CVJun 1Code
RescueBench: Can Embodied Agents Save Lives in the Wild ?Kui Wu, Beiyu Guo, Hao Chen et al.
Search-and-rescue (SAR) requires embodied agents to explore unfamiliar environments under multimodal uncertainty, perform multi-stage interactions, and retrieve spatial memory over long horizons. Existing benchmarks typically evaluate these capabilities in isolation, leaving unclear how failures compound when they must be composed in realistic workflows. We introduce RescueBench, a photo-realistic diagnostic benchmark that instantiates SAR as a four-stage pipeline: multimodal exploration, target rescue, memory-guided return, and final handoff. By combining sequential task composition with stage-level evaluation, RescueBench enables analysis of how exploration and memory failures propagate through embodied rescue workflows. It contains five progressive difficulty levels that vary in environmental complexity, clue ambiguity, and spatial hierarchy, along with an automatic episode generation and annotation pipeline for scalable evaluation and training. We evaluate seven baselines, an oracle reference, and human players, showing that no baselines complete the full task at the greatest difficulty. Stage-level diagnosis identifies autonomous exploration as the dominant failure mode and spatial memory as a second, independent bottleneck, suggesting that these limitations are not resolved by current topological visual-language navigation or map-based methods. Code is available in https://github.com/wukui-muc/RescueBench
GRSep 19, 2023
Learning based 2D Irregular Shape PackingZeshi Yang, Zherong Pan, Manyi Li et al.
2D irregular shape packing is a necessary step to arrange UV patches of a 3D model within a texture atlas for memory-efficient appearance rendering in computer graphics. Being a joint, combinatorial decision-making problem involving all patch positions and orientations, this problem has well-known NP-hard complexity. Prior solutions either assume a heuristic packing order or modify the upstream mesh cut and UV mapping to simplify the problem, which either limits the packing ratio or incurs robustness or generality issues. Instead, we introduce a learning-assisted 2D irregular shape packing method that achieves a high packing quality with minimal requirements from the input. Our method iteratively selects and groups subsets of UV patches into near-rectangular super patches, essentially reducing the problem to bin-packing, based on which a joint optimization is employed to further improve the packing ratio. In order to efficiently deal with large problem instances with hundreds of patches, we train deep neural policies to predict nearly rectangular patch subsets and determine their relative poses, leading to linear time scaling with the number of patches. We demonstrate the effectiveness of our method on three datasets for UV packing, where our method achieves a higher packing ratio over several widely used baselines with competitive computational speed.
LGApr 26, 2023
Killing Two Birds with One Stone: Quantization Achieves Privacy in Distributed LearningGuangfeng Yan, Tan Li, Kui Wu et al.
Communication efficiency and privacy protection are two critical issues in distributed machine learning. Existing methods tackle these two issues separately and may have a high implementation complexity that constrains their application in a resource-limited environment. We propose a comprehensive quantization-based solution that could simultaneously achieve communication efficiency and privacy protection, providing new insights into the correlated nature of communication and privacy. Specifically, we demonstrate the effectiveness of our proposed solutions in the distributed stochastic gradient descent (SGD) framework by adding binomial noise to the uniformly quantized gradients to reach the desired differential privacy level but with a minor sacrifice in communication efficiency. We theoretically capture the new trade-offs between communication, privacy, and learning performance.
LGNov 10, 2025Code
CaberNet: Causal Representation Learning for Cross-Domain HVAC Energy PredictionKaiyuan Zhai, Jiacheng Cui, Zhehao Zhang et al.
