Gaurav S. Sukhatme

RO
h-index80
86papers
2,813citations
Novelty49%
AI Score51

86 Papers

19.8ROJul 20, 2022Code
Learning Deformable Object Manipulation from Expert Demonstrations

Gautam Salhotra, I-Chun Arthur Liu, Marcus Dominguez-Kuhne et al.

We present a novel Learning from Demonstration (LfD) method, Deformable Manipulation from Demonstrations (DMfD), to solve deformable manipulation tasks using states or images as inputs, given expert demonstrations. Our method uses demonstrations in three different ways, and balances the trade-off between exploring the environment online and using guidance from experts to explore high dimensional spaces effectively. We test DMfD on a set of representative manipulation tasks for a 1-dimensional rope and a 2-dimensional cloth from the SoftGym suite of tasks, each with state and image observations. Our method exceeds baseline performance by up to 12.9% for state-based tasks and up to 33.44% on image-based tasks, with comparable or better robustness to randomness. Additionally, we create two challenging environments for folding a 2D cloth using image-based observations, and set a performance benchmark for them. We deploy DMfD on a real robot with a minimal loss in normalized performance during real-world execution compared to simulation (~6%). Source code is on github.com/uscresl/dmfd

24.3CVNov 30, 2022
CLIP-Nav: Using CLIP for Zero-Shot Vision-and-Language Navigation

Vishnu Sashank Dorbala, Gunnar Sigurdsson, Robinson Piramuthu et al. · uw

Household environments are visually diverse. Embodied agents performing Vision-and-Language Navigation (VLN) in the wild must be able to handle this diversity, while also following arbitrary language instructions. Recently, Vision-Language models like CLIP have shown great performance on the task of zero-shot object recognition. In this work, we ask if these models are also capable of zero-shot language grounding. In particular, we utilize CLIP to tackle the novel problem of zero-shot VLN using natural language referring expressions that describe target objects, in contrast to past work that used simple language templates describing object classes. We examine CLIP's capability in making sequential navigational decisions without any dataset-specific finetuning, and study how it influences the path that an agent takes. Our results on the coarse-grained instruction following task of REVERIE demonstrate the navigational capability of CLIP, surpassing the supervised baseline in terms of both success rate (SR) and success weighted by path length (SPL). More importantly, we quantitatively show that our CLIP-based zero-shot approach generalizes better to show consistent performance across environments when compared to SOTA, fully supervised learning approaches when evaluated via Relative Change in Success (RCS).

11.1ROJun 15, 2023Code
QuadSwarm: A Modular Multi-Quadrotor Simulator for Deep Reinforcement Learning with Direct Thrust Control

Zhehui Huang, Sumeet Batra, Tao Chen et al.

Reinforcement learning (RL) has shown promise in creating robust policies for robotics tasks. However, contemporary RL algorithms are data-hungry, often requiring billions of environment transitions to train successful policies. This necessitates the use of fast and highly-parallelizable simulators. In addition to speed, such simulators need to model the physics of the robots and their interaction with the environment to a level acceptable for transferring policies learned in simulation to reality. We present QuadSwarm, a fast, reliable simulator for research in single and multi-robot RL for quadrotors that addresses both issues. QuadSwarm, with fast forward-dynamics propagation decoupled from rendering, is designed to be highly parallelizable such that throughput scales linearly with additional compute. It provides multiple components tailored toward multi-robot RL, including diverse training scenarios, and provides domain randomization to facilitate the development and sim2real transfer of multi-quadrotor control policies. Initial experiments suggest that QuadSwarm achieves over 48,500 simulation samples per second (SPS) on a single quadrotor and over 62,000 SPS on eight quadrotors on a 16-core CPU. The code can be found in https://github.com/Zhehui-Huang/quad-swarm-rl.

3.8LGOct 25, 2023Code
Conditionally Combining Robot Skills using Large Language Models

K. R. Zentner, Ryan Julian, Brian Ichter et al.

This paper combines two contributions. First, we introduce an extension of the Meta-World benchmark, which we call "Language-World," which allows a large language model to operate in a simulated robotic environment using semi-structured natural language queries and scripted skills described using natural language. By using the same set of tasks as Meta-World, Language-World results can be easily compared to Meta-World results, allowing for a point of comparison between recent methods using Large Language Models (LLMs) and those using Deep Reinforcement Learning. Second, we introduce a method we call Plan Conditioned Behavioral Cloning (PCBC), that allows finetuning the behavior of high-level plans using end-to-end demonstrations. Using Language-World, we show that PCBC is able to achieve strong performance in a variety of few-shot regimes, often achieving task generalization with as little as a single demonstration. We have made Language-World available as open-source software at https://github.com/krzentner/language-world/.

16.0ROJan 30, 2023
RREx-BoT: Remote Referring Expressions with a Bag of Tricks

Gunnar A. Sigurdsson, Jesse Thomason, Gaurav S. Sukhatme et al. · uw

Household robots operate in the same space for years. Such robots incrementally build dynamic maps that can be used for tasks requiring remote object localization. However, benchmarks in robot learning often test generalization through inference on tasks in unobserved environments. In an observed environment, locating an object is reduced to choosing from among all object proposals in the environment, which may number in the 100,000s. Armed with this intuition, using only a generic vision-language scoring model with minor modifications for 3d encoding and operating in an embodied environment, we demonstrate an absolute performance gain of 9.84% on remote object grounding above state of the art models for REVERIE and of 5.04% on FAO. When allowed to pre-explore an environment, we also exceed the previous state of the art pre-exploration method on REVERIE. Additionally, we demonstrate our model on a real-world TurtleBot platform, highlighting the simplicity and usefulness of the approach. Our analysis outlines a "bag of tricks" essential for accomplishing this task, from utilizing 3d coordinates and context, to generalizing vision-language models to large 3d search spaces.

8.1HCAug 9, 2023
Alexa, play with robot: Introducing the First Alexa Prize SimBot Challenge on Embodied AI

Hangjie Shi, Leslie Ball, Govind Thattai et al. · amazon-science

The Alexa Prize program has empowered numerous university students to explore, experiment, and showcase their talents in building conversational agents through challenges like the SocialBot Grand Challenge and the TaskBot Challenge. As conversational agents increasingly appear in multimodal and embodied contexts, it is important to explore the affordances of conversational interaction augmented with computer vision and physical embodiment. This paper describes the SimBot Challenge, a new challenge in which university teams compete to build robot assistants that complete tasks in a simulated physical environment. This paper provides an overview of the SimBot Challenge, which included both online and offline challenge phases. We describe the infrastructure and support provided to the teams including Alexa Arena, the simulated environment, and the ML toolkit provided to teams to accelerate their building of vision and language models. We summarize the approaches the participating teams took to overcome research challenges and extract key lessons learned. Finally, we provide analysis of the performance of the competing SimBots during the competition.

