AIApr 11, 2022Code
When NAS Meets Trees: An Efficient Algorithm for Neural Architecture SearchGuocheng Qian, Xuanyang Zhang, Guohao Li et al.
The key challenge in neural architecture search (NAS) is designing how to explore wisely in the huge search space. We propose a new NAS method called TNAS (NAS with trees), which improves search efficiency by exploring only a small number of architectures while also achieving a higher search accuracy. TNAS introduces an architecture tree and a binary operation tree, to factorize the search space and substantially reduce the exploration size. TNAS performs a modified bi-level Breadth-First Search in the proposed trees to discover a high-performance architecture. Impressively, TNAS finds the global optimal architecture on CIFAR-10 with test accuracy of 94.37\% in four GPU hours in NAS-Bench-201. The average test accuracy is 94.35\%, which outperforms the state-of-the-art. Code is available at: \url{https://github.com/guochengqian/TNAS}.
CVAug 18, 2022
Differentiable Architecture Search with Random FeaturesXuanyang Zhang, Yonggang Li, Xiangyu Zhang et al.
Differentiable architecture search (DARTS) has significantly promoted the development of NAS techniques because of its high search efficiency and effectiveness but suffers from performance collapse. In this paper, we make efforts to alleviate the performance collapse problem for DARTS from two aspects. First, we investigate the expressive power of the supernet in DARTS and then derive a new setup of DARTS paradigm with only training BatchNorm. Second, we theoretically find that random features dilute the auxiliary connection role of skip-connection in supernet optimization and enable search algorithm focus on fairer operation selection, thereby solving the performance collapse problem. We instantiate DARTS and PC-DARTS with random features to build an improved version for each named RF-DARTS and RF-PCDARTS respectively. Experimental results show that RF-DARTS obtains \textbf{94.36\%} test accuracy on CIFAR-10 (which is the nearest optimal result in NAS-Bench-201), and achieves the newest state-of-the-art top-1 test error of \textbf{24.0\%} on ImageNet when transferring from CIFAR-10. Moreover, RF-DARTS performs robustly across three datasets (CIFAR-10, CIFAR-100, and SVHN) and four search spaces (S1-S4). Besides, RF-PCDARTS achieves even better results on ImageNet, that is, \textbf{23.9\%} top-1 and \textbf{7.1\%} top-5 test error, surpassing representative methods like single-path, training-free, and partial-channel paradigms directly searched on ImageNet.
CVMar 30Code
GEditBench v2: A Human-Aligned Benchmark for General Image EditingZhangqi Jiang, Zheng Sun, Xianfang Zeng et al.
Recent advances in image editing have enabled models to handle complex instructions with impressive realism. However, existing evaluation frameworks lag behind: current benchmarks suffer from narrow task coverage, while standard metrics fail to adequately capture visual consistency, i.e., the preservation of identity, structure and semantic coherence between edited and original images. To address these limitations, we introduce GEditBench v2, a comprehensive benchmark with 1,200 real-world user queries spanning 23 tasks, including a dedicated open-set category for unconstrained, out-of-distribution editing instructions beyond predefined tasks. Furthermore, we propose PVC-Judge, an open-source pairwise assessment model for visual consistency, trained via two novel region-decoupled preference data synthesis pipelines. Besides, we construct VCReward-Bench using expert-annotated preference pairs to assess the alignment of PVC-Judge with human judgments on visual consistency evaluation. Experiments show that our PVC-Judge achieves state-of-the-art evaluation performance among open-source models and even surpasses GPT-5.1 on average. Finally, by benchmarking 16 frontier editing models, we show that GEditBench v2 enables more human-aligned evaluation, revealing critical limitations of current models, and providing a reliable foundation for advancing precise image editing.
CVJul 10, 2024
InstructLayout: Instruction-Driven 2D and 3D Layout Synthesis with Semantic Graph PriorChenguo Lin, Yuchen Lin, Panwang Pan et al.
