h-index116
319papers
8,491citations
Novelty46%
AI Score62

319 Papers

CVMar 27, 2023Code
Blind Image Quality Assessment via Vision-Language Correspondence: A Multitask Learning Perspective

Weixia Zhang, Guangtao Zhai, Ying Wei et al.

We aim at advancing blind image quality assessment (BIQA), which predicts the human perception of image quality without any reference information. We develop a general and automated multitask learning scheme for BIQA to exploit auxiliary knowledge from other tasks, in a way that the model parameter sharing and the loss weighting are determined automatically. Specifically, we first describe all candidate label combinations (from multiple tasks) using a textual template, and compute the joint probability from the cosine similarities of the visual-textual embeddings. Predictions of each task can be inferred from the joint distribution, and optimized by carefully designed loss functions. Through comprehensive experiments on learning three tasks - BIQA, scene classification, and distortion type identification, we verify that the proposed BIQA method 1) benefits from the scene classification and distortion type identification tasks and outperforms the state-of-the-art on multiple IQA datasets, 2) is more robust in the group maximum differentiation competition, and 3) realigns the quality annotations from different IQA datasets more effectively. The source code is available at https://github.com/zwx8981/LIQE.

CVJun 7, 2023Code
AGIQA-3K: An Open Database for AI-Generated Image Quality Assessment

Chunyi Li, Zicheng Zhang, Haoning Wu et al.

With the rapid advancements of the text-to-image generative model, AI-generated images (AGIs) have been widely applied to entertainment, education, social media, etc. However, considering the large quality variance among different AGIs, there is an urgent need for quality models that are consistent with human subjective ratings. To address this issue, we extensively consider various popular AGI models, generated AGI through different prompts and model parameters, and collected subjective scores at the perceptual quality and text-to-image alignment, thus building the most comprehensive AGI subjective quality database AGIQA-3K so far. Furthermore, we conduct a benchmark experiment on this database to evaluate the consistency between the current Image Quality Assessment (IQA) model and human perception, while proposing StairReward that significantly improves the assessment performance of subjective text-to-image alignment. We believe that the fine-grained subjective scores in AGIQA-3K will inspire subsequent AGI quality models to fit human subjective perception mechanisms at both perception and alignment levels and to optimize the generation result of future AGI models. The database is released on https://github.com/lcysyzxdxc/AGIQA-3k-Database.

CVSep 1, 2022Code
MM-PCQA: Multi-Modal Learning for No-reference Point Cloud Quality Assessment

Zicheng Zhang, Wei Sun, Xiongkuo Min et al.

The visual quality of point clouds has been greatly emphasized since the ever-increasing 3D vision applications are expected to provide cost-effective and high-quality experiences for users. Looking back on the development of point cloud quality assessment (PCQA) methods, the visual quality is usually evaluated by utilizing single-modal information, i.e., either extracted from the 2D projections or 3D point cloud. The 2D projections contain rich texture and semantic information but are highly dependent on viewpoints, while the 3D point clouds are more sensitive to geometry distortions and invariant to viewpoints. Therefore, to leverage the advantages of both point cloud and projected image modalities, we propose a novel no-reference point cloud quality assessment (NR-PCQA) metric in a multi-modal fashion. In specific, we split the point clouds into sub-models to represent local geometry distortions such as point shift and down-sampling. Then we render the point clouds into 2D image projections for texture feature extraction. To achieve the goals, the sub-models and projected images are encoded with point-based and image-based neural networks. Finally, symmetric cross-modal attention is employed to fuse multi-modal quality-aware information. Experimental results show that our approach outperforms all compared state-of-the-art methods and is far ahead of previous NR-PCQA methods, which highlights the effectiveness of the proposed method. The code is available at https://github.com/zzc-1998/MM-PCQA.

CVJun 9, 2023Code
GMS-3DQA: Projection-based Grid Mini-patch Sampling for 3D Model Quality Assessment

Zicheng Zhang, Wei Sun, Houning Wu et al.

Nowadays, most 3D model quality assessment (3DQA) methods have been aimed at improving performance. However, little attention has been paid to the computational cost and inference time required for practical applications. Model-based 3DQA methods extract features directly from the 3D models, which are characterized by their high degree of complexity. As a result, many researchers are inclined towards utilizing projection-based 3DQA methods. Nevertheless, previous projection-based 3DQA methods directly extract features from multi-projections to ensure quality prediction accuracy, which calls for more resource consumption and inevitably leads to inefficiency. Thus in this paper, we address this challenge by proposing a no-reference (NR) projection-based \textit{\underline{G}rid \underline{M}ini-patch \underline{S}ampling \underline{3D} Model \underline{Q}uality \underline{A}ssessment (GMS-3DQA)} method. The projection images are rendered from six perpendicular viewpoints of the 3D model to cover sufficient quality information. To reduce redundancy and inference resources, we propose a multi-projection grid mini-patch sampling strategy (MP-GMS), which samples grid mini-patches from the multi-projections and forms the sampled grid mini-patches into one quality mini-patch map (QMM). The Swin-Transformer tiny backbone is then used to extract quality-aware features from the QMMs. The experimental results show that the proposed GMS-3DQA outperforms existing state-of-the-art NR-3DQA methods on the point cloud quality assessment databases. The efficiency analysis reveals that the proposed GMS-3DQA requires far less computational resources and inference time than other 3DQA competitors. The code will be available at https://github.com/zzc-1998/GMS-3DQA.

IVJul 6, 2023Code
Advancing Zero-Shot Digital Human Quality Assessment through Text-Prompted Evaluation

Zicheng Zhang, Wei Sun, Yingjie Zhou et al.

Digital humans have witnessed extensive applications in various domains, necessitating related quality assessment studies. However, there is a lack of comprehensive digital human quality assessment (DHQA) databases. To address this gap, we propose SJTU-H3D, a subjective quality assessment database specifically designed for full-body digital humans. It comprises 40 high-quality reference digital humans and 1,120 labeled distorted counterparts generated with seven types of distortions. The SJTU-H3D database can serve as a benchmark for DHQA research, allowing evaluation and refinement of processing algorithms. Further, we propose a zero-shot DHQA approach that focuses on no-reference (NR) scenarios to ensure generalization capabilities while mitigating database bias. Our method leverages semantic and distortion features extracted from projections, as well as geometry features derived from the mesh structure of digital humans. Specifically, we employ the Contrastive Language-Image Pre-training (CLIP) model to measure semantic affinity and incorporate the Naturalness Image Quality Evaluator (NIQE) model to capture low-level distortion information. Additionally, we utilize dihedral angles as geometry descriptors to extract mesh features. By aggregating these measures, we introduce the Digital Human Quality Index (DHQI), which demonstrates significant improvements in zero-shot performance. The DHQI can also serve as a robust baseline for DHQA tasks, facilitating advancements in the field. The database and the code are available at https://github.com/zzc-1998/SJTU-H3D.

CVAug 30, 2022Code
Evaluating Point Cloud from Moving Camera Videos: A No-Reference Metric

Zicheng Zhang, Wei Sun, Yucheng Zhu et al.

Point cloud is one of the most widely used digital representation formats for three-dimensional (3D) contents, the visual quality of which may suffer from noise and geometric shift distortions during the production procedure as well as compression and downsampling distortions during the transmission process. To tackle the challenge of point cloud quality assessment (PCQA), many PCQA methods have been proposed to evaluate the visual quality levels of point clouds by assessing the rendered static 2D projections. Although such projection-based PCQA methods achieve competitive performance with the assistance of mature image quality assessment (IQA) methods, they neglect that the 3D model is also perceived in a dynamic viewing manner, where the viewpoint is continually changed according to the feedback of the rendering device. Therefore, in this paper, we evaluate the point clouds from moving camera videos and explore the way of dealing with PCQA tasks via using video quality assessment (VQA) methods. First, we generate the captured videos by rotating the camera around the point clouds through several circular pathways. Then we extract both spatial and temporal quality-aware features from the selected key frames and the video clips through using trainable 2D-CNN and pre-trained 3D-CNN models respectively. Finally, the visual quality of point clouds is represented by the video quality values. The experimental results reveal that the proposed method is effective for predicting the visual quality levels of the point clouds and even competitive with full-reference (FR) PCQA methods. The ablation studies further verify the rationality of the proposed framework and confirm the contributions made by the quality-aware features extracted via the dynamic viewing manner. The code is available at https://github.com/zzc-1998/VQA_PC.