5.8LGDec 10, 2022
OpenD: A Benchmark for Language-Driven Door and Drawer Opening

Yizhou Zhao, Qiaozi Gao, Liang Qiu et al. · amazon-science

We introduce OPEND, a benchmark for learning how to use a hand to open cabinet doors or drawers in a photo-realistic and physics-reliable simulation environment driven by language instruction. To solve the task, we propose a multi-step planner composed of a deep neural network and rule-base controllers. The network is utilized to capture spatial relationships from images and understand semantic meaning from language instructions. Controllers efficiently execute the plan based on the spatial and semantic understanding. We evaluate our system by measuring its zero-shot performance in test data set. Experimental results demonstrate the effectiveness of decision planning by our multi-step planner for different hands, while suggesting that there is significant room for developing better models to address the challenge brought by language understanding, spatial reasoning, and long-term manipulation. We will release OPEND and host challenges to promote future research in this area.

18.0HCMar 2, 2023Code
Alexa Arena: A User-Centric Interactive Platform for Embodied AI

Qiaozi Gao, Govind Thattai, Suhaila Shakiah et al.

We introduce Alexa Arena, a user-centric simulation platform for Embodied AI (EAI) research. Alexa Arena provides a variety of multi-room layouts and interactable objects, for the creation of human-robot interaction (HRI) missions. With user-friendly graphics and control mechanisms, Alexa Arena supports the development of gamified robotic tasks readily accessible to general human users, thus opening a new venue for high-efficiency HRI data collection and EAI system evaluation. Along with the platform, we introduce a dialog-enabled instruction-following benchmark and provide baseline results for it. We make Alexa Arena publicly available to facilitate research in building generalizable and assistive embodied agents.

11.8ROSep 23, 2023
Collision Avoidance and Navigation for a Quadrotor Swarm Using End-to-end Deep Reinforcement Learning

Zhehui Huang, Zhaojing Yang, Rahul Krupani et al.

End-to-end deep reinforcement learning (DRL) for quadrotor control promises many benefits -- easy deployment, task generalization and real-time execution capability. Prior end-to-end DRL-based methods have showcased the ability to deploy learned controllers onto single quadrotors or quadrotor teams maneuvering in simple, obstacle-free environments. However, the addition of obstacles increases the number of possible interactions exponentially, thereby increasing the difficulty of training RL policies. In this work, we propose an end-to-end DRL approach to control quadrotor swarms in environments with obstacles. We provide our agents a curriculum and a replay buffer of the clipped collision episodes to improve performance in obstacle-rich environments. We implement an attention mechanism to attend to the neighbor robots and obstacle interactions - the first successful demonstration of this mechanism on policies for swarm behavior deployed on severely compute-constrained hardware. Our work is the first work that demonstrates the possibility of learning neighbor-avoiding and obstacle-avoiding control policies trained with end-to-end DRL that transfers zero-shot to real quadrotors. Our approach scales to 32 robots with 80% obstacle density in simulation and 8 robots with 20% obstacle density in physical deployment. Video demonstrations are available on the project website at: https://sites.google.com/view/obst-avoid-swarm-rl.

12.8ROMar 20, 2022Code
Inferring Articulated Rigid Body Dynamics from RGBD Video

Eric Heiden, Ziang Liu, Vibhav Vineet et al.

Being able to reproduce physical phenomena ranging from light interaction to contact mechanics, simulators are becoming increasingly useful in more and more application domains where real-world interaction or labeled data are difficult to obtain. Despite recent progress, significant human effort is needed to configure simulators to accurately reproduce real-world behavior. We introduce a pipeline that combines inverse rendering with differentiable simulation to create digital twins of real-world articulated mechanisms from depth or RGB videos. Our approach automatically discovers joint types and estimates their kinematic parameters, while the dynamic properties of the overall mechanism are tuned to attain physically accurate simulations. Control policies optimized in our derived simulation transfer successfully back to the original system, as we demonstrate on a simulated system. Further, our approach accurately reconstructs the kinematic tree of an articulated mechanism being manipulated by a robot, and highly nonlinear dynamics of a real-world coupled pendulum mechanism. Website: https://eric-heiden.github.io/video2sim

10.3ROAug 2, 2023
LEMMA: Learning Language-Conditioned Multi-Robot Manipulation

Ran Gong, Xiaofeng Gao, Qiaozi Gao et al.

Complex manipulation tasks often require robots with complementary capabilities to collaborate. We introduce a benchmark for LanguagE-Conditioned Multi-robot MAnipulation (LEMMA) focused on task allocation and long-horizon object manipulation based on human language instructions in a tabletop setting. LEMMA features 8 types of procedurally generated tasks with varying degree of complexity, some of which require the robots to use tools and pass tools to each other. For each task, we provide 800 expert demonstrations and human instructions for training and evaluations. LEMMA poses greater challenges compared to existing benchmarks, as it requires the system to identify each manipulator's limitations and assign sub-tasks accordingly while also handling strong temporal dependencies in each task. To address these challenges, we propose a modular hierarchical planning approach as a baseline. Our results highlight the potential of LEMMA for developing future language-conditioned multi-robot systems.

11.8ROApr 7, 2023Code
Learning Robot Manipulation from Cross-Morphology Demonstration

Gautam Salhotra, I-Chun Arthur Liu, Gaurav Sukhatme

Some Learning from Demonstrations (LfD) methods handle small mismatches in the action spaces of the teacher and student. Here we address the case where the teacher's morphology is substantially different from that of the student. Our framework, Morphological Adaptation in Imitation Learning (MAIL), bridges this gap allowing us to train an agent from demonstrations by other agents with significantly different morphologies. MAIL learns from suboptimal demonstrations, so long as they provide $\textit{some}$ guidance towards a desired solution. We demonstrate MAIL on manipulation tasks with rigid and deformable objects including 3D cloth manipulation interacting with rigid obstacles. We train a visual control policy for a robot with one end-effector using demonstrations from a simulated agent with two end-effectors. MAIL shows up to $24\%$ improvement in a normalized performance metric over LfD and non-LfD baselines. It is deployed to a real Franka Panda robot, handles multiple variations in properties for objects (size, rotation, translation), and cloth-specific properties (color, thickness, size, material). An overview is on https://uscresl.github.io/mail .

8.1CVJun 21, 2022
A Simple Approach for Visual Rearrangement: 3D Mapping and Semantic Search

Brandon Trabucco, Gunnar Sigurdsson, Robinson Piramuthu et al.

Physically rearranging objects is an important capability for embodied agents. Visual room rearrangement evaluates an agent's ability to rearrange objects in a room to a desired goal based solely on visual input. We propose a simple yet effective method for this problem: (1) search for and map which objects need to be rearranged, and (2) rearrange each object until the task is complete. Our approach consists of an off-the-shelf semantic segmentation model, voxel-based semantic map, and semantic search policy to efficiently find objects that need to be rearranged. On the AI2-THOR Rearrangement Challenge, our method improves on current state-of-the-art end-to-end reinforcement learning-based methods that learn visual rearrangement policies from 0.53% correct rearrangement to 16.56%, using only 2.7% as many samples from the environment.

