Nan Li

SY
h-index21
11papers
572citations
Novelty49%
AI Score28

11 Papers

2.3SYJul 17, 2022
Robust Action Governor for Uncertain Piecewise Affine Systems with Non-convex Constraints and Safe Reinforcement Learning

Yutong Li, Nan Li, H. Eric Tseng et al.

The action governor is an add-on scheme to a nominal control loop that monitors and adjusts the control actions to enforce safety specifications expressed as pointwise-in-time state and control constraints. In this paper, we introduce the Robust Action Governor (RAG) for systems the dynamics of which can be represented using discrete-time Piecewise Affine (PWA) models with both parametric and additive uncertainties and subject to non-convex constraints. We develop the theoretical properties and computational approaches for the RAG. After that, we introduce the use of the RAG for realizing safe Reinforcement Learning (RL), i.e., ensuring all-time constraint satisfaction during online RL exploration-and-exploitation process. This development enables safe real-time evolution of the control policy and adaptation to changes in the operating environment and system parameters (due to aging, damage, etc.). We illustrate the effectiveness of the RAG in constraint enforcement and safe RL using the RAG by considering their applications to a soft-landing problem of a mass-spring-damper system.

1.2SYNov 22, 2022
Safe Control and Learning Using Generalized Action Governor

Peiyuan Fang, Weiqi Zhang, Lu Xiong et al.

This paper introduces the Generalized Action Governor (AG), a supervisory scheme that augments a nominal closed-loop system with the capability to enforce state and input constraints through online action adjustment. We develop a generalized AG theory for discrete-time systems under bounded uncertainties, and relax the usual requirement of positive invariance to returnability of a safe set. Based on the theory, we present tailored AG design procedures for linear systems and for discrete systems with finite state and action spaces. We further study safe online learning enabled by the AG and present two safe learning strategies, namely safe Q-learning and safe data-driven Koopman operator-based control, both integrated with the AG to guarantee constraint satisfaction during learning. Numerical results illustrate the proposed methods.

6.6SYDec 14, 2021
Interaction-Aware Trajectory Prediction and Planning for Autonomous Vehicles in Forced Merge Scenarios

Kaiwen Liu, Nan Li, H. Eric Tseng et al.

Merging is, in general, a challenging task for both human drivers and autonomous vehicles, especially in dense traffic, because the merging vehicle typically needs to interact with other vehicles to identify or create a gap and safely merge into. In this paper, we consider the problem of autonomous vehicle control for forced merge scenarios. We propose a novel game-theoretic controller, called the Leader-Follower Game Controller (LFGC), in which the interactions between the autonomous ego vehicle and other vehicles with a priori uncertain driving intentions is modeled as a partially observable leader-follower game. The LFGC estimates the other vehicles' intentions online based on observed trajectories, and then predicts their future trajectories and plans the ego vehicle's own trajectory using Model Predictive Control (MPC) to simultaneously achieve probabilistically guaranteed safety and merging objectives. To verify the performance of LFGC, we test it in simulations and with the NGSIM data, where the LFGC demonstrates a high success rate of 97.5% in merging.

3.0RONov 27, 2021
Energy-Efficient Autonomous Driving Using Cognitive Driver Behavioral Models and Reinforcement Learning

Huayi Li, Nan Li, Ilya Kolmanovsky et al.

Autonomous driving technologies are expected to not only improve mobility and road safety but also bring energy efficiency benefits. In the foreseeable future, autonomous vehicles (AVs) will operate on roads shared with human-driven vehicles. To maintain safety and liveness while simultaneously minimizing energy consumption, the AV planning and decision-making process should account for interactions between the autonomous ego vehicle and surrounding human-driven vehicles. In this chapter, we describe a framework for developing energy-efficient autonomous driving policies on shared roads by exploiting human-driver behavior modeling based on cognitive hierarchy theory and reinforcement learning.

1.2SYJan 22, 2021
Safe Learning Reference Governor: Theory and Application to Fuel Truck Rollover Avoidance

Kaiwen Liu, Nan Li, Ilya Kolmanovsky et al.

This paper proposes a learning reference governor (LRG) approach to enforce state and control constraints in systems for which an accurate model is unavailable, and this approach enables the reference governor to gradually improve command tracking performance through learning while enforcing the constraints during learning and after learning is completed. The learning can be performed either on a black-box type model of the system or directly on the hardware. After introducing the LRG algorithm and outlining its theoretical properties, this paper investigates LRG application to fuel truck (tank truck) rollover avoidance. Through simulations based on a fuel truck model that accounts for liquid fuel sloshing effects, we show that the proposed LRG can effectively protect fuel trucks from rollover accidents under various operating conditions.

2.2ROMay 11, 2020Code
A Game Theoretic Approach for Parking Spot Search with Limited Parking Lot Information

Yutong Li, Nan Li, H. Eric Tseng et al.