CVMar 14, 2023Code
Subjective and Objective Quality Assessment for in-the-Wild Computer Graphics Images

Zicheng Zhang, Wei Sun, Yingjie Zhou et al.

Computer graphics images (CGIs) are artificially generated by means of computer programs and are widely perceived under various scenarios, such as games, streaming media, etc. In practice, the quality of CGIs consistently suffers from poor rendering during production, inevitable compression artifacts during the transmission of multimedia applications, and low aesthetic quality resulting from poor composition and design. However, few works have been dedicated to dealing with the challenge of computer graphics image quality assessment (CGIQA). Most image quality assessment (IQA) metrics are developed for natural scene images (NSIs) and validated on databases consisting of NSIs with synthetic distortions, which are not suitable for in-the-wild CGIs. To bridge the gap between evaluating the quality of NSIs and CGIs, we construct a large-scale in-the-wild CGIQA database consisting of 6,000 CGIs (CGIQA-6k) and carry out the subjective experiment in a well-controlled laboratory environment to obtain the accurate perceptual ratings of the CGIs. Then, we propose an effective deep learning-based no-reference (NR) IQA model by utilizing both distortion and aesthetic quality representation. Experimental results show that the proposed method outperforms all other state-of-the-art NR IQA methods on the constructed CGIQA-6k database and other CGIQA-related databases. The database is released at https://github.com/zzc-1998/CGIQA6K.

CVAug 25, 2023Code
AccFlow: Backward Accumulation for Long-Range Optical Flow

Guangyang Wu, Xiaohong Liu, Kunming Luo et al.

Recent deep learning-based optical flow estimators have exhibited impressive performance in generating local flows between consecutive frames. However, the estimation of long-range flows between distant frames, particularly under complex object deformation and large motion occlusion, remains a challenging task. One promising solution is to accumulate local flows explicitly or implicitly to obtain the desired long-range flow. Nevertheless, the accumulation errors and flow misalignment can hinder the effectiveness of this approach. This paper proposes a novel recurrent framework called AccFlow, which recursively backward accumulates local flows using a deformable module called as AccPlus. In addition, an adaptive blending module is designed along with AccPlus to alleviate the occlusion effect by backward accumulation and rectify the accumulation error. Notably, we demonstrate the superiority of backward accumulation over conventional forward accumulation, which to the best of our knowledge has not been explicitly established before. To train and evaluate the proposed AccFlow, we have constructed a large-scale high-quality dataset named CVO, which provides ground-truth optical flow labels between adjacent and distant frames. Extensive experiments validate the effectiveness of AccFlow in handling long-range optical flow estimation. Codes are available at https://github.com/mulns/AccFlow .

CVSep 20, 2022Code
Perceptual Quality Assessment for Digital Human Heads

Zicheng Zhang, Yingjie Zhou, Wei Sun et al.

Digital humans are attracting more and more research interest during the last decade, the generation, representation, rendering, and animation of which have been put into large amounts of effort. However, the quality assessment of digital humans has fallen behind. Therefore, to tackle the challenge of digital human quality assessment issues, we propose the first large-scale quality assessment database for three-dimensional (3D) scanned digital human heads (DHHs). The constructed database consists of 55 reference DHHs and 1,540 distorted DHHs along with the subjective perceptual ratings. Then, a simple yet effective full-reference (FR) projection-based method is proposed to evaluate the visual quality of DHHs. The pretrained Swin Transformer tiny is employed for hierarchical feature extraction and the multi-head attention module is utilized for feature fusion. The experimental results reveal that the proposed method exhibits state-of-the-art performance among the mainstream FR metrics. The database is released at https://github.com/zzc-1998/DHHQA.

CVJun 2
Towards Characterizing Scientific Image Utility and Upgradability

WenZhe Li, Qihang Yan, Liang Chen et al.

Scientific images function as critical evidence in research communication, yet their integrity faces unprecedented threats from AI-generated content that introduces subtle but consequential errors. Existing evaluation paradigms prove inadequate: perceptual quality metrics poorly correlate with scientific validity, while language models lack domain-specific verification capabilities. To address this gap, we propose the \textbf{S}cientific \textbf{I}mage \textbf{U}tility and \textbf{U}pgradability \textbf{A}ssessment (\textbf{SIU$^2$A}) framework, which introduces two complementary dimensions for scientific image evaluation. \textbf{Utility} encompasses \textit{error detection} (identifying scientific inaccuracies) and \textit{correction feasibility} (assessing whether errors can be reliably repaired). \textbf{Upgradability} measures the quality of correction. We categorize scientific image corruption into four fundamental types: Detail Distortion, Incompleteness, False Content, and Entity Confusion. Based on this taxonomy, we construct SIU$^2$A-Benchmark, a dataset with expert annotations for error identification and repair. The framework implements a two-stage evaluation protocol: the \textit{Utility} stage evaluates error detection capability and repair instruction generation, while the \textit{Upgradability} stage assesses whether corrections faithfully restore scientific validity without compromising existing accurate information. Experiments reveal that current multimodal systems exhibit significant limitations in both scientific error assessment and faithful correction, exposing a fundamental gap between visual perception and scientific usability.

CVJul 20, 2023Code
Perceptual Quality Assessment of Omnidirectional Audio-visual Signals

Xilei Zhu, Huiyu Duan, Yuqin Cao et al.

Omnidirectional videos (ODVs) play an increasingly important role in the application fields of medical, education, advertising, tourism, etc. Assessing the quality of ODVs is significant for service-providers to improve the user's Quality of Experience (QoE). However, most existing quality assessment studies for ODVs only focus on the visual distortions of videos, while ignoring that the overall QoE also depends on the accompanying audio signals. In this paper, we first establish a large-scale audio-visual quality assessment dataset for omnidirectional videos, which includes 375 distorted omnidirectional audio-visual (A/V) sequences generated from 15 high-quality pristine omnidirectional A/V contents, and the corresponding perceptual audio-visual quality scores. Then, we design three baseline methods for full-reference omnidirectional audio-visual quality assessment (OAVQA), which combine existing state-of-the-art single-mode audio and video QA models via multimodal fusion strategies. We validate the effectiveness of the A/V multimodal fusion method for OAVQA on our dataset, which provides a new benchmark for omnidirectional QoE evaluation. Our dataset is available at https://github.com/iamazxl/OAVQA.

CVAug 9, 2023Code
StableVQA: A Deep No-Reference Quality Assessment Model for Video Stability

Tengchuan Kou, Xiaohong Liu, Wei Sun et al.

Video shakiness is an unpleasant distortion of User Generated Content (UGC) videos, which is usually caused by the unstable hold of cameras. In recent years, many video stabilization algorithms have been proposed, yet no specific and accurate metric enables comprehensively evaluating the stability of videos. Indeed, most existing quality assessment models evaluate video quality as a whole without specifically taking the subjective experience of video stability into consideration. Therefore, these models cannot measure the video stability explicitly and precisely when severe shakes are present. In addition, there is no large-scale video database in public that includes various degrees of shaky videos with the corresponding subjective scores available, which hinders the development of Video Quality Assessment for Stability (VQA-S). To this end, we build a new database named StableDB that contains 1,952 diversely-shaky UGC videos, where each video has a Mean Opinion Score (MOS) on the degree of video stability rated by 34 subjects. Moreover, we elaborately design a novel VQA-S model named StableVQA, which consists of three feature extractors to acquire the optical flow, semantic, and blur features respectively, and a regression layer to predict the final stability score. Extensive experiments demonstrate that the StableVQA achieves a higher correlation with subjective opinions than the existing VQA-S models and generic VQA models. The database and codes are available at https://github.com/QMME/StableVQA.

CVJul 17, 2024Code
GLARE: Low Light Image Enhancement via Generative Latent Feature based Codebook Retrieval

Han Zhou, Wei Dong, Xiaohong Liu et al.