8.5ROSep 28, 2023
HyperPPO: A scalable method for finding small policies for robotic control

Shashank Hegde, Zhehui Huang, Gaurav S. Sukhatme

Models with fewer parameters are necessary for the neural control of memory-limited, performant robots. Finding these smaller neural network architectures can be time-consuming. We propose HyperPPO, an on-policy reinforcement learning algorithm that utilizes graph hypernetworks to estimate the weights of multiple neural architectures simultaneously. Our method estimates weights for networks that are much smaller than those in common-use networks yet encode highly performant policies. We obtain multiple trained policies at the same time while maintaining sample efficiency and provide the user the choice of picking a network architecture that satisfies their computational constraints. We show that our method scales well - more training resources produce faster convergence to higher-performing architectures. We demonstrate that the neural policies estimated by HyperPPO are capable of decentralized control of a Crazyflie2.1 quadrotor. Website: https://sites.google.com/usc.edu/hyperppo

10.2AIAug 26, 2022
CH-MARL: A Multimodal Benchmark for Cooperative, Heterogeneous Multi-Agent Reinforcement Learning

Vasu Sharma, Prasoon Goyal, Kaixiang Lin et al.

We propose a multimodal (vision-and-language) benchmark for cooperative and heterogeneous multi-agent learning. We introduce a benchmark multimodal dataset with tasks involving collaboration between multiple simulated heterogeneous robots in a rich multi-room home environment. We provide an integrated learning framework, multimodal implementations of state-of-the-art multi-agent reinforcement learning techniques, and a consistent evaluation protocol. Our experiments investigate the impact of different modalities on multi-agent learning performance. We also introduce a simple message passing method between agents. The results suggest that multimodality introduces unique challenges for cooperative multi-agent learning and there is significant room for advancing multi-agent reinforcement learning methods in such settings.

5.3LGAug 7, 2023
Exploiting Generalization in Offline Reinforcement Learning via Unseen State Augmentations

Nirbhay Modhe, Qiaozi Gao, Ashwin Kalyan et al.

Offline reinforcement learning (RL) methods strike a balance between exploration and exploitation by conservative value estimation -- penalizing values of unseen states and actions. Model-free methods penalize values at all unseen actions, while model-based methods are able to further exploit unseen states via model rollouts. However, such methods are handicapped in their ability to find unseen states far away from the available offline data due to two factors -- (a) very short rollout horizons in models due to cascading model errors, and (b) model rollouts originating solely from states observed in offline data. We relax the second assumption and present a novel unseen state augmentation strategy to allow exploitation of unseen states where the learned model and value estimates generalize. Our strategy finds unseen states by value-informed perturbations of seen states followed by filtering out states with epistemic uncertainty estimates too high (high error) or too low (too similar to seen data). We observe improved performance in several offline RL tasks and find that our augmentation strategy consistently leads to overall lower average dataset Q-value estimates i.e. more conservative Q-value estimates than a baseline.

5.5ROSep 30, 2022
Efficiently Learning Small Policies for Locomotion and Manipulation

Shashank Hegde, Gaurav S. Sukhatme

Neural control of memory-constrained, agile robots requires small, yet highly performant models. We leverage graph hyper networks to learn graph hyper policies trained with off-policy reinforcement learning resulting in networks that are two orders of magnitude smaller than commonly used networks yet encode policies comparable to those encoded by much larger networks trained on the same task. We show that our method can be appended to any off-policy reinforcement learning algorithm, without any change in hyperparameters, by showing results across locomotion and manipulation tasks. Further, we obtain an array of working policies, with differing numbers of parameters, allowing us to pick an optimal network for the memory constraints of a system. Training multiple policies with our method is as sample efficient as training a single policy. Finally, we provide a method to select the best architecture, given a constraint on the number of parameters. Project website: https://sites.google.com/usc.edu/graphhyperpolicy

3.6ROJan 12, 2023
Language-Informed Transfer Learning for Embodied Household Activities

Yuqian Jiang, Qiaozi Gao, Govind Thattai et al.

For service robots to become general-purpose in everyday household environments, they need not only a large library of primitive skills, but also the ability to quickly learn novel tasks specified by users. Fine-tuning neural networks on a variety of downstream tasks has been successful in many vision and language domains, but research is still limited on transfer learning between diverse long-horizon tasks. We propose that, compared to reinforcement learning for a new household activity from scratch, home robots can benefit from transferring the value and policy networks trained for similar tasks. We evaluate this idea in the BEHAVIOR simulation benchmark which includes a large number of household activities and a set of action primitives. For easy mapping between state spaces of different tasks, we provide a text-based representation and leverage language models to produce a common embedding space. The results show that the selection of similar source activities can be informed by the semantic similarity of state and goal descriptions with the target task. We further analyze the results and discuss ways to overcome the problem of catastrophic forgetting.

8.5ROJun 1
Latent Activation Editing: Inference-Time Refinement of Learned Policies for Safer Multirobot Navigation

Satyajeet Das, Darren Chiu, Zhehui Huang et al.

Reinforcement learning has enabled significant progress in complex domains such as coordinating and navigating multiple quadrotors. However, even well-trained policies remain vulnerable to collisions in obstacle-rich environments. Addressing these infrequent but critical safety failures through retraining or fine-tuning is costly and risks degrading previously learned skills. Inspired by activation steering in large language models and latent editing in computer vision, we introduce a framework for inference-time Latent Activation Editing (LAE) that refines the behavior of pre-trained policies without modifying their weights or architecture. The framework operates in two stages: (i) an online classifier monitors intermediate activations to detect states associated with undesired behaviors, and (ii) an activation editing module that selectively modifies flagged activations to shift the policy towards safer regimes. In this work, we focus on improving safety in multi-quadrotor navigation. We hypothesize that amplifying a policy's internal perception of risk can induce safer behaviors. We instantiate this idea through a latent collision world model trained to predict future pre-collision activations, thereby prompting earlier and more cautious avoidance responses. Extensive simulations and real-world Crazyflie experiments demonstrate that LAE achieves statistically significant reduction in collisions (nearly 90% fewer cumulative collisions compared to the unedited baseline) and substantially increases the fraction of collision-free trajectories, while preserving task completion. More broadly, our results establish LAE as a lightweight paradigm, feasible on resource-constrained hardware, for post-deployment refinement of learned robot policies.

4.1ROJul 9, 2024
Quality Diversity for Robot Learning: Limitations and Future Directions

Sumeet Batra, Bryon Tjanaka, Stefanos Nikolaidis et al.

