Sida I. Wang

CL
h-index9
13papers
4,616citations
Novelty59%
AI Score41

13 Papers

47.1SEFeb 25, 2025Code
SWE-RL: Advancing LLM Reasoning via Reinforcement Learning on Open Software Evolution

Yuxiang Wei, Olivier Duchenne, Jade Copet et al.

The recent DeepSeek-R1 release has demonstrated the immense potential of reinforcement learning (RL) in enhancing the general reasoning capabilities of large language models (LLMs). While DeepSeek-R1 and other follow-up work primarily focus on applying RL to competitive coding and math problems, this paper introduces SWE-RL, the first approach to scale RL-based LLM reasoning for real-world software engineering. Leveraging a lightweight rule-based reward (e.g., the similarity score between ground-truth and LLM-generated solutions), SWE-RL enables LLMs to autonomously recover a developer's reasoning processes and solutions by learning from extensive open-source software evolution data -- the record of a software's entire lifecycle, including its code snapshots, code changes, and events such as issues and pull requests. Trained on top of Llama 3, our resulting reasoning model, Llama3-SWE-RL-70B, achieves a 41.0% solve rate on SWE-bench Verified -- a human-verified collection of real-world GitHub issues. To our knowledge, this is the best performance reported for medium-sized (<100B) LLMs to date, even comparable to leading proprietary LLMs like GPT-4o. Surprisingly, despite performing RL solely on software evolution data, Llama3-SWE-RL has even emerged with generalized reasoning skills. For example, it shows improved results on five out-of-domain tasks, namely, function coding, library use, code reasoning, mathematics, and general language understanding, whereas a supervised-finetuning baseline even leads to performance degradation on average. Overall, SWE-RL opens up a new direction to improve the reasoning capabilities of LLMs through reinforcement learning on massive software engineering data.

0.5CLMay 23, 2023
Accessing Higher Dimensions for Unsupervised Word Translation

Sida I. Wang

The striking ability of unsupervised word translation has been demonstrated with the help of word vectors / pretraining; however, they require large amounts of data and usually fails if the data come from different domains. We propose coocmap, a method that can use either high-dimensional co-occurrence counts or their lower-dimensional approximations. Freed from the limits of low dimensions, we show that relying on low-dimensional vectors and their incidental properties miss out on better denoising methods and useful world knowledge in high dimensions, thus stunting the potential of the data. Our results show that unsupervised translation can be achieved more easily and robustly than previously thought -- less than 80MB and minutes of CPU time is required to achieve over 50\% accuracy for English to Finnish, Hungarian, and Chinese translations when trained on similar data; even under domain mismatch, we show coocmap still works fully unsupervised on English NewsCrawl to Chinese Wikipedia and English Europarl to Spanish Wikipedia, among others. These results challenge prevailing assumptions on the necessity and superiority of low-dimensional vectors, and suggest that similarly processed co-occurrences can outperform dense vectors on other tasks too.

27.0CLMay 14, 2023Code
Learning to Simulate Natural Language Feedback for Interactive Semantic Parsing

Hao Yan, Saurabh Srivastava, Yintao Tai et al.

Interactive semantic parsing based on natural language (NL) feedback, where users provide feedback to correct the parser mistakes, has emerged as a more practical scenario than the traditional one-shot semantic parsing. However, prior work has heavily relied on human-annotated feedback data to train the interactive semantic parser, which is prohibitively expensive and not scalable. In this work, we propose a new task of simulating NL feedback for interactive semantic parsing. We accompany the task with a novel feedback evaluator. The evaluator is specifically designed to assess the quality of the simulated feedback, based on which we decide the best feedback simulator from our proposed variants. On a text-to-SQL dataset, we show that our feedback simulator can generate high-quality NL feedback to boost the error correction ability of a specific parser. In low-data settings, our feedback simulator can help achieve comparable error correction performance as trained using the costly, full set of human annotations.

30.2CLNov 12, 2021
BitextEdit: Automatic Bitext Editing for Improved Low-Resource Machine Translation

Eleftheria Briakou, Sida I. Wang, Luke Zettlemoyer et al.