Comprehending natural language instructions is a charming property for both 2D and 3D layout synthesis systems. Existing methods implicitly model object joint distributions and express object relations, hindering generation's controllability. We introduce InstructLayout, a novel generative framework that integrates a semantic graph prior and a layout decoder to improve controllability and fidelity for 2D and 3D layout synthesis. The proposed semantic graph prior learns layout appearances and object distributions simultaneously, demonstrating versatility across various downstream tasks in a zero-shot manner. To facilitate the benchmarking for text-driven 2D and 3D scene synthesis, we respectively curate two high-quality datasets of layout-instruction pairs from public Internet resources with large language and multimodal models. Extensive experimental results reveal that the proposed method outperforms existing state-of-the-art approaches by a large margin in both 2D and 3D layout synthesis tasks. Thorough ablation studies confirm the efficacy of crucial design components.
CVMay 12, 2025Code
Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D AssetsWeiyu Li, Xuanyang Zhang, Zheng Sun et al.
While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic limitations, and ecosystem fragmentation. To this end, we present Step1X-3D, an open framework addressing these challenges through: (1) a rigorous data curation pipeline processing >5M assets to create a 2M high-quality dataset with standardized geometric and textural properties; (2) a two-stage 3D-native architecture combining a hybrid VAE-DiT geometry generator with an diffusion-based texture synthesis module; and (3) the full open-source release of models, training code, and adaptation modules. For geometry generation, the hybrid VAE-DiT component produces TSDF representations by employing perceiver-based latent encoding with sharp edge sampling for detail preservation. The diffusion-based texture synthesis module then ensures cross-view consistency through geometric conditioning and latent-space synchronization. Benchmark results demonstrate state-of-the-art performance that exceeds existing open-source methods, while also achieving competitive quality with proprietary solutions. Notably, the framework uniquely bridges the 2D and 3D generation paradigms by supporting direct transfer of 2D control techniques~(e.g., LoRA) to 3D synthesis. By simultaneously advancing data quality, algorithmic fidelity, and reproducibility, Step1X-3D aims to establish new standards for open research in controllable 3D asset generation.
CVMay 30, 2025Code
ViStoryBench: Comprehensive Benchmark Suite for Story VisualizationCailin Zhuang, Ailin Huang, Wei Cheng et al.
Story visualization aims to generate coherent image sequences that faithfully depict a narrative and align with character references. Despite progress in generative models, existing benchmarks are narrow in scope, often limited to short prompts, no character reference, or single-image cases, and fall short of real-world storytelling complexity. This hinders a nuanced understanding of model capabilities and limitations. We present ViStoryBench, a comprehensive benchmark designed to evaluate story visualization models across diverse narrative structures, visual styles, and character settings. The benchmark features richly annotated multi-shot scripts derived from curated stories spanning literature, film, and folklore. Large language models assist in story summarization and script generation, with all outputs verified by humans to ensure coherence and fidelity. Character references are carefully curated to maintain intra-story consistency across varying artistic styles. To enable thorough evaluation, ViStoryBench introduces a set of automated metrics that assess character consistency, style similarity, prompt adherence, aesthetic quality, and generation artifacts such as copy-paste behavior. These metrics are validated through human studies, and used to benchmark a broad range of open-source and commercial models. ViStoryBench offers a high-fidelity, multi-dimensional evaluation suite that facilitates systematic analysis and fosters future progress in visual storytelling.
CVJul 11, 2025Code
Vision Foundation Models as Effective Visual Tokenizers for Autoregressive Image GenerationAnlin Zheng, Xin Wen, Xuanyang Zhang et al.
In this work, we present a novel direction to build an image tokenizer directly on top of a frozen vision foundation model, which is a largely underexplored area. Specifically, we employ a frozen vision foundation model as the encoder of our tokenizer. To enhance its effectiveness, we introduce two key components: (1) a region-adaptive quantization framework that reduces redundancy in the pre-trained features on regular 2D grids, and (2) a semantic reconstruction objective that aligns the tokenizer's outputs with the foundation model's representations to preserve semantic fidelity. Based on these designs, our proposed image tokenizer, VFMTok, achieves substantial improvements in image reconstruction and generation quality, while also enhancing token efficiency. It further boosts autoregressive (AR) generation -- achieving a gFID of 1.36 on ImageNet benchmarks, while accelerating model convergence by three times, and enabling high-fidelity class-conditional synthesis without the need for classifier-free guidance (CFG). The code is available at https://github.com/CVMI-Lab/VFMTok.
CVFeb 24
Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian SplattingShuangkang Fang, I-Chao Shen, Xuanyang Zhang et al.