Quality Diversity (QD) has shown great success in discovering high-performing, diverse policies for robot skill learning. While current benchmarks have led to the development of powerful QD methods, we argue that new paradigms must be developed to facilitate open-ended search and generalizability. In particular, many methods focus on learning diverse agents that each move to a different xy position in MAP-Elites-style bounded archives. Here, we show that such tasks can be accomplished with a single, goal-conditioned policy paired with a classical planner, achieving O(1) space complexity w.r.t. the number of policies and generalization to task variants. We hypothesize that this approach is successful because it extracts task-invariant structural knowledge by modeling a relational graph between adjacent cells in the archive. We motivate this view with emerging evidence from computational neuroscience and explore connections between QD and models of cognitive maps in human and other animal brains. We conclude with a discussion exploring the relationships between QD and cognitive maps, and propose future research directions inspired by cognitive maps towards future generalizable algorithms capable of truly open-ended search.

19.7ROJul 4, 2024Code
VoxAct-B: Voxel-Based Acting and Stabilizing Policy for Bimanual Manipulation

I-Chun Arthur Liu, Sicheng He, Daniel Seita et al.

Bimanual manipulation is critical to many robotics applications. In contrast to single-arm manipulation, bimanual manipulation tasks are challenging due to higher-dimensional action spaces. Prior works leverage large amounts of data and primitive actions to address this problem, but may suffer from sample inefficiency and limited generalization across various tasks. To this end, we propose VoxAct-B, a language-conditioned, voxel-based method that leverages Vision Language Models (VLMs) to prioritize key regions within the scene and reconstruct a voxel grid. We provide this voxel grid to our bimanual manipulation policy to learn acting and stabilizing actions. This approach enables more efficient policy learning from voxels and is generalizable to different tasks. In simulation, we show that VoxAct-B outperforms strong baselines on fine-grained bimanual manipulation tasks. Furthermore, we demonstrate VoxAct-B on real-world $\texttt{Open Drawer}$ and $\texttt{Open Jar}$ tasks using two UR5s. Code, data, and videos are available at https://voxact-b.github.io.

6.6CLMar 16, 2024Code
Can Large Language Models Solve Robot Routing?

Zhehui Huang, Guangyao Shi, Gaurav S. Sukhatme

Routing problems are common in mobile robotics, encompassing tasks such as inspection, surveillance, and coverage. Depending on the objective and constraints, these problems often reduce to variants of the Traveling Salesman Problem (TSP), with solutions traditionally derived by translating high-level objectives into an optimization formulation and using modern solvers to arrive at a solution. Here, we explore the potential of Large Language Models (LLMs) to replace the entire pipeline from tasks described in natural language to the generation of robot routes. We systematically investigate the performance of LLMs in robot routing by constructing a dataset with 80 unique robot routing problems across 8 variants in both single and multi-robot settings. We evaluate LLMs through three frameworks: single attempt, self-debugging, and self-debugging with self-verification and various contexts, including mathematical formulations, pseudo-code, and related research papers. Our findings reveal that both self-debugging and self-verification enhance success rates without significantly lowering the optimality gap. We observe context-sensitive behavior - providing mathematical formulations as context decreases the optimality gap but significantly decreases success rates and providing pseudo-code and related research papers as context does not consistently improve success rates or decrease the optimality gap. We identify key challenges and propose future directions to enhance LLM performance in solving robot routing problems. Our source code is available on the project website: https://sites.google.com/view/words-to-routes/.

9.2LGOct 17, 2024Code
Latent Weight Diffusion: Generating reactive policies instead of trajectories

Shashank Hegde, Satyajeet Das, Gautam Salhotra et al.

With the increasing availability of open-source robotic data, imitation learning has emerged as a viable approach for both robot manipulation and locomotion. Currently, large generalized policies are trained to predict controls or trajectories using diffusion models, which have the desirable property of learning multimodal action distributions. However, generalizability comes with a cost, namely, larger model size and slower inference. This is especially an issue for robotic tasks that require high control frequency. Further, there is a known trade-off between performance and action horizon for Diffusion Policy (DP), a popular model for generating trajectories: fewer diffusion queries accumulate greater trajectory tracking errors. For these reasons, it is common practice to run these models at high inference frequency, subject to robot computational constraints. To address these limitations, we propose Latent Weight Diffusion (LWD), a method that uses diffusion to generate closed-loop policies (weights for neural policies) for robotic tasks, rather than generating trajectories. Learning the behavior distribution through parameter space over trajectory space offers two key advantages: longer action horizons (fewer diffusion queries) & robustness to perturbations while retaining high performance; and a lower inference compute cost. To this end, we show that LWD has higher success rates than DP when the action horizon is longer and when stochastic perturbations exist in the environment. Furthermore, LWD achieves multitask performance comparable to DP while requiring just ~1/45th of the inference-time FLOPS

8.9ROSep 23, 2021Code
Adaptive Sampling using POMDPs with Domain-Specific Considerations

Gautam Salhotra, Christopher E. Denniston, David A. Caron et al.

We investigate improving Monte Carlo Tree Search based solvers for Partially Observable Markov Decision Processes (POMDPs), when applied to adaptive sampling problems. We propose improvements in rollout allocation, the action exploration algorithm, and plan commitment. The first allocates a different number of rollouts depending on how many actions the agent has taken in an episode. We find that rollouts are more valuable after some initial information is gained about the environment. Thus, a linear increase in the number of rollouts, i.e. allocating a fixed number at each step, is not appropriate for adaptive sampling tasks. The second alters which actions the agent chooses to explore when building the planning tree. We find that by using knowledge of the number of rollouts allocated, the agent can more effectively choose actions to explore. The third improvement is in determining how many actions the agent should take from one plan. Typically, an agent will plan to take the first action from the planning tree and then call the planner again from the new state. Using statistical techniques, we show that it is possible to greatly reduce the number of rollouts by increasing the number of actions taken from a single planning tree without affecting the agent's final reward. Finally, we demonstrate experimentally, on simulated and real aquatic data from an underwater robot, that these improvements can be combined, leading to better adaptive sampling. The code for this work is available at https://github.com/uscresl/AdaptiveSamplingPOMCP

22.6LGJun 21, 2020Code
Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning

Aleksei Petrenko, Zhehui Huang, Tushar Kumar et al.

Increasing the scale of reinforcement learning experiments has allowed researchers to achieve unprecedented results in both training sophisticated agents for video games, and in sim-to-real transfer for robotics. Typically such experiments rely on large distributed systems and require expensive hardware setups, limiting wider access to this exciting area of research. In this work we aim to solve this problem by optimizing the efficiency and resource utilization of reinforcement learning algorithms instead of relying on distributed computation. We present the "Sample Factory", a high-throughput training system optimized for a single-machine setting. Our architecture combines a highly efficient, asynchronous, GPU-based sampler with off-policy correction techniques, allowing us to achieve throughput higher than $10^5$ environment frames/second on non-trivial control problems in 3D without sacrificing sample efficiency. We extend Sample Factory to support self-play and population-based training and apply these techniques to train highly capable agents for a multiplayer first-person shooter game. The source code is available at https://github.com/alex-petrenko/sample-factory

10.4ROJun 3, 2020Code
Sampling-Based Motion Planning on Sequenced Manifolds

Peter Englert, Isabel M. Rayas Fernández, Ragesh K. Ramachandran et al.

