embeddings that capture the visual identity of each entity. This representation can be inferred from pre-trained language models via a training-free inference technique, given text or image inputs. The resulting scene can be rendered into images using traditional, neural, or hybrid graphics renderers. Together, this forms a robust, automated system for high-quality 3D and 4D scene generation. Compared with existing representations like scene graphs, our proposed Scene Language generates complex scenes with higher fidelity, while explicitly modeling the scene structures to enable precise control and editing.

CVMar 5
RealWonder: Real-Time Physical Action-Conditioned Video Generation

Wei Liu, Ziyu Chen, Zizhang Li et al.

Current video generation models cannot simulate physical consequences of 3D actions like forces and robotic manipulations, as they lack structural understanding of how actions affect 3D scenes. We present RealWonder, the first real-time system for action-conditioned video generation from a single image. Our key insight is using physics simulation as an intermediate bridge: instead of directly encoding continuous actions, we translate them through physics simulation into visual representations (optical flow and RGB) that video models can process. RealWonder integrates three components: 3D reconstruction from single images, physics simulation, and a distilled video generator requiring only 4 diffusion steps. Our system achieves 13.2 FPS at 480x832 resolution, enabling interactive exploration of forces, robot actions, and camera controls on rigid objects, deformable bodies, fluids, and granular materials. We envision RealWonder opens new opportunities to apply video models in immersive experiences, AR/VR, and robot learning. Our code and model weights are publicly available in our project website: https://liuwei283.github.io/RealWonder/

GRMay 23, 2025
WonderPlay: Dynamic 3D Scene Generation from a Single Image and Actions

Zizhang Li, Hong-Xing Yu, Wei Liu et al.

WonderPlay is a novel framework integrating physics simulation with video generation for generating action-conditioned dynamic 3D scenes from a single image. While prior works are restricted to rigid body or simple elastic dynamics, WonderPlay features a hybrid generative simulator to synthesize a wide range of 3D dynamics. The hybrid generative simulator first uses a physics solver to simulate coarse 3D dynamics, which subsequently conditions a video generator to produce a video with finer, more realistic motion. The generated video is then used to update the simulated dynamic 3D scene, closing the loop between the physics solver and the video generator. This approach enables intuitive user control to be combined with the accurate dynamics of physics-based simulators and the expressivity of diffusion-based video generators. Experimental results demonstrate that WonderPlay enables users to interact with various scenes of diverse content, including cloth, sand, snow, liquid, smoke, elastic, and rigid bodies -- all using a single image input. Code will be made public. Project website: https://kyleleey.github.io/WonderPlay/

CVJun 10, 2025
Product of Experts for Visual Generation

Yunzhi Zhang, Carson Murtuza-Lanier, Zizhang Li et al.

Modern neural models capture rich priors and have complementary knowledge over shared data domains, e.g., images and videos. Integrating diverse knowledge from multiple sources -- including visual generative models, visual language models, and sources with human-crafted knowledge such as graphics engines and physics simulators -- remains under-explored. We propose a Product of Experts (PoE) framework that performs inference-time knowledge composition from heterogeneous models. This training-free approach samples from the product distribution across experts via Annealed Importance Sampling (AIS). Our framework shows practical benefits in image and video synthesis tasks, yielding better controllability than monolithic methods and additionally providing flexible user interfaces for specifying visual generation goals.

CVDec 16, 2025
ART: Articulated Reconstruction Transformer

Zizhang Li, Cheng Zhang, Zhengqin Li et al.

We introduce ART, Articulated Reconstruction Transformer -- a category-agnostic, feed-forward model that reconstructs complete 3D articulated objects from only sparse, multi-state RGB images. Previous methods for articulated object reconstruction either rely on slow optimization with fragile cross-state correspondences or use feed-forward models limited to specific object categories. In contrast, ART treats articulated objects as assemblies of rigid parts, formulating reconstruction as part-based prediction. Our newly designed transformer architecture maps sparse image inputs to a set of learnable part slots, from which ART jointly decodes unified representations for individual parts, including their 3D geometry, texture, and explicit articulation parameters. The resulting reconstructions are physically interpretable and readily exportable for simulation. Trained on a large-scale, diverse dataset with per-part supervision, and evaluated across diverse benchmarks, ART achieves significant improvements over existing baselines and establishes a new state of the art for articulated object reconstruction from image inputs.