Most existing Low-light Image Enhancement (LLIE) methods either directly map Low-Light (LL) to Normal-Light (NL) images or use semantic or illumination maps as guides. However, the ill-posed nature of LLIE and the difficulty of semantic retrieval from impaired inputs limit these methods, especially in extremely low-light conditions. To address this issue, we present a new LLIE network via Generative LAtent feature based codebook REtrieval (GLARE), in which the codebook prior is derived from undegraded NL images using a Vector Quantization (VQ) strategy. More importantly, we develop a generative Invertible Latent Normalizing Flow (I-LNF) module to align the LL feature distribution to NL latent representations, guaranteeing the correct code retrieval in the codebook. In addition, a novel Adaptive Feature Transformation (AFT) module, featuring an adjustable function for users and comprising an Adaptive Mix-up Block (AMB) along with a dual-decoder architecture, is devised to further enhance fidelity while preserving the realistic details provided by codebook prior. Extensive experiments confirm the superior performance of GLARE on various benchmark datasets and real-world data. Its effectiveness as a preprocessing tool in low-light object detection tasks further validates GLARE for high-level vision applications. Code is released at https://github.com/LowLevelAI/GLARE.

CVApr 18, 2022Code
Saliency in Augmented Reality

Huiyu Duan, Wei Shen, Xiongkuo Min et al.

With the rapid development of multimedia technology, Augmented Reality (AR) has become a promising next-generation mobile platform. The primary theory underlying AR is human visual confusion, which allows users to perceive the real-world scenes and augmented contents (virtual-world scenes) simultaneously by superimposing them together. To achieve good Quality of Experience (QoE), it is important to understand the interaction between two scenarios, and harmoniously display AR contents. However, studies on how this superimposition will influence the human visual attention are lacking. Therefore, in this paper, we mainly analyze the interaction effect between background (BG) scenes and AR contents, and study the saliency prediction problem in AR. Specifically, we first construct a Saliency in AR Dataset (SARD), which contains 450 BG images, 450 AR images, as well as 1350 superimposed images generated by superimposing BG and AR images in pair with three mixing levels. A large-scale eye-tracking experiment among 60 subjects is conducted to collect eye movement data. To better predict the saliency in AR, we propose a vector quantized saliency prediction method and generalize it for AR saliency prediction. For comparison, three benchmark methods are proposed and evaluated together with our proposed method on our SARD. Experimental results demonstrate the superiority of our proposed method on both of the common saliency prediction problem and the AR saliency prediction problem over benchmark methods. Our dataset and code are available at: https://github.com/DuanHuiyu/ARSaliency.

CVSep 30, 2024Code
Q-Bench-Video: Benchmarking the Video Quality Understanding of LMMs

Zicheng Zhang, Ziheng Jia, Haoning Wu et al.

With the rising interest in research on Large Multi-modal Models (LMMs) for video understanding, many studies have emphasized general video comprehension capabilities, neglecting the systematic exploration into video quality understanding. To address this oversight, we introduce Q-Bench-Video in this paper, a new benchmark specifically designed to evaluate LMMs' proficiency in discerning video quality. a) To ensure video source diversity, Q-Bench-Video encompasses videos from natural scenes, AI-generated Content (AIGC), and Computer Graphics (CG). b) Building on the traditional multiple-choice questions format with the Yes-or-No and What-How categories, we include Open-ended questions to better evaluate complex scenarios. Additionally, we incorporate the video pair quality comparison question to enhance comprehensiveness. c) Beyond the traditional Technical, Aesthetic, and Temporal distortions, we have expanded our evaluation aspects to include the dimension of AIGC distortions, which addresses the increasing demand for video generation. Finally, we collect a total of 2,378 question-answer pairs and test them on 12 open-source & 5 proprietary LMMs. Our findings indicate that while LMMs have a foundational understanding of video quality, their performance remains incomplete and imprecise, with a notable discrepancy compared to human performance. Through Q-Bench-Video, we seek to catalyze community interest, stimulate further research, and unlock the untapped potential of LMMs to close the gap in video quality understanding.

CVAug 26, 2024Code
LMM-VQA: Advancing Video Quality Assessment with Large Multimodal Models

Qihang Ge, Wei Sun, Yu Zhang et al.

The explosive growth of videos on streaming media platforms has underscored the urgent need for effective video quality assessment (VQA) algorithms to monitor and perceptually optimize the quality of streaming videos. However, VQA remains an extremely challenging task due to the diverse video content and the complex spatial and temporal distortions, thus necessitating more advanced methods to address these issues. Nowadays, large multimodal models (LMMs), such as GPT-4V, have exhibited strong capabilities for various visual understanding tasks, motivating us to leverage the powerful multimodal representation ability of LMMs to solve the VQA task. Therefore, we propose the first Large Multi-Modal Video Quality Assessment (LMM-VQA) model, which introduces a novel spatiotemporal visual modeling strategy for quality-aware feature extraction. Specifically, we first reformulate the quality regression problem into a question and answering (Q&A) task and construct Q&A prompts for VQA instruction tuning. Then, we design a spatiotemporal vision encoder to extract spatial and temporal features to represent the quality characteristics of videos, which are subsequently mapped into the language space by the spatiotemporal projector for modality alignment. Finally, the aligned visual tokens and the quality-inquired text tokens are aggregated as inputs for the large language model (LLM) to generate the quality score and level. Extensive experiments demonstrate that LMM-VQA achieves state-of-the-art performance across five VQA benchmarks, exhibiting an average improvement of $5\%$ in generalization ability over existing methods. Furthermore, due to the advanced design of the spatiotemporal encoder and projector, LMM-VQA also performs exceptionally well on general video understanding tasks, further validating its effectiveness. Our code will be released at https://github.com/Sueqk/LMM-VQA.

CVJul 19, 2023
NTIRE 2023 Quality Assessment of Video Enhancement Challenge

Xiaohong Liu, Xiongkuo Min, Wei Sun et al. · eth-zurich

This paper reports on the NTIRE 2023 Quality Assessment of Video Enhancement Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2023. This challenge is to address a major challenge in the field of video processing, namely, video quality assessment (VQA) for enhanced videos. The challenge uses the VQA Dataset for Perceptual Video Enhancement (VDPVE), which has a total of 1211 enhanced videos, including 600 videos with color, brightness, and contrast enhancements, 310 videos with deblurring, and 301 deshaked videos. The challenge has a total of 167 registered participants. 61 participating teams submitted their prediction results during the development phase, with a total of 3168 submissions. A total of 176 submissions were submitted by 37 participating teams during the final testing phase. Finally, 19 participating teams submitted their models and fact sheets, and detailed the methods they used. Some methods have achieved better results than baseline methods, and the winning methods have demonstrated superior prediction performance.

CVOct 9, 2022Code
Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweening

Yunhao Li, Zhenbo Yu, Yucheng Zhu et al.

Human motion synthesis is a long-standing problem with various applications in digital twins and the Metaverse. However, modern deep learning based motion synthesis approaches barely consider the physical plausibility of synthesized motions and consequently they usually produce unrealistic human motions. In order to solve this problem, we propose a system ``Skeleton2Humanoid'' which performs physics-oriented motion correction at test time by regularizing synthesized skeleton motions in a physics simulator. Concretely, our system consists of three sequential stages: (I) test time motion synthesis network adaptation, (II) skeleton to humanoid matching and (III) motion imitation based on reinforcement learning (RL). Stage I introduces a test time adaptation strategy, which improves the physical plausibility of synthesized human skeleton motions by optimizing skeleton joint locations. Stage II performs an analytical inverse kinematics strategy, which converts the optimized human skeleton motions to humanoid robot motions in a physics simulator, then the converted humanoid robot motions can be served as reference motions for the RL policy to imitate. Stage III introduces a curriculum residual force control policy, which drives the humanoid robot to mimic complex converted reference motions in accordance with the physical law. We verify our system on a typical human motion synthesis task, motion-in-betweening. Experiments on the challenging LaFAN1 dataset show our system can outperform prior methods significantly in terms of both physical plausibility and accuracy. Code will be released for research purposes at: https://github.com/michaelliyunhao/Skeleton2Humanoid

IVSep 11, 2024Code
3DGCQA: A Quality Assessment Database for 3D AI-Generated Contents

Yingjie Zhou, Zicheng Zhang, Farong Wen et al.

