CVOct 26, 2025

IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction

arXiv:2510.22706v315 citationsh-index: 23
AI Analysis

This addresses the limitation of prior methods that treat geometry and semantics separately, improving generalization for downstream 3D understanding tasks.

The paper tackles the problem of unifying geometric reconstruction and semantic understanding in 3D scenes by proposing IGGT, an end-to-end transformer that encodes unified representations from 2D inputs, resulting in consistent 3D scenes with distinct object instances and the creation of a large-scale dataset InsScene-15K.

Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. However, most prior approaches prioritize training large geometry models for low-level 3D reconstruction and treat high-level spatial understanding in isolation, overlooking the crucial interplay between these two fundamental aspects of 3D-scene analysis, thereby limiting generalization and leading to poor performance in downstream 3D understanding tasks. Recent attempts have mitigated this issue by simply aligning 3D models with specific language models, thus restricting perception to the aligned model's capacity and limiting adaptability to downstream tasks. In this paper, we propose InstanceGrounded Geometry Transformer (IGGT), an end-to-end large unified transformer to unify the knowledge for both spatial reconstruction and instance-level contextual understanding. Specifically, we design a 3D-Consistent Contrastive Learning strategy that guides IGGT to encode a unified representation with geometric structures and instance-grounded clustering through only 2D visual inputs. This representation supports consistent lifting of 2D visual inputs into a coherent 3D scene with explicitly distinct object instances. To facilitate this task, we further construct InsScene-15K, a large-scale dataset with high-quality RGB images, poses, depth maps, and 3D-consistent instance-level mask annotations with a novel data curation pipeline.

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