Cross-domain HVAC energy prediction is essential for scalable building energy management, particularly because collecting extensive labeled data for every new building is both costly and impractical. Yet, this task remains highly challenging due to the scarcity and heterogeneity of data across different buildings, climate zones, and seasonal patterns. In particular, buildings situated in distinct climatic regions introduce variability that often leads existing methods to overfit to spurious correlations, rely heavily on expert intervention, or compromise on data diversity. To address these limitations, we propose CaberNet, a causal and interpretable deep sequence model that learns invariant (Markov blanket) representations for robust cross-domain prediction. In a purely data-driven fashion and without requiring any prior knowledge, CaberNet integrates i) a global feature gate trained with a self-supervised Bernoulli regularization to distinguish superior causal features from inferior ones, and ii) a domain-wise training scheme that balances domain contributions, minimizes cross-domain loss variance, and promotes latent factor independence. We evaluate CaberNet on real-world datasets collected from three buildings located in three climatically diverse cities, and it consistently outperforms all baselines, achieving a 22.9% reduction in normalized mean squared error (NMSE) compared to the best benchmark. Our code is available at https://github.com/SusCom-Lab/CaberNet-CRL.
LGJan 29
Pay for Hints, Not Answers: LLM Shepherding for Cost-Efficient InferenceZiming Dong, Hardik Sharma, Evan O'Toole et al.
Large Language Models (LLMs) deliver state-of-the-art performance on complex reasoning tasks, but their inference costs limit deployment at scale. Small Language Models (SLMs) offer dramatic cost savings yet lag substantially in accuracy. Existing approaches - routing and cascading - treat the LLM as an all-or-nothing resource: either the query bypasses the LLM entirely, or the LLM generates a complete response at full cost. We introduce LLM Shepherding, a framework that requests only a short prefix (a hint) from the LLM and provides it to SLM. This simple mechanism is surprisingly effective for math and coding tasks: even hints comprising 10-30% of the full LLM response improve SLM accuracy significantly. Shepherding generalizes both routing and cascading, and it achieves lower cost under oracle decision-making. We develop a two-stage predictor that jointly determines whether a hint is needed and how many tokens to request. On the widely-used mathematical reasoning (GSM8K, CNK12) and code generation (HumanEval, MBPP) benchmarks, Shepherding reduces costs by 42-94% relative to LLM-only inference. Compared to state-of-the-art routing and cascading baselines, shepherding delivers up to 2.8x cost reduction while matching accuracy. To our knowledge, this is the first work to exploit token-level budget control for SLM-LLM collaboration.
GRMay 17
Real-Time Neural Hair DenoisingChenghao Wu, Yuefan Shen, Tao Huang et al.
We propose a lightweight real-time method for reconstructing strand-based hair G-Buffers from severely undersampled rasterized inputs. Our pipeline first applies neural spatial reconstruction and temporal accumulation to recover hair coverage, i.e., fractional hair visibility within a pixel, and tangent. It then uses a tangent-guided reconstruction step to complete the position, which is subsequently used for physically based deferred hair shading. We evaluate our method across a diverse set of hairstyles, including straight, wavy, afro, and ponytail styles, under both static and dynamic scenarios. Our method achieves higher hair reconstruction quality than existing hair-specific denoising techniques and general industrial neural reconstruction solutions such as DLSS and FSR.
ROApr 22
AdaTracker: Learning Adaptive In-Context Policy for Cross-Embodiment Active Visual TrackingKui Wu, Hao Chen, Jinzhu Han et al.
Realizing active visual tracking with a single unified model across diverse robots is challenging, as the physical constraints and motion dynamics vary drastically from one platform to another. Existing approaches typically train separate models for each embodiment, leading to poor scalability and limited generalization. To address this, we propose AdaTracker, an adaptive in-context policy learning framework that robustly tracks targets on diverse robot morphologies. Our key insight is to explicitly model embodiment-specific constraints through an Embodiment Context Encoder, which infers embodiment-specific constraints from history. This contextual representation dynamically modulates a Context-Aware Policy, enabling it to infer optimal control actions for unseen embodiments in a zero-shot manner. To enhance robustness, we introduce two auxiliary objectives to ensure accurate context identification and temporal consistency. Experiments in both simulation and the real world demonstrate that AdaTracker significantly outperforms state-of-the-art methods in cross-embodiment generalization, sample efficiency, and zero-shot adaptation.
GRMay 14
Unified Simulation of Lagrangian Particle Dynamics via TransformerCaoliwen Wang, Minghao Guo, Siyuan Chen et al.