We propose a game theoretic approach to address the problem of searching for available parking spots in a parking lot and picking the ``optimal'' one to park. The approach exploits limited information provided by the parking lot, i.e., its layout and the current number of cars in it. Considering the fact that such information is or can be easily made available for many structured parking lots, the proposed approach can be applicable without requiring major updates to existing parking facilities. For large parking lots, a sampling-based strategy is integrated with the proposed approach to overcome the associated computational challenge. The proposed approach is compared against a state-of-the-art heuristic-based parking spot search strategy in the literature through simulation studies and demonstrates its advantage in terms of achieving lower cost function values.

2.0AISep 27, 2019
Beating humans in a penny-matching game by leveraging cognitive hierarchy theory and Bayesian learning

Ran Tian, Nan Li, Ilya Kolmanovsky et al.

It is a long-standing goal of artificial intelligence (AI) to be superior to human beings in decision making. Games are suitable for testing AI capabilities of making good decisions in non-numerical tasks. In this paper, we develop a new AI algorithm to play the penny-matching game considered in Shannon's "mind-reading machine" (1953) against human players. In particular, we exploit cognitive hierarchy theory and Bayesian learning techniques to continually evolve a model for predicting human player decisions, and let the AI player make decisions according to the model predictions to pursue the best chance of winning. Experimental results show that our AI algorithm beats 27 out of 30 volunteer human players.

10.4AIAug 12, 2019
Decision making in dynamic and interactive environments based on cognitive hierarchy theory, Bayesian inference, and predictive control

Sisi Li, Nan Li, Anouck Girard et al.

In this paper, we describe an integrated framework for autonomous decision making in a dynamic and interactive environment. We model the interactions between the ego agent and its operating environment as a two-player dynamic game, and integrate cognitive behavioral models, Bayesian inference, and receding-horizon optimal control to define a dynamically-evolving decision strategy for the ego agent. Simulation examples representing autonomous vehicle control in three traffic scenarios where the autonomous ego vehicle interacts with a human-driven vehicle are reported.

14.9SYApr 10, 2019
Game-Theoretic Modeling of Multi-Vehicle Interactions at Uncontrolled Intersections

Nan Li, Yu Yao, Ilya Kolmanovsky et al.

Motivated by the need to develop simulation tools for verification and validation of autonomous driving systems operating in traffic consisting of both autonomous and human-driven vehicles, we propose a framework for modeling vehicle interactions at uncontrolled intersections. The proposed interaction modeling approach is based on game theory with multiple concurrent leader-follower pairs, and accounts for common traffic rules. We parameterize the intersection layouts and geometries to model uncontrolled intersections with various configurations, and apply the proposed approach to model the interactive behavior of vehicles at these intersections. Based on simulation results in various traffic scenarios, we show that the model exhibits reasonable behavior expected in traffic, including the capability of reproducing scenarios extracted from real-world traffic data and reasonable performance in resolving traffic conflicts. The model is further validated based on the level-of-service traffic quality rating system and demonstrates manageable computational complexity compared to traditional multi-player game-theoretic models.

11.7GTOct 1, 2018
Adaptive Game-Theoretic Decision Making for Autonomous Vehicle Control at Roundabouts

Ran Tian, Sisi Li, Nan Li et al.

In this paper, we propose a decision making algorithm for autonomous vehicle control at a roundabout intersection. The algorithm is based on a game-theoretic model representing the interactions between the ego vehicle and an opponent vehicle, and adapts to an online estimated driver type of the opponent vehicle. Simulation results are reported.

21.7AIAug 30, 2016
Game-Theoretic Modeling of Driver and Vehicle Interactions for Verification and Validation of Autonomous Vehicle Control Systems

Nan Li, Dave Oyler, Mengxuan Zhang et al.

Autonomous driving has been the subject of increased interest in recent years both in industry and in academia. Serious efforts are being pursued to address legal, technical and logistical problems and make autonomous cars a viable option for everyday transportation. One significant challenge is the time and effort required for the verification and validation of the decision and control algorithms employed in these vehicles to ensure a safe and comfortable driving experience. Hundreds of thousands of miles of driving tests are required to achieve a well calibrated control system that is capable of operating an autonomous vehicle in an uncertain traffic environment where multiple interactions between vehicles and drivers simultaneously occur. Traffic simulators where these interactions can be modeled and represented with reasonable fidelity can help decrease the time and effort necessary for the development of the autonomous driving control algorithms by providing a venue where acceptable initial control calibrations can be achieved quickly and safely before actual road tests. In this paper, we present a game theoretic traffic model that can be used to 1) test and compare various autonomous vehicle decision and control systems and 2) calibrate the parameters of an existing control system. We demonstrate two example case studies, where, in the first case, we test and quantitatively compare two autonomous vehicle control systems in terms of their safety and performance, and, in the second case, we optimize the parameters of an autonomous vehicle control system, utilizing the proposed traffic model and simulation environment.