Recent 3D Gaussian Splatting (3DGS) Dropout methods address overfitting under sparse-view conditions by randomly nullifying Gaussian opacities. However, we identify a neighbor compensation effect in these approaches: dropped Gaussians are often compensated by their neighbors, weakening the intended regularization. Moreover, these methods overlook the contribution of high-degree spherical harmonic coefficients (SH) to overfitting. To address these issues, we propose DropAnSH-GS, a novel anchor-based Dropout strategy. Rather than dropping Gaussians independently, our method randomly selects certain Gaussians as anchors and simultaneously removes their spatial neighbors. This effectively disrupts local redundancies near anchors and encourages the model to learn more robust, globally informed representations. Furthermore, we extend the Dropout to color attributes by randomly dropping higher-degree SH to concentrate appearance information in lower-degree SH. This strategy further mitigates overfitting and enables flexible post-training model compression via SH truncation. Experimental results demonstrate that DropAnSH-GS substantially outperforms existing Dropout methods with negligible computational overhead, and can be readily integrated into various 3DGS variants to enhance their performances. Project Website: https://sk-fun.fun/DropAnSH-GS
CVMar 25, 2024
Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with ObjectsZicong Fan, Takehiko Ohkawa, Linlin Yang et al.
We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.
CVFeb 23, 2024
OpenSUN3D: 1st Workshop Challenge on Open-Vocabulary 3D Scene UnderstandingFrancis Engelmann, Ayca Takmaz, Jonas Schult et al.
This report provides an overview of the challenge hosted at the OpenSUN3D Workshop on Open-Vocabulary 3D Scene Understanding held in conjunction with ICCV 2023. The goal of this workshop series is to provide a platform for exploration and discussion of open-vocabulary 3D scene understanding tasks, including but not limited to segmentation, detection and mapping. We provide an overview of the challenge hosted at the workshop, present the challenge dataset, the evaluation methodology, and brief descriptions of the winning methods. For additional details, please see https://opensun3d.github.io/index_iccv23.html.
CVApr 21, 2025
StyleMe3D: Stylization with Disentangled Priors by Multiple Encoders on 3D GaussiansCailin Zhuang, Yaoqi Hu, Xuanyang Zhang et al.
3D Gaussian Splatting (3DGS) excels in photorealistic scene reconstruction but struggles with stylized scenarios (e.g., cartoons, games) due to fragmented textures, semantic misalignment, and limited adaptability to abstract aesthetics. We propose StyleMe3D, a holistic framework for 3D GS style transfer that integrates multi-modal style conditioning, multi-level semantic alignment, and perceptual quality enhancement. Our key insights include: (1) optimizing only RGB attributes preserves geometric integrity during stylization; (2) disentangling low-, medium-, and high-level semantics is critical for coherent style transfer; (3) scalability across isolated objects and complex scenes is essential for practical deployment. StyleMe3D introduces four novel components: Dynamic Style Score Distillation (DSSD), leveraging Stable Diffusion's latent space for semantic alignment; Contrastive Style Descriptor (CSD) for localized, content-aware texture transfer; Simultaneously Optimized Scale (SOS) to decouple style details and structural coherence; and 3D Gaussian Quality Assessment (3DG-QA), a differentiable aesthetic prior trained on human-rated data to suppress artifacts and enhance visual harmony. Evaluated on NeRF synthetic dataset (objects) and tandt db (scenes) datasets, StyleMe3D outperforms state-of-the-art methods in preserving geometric details (e.g., carvings on sculptures) and ensuring stylistic consistency across scenes (e.g., coherent lighting in landscapes), while maintaining real-time rendering. This work bridges photorealistic 3D GS and artistic stylization, unlocking applications in gaming, virtual worlds, and digital art.
CVApr 3
MMPhysVideo: Scaling Physical Plausibility in Video Generation via Joint Multimodal ModelingShubo Lin, Xuanyang Zhang, Wei Cheng et al.