We address the problem of planning robot motions in constrained configuration spaces where the constraints change throughout the motion. The problem is formulated as a fixed sequence of intersecting manifolds, which the robot needs to traverse in order to solve the task. We specify a class of sequential motion planning problems that fulfill a particular property of the change in the free configuration space when transitioning between manifolds. For this problem class, we develop the algorithm Planning on Sequenced Manifolds (PSM*) which searches for optimal intersection points between manifolds by using RRT* in an inner loop with a novel steering strategy. We provide a theoretical analysis regarding PSM*s probabilistic completeness and asymptotic optimality. Further, we evaluate its planning performance on multi-robot object transportation tasks. Video: https://youtu.be/Q8kbILTRxfU Code: https://github.com/etpr/sequential-manifold-planning

2.2ROMar 7, 2020Code
Experimental Comparison of Global Motion Planning Algorithms for Wheeled Mobile Robots

Eric Heiden, Luigi Palmieri, Kai O. Arras et al.

Planning smooth and energy-efficient motions for wheeled mobile robots is a central task for applications ranging from autonomous driving to service and intralogistic robotics. Over the past decades, a wide variety of motion planners, steer functions and path-improvement techniques have been proposed for such non-holonomic systems. With the objective of comparing this large assortment of state-of-the-art motion-planning techniques, we introduce a novel open-source motion-planning benchmark for wheeled mobile robots, whose scenarios resemble real-world applications (such as navigating warehouses, moving in cluttered cities or parking), and propose metrics for planning efficiency and path quality. Our benchmark is easy to use and extend, and thus allows practitioners and researchers to evaluate new motion-planning algorithms, scenarios and metrics easily. We use our benchmark to highlight the strengths and weaknesses of several common state-of-the-art motion planners and provide recommendations on when they should be used.

22.1LGJun 12, 2019Code
Meta-Learning via Learned Loss

Sarah Bechtle, Artem Molchanov, Yevgen Chebotar et al.

Typically, loss functions, regularization mechanisms and other important aspects of training parametric models are chosen heuristically from a limited set of options. In this paper, we take the first step towards automating this process, with the view of producing models which train faster and more robustly. Concretely, we present a meta-learning method for learning parametric loss functions that can generalize across different tasks and model architectures. We develop a pipeline for meta-training such loss functions, targeted at maximizing the performance of the model trained under them. The loss landscape produced by our learned losses significantly improves upon the original task-specific losses in both supervised and reinforcement learning tasks. Furthermore, we show that our meta-learning framework is flexible enough to incorporate additional information at meta-train time. This information shapes the learned loss function such that the environment does not need to provide this information during meta-test time. We make our code available at https://sites.google.com/view/mlthree.

15.3CVFeb 5, 2024
VLN-Video: Utilizing Driving Videos for Outdoor Vision-and-Language Navigation

Jialu Li, Aishwarya Padmakumar, Gaurav Sukhatme et al. · amazon-science

Outdoor Vision-and-Language Navigation (VLN) requires an agent to navigate through realistic 3D outdoor environments based on natural language instructions. The performance of existing VLN methods is limited by insufficient diversity in navigation environments and limited training data. To address these issues, we propose VLN-Video, which utilizes the diverse outdoor environments present in driving videos in multiple cities in the U.S. augmented with automatically generated navigation instructions and actions to improve outdoor VLN performance. VLN-Video combines the best of intuitive classical approaches and modern deep learning techniques, using template infilling to generate grounded navigation instructions, combined with an image rotation similarity-based navigation action predictor to obtain VLN style data from driving videos for pretraining deep learning VLN models. We pre-train the model on the Touchdown dataset and our video-augmented dataset created from driving videos with three proxy tasks: Masked Language Modeling, Instruction and Trajectory Matching, and Next Action Prediction, so as to learn temporally-aware and visually-aligned instruction representations. The learned instruction representation is adapted to the state-of-the-art navigator when fine-tuning on the Touchdown dataset. Empirical results demonstrate that VLN-Video significantly outperforms previous state-of-the-art models by 2.1% in task completion rate, achieving a new state-of-the-art on the Touchdown dataset.

12.3ROMay 8, 2025
D-CODA: Diffusion for Coordinated Dual-Arm Data Augmentation

I-Chun Arthur Liu, Jason Chen, Gaurav Sukhatme et al.

Learning bimanual manipulation is challenging due to its high dimensionality and tight coordination required between two arms. Eye-in-hand imitation learning, which uses wrist-mounted cameras, simplifies perception by focusing on task-relevant views. However, collecting diverse demonstrations remains costly, motivating the need for scalable data augmentation. While prior work has explored visual augmentation in single-arm settings, extending these approaches to bimanual manipulation requires generating viewpoint-consistent observations across both arms and producing corresponding action labels that are both valid and feasible. In this work, we propose Diffusion for COordinated Dual-arm Data Augmentation (D-CODA), a method for offline data augmentation tailored to eye-in-hand bimanual imitation learning that trains a diffusion model to synthesize novel, viewpoint-consistent wrist-camera images for both arms while simultaneously generating joint-space action labels. It employs constrained optimization to ensure that augmented states involving gripper-to-object contacts adhere to constraints suitable for bimanual coordination. We evaluate D-CODA on 5 simulated and 3 real-world tasks. Our results across 2250 simulation trials and 300 real-world trials demonstrate that it outperforms baselines and ablations, showing its potential for scalable data augmentation in eye-in-hand bimanual manipulation. Our project website is at: https://dcodaaug.github.io/D-CODA/.

7.8ROJul 21, 2025
Compositional Coordination for Multi-Robot Teams with Large Language Models

Zhehui Huang, Guangyao Shi, Yuwei Wu et al.