Mined bitexts can contain imperfect translations that yield unreliable training signals for Neural Machine Translation (NMT). While filtering such pairs out is known to improve final model quality, we argue that it is suboptimal in low-resource conditions where even mined data can be limited. In our work, we propose instead, to refine the mined bitexts via automatic editing: given a sentence in a language xf, and a possibly imperfect translation of it xe, our model generates a revised version xf' or xe' that yields a more equivalent translation pair (i.e., <xf, xe'> or <xf', xe>). We use a simple editing strategy by (1) mining potentially imperfect translations for each sentence in a given bitext, (2) learning a model to reconstruct the original translations and translate, in a multi-task fashion. Experiments demonstrate that our approach successfully improves the quality of CCMatrix mined bitext for 5 low-resource language-pairs and 10 translation directions by up to ~ 8 BLEU points, in most cases improving upon a competitive back-translation baseline.

2.0CLOct 20, 2021Code
SILG: The Multi-environment Symbolic Interactive Language Grounding Benchmark

Victor Zhong, Austin W. Hanjie, Sida I. Wang et al.

Existing work in language grounding typically study single environments. How do we build unified models that apply across multiple environments? We propose the multi-environment Symbolic Interactive Language Grounding benchmark (SILG), which unifies a collection of diverse grounded language learning environments under a common interface. SILG consists of grid-world environments that require generalization to new dynamics, entities, and partially observed worlds (RTFM, Messenger, NetHack), as well as symbolic counterparts of visual worlds that require interpreting rich natural language with respect to complex scenes (ALFWorld, Touchdown). Together, these environments provide diverse grounding challenges in richness of observation space, action space, language specification, and plan complexity. In addition, we propose the first shared model architecture for RL on these environments, and evaluate recent advances such as egocentric local convolution, recurrent state-tracking, entity-centric attention, and pretrained LM using SILG. Our shared architecture achieves comparable performance to environment-specific architectures. Moreover, we find that many recent modelling advances do not result in significant gains on environments other than the one they were designed for. This highlights the need for a multi-environment benchmark. Finally, the best models significantly underperform humans on SILG, which suggests ample room for future work. We hope SILG enables the community to quickly identify new methodologies for language grounding that generalize to a diverse set of environments and their associated challenges.

31.7CLJan 1, 2021
Bilingual Lexicon Induction via Unsupervised Bitext Construction and Word Alignment

Haoyue Shi, Luke Zettlemoyer, Sida I. Wang

Bilingual lexicons map words in one language to their translations in another, and are typically induced by learning linear projections to align monolingual word embedding spaces. In this paper, we show it is possible to produce much higher quality lexicons with methods that combine (1) unsupervised bitext mining and (2) unsupervised word alignment. Directly applying a pipeline that uses recent algorithms for both subproblems significantly improves induced lexicon quality and further gains are possible by learning to filter the resulting lexical entries, with both unsupervised and semi-supervised schemes. Our final model outperforms the state of the art on the BUCC 2020 shared task by 14 $F_1$ points averaged over 12 language pairs, while also providing a more interpretable approach that allows for rich reasoning of word meaning in context. Further analysis of our output and the standard reference lexicons suggests they are of comparable quality, and new benchmarks may be needed to measure further progress on this task.

31.7CLSep 16, 2020
Grounded Adaptation for Zero-shot Executable Semantic Parsing

Victor Zhong, Mike Lewis, Sida I. Wang et al.

We propose Grounded Adaptation for Zero-shot Executable Semantic Parsing (GAZP) to adapt an existing semantic parser to new environments (e.g. new database schemas). GAZP combines a forward semantic parser with a backward utterance generator to synthesize data (e.g. utterances and SQL queries) in the new environment, then selects cycle-consistent examples to adapt the parser. Unlike data-augmentation, which typically synthesizes unverified examples in the training environment, GAZP synthesizes examples in the new environment whose input-output consistency are verified. On the Spider, Sparc, and CoSQL zero-shot semantic parsing tasks, GAZP improves logical form and execution accuracy of the baseline parser. Our analyses show that GAZP outperforms data-augmentation in the training environment, performance increases with the amount of GAZP-synthesized data, and cycle-consistency is central to successful adaptation.

40.8CLSep 8, 2017Code
Simple Recurrent Units for Highly Parallelizable Recurrence

Tao Lei, Yu Zhang, Sida I. Wang et al.