A unified simulator that can model diverse physical phenomena without solver-specific redesign is a long-standing goal across simulation science. We present a learning-based particle simulator built on a single transformer architecture to model cloth, elastic solds, Newtonian and non-Newtonian fluids, granular materials, and molecular dynamics. Our model follows a prediction-correction design on a shared Lagrangian particle representation. An explicit predictor first advances particles under the known external forces, producing an intermediate state that captures externally driven motion but not inter-particle interactions. A learned corrector then predicts the residual position and velocity updates through three stages: a particle tokenizer that encodes local particle-particle, particle-boundary, and topology-guided interactions; a super-token encoder that hierarchically merges particle tokens into a compact set of super tokens via alternating self-attention and token merging; and a super-token decoder that lifts these super tokens back to particle resolution through cross-attention to predict per-particle position and velocity corrections. Progressive token merging reduces the attention cost at successive encoder layers by halving the token count at each level, and the decoder communicates through the compact super-token set rather than full particle-to-particle attention. Across the six dynamics categories, the same architecture generalizes to unseen materials, boundary configurations, initial conditions, and external forces. We further demonstrate downstream interactive control, inverse design, and learning from real-world manipulation data, reducing the need for per-phenomenon solver engineering.
CLApr 12
Bridging Linguistic Gaps: Cross-Lingual Mapping in Pre-Training and Dataset for Enhanced Multilingual LLM PerformanceWeihua Zheng, Chang Liu, Zhengyuan Liu et al.
Multilingual Large Language Models (LLMs) struggle with cross-lingual tasks due to data imbalances between high-resource and low-resource languages, as well as monolingual bias in pre-training. Existing methods, such as bilingual fine-tuning and contrastive alignment, can improve cross-lingual performance, but they often require extensive parallel data or suffer from instability. To address these challenges, we introduce a Cross-Lingual Mapping Task during the pre-training phase, which enhances cross-lingual alignment without compromising monolingual fluency. Our approach bi-directionally maps languages within the LLM embedding space, improving both language generation and comprehension. We further propose a Language Alignment Coefficient to robustly quantify cross-lingual consistency, even in limited-data scenarios. Experimental results on machine translation (MT), cross-lingual natural language understanding (CLNLU), and cross-lingual question answering (CLQA) show that our model achieves gains of up to 11.9 BLEU points in MT, 6.72 points in CLQA BERTScore-Precision, and more than 5% in CLNLU accuracy over strong multilingual baselines. These findings highlight the potential of incorporating cross-lingual objectives into pre-training to improve multilingual LLMs.
GRMar 16
Adaptive GPU Kinetic Solver for Fluid-Granular FlowsXingqiao Li, Kui Wu, Haozhe Su et al.
Simulating fluid-granular flows is crucial for understanding natural disasters, industrial processes, and visually realistic phenomena in computer graphics. These systems are challenging to simulate because of the strong nonlinear coupling between continuum fluids and discrete granular media, making it difficult to achieve both physical fidelity and computational efficiency at large scales. In this work, we present a unified framework for large-scale fluid-granular simulation that couples the Lattice Boltzmann Method (LBM) for fluids with the Material Point Method (MPM) for granular materials such as sand and snow. We introduce an adaptive block-based multi-level HOME-LBM solver based on solid geometric structures, enabling efficient memory usage and computational performance across multiple lattice resolutions. Consistent rescaling laws for moments allow accurate transfer of macroscopic quantities across refinement interfaces, while a GPU-based algorithm dynamically maintains the multi-level blocks in response to particle motion. By enforcing that all MPM particles reside within the finest fluid nodes, we achieve accurate two-way coupling between fluid and granular phases. Our framework supports a wide range of large-scale phenomena, including snow avalanches, sandstorms, and sand migration, demonstrating high physical fidelity and computational efficiency.
DCJun 25, 2025Code
AIMeter: Measuring, Analyzing, and Visualizing Energy and Carbon Footprint of AI WorkloadsHongzhen Huang, Kunming Zhang, Hanlong Liao et al.