Although 3D generated content (3DGC) offers advantages in reducing production costs and accelerating design timelines, its quality often falls short when compared to 3D professionally generated content. Common quality issues frequently affect 3DGC, highlighting the importance of timely and effective quality assessment. Such evaluations not only ensure a higher standard of 3DGCs for end-users but also provide critical insights for advancing generative technologies. To address existing gaps in this domain, this paper introduces a novel 3DGC quality assessment dataset, 3DGCQA, built using 7 representative Text-to-3D generation methods. During the dataset's construction, 50 fixed prompts are utilized to generate contents across all methods, resulting in the creation of 313 textured meshes that constitute the 3DGCQA dataset. The visualization intuitively reveals the presence of 6 common distortion categories in the generated 3DGCs. To further explore the quality of the 3DGCs, subjective quality assessment is conducted by evaluators, whose ratings reveal significant variation in quality across different generation methods. Additionally, several objective quality assessment algorithms are tested on the 3DGCQA dataset. The results expose limitations in the performance of existing algorithms and underscore the need for developing more specialized quality assessment methods. To provide a valuable resource for future research and development in 3D content generation and quality assessment, the dataset has been open-sourced in https://github.com/zyj-2000/3DGCQA.

CVSep 1, 2024Code
Assessing UHD Image Quality from Aesthetics, Distortions, and Saliency

Wei Sun, Weixia Zhang, Yuqin Cao et al.

UHD images, typically with resolutions equal to or higher than 4K, pose a significant challenge for efficient image quality assessment (IQA) algorithms, as adopting full-resolution images as inputs leads to overwhelming computational complexity and commonly used pre-processing methods like resizing or cropping may cause substantial loss of detail. To address this problem, we design a multi-branch deep neural network (DNN) to assess the quality of UHD images from three perspectives: global aesthetic characteristics, local technical distortions, and salient content perception. Specifically, aesthetic features are extracted from low-resolution images downsampled from the UHD ones, which lose high-frequency texture information but still preserve the global aesthetics characteristics. Technical distortions are measured using a fragment image composed of mini-patches cropped from UHD images based on the grid mini-patch sampling strategy. The salient content of UHD images is detected and cropped to extract quality-aware features from the salient regions. We adopt the Swin Transformer Tiny as the backbone networks to extract features from these three perspectives. The extracted features are concatenated and regressed into quality scores by a two-layer multi-layer perceptron (MLP) network. We employ the mean square error (MSE) loss to optimize prediction accuracy and the fidelity loss to optimize prediction monotonicity. Experimental results show that the proposed model achieves the best performance on the UHD-IQA dataset while maintaining the lowest computational complexity, demonstrating its effectiveness and efficiency. Moreover, the proposed model won first prize in ECCV AIM 2024 UHD-IQA Challenge. The code is available at https://github.com/sunwei925/UIQA.

CVJul 31, 2024Code
Benchmarking Multi-dimensional AIGC Video Quality Assessment: A Dataset and Unified Model

Zhichao Zhang, Wei Sun, Xinyue Li et al.

In recent years, artificial intelligence (AI)-driven video generation has gained significant attention. Consequently, there is a growing need for accurate video quality assessment (VQA) metrics to evaluate the perceptual quality of AI-generated content (AIGC) videos and optimize video generation models. However, assessing the quality of AIGC videos remains a significant challenge because these videos often exhibit highly complex distortions, such as unnatural actions and irrational objects. To address this challenge, we systematically investigate the AIGC-VQA problem, considering both subjective and objective quality assessment perspectives. For the subjective perspective, we construct the Large-scale Generated Video Quality assessment (LGVQ) dataset, consisting of 2,808 AIGC videos generated by 6 video generation models using 468 carefully curated text prompts. We evaluate the perceptual quality of AIGC videos from three critical dimensions: spatial quality, temporal quality, and text-video alignment. For the objective perspective, we establish a benchmark for evaluating existing quality assessment metrics on the LGVQ dataset. Our findings show that current metrics perform poorly on this dataset, highlighting a gap in effective evaluation tools. To bridge this gap, we propose the Unify Generated Video Quality assessment (UGVQ) model, designed to accurately evaluate the multi-dimensional quality of AIGC videos. The UGVQ model integrates the visual and motion features of videos with the textual features of their corresponding prompts, forming a unified quality-aware feature representation tailored to AIGC videos. Experimental results demonstrate that UGVQ achieves state-of-the-art performance on the LGVQ dataset across all three quality dimensions. Both the LGVQ dataset and the UGVQ model are publicly available on https://github.com/zczhang-sjtu/UGVQ.git.

CVJul 31, 2024Code
ESIQA: Perceptual Quality Assessment of Vision-Pro-based Egocentric Spatial Images

Xilei Zhu, Liu Yang, Huiyu Duan et al.

With the development of eXtended Reality (XR), photo capturing and display technology based on head-mounted displays (HMDs) have experienced significant advancements and gained considerable attention. Egocentric spatial images and videos are emerging as a compelling form of stereoscopic XR content. The assessment for the Quality of Experience (QoE) of XR content is important to ensure a high-quality viewing experience. Different from traditional 2D images, egocentric spatial images present challenges for perceptual quality assessment due to their special shooting, processing methods, and stereoscopic characteristics. However, the corresponding image quality assessment (IQA) research for egocentric spatial images is still lacking. In this paper, we establish the Egocentric Spatial Images Quality Assessment Database (ESIQAD), the first IQA database dedicated for egocentric spatial images as far as we know. Our ESIQAD includes 500 egocentric spatial images and the corresponding mean opinion scores (MOSs) under three display modes, including 2D display, 3D-window display, and 3D-immersive display. Based on our ESIQAD, we propose a novel mamba2-based multi-stage feature fusion model, termed ESIQAnet, which predicts the perceptual quality of egocentric spatial images under the three display modes. Specifically, we first extract features from multiple visual state space duality (VSSD) blocks, then apply cross attention to fuse binocular view information and use transposed attention to further refine the features. The multi-stage features are finally concatenated and fed into a quality regression network to predict the quality score. Extensive experimental results demonstrate that the ESIQAnet outperforms 22 state-of-the-art IQA models on the ESIQAD under all three display modes. The database and code are available at https://github.com/IntMeGroup/ESIQA.

CVJul 18, 2024Code
HazeCLIP: Towards Language Guided Real-World Image Dehazing

Ruiyi Wang, Wenhao Li, Xiaohong Liu et al.

Existing methods have achieved remarkable performance in image dehazing, particularly on synthetic datasets. However, they often struggle with real-world hazy images due to domain shift, limiting their practical applicability. This paper introduces HazeCLIP, a language-guided adaptation framework designed to enhance the real-world performance of pre-trained dehazing networks. Inspired by the Contrastive Language-Image Pre-training (CLIP) model's ability to distinguish between hazy and clean images, we leverage it to evaluate dehazing results. Combined with a region-specific dehazing technique and tailored prompt sets, the CLIP model accurately identifies hazy areas, providing a high-quality, human-like prior that guides the fine-tuning process of pre-trained networks. Extensive experiments demonstrate that HazeCLIP achieves state-of-the-art performance in real-word image dehazing, evaluated through both visual quality and image quality assessment metrics. Codes are available at https://github.com/Troivyn/HazeCLIP.

CVMar 16Code
EditHF-1M: A Million-Scale Rich Human Preference Feedback for Image Editing

Zitong Xu, Huiyu Duan, Zhongpeng Ji et al.

Recent text-guided image editing (TIE) models have achieved remarkable progress, while many edited images still suffer from issues such as artifacts, unexpected editings, unaesthetic contents. Although some benchmarks and methods have been proposed for evaluating edited images, scalable evaluation models are still lacking, which limits the development of human feedback reward models for image editing. To address the challenges, we first introduce \textbf{EditHF-1M}, a million-scale image editing dataset with over 29M human preference pairs and 148K human mean opinion ratings, both evaluated from three dimensions, \textit{i.e.}, visual quality, instruction alignment, and attribute preservation. Based on EditHF-1M, we propose \textbf{EditHF}, a multimodal large language model (MLLM) based evaluation model, to provide human-aligned feedback from image editing. Finally, we introduce \textbf{EditHF-Reward}, which utilizes EditHF as the reward signal to optimize the text-guided image editing models through reinforcement learning. Extensive experiments show that EditHF achieves superior alignment with human preferences and demonstrates strong generalization on other datasets. Furthermore, we fine-tune the Qwen-Image-Edit using EditHF-Reward, achieving significant performance improvements, which demonstrates the ability of EditHF to serve as a reward model to scale-up the image editing. Both the dataset and code will be released in our GitHub repository: https://github.com/IntMeGroup/EditHF.