Despite advancements in generating visually stunning content, video diffusion models (VDMs) often yield physically inconsistent results due to pixel-only reconstruction. To address this, we propose MMPhysVideo, the first framework to scale physical plausibility in video generation through joint multimodal modeling. We recast perceptual cues, specifically semantics, geometry, and spatio-temporal trajectory, into a unified pseudo-RGB format, enabling VDMs to directly capture complex physical dynamics. To mitigate cross-modal interference, we propose a Bidirectionally Controlled Teacher architecture, which utilizes parallel branches to fully decouple RGB and perception processing and adopts two zero-initialized control links to gradually learn pixel-wise consistency. For inference efficiency, the teacher's physical prior is distilled into a single-stream student model via representation alignment. Furthermore, we present MMPhysPipe, a scalable data curation and annotation pipeline tailored for constructing physics-rich multimodal datasets. MMPhysPipe employs a vision-language model (VLM) guided by a chain-of-visual-evidence rule to pinpoint physical subjects, enabling expert models to extract multi-granular perceptual information. Without additional inference costs, MMPhysVideo consistently improves physical plausibility and visual quality over advanced models across various benchmarks and achieves state-of-the-art performance compared to existing methods.
CVNov 21, 2025
Native 3D Editing with Full AttentionWeiwei Cai, Shuangkang Fang, Weicai Ye et al.
Instruction-guided 3D editing is a rapidly emerging field with the potential to broaden access to 3D content creation. However, existing methods face critical limitations: optimization-based approaches are prohibitively slow, while feed-forward approaches relying on multi-view 2D editing often suffer from inconsistent geometry and degraded visual quality. To address these issues, we propose a novel native 3D editing framework that directly manipulates 3D representations in a single, efficient feed-forward pass. Specifically, we create a large-scale, multi-modal dataset for instruction-guided 3D editing, covering diverse addition, deletion, and modification tasks. This dataset is meticulously curated to ensure that edited objects faithfully adhere to the instructional changes while preserving the consistency of unedited regions with the source object. Building upon this dataset, we explore two distinct conditioning strategies for our model: a conventional cross-attention mechanism and a novel 3D token concatenation approach. Our results demonstrate that token concatenation is more parameter-efficient and achieves superior performance. Extensive evaluations show that our method outperforms existing 2D-lifting approaches, setting a new benchmark in generation quality, 3D consistency, and instruction fidelity.
CVOct 26, 2025
IGGT: Instance-Grounded Geometry Transformer for Semantic 3D ReconstructionHao Li, Zhengyu Zou, Fangfu Liu et al.
Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. However, most prior approaches prioritize training large geometry models for low-level 3D reconstruction and treat high-level spatial understanding in isolation, overlooking the crucial interplay between these two fundamental aspects of 3D-scene analysis, thereby limiting generalization and leading to poor performance in downstream 3D understanding tasks. Recent attempts have mitigated this issue by simply aligning 3D models with specific language models, thus restricting perception to the aligned model's capacity and limiting adaptability to downstream tasks. In this paper, we propose InstanceGrounded Geometry Transformer (IGGT), an end-to-end large unified transformer to unify the knowledge for both spatial reconstruction and instance-level contextual understanding. Specifically, we design a 3D-Consistent Contrastive Learning strategy that guides IGGT to encode a unified representation with geometric structures and instance-grounded clustering through only 2D visual inputs. This representation supports consistent lifting of 2D visual inputs into a coherent 3D scene with explicitly distinct object instances. To facilitate this task, we further construct InsScene-15K, a large-scale dataset with high-quality RGB images, poses, depth maps, and 3D-consistent instance-level mask annotations with a novel data curation pipeline.
CVJun 19, 2024
4K4DGen: Panoramic 4D Generation at 4K ResolutionRenjie Li, Panwang Pan, Bangbang Yang et al.
The blooming of virtual reality and augmented reality (VR/AR) technologies has driven an increasing demand for the creation of high-quality, immersive, and dynamic environments. However, existing generative techniques either focus solely on dynamic objects or perform outpainting from a single perspective image, failing to meet the requirements of VR/AR applications that need free-viewpoint, 360$^{\circ}$ virtual views where users can move in all directions. In this work, we tackle the challenging task of elevating a single panorama to an immersive 4D experience. For the first time, we demonstrate the capability to generate omnidirectional dynamic scenes with 360$^{\circ}$ views at 4K (4096 $\times$ 2048) resolution, thereby providing an immersive user experience. Our method introduces a pipeline that facilitates natural scene animations and optimizes a set of dynamic Gaussians using efficient splatting techniques for real-time exploration. To overcome the lack of scene-scale annotated 4D data and models, especially in panoramic formats, we propose a novel \textbf{Panoramic Denoiser} that adapts generic 2D diffusion priors to animate consistently in 360$^{\circ}$ images, transforming them into panoramic videos with dynamic scenes at targeted regions. Subsequently, we propose \textbf{Dynamic Panoramic Lifting} to elevate the panoramic video into a 4D immersive environment while preserving spatial and temporal consistency. By transferring prior knowledge from 2D models in the perspective domain to the panoramic domain and the 4D lifting with spatial appearance and geometry regularization, we achieve high-quality Panorama-to-4D generation at a resolution of 4K for the first time.