The rapid advancement of AI, particularly large language models (LLMs), has raised significant concerns about the energy use and carbon emissions associated with model training and inference. However, existing tools for measuring and reporting such impacts are often fragmented, lacking systematic metric integration and offering limited support for correlation analysis among them. This paper presents AIMeter, a comprehensive software toolkit for the measurement, analysis, and visualization of energy use, power draw, hardware performance, and carbon emissions across AI workloads. By seamlessly integrating with existing AI frameworks, AIMeter offers standardized reports and exports fine-grained time-series data to support benchmarking and reproducibility in a lightweight manner. It further enables in-depth correlation analysis between hardware metrics and model performance and thus facilitates bottleneck identification and performance enhancement. By addressing critical limitations in existing tools, AIMeter encourages the research community to weigh environmental impact alongside raw performance of AI workloads and advances the shift toward more sustainable "Green AI" practices. The code is available at https://github.com/SusCom-Lab/AIMeter.
GRApr 4
Real-time Neural Six-way LightmapsWei Li, Hanxiao Sun, Tao Huang et al.
Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering equation. While the six-way lightmaps technique has been widely used in video games to render smoke with a camera-oriented billboard and approximate lighting effects using six precomputed lightmaps, achieving a balance between realism and efficiency, it is limited to pre-simulated animation sequences and is ignorant of camera movement. In this work, we propose a neural six-way lightmaps method to strike a long-sought balance between dynamics and visual realism. Our approach first generates a guiding map from the camera view using ray marching with a large sampling distance to approximate smoke scattering and silhouette. Then, given a guiding map, we train a neural network to predict the corresponding six-way lightmaps. The resulting lightmaps can be seamlessly used in existing game engine pipelines. This approach supports visually appealing rendering effects while enabling real-time user interactivity, including smoke-obstacle interaction, camera movement, and light change. By conducting a series of comprehensive benchmarks, we demonstrate that our method is well-suited for real-time applications, such as games and VR/AR.
ROMay 29, 2025
TrackVLA: Embodied Visual Tracking in the WildShaoan Wang, Jiazhao Zhang, Minghan Li et al.
Embodied visual tracking is a fundamental skill in Embodied AI, enabling an agent to follow a specific target in dynamic environments using only egocentric vision. This task is inherently challenging as it requires both accurate target recognition and effective trajectory planning under conditions of severe occlusion and high scene dynamics. Existing approaches typically address this challenge through a modular separation of recognition and planning. In this work, we propose TrackVLA, a Vision-Language-Action (VLA) model that learns the synergy between object recognition and trajectory planning. Leveraging a shared LLM backbone, we employ a language modeling head for recognition and an anchor-based diffusion model for trajectory planning. To train TrackVLA, we construct an Embodied Visual Tracking Benchmark (EVT-Bench) and collect diverse difficulty levels of recognition samples, resulting in a dataset of 1.7 million samples. Through extensive experiments in both synthetic and real-world environments, TrackVLA demonstrates SOTA performance and strong generalizability. It significantly outperforms existing methods on public benchmarks in a zero-shot manner while remaining robust to high dynamics and occlusion in real-world scenarios at 10 FPS inference speed. Our project page is: https://pku-epic.github.io/TrackVLA-web.
CVApr 15, 2024
Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RLFangwei Zhong, Kui Wu, Hai Ci et al.
Embodied visual tracking is to follow a target object in dynamic 3D environments using an agent's egocentric vision. This is a vital and challenging skill for embodied agents. However, existing methods suffer from inefficient training and poor generalization. In this paper, we propose a novel framework that combines visual foundation models(VFM) and offline reinforcement learning(offline RL) to empower embodied visual tracking. We use a pre-trained VFM, such as "Tracking Anything", to extract semantic segmentation masks with text prompts. We then train a recurrent policy network with offline RL, e.g., Conservative Q-Learning, to learn from the collected demonstrations without online interactions. To further improve the robustness and generalization of the policy network, we also introduce a mask re-targeting mechanism and a multi-level data collection strategy. In this way, we can train a robust policy within an hour on a consumer-level GPU, e.g., Nvidia RTX 3090. We evaluate our agent on several high-fidelity environments with challenging situations, such as distraction and occlusion. The results show that our agent outperforms state-of-the-art methods in terms of sample efficiency, robustness to distractors, and generalization to unseen scenarios and targets. We also demonstrate the transferability of the learned agent from virtual environments to a real-world robot.