Multi-robot coordination has traditionally relied on a mission-specific and expert-driven pipeline, where natural language mission descriptions are manually translated by domain experts into mathematical formulation, algorithm design, and executable code. This conventional process is labor-intensive, inaccessible to non-experts, and inflexible to changes in mission requirements. Here, we propose LAN2CB (Language to Collective Behavior), a novel framework that leverages large language models (LLMs) to streamline and generalize the multi-robot coordination pipeline. LAN2CB transforms natural language (NL) mission descriptions into executable Python code for multi-robot systems through two core modules: (1) Mission Analysis, which parses mission descriptions into behavior trees, and (2) Code Generation, which leverages the behavior tree and a structured knowledge base to generate robot control code. We further introduce a dataset of natural language mission descriptions to support development and benchmarking. Experiments in both simulation and real-world environments demonstrate that LAN2CB enables robust and flexible multi-robot coordination from natural language, significantly reducing manual engineering effort and supporting broad generalization across diverse mission types. Website: https://sites.google.com/view/lan-cb

3.8LGDec 8, 2023
Guaranteed Trust Region Optimization via Two-Phase KL Penalization

K. R. Zentner, Ujjwal Puri, Zhehui Huang et al.

On-policy reinforcement learning (RL) has become a popular framework for solving sequential decision problems due to its computational efficiency and theoretical simplicity. Some on-policy methods guarantee every policy update is constrained to a trust region relative to the prior policy to ensure training stability. These methods often require computationally intensive non-linear optimization or require a particular form of action distribution. In this work, we show that applying KL penalization alone is nearly sufficient to enforce such trust regions. Then, we show that introducing a "fixup" phase is sufficient to guarantee a trust region is enforced on every policy update while adding fewer than 5% additional gradient steps in practice. The resulting algorithm, which we call FixPO, is able to train a variety of policy architectures and action spaces, is easy to implement, and produces results competitive with other trust region methods.

18.0LGMay 30, 2023
Generating Behaviorally Diverse Policies with Latent Diffusion Models

Shashank Hegde, Sumeet Batra, K. R. Zentner et al.

Recent progress in Quality Diversity Reinforcement Learning (QD-RL) has enabled learning a collection of behaviorally diverse, high performing policies. However, these methods typically involve storing thousands of policies, which results in high space-complexity and poor scaling to additional behaviors. Condensing the archive into a single model while retaining the performance and coverage of the original collection of policies has proved challenging. In this work, we propose using diffusion models to distill the archive into a single generative model over policy parameters. We show that our method achieves a compression ratio of 13x while recovering 98% of the original rewards and 89% of the original coverage. Further, the conditioning mechanism of diffusion models allows for flexibly selecting and sequencing behaviors, including using language. Project website: https://sites.google.com/view/policydiffusion/home

17.5LGMay 23, 2023
Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning

Sumeet Batra, Bryon Tjanaka, Matthew C. Fontaine et al.

Training generally capable agents that thoroughly explore their environment and learn new and diverse skills is a long-term goal of robot learning. Quality Diversity Reinforcement Learning (QD-RL) is an emerging research area that blends the best aspects of both fields -- Quality Diversity (QD) provides a principled form of exploration and produces collections of behaviorally diverse agents, while Reinforcement Learning (RL) provides a powerful performance improvement operator enabling generalization across tasks and dynamic environments. Existing QD-RL approaches have been constrained to sample efficient, deterministic off-policy RL algorithms and/or evolution strategies, and struggle with highly stochastic environments. In this work, we, for the first time, adapt on-policy RL, specifically Proximal Policy Optimization (PPO), to the Differentiable Quality Diversity (DQD) framework and propose additional improvements over prior work that enable efficient optimization and discovery of novel skills on challenging locomotion tasks. Our new algorithm, Proximal Policy Gradient Arborescence (PPGA), achieves state-of-the-art results, including a 4x improvement in best reward over baselines on the challenging humanoid domain.

30.1AIFeb 27, 2022Code
DialFRED: Dialogue-Enabled Agents for Embodied Instruction Following

Xiaofeng Gao, Qiaozi Gao, Ran Gong et al.

Language-guided Embodied AI benchmarks requiring an agent to navigate an environment and manipulate objects typically allow one-way communication: the human user gives a natural language command to the agent, and the agent can only follow the command passively. We present DialFRED, a dialogue-enabled embodied instruction following benchmark based on the ALFRED benchmark. DialFRED allows an agent to actively ask questions to the human user; the additional information in the user's response is used by the agent to better complete its task. We release a human-annotated dataset with 53K task-relevant questions and answers and an oracle to answer questions. To solve DialFRED, we propose a questioner-performer framework wherein the questioner is pre-trained with the human-annotated data and fine-tuned with reinforcement learning. We make DialFRED publicly available and encourage researchers to propose and evaluate their solutions to building dialog-enabled embodied agents.

2.6CVFeb 15, 2022
Privacy Preserving Visual Question Answering

Cristian-Paul Bara, Qing Ping, Abhinav Mathur et al.

We introduce a novel privacy-preserving methodology for performing Visual Question Answering on the edge. Our method constructs a symbolic representation of the visual scene, using a low-complexity computer vision model that jointly predicts classes, attributes and predicates. This symbolic representation is non-differentiable, which means it cannot be used to recover the original image, thereby keeping the original image private. Our proposed hybrid solution uses a vision model which is more than 25 times smaller than the current state-of-the-art (SOTA) vision models, and 100 times smaller than end-to-end SOTA VQA models. We report detailed error analysis and discuss the trade-offs of using a distilled vision model and a symbolic representation of the visual scene.

6.9ROJan 25, 2022
Informative Path Planning to Estimate Quantiles for Environmental Analysis

Isabel M. Rayas Fernández, Christopher E. Denniston, David A. Caron et al.

Scientists interested in studying natural phenomena often take physical specimens from locations in the environment for later analysis. These analysis locations are typically specified by expert heuristics. Instead, we propose to choose locations for scientific analysis by using a robot to perform an informative path planning survey. The survey results in a list of locations that correspond to the quantile values of the phenomenon of interest. We develop a robot planner using novel objective functions to improve the estimates of the quantile values over time and an approach to find locations which correspond to the quantile values. We test our approach in four different environments using previously collected aquatic data and validate it in a field trial. Our proposed approach to estimate quantiles has a 10.2% mean reduction in median error when compared to a baseline approach which attempts to maximize spatial coverage. Additionally, when localizing these values in the environment, we see a 15.7% mean reduction in median error when using cross-entropy with our loss function compared to a baseline.

13.5ROJan 24, 2022Code
Learning to Act with Affordance-Aware Multimodal Neural SLAM

Zhiwei Jia, Kaixiang Lin, Yizhou Zhao et al.

Recent years have witnessed an emerging paradigm shift toward embodied artificial intelligence, in which an agent must learn to solve challenging tasks by interacting with its environment. There are several challenges in solving embodied multimodal tasks, including long-horizon planning, vision-and-language grounding, and efficient exploration. We focus on a critical bottleneck, namely the performance of planning and navigation. To tackle this challenge, we propose a Neural SLAM approach that, for the first time, utilizes several modalities for exploration, predicts an affordance-aware semantic map, and plans over it at the same time. This significantly improves exploration efficiency, leads to robust long-horizon planning, and enables effective vision-and-language grounding. With the proposed Affordance-aware Multimodal Neural SLAM (AMSLAM) approach, we obtain more than 40% improvement over prior published work on the ALFRED benchmark and set a new state-of-the-art generalization performance at a success rate of 23.48% on the test unseen scenes.