CVSep 26, 2021
Partial to Whole Knowledge Distillation: Progressive Distilling Decomposed Knowledge Boosts Student BetterXuanyang Zhang, Xiangyu Zhang, Jian Sun
Knowledge distillation field delicately designs various types of knowledge to shrink the performance gap between compact student and large-scale teacher. These existing distillation approaches simply focus on the improvement of \textit{knowledge quality}, but ignore the significant influence of \textit{knowledge quantity} on the distillation procedure. Opposed to the conventional distillation approaches, which extract knowledge from a fixed teacher computation graph, this paper explores a non-negligible research direction from a novel perspective of \textit{knowledge quantity} to further improve the efficacy of knowledge distillation. We introduce a new concept of knowledge decomposition, and further put forward the \textbf{P}artial to \textbf{W}hole \textbf{K}nowledge \textbf{D}istillation~(\textbf{PWKD}) paradigm. Specifically, we reconstruct teacher into weight-sharing sub-networks with same depth but increasing channel width, and train sub-networks jointly to obtain decomposed knowledge~(sub-networks with more channels represent more knowledge). Then, student extract partial to whole knowledge from the pre-trained teacher within multiple training stages where cyclic learning rate is leveraged to accelerate convergence. Generally, \textbf{PWKD} can be regarded as a plugin to be compatible with existing offline knowledge distillation approaches. To verify the effectiveness of \textbf{PWKD}, we conduct experiments on two benchmark datasets:~CIFAR-100 and ImageNet, and comprehensive evaluation results reveal that \textbf{PWKD} consistently improve existing knowledge distillation approaches without bells and whistles.
CVJan 28, 2021
Neural Architecture Search with Random LabelsXuanyang Zhang, Pengfei Hou, Xiangyu Zhang et al.
In this paper, we investigate a new variant of neural architecture search (NAS) paradigm -- searching with random labels (RLNAS). The task sounds counter-intuitive for most existing NAS algorithms since random label provides few information on the performance of each candidate architecture. Instead, we propose a novel NAS framework based on ease-of-convergence hypothesis, which requires only random labels during searching. The algorithm involves two steps: first, we train a SuperNet using random labels; second, from the SuperNet we extract the sub-network whose weights change most significantly during the training. Extensive experiments are evaluated on multiple datasets (e.g. NAS-Bench-201 and ImageNet) and multiple search spaces (e.g. DARTS-like and MobileNet-like). Very surprisingly, RLNAS achieves comparable or even better results compared with state-of-the-art NAS methods such as PC-DARTS, Single Path One-Shot, even though the counterparts utilize full ground truth labels for searching. We hope our finding could inspire new understandings on the essential of NAS.
LGJun 17, 2019
Structured Pruning of Recurrent Neural Networks through Neuron SelectionLiangjian Wen, Xuanyang Zhang, Haoli Bai et al.
Recurrent neural networks (RNNs) have recently achieved remarkable successes in a number of applications. However, the huge sizes and computational burden of these models make it difficult for their deployment on edge devices. A practically effective approach is to reduce the overall storage and computation costs of RNNs by network pruning techniques. Despite their successful applications, those pruning methods based on Lasso either produce irregular sparse patterns in weight matrices, which is not helpful in practical speedup. To address these issues, we propose structured pruning method through neuron selection which can reduce the sizes of basic structures of RNNs. More specifically, we introduce two sets of binary random variables, which can be interpreted as gates or switches to the input neurons and the hidden neurons, respectively. We demonstrate that the corresponding optimization problem can be addressed by minimizing the L0 norm of the weight matrix. Finally, experimental results on language modeling and machine reading comprehension tasks have indicated the advantages of the proposed method in comparison with state-of-the-art pruning competitors. In particular, nearly 20 x practical speedup during inference was achieved without losing performance for language model on the Penn TreeBank dataset, indicating the promising performance of the proposed method