Common recurrent neural architectures scale poorly due to the intrinsic difficulty in parallelizing their state computations. In this work, we propose the Simple Recurrent Unit (SRU), a light recurrent unit that balances model capacity and scalability. SRU is designed to provide expressive recurrence, enable highly parallelized implementation, and comes with careful initialization to facilitate training of deep models. We demonstrate the effectiveness of SRU on multiple NLP tasks. SRU achieves 5--9x speed-up over cuDNN-optimized LSTM on classification and question answering datasets, and delivers stronger results than LSTM and convolutional models. We also obtain an average of 0.7 BLEU improvement over the Transformer model on translation by incorporating SRU into the architecture.

10.6CLApr 23, 2017
Naturalizing a Programming Language via Interactive Learning

Sida I. Wang, Samuel Ginn, Percy Liang et al.

Our goal is to create a convenient natural language interface for performing well-specified but complex actions such as analyzing data, manipulating text, and querying databases. However, existing natural language interfaces for such tasks are quite primitive compared to the power one wields with a programming language. To bridge this gap, we start with a core programming language and allow users to "naturalize" the core language incrementally by defining alternative, more natural syntax and increasingly complex concepts in terms of compositions of simpler ones. In a voxel world, we show that a community of users can simultaneously teach a common system a diverse language and use it to build hundreds of complex voxel structures. Over the course of three days, these users went from using only the core language to using the naturalized language in 85.9\% of the last 10K utterances.

24.6LGMar 7, 2017
Data Noising as Smoothing in Neural Network Language Models

Ziang Xie, Sida I. Wang, Jiwei Li et al.

Data noising is an effective technique for regularizing neural network models. While noising is widely adopted in application domains such as vision and speech, commonly used noising primitives have not been developed for discrete sequence-level settings such as language modeling. In this paper, we derive a connection between input noising in neural network language models and smoothing in $n$-gram models. Using this connection, we draw upon ideas from smoothing to develop effective noising schemes. We demonstrate performance gains when applying the proposed schemes to language modeling and machine translation. Finally, we provide empirical analysis validating the relationship between noising and smoothing.

25.5CLJun 8, 2016Code
Learning Language Games through Interaction

Sida I. Wang, Percy Liang, Christopher D. Manning

We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can only communicate with a computer, who performs the actual actions (e.g., removing all red blocks). The computer initially knows nothing about language and therefore must learn it from scratch through interaction, while the human adapts to the computer's capabilities. We created a game in a blocks world and collected interactions from 100 people playing it. First, we analyze the humans' strategies, showing that using compositionality and avoiding synonyms correlates positively with task performance. Second, we compare computer strategies, showing how to quickly learn a semantic parsing model from scratch, and that modeling pragmatics further accelerates learning for successful players.

1.3MLMar 28, 2016Code
Estimating Mixture Models via Mixtures of Polynomials

Sida I. Wang, Arun Tejasvi Chaganty, Percy Liang

Mixture modeling is a general technique for making any simple model more expressive through weighted combination. This generality and simplicity in part explains the success of the Expectation Maximization (EM) algorithm, in which updates are easy to derive for a wide class of mixture models. However, the likelihood of a mixture model is non-convex, so EM has no known global convergence guarantees. Recently, method of moments approaches offer global guarantees for some mixture models, but they do not extend easily to the range of mixture models that exist. In this work, we present Polymom, an unifying framework based on method of moments in which estimation procedures are easily derivable, just as in EM. Polymom is applicable when the moments of a single mixture component are polynomials of the parameters. Our key observation is that the moments of the mixture model are a mixture of these polynomials, which allows us to cast estimation as a Generalized Moment Problem. We solve its relaxations using semidefinite optimization, and then extract parameters using ideas from computer algebra. This framework allows us to draw insights and apply tools from convex optimization, computer algebra and the theory of moments to study problems in statistical estimation.

3.8MLDec 21, 2013
Relaxations for inference in restricted Boltzmann machines

Sida I. Wang, Roy Frostig, Percy Liang et al.

We propose a relaxation-based approximate inference algorithm that samples near-MAP configurations of a binary pairwise Markov random field. We experiment on MAP inference tasks in several restricted Boltzmann machines. We also use our underlying sampler to estimate the log-partition function of restricted Boltzmann machines and compare against other sampling-based methods.