7.5LGNov 11, 2021Code
Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot Manipulation

I-Chun Arthur Liu, Shagun Uppal, Gaurav S. Sukhatme et al.

Learning complex manipulation tasks in realistic, obstructed environments is a challenging problem due to hard exploration in the presence of obstacles and high-dimensional visual observations. Prior work tackles the exploration problem by integrating motion planning and reinforcement learning. However, the motion planner augmented policy requires access to state information, which is often not available in the real-world settings. To this end, we propose to distill a state-based motion planner augmented policy to a visual control policy via (1) visual behavioral cloning to remove the motion planner dependency along with its jittery motion, and (2) vision-based reinforcement learning with the guidance of the smoothed trajectories from the behavioral cloning agent. We evaluate our method on three manipulation tasks in obstructed environments and compare it against various reinforcement learning and imitation learning baselines. The results demonstrate that our framework is highly sample-efficient and outperforms the state-of-the-art algorithms. Moreover, coupled with domain randomization, our policy is capable of zero-shot transfer to unseen environment settings with distractors. Code and videos are available at https://clvrai.com/mopa-pd

15.3AINov 10, 2021Code
LUMINOUS: Indoor Scene Generation for Embodied AI Challenges

Yizhou Zhao, Kaixiang Lin, Zhiwei Jia et al.

Learning-based methods for training embodied agents typically require a large number of high-quality scenes that contain realistic layouts and support meaningful interactions. However, current simulators for Embodied AI (EAI) challenges only provide simulated indoor scenes with a limited number of layouts. This paper presents Luminous, the first research framework that employs state-of-the-art indoor scene synthesis algorithms to generate large-scale simulated scenes for Embodied AI challenges. Further, we automatically and quantitatively evaluate the quality of generated indoor scenes via their ability to support complex household tasks. Luminous incorporates a novel scene generation algorithm (Constrained Stochastic Scene Generation (CSSG)), which achieves competitive performance with human-designed scenes. Within Luminous, the EAI task executor, task instruction generation module, and video rendering toolkit can collectively generate a massive multimodal dataset of new scenes for the training and evaluation of Embodied AI agents. Extensive experimental results demonstrate the effectiveness of the data generated by Luminous, enabling the comprehensive assessment of embodied agents on generalization and robustness.

27.1ROOct 28, 2021
From Machine Learning to Robotics: Challenges and Opportunities for Embodied Intelligence

Nicholas Roy, Ingmar Posner, Tim Barfoot et al.

Machine learning has long since become a keystone technology, accelerating science and applications in a broad range of domains. Consequently, the notion of applying learning methods to a particular problem set has become an established and valuable modus operandi to advance a particular field. In this article we argue that such an approach does not straightforwardly extended to robotics -- or to embodied intelligence more generally: systems which engage in a purposeful exchange of energy and information with a physical environment. In particular, the purview of embodied intelligent agents extends significantly beyond the typical considerations of main-stream machine learning approaches, which typically (i) do not consider operation under conditions significantly different from those encountered during training; (ii) do not consider the often substantial, long-lasting and potentially safety-critical nature of interactions during learning and deployment; (iii) do not require ready adaptation to novel tasks while at the same time (iv) effectively and efficiently curating and extending their models of the world through targeted and deliberate actions. In reality, therefore, these limitations result in learning-based systems which suffer from many of the same operational shortcomings as more traditional, engineering-based approaches when deployed on a robot outside a well defined, and often narrow operating envelope. Contrary to viewing embodied intelligence as another application domain for machine learning, here we argue that it is in fact a key driver for the advancement of machine learning technology. In this article our goal is to highlight challenges and opportunities that are specific to embodied intelligence and to propose research directions which may significantly advance the state-of-the-art in robot learning.

4.4LGOct 19, 2021
A Simple Approach to Continual Learning by Transferring Skill Parameters

K. R. Zentner, Ryan Julian, Ujjwal Puri et al.

In order to be effective general purpose machines in real world environments, robots not only will need to adapt their existing manipulation skills to new circumstances, they will need to acquire entirely new skills on-the-fly. A great promise of continual learning is to endow robots with this ability, by using their accumulated knowledge and experience from prior skills. We take a fresh look at this problem, by considering a setting in which the robot is limited to storing that knowledge and experience only in the form of learned skill policies. We show that storing skill policies, careful pre-training, and appropriately choosing when to transfer those skill policies is sufficient to build a continual learner in the context of robotic manipulation. We analyze which conditions are needed to transfer skills in the challenging Meta-World simulation benchmark. Using this analysis, we introduce a pair-wise metric relating skills that allows us to predict the effectiveness of skill transfer between tasks, and use it to reduce the problem of continual learning to curriculum selection. Given an appropriate curriculum, we show how to continually acquire robotic manipulation skills without forgetting, and using far fewer samples than needed to train them from scratch.

21.9ROSep 25, 2021
Beyond Robustness: A Taxonomy of Approaches towards Resilient Multi-Robot Systems

Amanda Prorok, Matthew Malencia, Luca Carlone et al.

Robustness is key to engineering, automation, and science as a whole. However, the property of robustness is often underpinned by costly requirements such as over-provisioning, known uncertainty and predictive models, and known adversaries. These conditions are idealistic, and often not satisfiable. Resilience on the other hand is the capability to endure unexpected disruptions, to recover swiftly from negative events, and bounce back to normality. In this survey article, we analyze how resilience is achieved in networks of agents and multi-robot systems that are able to overcome adversity by leveraging system-wide complementarity, diversity, and redundancy - often involving a reconfiguration of robotic capabilities to provide some key ability that was not present in the system a priori. As society increasingly depends on connected automated systems to provide key infrastructure services (e.g., logistics, transport, and precision agriculture), providing the means to achieving resilient multi-robot systems is paramount. By enumerating the consequences of a system that is not resilient (fragile), we argue that resilience must become a central engineering design consideration. Towards this goal, the community needs to gain clarity on how it is defined, measured, and maintained. We address these questions across foundational robotics domains, spanning perception, control, planning, and learning. One of our key contributions is a formal taxonomy of approaches, which also helps us discuss the defining factors and stressors for a resilient system. Finally, this survey article gives insight as to how resilience may be achieved. Importantly, we highlight open problems that remain to be tackled in order to reap the benefits of resilient robotic systems.

18.6ROSep 18, 2021
Probabilistic Inference of Simulation Parameters via Parallel Differentiable Simulation

Eric Heiden, Christopher E. Denniston, David Millard et al.