CVApr 2, 2024
3D Congealing: 3D-Aware Image Alignment in the Wild

Yunzhi Zhang, Zizhang Li, Amit Raj et al. · stanford

We propose 3D Congealing, a novel problem of 3D-aware alignment for 2D images capturing semantically similar objects. Given a collection of unlabeled Internet images, our goal is to associate the shared semantic parts from the inputs and aggregate the knowledge from 2D images to a shared 3D canonical space. We introduce a general framework that tackles the task without assuming shape templates, poses, or any camera parameters. At its core is a canonical 3D representation that encapsulates geometric and semantic information. The framework optimizes for the canonical representation together with the pose for each input image, and a per-image coordinate map that warps 2D pixel coordinates to the 3D canonical frame to account for the shape matching. The optimization procedure fuses prior knowledge from a pre-trained image generative model and semantic information from input images. The former provides strong knowledge guidance for this under-constraint task, while the latter provides the necessary information to mitigate the training data bias from the pre-trained model. Our framework can be used for various tasks such as correspondence matching, pose estimation, and image editing, achieving strong results on real-world image datasets under challenging illumination conditions and on in-the-wild online image collections.

CVNov 21, 2021
MaIL: A Unified Mask-Image-Language Trimodal Network for Referring Image Segmentation

Zizhang Li, Mengmeng Wang, Jianbiao Mei et al.

Referring image segmentation is a typical multi-modal task, which aims at generating a binary mask for referent described in given language expressions. Prior arts adopt a bimodal solution, taking images and languages as two modalities within an encoder-fusion-decoder pipeline. However, this pipeline is sub-optimal for the target task for two reasons. First, they only fuse high-level features produced by uni-modal encoders separately, which hinders sufficient cross-modal learning. Second, the uni-modal encoders are pre-trained independently, which brings inconsistency between pre-trained uni-modal tasks and the target multi-modal task. Besides, this pipeline often ignores or makes little use of intuitively beneficial instance-level features. To relieve these problems, we propose MaIL, which is a more concise encoder-decoder pipeline with a Mask-Image-Language trimodal encoder. Specifically, MaIL unifies uni-modal feature extractors and their fusion model into a deep modality interaction encoder, facilitating sufficient feature interaction across different modalities. Meanwhile, MaIL directly avoids the second limitation since no uni-modal encoders are needed anymore. Moreover, for the first time, we propose to introduce instance masks as an additional modality, which explicitly intensifies instance-level features and promotes finer segmentation results. The proposed MaIL set a new state-of-the-art on all frequently-used referring image segmentation datasets, including RefCOCO, RefCOCO+, and G-Ref, with significant gains, 3%-10% against previous best methods. Code will be released soon.

CVMar 25, 2021
Learning Part Segmentation through Unsupervised Domain Adaptation from Synthetic Vehicles

Qing Liu, Adam Kortylewski, Zhishuai Zhang et al.

Part segmentations provide a rich and detailed part-level description of objects. However, their annotation requires an enormous amount of work, which makes it difficult to apply standard deep learning methods. In this paper, we propose the idea of learning part segmentation through unsupervised domain adaptation (UDA) from synthetic data. We first introduce UDA-Part, a comprehensive part segmentation dataset for vehicles that can serve as an adequate benchmark for UDA (https://qliu24.github.io/udapart). In UDA-Part, we label parts on 3D CAD models which enables us to generate a large set of annotated synthetic images. We also annotate parts on a number of real images to provide a real test set. Secondly, to advance the adaptation of part models trained from the synthetic data to the real images, we introduce a new UDA algorithm that leverages the object's spatial structure to guide the adaptation process. Our experimental results on two real test datasets confirm the superiority of our approach over existing works, and demonstrate the promise of learning part segmentation for general objects from synthetic data. We believe our dataset provides a rich testbed to study UDA for part segmentation and will help to significantly push forward research in this area.