CVApr 29, 2022
A Deep Learning based No-reference Quality Assessment Model for UGC Videos

Wei Sun, Xiongkuo Min, Wei Lu et al.

Quality assessment for User Generated Content (UGC) videos plays an important role in ensuring the viewing experience of end-users. Previous UGC video quality assessment (VQA) studies either use the image recognition model or the image quality assessment (IQA) models to extract frame-level features of UGC videos for quality regression, which are regarded as the sub-optimal solutions because of the domain shifts between these tasks and the UGC VQA task. In this paper, we propose a very simple but effective UGC VQA model, which tries to address this problem by training an end-to-end spatial feature extraction network to directly learn the quality-aware spatial feature representation from raw pixels of the video frames. We also extract the motion features to measure the temporal-related distortions that the spatial features cannot model. The proposed model utilizes very sparse frames to extract spatial features and dense frames (i.e. the video chunk) with a very low spatial resolution to extract motion features, which thereby has low computational complexity. With the better quality-aware features, we only use the simple multilayer perception layer (MLP) network to regress them into the chunk-level quality scores, and then the temporal average pooling strategy is adopted to obtain the video-level quality score. We further introduce a multi-scale quality fusion strategy to solve the problem of VQA across different spatial resolutions, where the multi-scale weights are obtained from the contrast sensitivity function of the human visual system. The experimental results show that the proposed model achieves the best performance on five popular UGC VQA databases, which demonstrates the effectiveness of the proposed model. The code will be publicly available.

CVSep 25, 2023
Q-Bench: A Benchmark for General-Purpose Foundation Models on Low-level Vision

Haoning Wu, Zicheng Zhang, Erli Zhang et al.

The rapid evolution of Multi-modality Large Language Models (MLLMs) has catalyzed a shift in computer vision from specialized models to general-purpose foundation models. Nevertheless, there is still an inadequacy in assessing the abilities of MLLMs on low-level visual perception and understanding. To address this gap, we present Q-Bench, a holistic benchmark crafted to systematically evaluate potential abilities of MLLMs on three realms: low-level visual perception, low-level visual description, and overall visual quality assessment. a) To evaluate the low-level perception ability, we construct the LLVisionQA dataset, consisting of 2,990 diverse-sourced images, each equipped with a human-asked question focusing on its low-level attributes. We then measure the correctness of MLLMs on answering these questions. b) To examine the description ability of MLLMs on low-level information, we propose the LLDescribe dataset consisting of long expert-labelled golden low-level text descriptions on 499 images, and a GPT-involved comparison pipeline between outputs of MLLMs and the golden descriptions. c) Besides these two tasks, we further measure their visual quality assessment ability to align with human opinion scores. Specifically, we design a softmax-based strategy that enables MLLMs to predict quantifiable quality scores, and evaluate them on various existing image quality assessment (IQA) datasets. Our evaluation across the three abilities confirms that MLLMs possess preliminary low-level visual skills. However, these skills are still unstable and relatively imprecise, indicating the need for specific enhancements on MLLMs towards these abilities. We hope that our benchmark can encourage the research community to delve deeper to discover and enhance these untapped potentials of MLLMs. Project Page: https://q-future.github.io/Q-Bench.

CVJul 15, 2024Code
DiffStega: Towards Universal Training-Free Coverless Image Steganography with Diffusion Models

Yiwei Yang, Zheyuan Liu, Jun Jia et al.

Traditional image steganography focuses on concealing one image within another, aiming to avoid steganalysis by unauthorized entities. Coverless image steganography (CIS) enhances imperceptibility by not using any cover image. Recent works have utilized text prompts as keys in CIS through diffusion models. However, this approach faces three challenges: invalidated when private prompt is guessed, crafting public prompts for semantic diversity, and the risk of prompt leakage during frequent transmission. To address these issues, we propose DiffStega, an innovative training-free diffusion-based CIS strategy for universal application. DiffStega uses a password-dependent reference image as an image prompt alongside the text, ensuring that only authorized parties can retrieve the hidden information. Furthermore, we develop Noise Flip technique to further secure the steganography against unauthorized decryption. To comprehensively assess our method across general CIS tasks, we create a dataset comprising various image steganography instances. Experiments indicate substantial improvements in our method over existing ones, particularly in aspects of versatility, password sensitivity, and recovery quality. Codes are available at \url{https://github.com/evtricks/DiffStega}.

CVJul 6, 2022
Perceptual Quality Assessment of Omnidirectional Images

Huiyu Duan, Guangtao Zhai, Xiongkuo Min et al.

Omnidirectional images and videos can provide immersive experience of real-world scenes in Virtual Reality (VR) environment. We present a perceptual omnidirectional image quality assessment (IQA) study in this paper since it is extremely important to provide a good quality of experience under the VR environment. We first establish an omnidirectional IQA (OIQA) database, which includes 16 source images and 320 distorted images degraded by 4 commonly encountered distortion types, namely JPEG compression, JPEG2000 compression, Gaussian blur and Gaussian noise. Then a subjective quality evaluation study is conducted on the OIQA database in the VR environment. Considering that humans can only see a part of the scene at one movement in the VR environment, visual attention becomes extremely important. Thus we also track head and eye movement data during the quality rating experiments. The original and distorted omnidirectional images, subjective quality ratings, and the head and eye movement data together constitute the OIQA database. State-of-the-art full-reference (FR) IQA measures are tested on the OIQA database, and some new observations different from traditional IQA are made.

CVJul 1, 2023
AIGCIQA2023: A Large-scale Image Quality Assessment Database for AI Generated Images: from the Perspectives of Quality, Authenticity and Correspondence

Jiarui Wang, Huiyu Duan, Jing Liu et al.

In this paper, in order to get a better understanding of the human visual preferences for AIGIs, a large-scale IQA database for AIGC is established, which is named as AIGCIQA2023. We first generate over 2000 images based on 6 state-of-the-art text-to-image generation models using 100 prompts. Based on these images, a well-organized subjective experiment is conducted to assess the human visual preferences for each image from three perspectives including quality, authenticity and correspondence. Finally, based on this large-scale database, we conduct a benchmark experiment to evaluate the performance of several state-of-the-art IQA metrics on our constructed database.

CVMar 22, 2023
A Perceptual Quality Assessment Exploration for AIGC Images

Zicheng Zhang, Chunyi Li, Wei Sun et al.

\underline{AI} \underline{G}enerated \underline{C}ontent (\textbf{AIGC}) has gained widespread attention with the increasing efficiency of deep learning in content creation. AIGC, created with the assistance of artificial intelligence technology, includes various forms of content, among which the AI-generated images (AGIs) have brought significant impact to society and have been applied to various fields such as entertainment, education, social media, etc. However, due to hardware limitations and technical proficiency, the quality of AIGC images (AGIs) varies, necessitating refinement and filtering before practical use. Consequently, there is an urgent need for developing objective models to assess the quality of AGIs. Unfortunately, no research has been carried out to investigate the perceptual quality assessment for AGIs specifically. Therefore, in this paper, we first discuss the major evaluation aspects such as technical issues, AI artifacts, unnaturalness, discrepancy, and aesthetics for AGI quality assessment. Then we present the first perceptual AGI quality assessment database, AGIQA-1K, which consists of 1,080 AGIs generated from diffusion models. A well-organized subjective experiment is followed to collect the quality labels of the AGIs. Finally, we conduct a benchmark experiment to evaluate the performance of current image quality assessment (IQA) models.

CVMar 20, 2022
End-to-End Human-Gaze-Target Detection with Transformers

Danyang Tu, Xiongkuo Min, Huiyu Duan et al.