AIDec 30, 2024
UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AIFangwei Zhong, Kui Wu, Churan Wang et al.
We introduce UnrealZoo, a collection of over 100 photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of open-world environments. We also provide a rich variety of playable entities, including humans, animals, robots, and vehicles for embodied AI research. We extend UnrealCV with optimized APIs and tools for data collection, environment augmentation, distributed training, and benchmarking. These improvements achieve significant improvements in the efficiency of rendering and communication, enabling advanced applications such as multi-agent interactions. Our experimental evaluation across visual navigation and tracking tasks reveals two key insights: 1) environmental diversity provides substantial benefits for developing generalizable reinforcement learning (RL) agents, and 2) current embodied agents face persistent challenges in open-world scenarios, including navigation in unstructured terrain, adaptation to unseen morphologies, and managing latency in the close-loop control systems for interacting in highly dynamic objects. UnrealZoo thus serves as both a comprehensive testing ground and a pathway toward developing more capable embodied AI systems for real-world deployment.
CLJul 17, 2025
CCL-XCoT: An Efficient Cross-Lingual Knowledge Transfer Method for Mitigating Hallucination GenerationWeihua Zheng, Roy Ka-Wei Lee, Zhengyuan Liu et al.
Multilingual Large Language Models(MLLMs) demonstrate strong generalization across languages, yet they remain prone to hallucinations, especially in low-resource languages, due to training data imbalances. These hallucinations, which include inaccurate or fabricated outputs, are particularly problematic in domain-specific generation tasks (Chataigner et al., 2024). To address this challenge, we propose CCL-XCoT(Curriculum-based Contrastive Learning-based Cross-lingual Chain-of-Thought), a two-stage fine-tuning framework for mitigating hallucination in MLLMs. Our approach first enhances cross-lingual semantic alignment through curriculum-based contrastive learning combined with next-token prediction during continued pre-training. Building on this foundation, we then introduce a cross-lingual Chain-of-Thought (XCoT) prompting strategy during instruction fine-tuning, which guides the model to reason in a high-resource language before generating answers in the target low-resource language. Experimental results show that CCL-XCoT reduces hallucination rates by up to 62% and substantially improves factual knowledge transfer across language pairs, without relying on external retrieval or multi-model ensembles.
ROOct 8, 2025
TrackVLA++: Unleashing Reasoning and Memory Capabilities in VLA Models for Embodied Visual TrackingJiahang Liu, Yunpeng Qi, Jiazhao Zhang et al.
Embodied Visual Tracking (EVT) is a fundamental ability that underpins practical applications, such as companion robots, guidance robots and service assistants, where continuously following moving targets is essential. Recent advances have enabled language-guided tracking in complex and unstructured scenes. However, existing approaches lack explicit spatial reasoning and effective temporal memory, causing failures under severe occlusions or in the presence of similar-looking distractors. To address these challenges, we present TrackVLA++, a novel Vision-Language-Action (VLA) model that enhances embodied visual tracking with two key modules, a spatial reasoning mechanism and a Target Identification Memory (TIM). The reasoning module introduces a Chain-of-Thought paradigm, termed Polar-CoT, which infers the target's relative position and encodes it as a compact polar-coordinate token for action prediction. Guided by these spatial priors, the TIM employs a gated update strategy to preserve long-horizon target memory, ensuring spatiotemporal consistency and mitigating target loss during extended occlusions. Extensive experiments show that TrackVLA++ achieves state-of-the-art performance on public benchmarks across both egocentric and multi-camera settings. On the challenging EVT-Bench DT split, TrackVLA++ surpasses the previous leading approach by 5.1 and 12, respectively. Furthermore, TrackVLA++ exhibits strong zero-shot generalization, enabling robust real-world tracking in dynamic and occluded scenarios.