To accurately reproduce measurements from the real world, simulators need to have an adequate model of the physical system and require the parameters of the model be identified. We address the latter problem of estimating parameters through a Bayesian inference approach that approximates a posterior distribution over simulation parameters given real sensor measurements. By extending the commonly used Gaussian likelihood model for trajectories via the multiple-shooting formulation, our chosen particle-based inference algorithm Stein Variational Gradient Descent is able to identify highly nonlinear, underactuated systems. We leverage GPU code generation and differentiable simulation to evaluate the likelihood and its gradient for many particles in parallel. Our algorithm infers non-parametric distributions over simulation parameters more accurately than comparable baselines and handles constraints over parameters efficiently through gradient-based optimization. We evaluate estimation performance on several physical experiments. On an underactuated mechanism where a 7-DOF robot arm excites an object with an unknown mass configuration, we demonstrate how our inference technique can identify symmetries between the parameters and provide highly accurate predictions. Project website: https://uscresl.github.io/prob-diff-sim

21.4ROSep 16, 2021Code
Decentralized Control of Quadrotor Swarms with End-to-end Deep Reinforcement Learning

Sumeet Batra, Zhehui Huang, Aleksei Petrenko et al.

We demonstrate the possibility of learning drone swarm controllers that are zero-shot transferable to real quadrotors via large-scale multi-agent end-to-end reinforcement learning. We train policies parameterized by neural networks that are capable of controlling individual drones in a swarm in a fully decentralized manner. Our policies, trained in simulated environments with realistic quadrotor physics, demonstrate advanced flocking behaviors, perform aggressive maneuvers in tight formations while avoiding collisions with each other, break and re-establish formations to avoid collisions with moving obstacles, and efficiently coordinate in pursuit-evasion tasks. We analyze, in simulation, how different model architectures and parameters of the training regime influence the final performance of neural swarms. We demonstrate the successful deployment of the model learned in simulation to highly resource-constrained physical quadrotors performing station keeping and goal swapping behaviors. Code and video demonstrations are available on the project website at https://sites.google.com/view/swarm-rl.

20.4CVAug 10, 2021
Embodied BERT: A Transformer Model for Embodied, Language-guided Visual Task Completion

Alessandro Suglia, Qiaozi Gao, Jesse Thomason et al.

Language-guided robots performing home and office tasks must navigate in and interact with the world. Grounding language instructions against visual observations and actions to take in an environment is an open challenge. We present Embodied BERT (EmBERT), a transformer-based model which can attend to high-dimensional, multi-modal inputs across long temporal horizons for language-conditioned task completion. Additionally, we bridge the gap between successful object-centric navigation models used for non-interactive agents and the language-guided visual task completion benchmark, ALFRED, by introducing object navigation targets for EmBERT training. We achieve competitive performance on the ALFRED benchmark, and EmBERT marks the first transformer-based model to successfully handle the long-horizon, dense, multi-modal histories of ALFRED, and the first ALFRED model to utilize object-centric navigation targets.

3.0ROJun 24, 2021
Towards Exploiting Geometry and Time for Fast Off-Distribution Adaptation in Multi-Task Robot Learning

K. R. Zentner, Ryan Julian, Ujjwal Puri et al.

We explore possible methods for multi-task transfer learning which seek to exploit the shared physical structure of robotics tasks. Specifically, we train policies for a base set of pre-training tasks, then experiment with adapting to new off-distribution tasks, using simple architectural approaches for re-using these policies as black-box priors. These approaches include learning an alignment of either the observation space or action space from a base to a target task to exploit rigid body structure, and methods for learning a time-domain switching policy across base tasks which solves the target task, to exploit temporal coherence. We find that combining low-complexity target policy classes, base policies as black-box priors, and simple optimization algorithms allows us to acquire new tasks outside the base task distribution, using small amounts of offline training data.

3.0ROMay 9, 2021
Adaptive and Risk-Aware Target Tracking with Heterogeneous Robot Teams

Siddharth Mayya, Ragesh K. Ramachandran, Lifeng Zhou et al.

We consider a scenario where a team of robots with heterogeneous sensors must track a set of hostile targets which induce sensory failures on the robots. In particular, the likelihood of failures depends on the proximity between the targets and the robots. We propose a control framework that implicitly addresses the competing objectives of performance maximization and sensor preservation (which impacts the future performance of the team). Our framework consists of a predictive component -- which accounts for the risk of being detected by the target, and a reactive component -- which maximizes the performance of the team regardless of the failures that have already occurred. Based on a measure of the abundance of sensors in the team, our framework can generate aggressive and risk-averse robot configurations to track the targets. Crucially, the heterogeneous sensing capabilities of the robots are explicitly considered in each step, allowing for a more expressive risk-performance trade-off. Simulated experiments with induced sensor failures demonstrate the efficacy of the proposed approach.

5.3ROApr 24, 2021
Adaptive Sampling: Algorithmic vs. Human Waypoint Selection

Stephanie Kemna, Sara Kangaslahti, Oliver Kroemer et al.

Robots are used for collecting samples from natural environments to create models of, for example, temperature or algae fields in the ocean. Adaptive informative sampling is a proven technique for this kind of spatial field modeling. This paper compares the performance of humans versus adaptive informative sampling algorithms for selecting informative waypoints. The humans and simulated robot are given the same information for selecting waypoints, and both are evaluated on the accuracy of the resulting model. We developed a graphical user interface for selecting waypoints and visualizing samples. Eleven participants iteratively picked waypoints for twelve scenarios. Our simulated robot used Gaussian Process regression with two entropy-based optimization criteria to iteratively choose waypoints. Our results show that the robot can on average perform better than the average human, and approximately as good as the best human, when the model assumptions correspond to the actual field. However, when the model assumptions do not correspond as well to the characteristics of the field, both human and robot performance are no better than random sampling.

32.3RONov 9, 2020Code
NeuralSim: Augmenting Differentiable Simulators with Neural Networks

Eric Heiden, David Millard, Erwin Coumans et al.

Differentiable simulators provide an avenue for closing the sim-to-real gap by enabling the use of efficient, gradient-based optimization algorithms to find the simulation parameters that best fit the observed sensor readings. Nonetheless, these analytical models can only predict the dynamical behavior of systems for which they have been designed. In this work, we study the augmentation of a novel differentiable rigid-body physics engine via neural networks that is able to learn nonlinear relationships between dynamic quantities and can thus learn effects not accounted for in traditional simulators.Such augmentations require less data to train and generalize better compared to entirely data-driven models. Through extensive experiments, we demonstrate the ability of our hybrid simulator to learn complex dynamics involving frictional contacts from real data, as well as match known models of viscous friction, and present an approach for automatically discovering useful augmentations. We show that, besides benefiting dynamics modeling, inserting neural networks can accelerate model-based control architectures. We observe a ten-fold speed-up when replacing the QP solver inside a model-predictive gait controller for quadruped robots with a neural network, allowing us to significantly improve control delays as we demonstrate in real-hardware experiments. We publish code, additional results and videos from our experiments on our project webpage at https://sites.google.com/usc.edu/neuralsim.