In this paper, we propose an effective and efficient method for Human-Gaze-Target (HGT) detection, i.e., gaze following. Current approaches decouple the HGT detection task into separate branches of salient object detection and human gaze prediction, employing a two-stage framework where human head locations must first be detected and then be fed into the next gaze target prediction sub-network. In contrast, we redefine the HGT detection task as detecting human head locations and their gaze targets, simultaneously. By this way, our method, named Human-Gaze-Target detection TRansformer or HGTTR, streamlines the HGT detection pipeline by eliminating all other additional components. HGTTR reasons about the relations of salient objects and human gaze from the global image context. Moreover, unlike existing two-stage methods that require human head locations as input and can predict only one human's gaze target at a time, HGTTR can directly predict the locations of all people and their gaze targets at one time in an end-to-end manner. The effectiveness and robustness of our proposed method are verified with extensive experiments on the two standard benchmark datasets, GazeFollowing and VideoAttentionTarget. Without bells and whistles, HGTTR outperforms existing state-of-the-art methods by large margins (6.4 mAP gain on GazeFollowing and 10.3 mAP gain on VideoAttentionTarget) with a much simpler architecture.

CVApr 11, 2022
Confusing Image Quality Assessment: Towards Better Augmented Reality Experience

Huiyu Duan, Xiongkuo Min, Yucheng Zhu et al.

With the development of multimedia technology, Augmented Reality (AR) has become a promising next-generation mobile platform. The primary value of AR is to promote the fusion of digital contents and real-world environments, however, studies on how this fusion will influence the Quality of Experience (QoE) of these two components are lacking. To achieve better QoE of AR, whose two layers are influenced by each other, it is important to evaluate its perceptual quality first. In this paper, we consider AR technology as the superimposition of virtual scenes and real scenes, and introduce visual confusion as its basic theory. A more general problem is first proposed, which is evaluating the perceptual quality of superimposed images, i.e., confusing image quality assessment. A ConFusing Image Quality Assessment (CFIQA) database is established, which includes 600 reference images and 300 distorted images generated by mixing reference images in pairs. Then a subjective quality perception study and an objective model evaluation experiment are conducted towards attaining a better understanding of how humans perceive the confusing images. An objective metric termed CFIQA is also proposed to better evaluate the confusing image quality. Moreover, an extended ARIQA study is further conducted based on the CFIQA study. We establish an ARIQA database to better simulate the real AR application scenarios, which contains 20 AR reference images, 20 background (BG) reference images, and 560 distorted images generated from AR and BG references, as well as the correspondingly collected subjective quality ratings. We also design three types of full-reference (FR) IQA metrics to study whether we should consider the visual confusion when designing corresponding IQA algorithms. An ARIQA metric is finally proposed for better evaluating the perceptual quality of AR images.

IVJun 9, 2022
A No-reference Quality Assessment Metric for Point Cloud Based on Captured Video Sequences

Yu Fan, Zicheng Zhang, Wei Sun et al.

Point cloud is one of the most widely used digital formats of 3D models, the visual quality of which is quite sensitive to distortions such as downsampling, noise, and compression. To tackle the challenge of point cloud quality assessment (PCQA) in scenarios where reference is not available, we propose a no-reference quality assessment metric for colored point cloud based on captured video sequences. Specifically, three video sequences are obtained by rotating the camera around the point cloud through three specific orbits. The video sequences not only contain the static views but also include the multi-frame temporal information, which greatly helps understand the human perception of the point clouds. Then we modify the ResNet3D as the feature extraction model to learn the correlation between the capture videos and corresponding subjective quality scores. The experimental results show that our method outperforms most of the state-of-the-art full-reference and no-reference PCQA metrics, which validates the effectiveness of the proposed method.

CVMar 27, 2023
MD-VQA: Multi-Dimensional Quality Assessment for UGC Live Videos

Zicheng Zhang, Wei Wu, Wei Sun et al.

User-generated content (UGC) live videos are often bothered by various distortions during capture procedures and thus exhibit diverse visual qualities. Such source videos are further compressed and transcoded by media server providers before being distributed to end-users. Because of the flourishing of UGC live videos, effective video quality assessment (VQA) tools are needed to monitor and perceptually optimize live streaming videos in the distributing process. In this paper, we address \textbf{UGC Live VQA} problems by constructing a first-of-a-kind subjective UGC Live VQA database and developing an effective evaluation tool. Concretely, 418 source UGC videos are collected in real live streaming scenarios and 3,762 compressed ones at different bit rates are generated for the subsequent subjective VQA experiments. Based on the built database, we develop a \underline{M}ulti-\underline{D}imensional \underline{VQA} (\textbf{MD-VQA}) evaluator to measure the visual quality of UGC live videos from semantic, distortion, and motion aspects respectively. Extensive experimental results show that MD-VQA achieves state-of-the-art performance on both our UGC Live VQA database and existing compressed UGC VQA databases.

MMJun 9, 2022
Deep Neural Network for Blind Visual Quality Assessment of 4K Content

Wei Lu, Wei Sun, Xiongkuo Min et al.

The 4K content can deliver a more immersive visual experience to consumers due to the huge improvement of spatial resolution. However, existing blind image quality assessment (BIQA) methods are not suitable for the original and upscaled 4K contents due to the expanded resolution and specific distortions. In this paper, we propose a deep learning-based BIQA model for 4K content, which on one hand can recognize true and pseudo 4K content and on the other hand can evaluate their perceptual visual quality. Considering the characteristic that high spatial resolution can represent more abundant high-frequency information, we first propose a Grey-level Co-occurrence Matrix (GLCM) based texture complexity measure to select three representative image patches from a 4K image, which can reduce the computational complexity and is proven to be very effective for the overall quality prediction through experiments. Then we extract different kinds of visual features from the intermediate layers of the convolutional neural network (CNN) and integrate them into the quality-aware feature representation. Finally, two multilayer perception (MLP) networks are utilized to map the quality-aware features into the class probability and the quality score for each patch respectively. The overall quality index is obtained through the average pooling of patch results. The proposed model is trained through the multi-task learning manner and we introduce an uncertainty principle to balance the losses of the classification and regression tasks. The experimental results show that the proposed model outperforms all compared BIQA metrics on four 4K content quality assessment databases.

CVJan 29Code
VideoAesBench: Benchmarking the Video Aesthetics Perception Capabilities of Large Multimodal Models

Yunhao Li, Sijing Wu, Zhilin Gao et al.

Large multimodal models (LMMs) have demonstrated outstanding capabilities in various visual perception tasks, which has in turn made the evaluation of LMMs significant. However, the capability of video aesthetic quality assessment, which is a fundamental ability for human, remains underexplored for LMMs. To address this, we introduce VideoAesBench, a comprehensive benchmark for evaluating LMMs' understanding of video aesthetic quality. VideoAesBench has several significant characteristics: (1) Diverse content including 1,804 videos from multiple video sources including user-generated (UGC), AI-generated (AIGC), compressed, robotic-generated (RGC), and game videos. (2) Multiple question formats containing traditional single-choice questions, multi-choice questions, True or False questions, and a novel open-ended questions for video aesthetics description. (3) Holistic video aesthetics dimensions including visual form related questions from 5 aspects, visual style related questions from 4 aspects, and visual affectiveness questions from 3 aspects. Based on VideoAesBench, we benchmark 23 open-source and commercial large multimodal models. Our findings show that current LMMs only contain basic video aesthetics perception ability, their performance remains incomplete and imprecise. We hope our VideoAesBench can be served as a strong testbed and offer insights for explainable video aesthetics assessment. The data will be released on https://github.com/michaelliyunhao/VideoAesBench

CVOct 3, 2022
Perceptual Attacks of No-Reference Image Quality Models with Human-in-the-Loop

Weixia Zhang, Dingquan Li, Xiongkuo Min et al.

No-reference image quality assessment (NR-IQA) aims to quantify how humans perceive visual distortions of digital images without access to their undistorted references. NR-IQA models are extensively studied in computational vision, and are widely used for performance evaluation and perceptual optimization of man-made vision systems. Here we make one of the first attempts to examine the perceptual robustness of NR-IQA models. Under a Lagrangian formulation, we identify insightful connections of the proposed perceptual attack to previous beautiful ideas in computer vision and machine learning. We test one knowledge-driven and three data-driven NR-IQA methods under four full-reference IQA models (as approximations to human perception of just-noticeable differences). Through carefully designed psychophysical experiments, we find that all four NR-IQA models are vulnerable to the proposed perceptual attack. More interestingly, we observe that the generated counterexamples are not transferable, manifesting themselves as distinct design flows of respective NR-IQA methods.

CVJan 26Code
QualiRAG: Retrieval-Augmented Generation for Visual Quality Understanding

Linhan Cao, Wei Sun, Weixia Zhang et al.

Visual quality assessment (VQA) is increasingly shifting from scalar score prediction toward interpretable quality understanding -- a paradigm that demands \textit{fine-grained spatiotemporal perception} and \textit{auxiliary contextual information}. Current approaches rely on supervised fine-tuning or reinforcement learning on curated instruction datasets, which involve labor-intensive annotation and are prone to dataset-specific biases. To address these challenges, we propose \textbf{QualiRAG}, a \textit{training-free} \textbf{R}etrieval-\textbf{A}ugmented \textbf{G}eneration \textbf{(RAG)} framework that systematically leverages the latent perceptual knowledge of large multimodal models (LMMs) for visual quality perception. Unlike conventional RAG that retrieves from static corpora, QualiRAG dynamically generates auxiliary knowledge by decomposing questions into structured requests and constructing four complementary knowledge sources: \textit{visual metadata}, \textit{subject localization}, \textit{global quality summaries}, and \textit{local quality descriptions}, followed by relevance-aware retrieval for evidence-grounded reasoning. Extensive experiments show that QualiRAG achieves substantial improvements over open-source general-purpose LMMs and VQA-finetuned LMMs on visual quality understanding tasks, and delivers competitive performance on visual quality comparison tasks, demonstrating robust quality assessment capabilities without any task-specific training. The code will be publicly available at https://github.com/clh124/QualiRAG.

CVDec 4, 2025Code
I2I-Bench: A Comprehensive Benchmark Suite for Image-to-Image Editing Models

Juntong Wang, Jiarui Wang, Huiyu Duan et al.

Image editing models are advancing rapidly, yet comprehensive evaluation remains a significant challenge. Existing image editing benchmarks generally suffer from limited task scopes, insufficient evaluation dimensions, and heavy reliance on manual annotations, which significantly constrain their scalability and practical applicability. To address this, we propose \textbf{I2I-Bench}, a comprehensive benchmark for image-to-image editing models, which features (i) diverse tasks, encompassing 10 task categories across both single-image and multi-image editing tasks, (ii) comprehensive evaluation dimensions, including 30 decoupled and fine-grained evaluation dimensions with automated hybrid evaluation methods that integrate specialized tools and large multimodal models (LMMs), and (iii) rigorous alignment validation, justifying the consistency between our benchmark evaluations and human preferences. Using I2I-Bench, we benchmark numerous mainstream image editing models, investigating the gaps and trade-offs between editing models across various dimensions. We will open-source all components of I2I-Bench to facilitate future research.

CVJan 26Code
Q-Bench-Portrait: Benchmarking Multimodal Large Language Models on Portrait Image Quality Perception

Sijing Wu, Yunhao Li, Zicheng Zhang et al.

Recent advances in multimodal large language models (MLLMs) have demonstrated impressive performance on existing low-level vision benchmarks, which primarily focus on generic images. However, their capabilities to perceive and assess portrait images, a domain characterized by distinct structural and perceptual properties, remain largely underexplored. To this end, we introduce Q-Bench-Portrait, the first holistic benchmark specifically designed for portrait image quality perception, comprising 2,765 image-question-answer triplets and featuring (1) diverse portrait image sources, including natural, synthetic distortion, AI-generated, artistic, and computer graphics images; (2) comprehensive quality dimensions, covering technical distortions, AIGC-specific distortions, and aesthetics; and (3) a range of question formats, including single-choice, multiple-choice, true/false, and open-ended questions, at both global and local levels. Based on Q-Bench-Portrait, we evaluate 20 open-source and 5 closed-source MLLMs, revealing that although current models demonstrate some competence in portrait image perception, their performance remains limited and imprecise, with a clear gap relative to human judgments. We hope that the proposed benchmark will foster further research into enhancing the portrait image perception capabilities of both general-purpose and domain-specific MLLMs.

CVJul 26, 2023
Analysis of Video Quality Datasets via Design of Minimalistic Video Quality Models

Wei Sun, Wen Wen, Xiongkuo Min et al.

Blind video quality assessment (BVQA) plays an indispensable role in monitoring and improving the end-users' viewing experience in various real-world video-enabled media applications. As an experimental field, the improvements of BVQA models have been measured primarily on a few human-rated VQA datasets. Thus, it is crucial to gain a better understanding of existing VQA datasets in order to properly evaluate the current progress in BVQA. Towards this goal, we conduct a first-of-its-kind computational analysis of VQA datasets via designing minimalistic BVQA models. By minimalistic, we restrict our family of BVQA models to build only upon basic blocks: a video preprocessor (for aggressive spatiotemporal downsampling), a spatial quality analyzer, an optional temporal quality analyzer, and a quality regressor, all with the simplest possible instantiations. By comparing the quality prediction performance of different model variants on eight VQA datasets with realistic distortions, we find that nearly all datasets suffer from the easy dataset problem of varying severity, some of which even admit blind image quality assessment (BIQA) solutions. We additionally justify our claims by contrasting our model generalizability on these VQA datasets, and by ablating a dizzying set of BVQA design choices related to the basic building blocks. Our results cast doubt on the current progress in BVQA, and meanwhile shed light on good practices of constructing next-generation VQA datasets and models.

MMAug 31, 2022
Blind Quality Assessment of 3D Dense Point Clouds with Structure Guided Resampling

Wei Zhou, Qi Yang, Qiuping Jiang et al.

Objective quality assessment of 3D point clouds is essential for the development of immersive multimedia systems in real-world applications. Despite the success of perceptual quality evaluation for 2D images and videos, blind/no-reference metrics are still scarce for 3D point clouds with large-scale irregularly distributed 3D points. Therefore, in this paper, we propose an objective point cloud quality index with Structure Guided Resampling (SGR) to automatically evaluate the perceptually visual quality of 3D dense point clouds. The proposed SGR is a general-purpose blind quality assessment method without the assistance of any reference information. Specifically, considering that the human visual system (HVS) is highly sensitive to structure information, we first exploit the unique normal vectors of point clouds to execute regional pre-processing which consists of keypoint resampling and local region construction. Then, we extract three groups of quality-related features, including: 1) geometry density features; 2) color naturalness features; 3) angular consistency features. Both the cognitive peculiarities of the human brain and naturalness regularity are involved in the designed quality-aware features that can capture the most vital aspects of distorted 3D point clouds. Extensive experiments on several publicly available subjective point cloud quality databases validate that our proposed SGR can compete with state-of-the-art full-reference, reduced-reference, and no-reference quality assessment algorithms.

CVMar 20, 2022
Iwin: Human-Object Interaction Detection via Transformer with Irregular Windows

Danyang Tu, Xiongkuo Min, Huiyu Duan et al.

This paper presents a new vision Transformer, named Iwin Transformer, which is specifically designed for human-object interaction (HOI) detection, a detailed scene understanding task involving a sequential process of human/object detection and interaction recognition. Iwin Transformer is a hierarchical Transformer which progressively performs token representation learning and token agglomeration within irregular windows. The irregular windows, achieved by augmenting regular grid locations with learned offsets, 1) eliminate redundancy in token representation learning, which leads to efficient human/object detection, and 2) enable the agglomerated tokens to align with humans/objects with different shapes, which facilitates the acquisition of highly-abstracted visual semantics for interaction recognition. The effectiveness and efficiency of Iwin Transformer are verified on the two standard HOI detection benchmark datasets, HICO-DET and V-COCO. Results show our method outperforms existing Transformers-based methods by large margins (3.7 mAP gain on HICO-DET and 2.0 mAP gain on V-COCO) with fewer training epochs ($0.5 \times$).

CVJun 1
LL-Bench: Rethinking Low-Level Vision Evaluation in the Era of Large-Scale Generative Models

Lu Liu, Huiyu Duan, Chenxin Zhu et al.

Large-scale generative models have demonstrated remarkable capabilities across image generation and editing tasks. However, their performance in low-level vision tasks, which require pixel-wise control, remains insufficiently studied. To address this gap, we introduce \textbf{LL-Bench}, a comprehensive \textbf{Benchmark} for evaluating the capabilities of large-scale generative models on \textbf{L}ow-\textbf{L}evel vision tasks. The benchmark comprises 2,469 real-world degraded images covering 16 low-level degradation tasks, and 28,919 restored images produced by 10 state-of-the-art large-scale generative models and 21 conventional restoration models, which are annotated with 152,020 expert-level pairwise human preferences and 28,334 quality scores. Built upon LL-Bench, we present a systematic diagnosis that reveals the performance boundaries and unique failure modes of large-scale generative models across diverse low-level vision tasks, compared with conventional representative restoration approaches. Moreover, we investigate the effectiveness of current quality evaluation metrics on LL-Bench, which exhibit significant discrepancy with human ratings. To better align restored-image quality assessment with human preferences, we further propose \textbf{LL-Score}, an MLLM-based evaluator that captures both restoration quality and hallucination existence. Extensive experiments demonstrate that LL-score not only outperforms existing image quality assessment metrics, but also serves as a promising reward model for training generative models on low-level vision tasks.

CVSep 9, 2024
Exploring Rich Subjective Quality Information for Image Quality Assessment in the Wild

Xiongkuo Min, Yixuan Gao, Yuqin Cao et al.

Traditional in the wild image quality assessment (IQA) models are generally trained with the quality labels of mean opinion score (MOS), while missing the rich subjective quality information contained in the quality ratings, for example, the standard deviation of opinion scores (SOS) or even distribution of opinion scores (DOS). In this paper, we propose a novel IQA method named RichIQA to explore the rich subjective rating information beyond MOS to predict image quality in the wild. RichIQA is characterized by two key novel designs: (1) a three-stage image quality prediction network which exploits the powerful feature representation capability of the Convolutional vision Transformer (CvT) and mimics the short-term and long-term memory mechanisms of human brain; (2) a multi-label training strategy in which rich subjective quality information like MOS, SOS and DOS are concurrently used to train the quality prediction network. Powered by these two novel designs, RichIQA is able to predict the image quality in terms of a distribution, from which the mean image quality can be subsequently obtained. Extensive experimental results verify that the three-stage network is tailored to predict rich quality information, while the multi-label training strategy can fully exploit the potentials within subjective quality rating and enhance the prediction performance and generalizability of the network. RichIQA outperforms state-of-the-art competitors on multiple large-scale in the wild IQA databases with rich subjective rating labels. The code of RichIQA will be made publicly available on GitHub.

CVDec 24, 2022
DDH-QA: A Dynamic Digital Humans Quality Assessment Database

Zicheng Zhang, Yingjie Zhou, Wei Sun et al.

In recent years, large amounts of effort have been put into pushing forward the real-world application of dynamic digital human (DDH). However, most current quality assessment research focuses on evaluating static 3D models and usually ignores motion distortions. Therefore, in this paper, we construct a large-scale dynamic digital human quality assessment (DDH-QA) database with diverse motion content as well as multiple distortions to comprehensively study the perceptual quality of DDHs. Both model-based distortion (noise, compression) and motion-based distortion (binding error, motion unnaturalness) are taken into consideration. Ten types of common motion are employed to drive the DDHs and a total of 800 DDHs are generated in the end. Afterward, we render the video sequences of the distorted DDHs as the evaluation media and carry out a well-controlled subjective experiment. Then a benchmark experiment is conducted with the state-of-the-art video quality assessment (VQA) methods and the experimental results show that existing VQA methods are limited in assessing the perceptual loss of DDHs.

CVFeb 17, 2023
EEP-3DQA: Efficient and Effective Projection-based 3D Model Quality Assessment

Zicheng Zhang, Wei Sun, Yingjie Zhou et al.

Currently, great numbers of efforts have been put into improving the effectiveness of 3D model quality assessment (3DQA) methods. However, little attention has been paid to the computational costs and inference time, which is also important for practical applications. Unlike 2D media, 3D models are represented by more complicated and irregular digital formats, such as point cloud and mesh. Thus it is normally difficult to perform an efficient module to extract quality-aware features of 3D models. In this paper, we address this problem from the aspect of projection-based 3DQA and develop a no-reference (NR) \underline{E}fficient and \underline{E}ffective \underline{P}rojection-based \underline{3D} Model \underline{Q}uality \underline{A}ssessment (\textbf{EEP-3DQA}) method. The input projection images of EEP-3DQA are randomly sampled from the six perpendicular viewpoints of the 3D model and are further spatially downsampled by the grid-mini patch sampling strategy. Further, the lightweight Swin-Transformer tiny is utilized as the backbone to extract the quality-aware features. Finally, the proposed EEP-3DQA and EEP-3DQA-t (tiny version) achieve the best performance than the existing state-of-the-art NR-3DQA methods and even outperforms most full-reference (FR) 3DQA methods on the point cloud and mesh quality assessment databases while consuming less inference time than the compared 3DQA methods.

CVApr 8, 2023
GANHead: Towards Generative Animatable Neural Head Avatars

Sijing Wu, Yichao Yan, Yunhao Li et al.

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements at once. To achieve these goals, we propose GANHead (Generative Animatable Neural Head Avatar), a novel generative head model that takes advantages of both the fine-grained control over the explicit expression parameters and the realistic rendering results of implicit representations. Specifically, GANHead represents coarse geometry, fine-gained details and texture via three networks in canonical space to obtain the ability to generate complete and realistic head avatars. To achieve flexible animation, we define the deformation filed by standard linear blend skinning (LBS), with the learned continuous pose and expression bases and LBS weights. This allows the avatars to be directly animated by FLAME parameters and generalize well to unseen poses and expressions. Compared to state-of-the-art (SOTA) methods, GANHead achieves superior performance on head avatar generation and raw scan fitting.

IVJun 9, 2022
A No-Reference Deep Learning Quality Assessment Method for Super-resolution Images Based on Frequency Maps

Zicheng Zhang, Wei Sun, Xiongkuo Min et al.

To support the application scenarios where high-resolution (HR) images are urgently needed, various single image super-resolution (SISR) algorithms are developed. However, SISR is an ill-posed inverse problem, which may bring artifacts like texture shift, blur, etc. to the reconstructed images, thus it is necessary to evaluate the quality of super-resolution images (SRIs). Note that most existing image quality assessment (IQA) methods were developed for synthetically distorted images, which may not work for SRIs since their distortions are more diverse and complicated. Therefore, in this paper, we propose a no-reference deep-learning image quality assessment method based on frequency maps because the artifacts caused by SISR algorithms are quite sensitive to frequency information. Specifically, we first obtain the high-frequency map (HM) and low-frequency map (LM) of SRI by using Sobel operator and piecewise smooth image approximation. Then, a two-stream network is employed to extract the quality-aware features of both frequency maps. Finally, the features are regressed into a single quality value using fully connected layers. The experimental results show that our method outperforms all compared IQA models on the selected three super-resolution quality assessment (SRQA) databases.

CVNov 12, 2023
Q-Instruct: Improving Low-level Visual Abilities for Multi-modality Foundation Models

Haoning Wu, Zicheng Zhang, Erli Zhang et al.

Multi-modality foundation models, as represented by GPT-4V, have brought a new paradigm for low-level visual perception and understanding tasks, that can respond to a broad range of natural human instructions in a model. While existing foundation models have shown exciting potentials on low-level visual tasks, their related abilities are still preliminary and need to be improved. In order to enhance these models, we conduct a large-scale subjective experiment collecting a vast number of real human feedbacks on low-level vision. Each feedback follows a pathway that starts with a detailed description on the low-level visual appearance (*e.g. clarity, color, brightness* of an image, and ends with an overall conclusion, with an average length of 45 words. The constructed **Q-Pathway** dataset includes 58K detailed human feedbacks on 18,973 images with diverse low-level appearance. Moreover, to enable foundation models to robustly respond to diverse types of questions, we design a GPT-participated conversion to process these feedbacks into diverse-format 200K instruction-response pairs. Experimental results indicate that the **Q-Instruct** consistently elevates low-level perception and understanding abilities across several foundational models. We anticipate that our datasets can pave the way for a future that general intelligence can perceive, understand low-level visual appearance and evaluate visual quality like a human. Our dataset, model zoo, and demo is published at: https://q-future.github.io/Q-Instruct.