CVMay 27, 2025
VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language ModelsKui Wu, Shuhang Xu, Hao Chen et al.
We introduce a novel self-improving framework that enhances Embodied Visual Tracking (EVT) with Vision-Language Models (VLMs) to address the limitations of current active visual tracking systems in recovering from tracking failure. Our approach combines the off-the-shelf active tracking methods with VLMs' reasoning capabilities, deploying a fast visual policy for normal tracking and activating VLM reasoning only upon failure detection. The framework features a memory-augmented self-reflection mechanism that enables the VLM to progressively improve by learning from past experiences, effectively addressing VLMs' limitations in 3D spatial reasoning. Experimental results demonstrate significant performance improvements, with our framework boosting success rates by $72\%$ with state-of-the-art RL-based approaches and $220\%$ with PID-based methods in challenging environments. This work represents the first integration of VLM-based reasoning to assist EVT agents in proactive failure recovery, offering substantial advances for real-world robotic applications that require continuous target monitoring in dynamic, unstructured environments. Project website: https://sites.google.com/view/evt-recovery-assistant.
CVMay 27, 2025
Hierarchical Instruction-aware Embodied Visual TrackingKui Wu, Hao Chen, Churan Wang et al.
User-Centric Embodied Visual Tracking (UC-EVT) presents a novel challenge for reinforcement learning-based models due to the substantial gap between high-level user instructions and low-level agent actions. While recent advancements in language models (e.g., LLMs, VLMs, VLAs) have improved instruction comprehension, these models face critical limitations in either inference speed (LLMs, VLMs) or generalizability (VLAs) for UC-EVT tasks. To address these challenges, we propose \textbf{Hierarchical Instruction-aware Embodied Visual Tracking (HIEVT)} agent, which bridges instruction comprehension and action generation using \textit{spatial goals} as intermediaries. HIEVT first introduces \textit{LLM-based Semantic-Spatial Goal Aligner} to translate diverse human instructions into spatial goals that directly annotate the desired spatial position. Then the \textit{RL-based Adaptive Goal-Aligned Policy}, a general offline policy, enables the tracker to position the target as specified by the spatial goal. To benchmark UC-EVT tasks, we collect over ten million trajectories for training and evaluate across one seen environment and nine unseen challenging environments. Extensive experiments and real-world deployments demonstrate the robustness and generalizability of HIEVT across diverse environments, varying target dynamics, and complex instruction combinations. The complete project is available at https://sites.google.com/view/hievt.
CVNov 17, 2025
Birth of a Painting: Differentiable Brushstroke ReconstructionYing Jiang, Jiayin Lu, Yunuo Chen et al.
Painting embodies a unique form of visual storytelling, where the creation process is as significant as the final artwork. Although recent advances in generative models have enabled visually compelling painting synthesis, most existing methods focus solely on final image generation or patch-based process simulation, lacking explicit stroke structure and failing to produce smooth, realistic shading. In this work, we present a differentiable stroke reconstruction framework that unifies painting, stylized texturing, and smudging to faithfully reproduce the human painting-smudging loop. Given an input image, our framework first optimizes single- and dual-color Bezier strokes through a parallel differentiable paint renderer, followed by a style generation module that synthesizes geometry-conditioned textures across diverse painting styles. We further introduce a differentiable smudge operator to enable natural color blending and shading. Coupled with a coarse-to-fine optimization strategy, our method jointly optimizes stroke geometry, color, and texture under geometric and semantic guidance. Extensive experiments on oil, watercolor, ink, and digital paintings demonstrate that our approach produces realistic and expressive stroke reconstructions, smooth tonal transitions, and richly stylized appearances, offering a unified model for expressive digital painting creation. See our project page for more demos: https://yingjiang96.github.io/DiffPaintWebsite/.
CVJul 14, 2025
EmbRACE-3K: Embodied Reasoning and Action in Complex EnvironmentsMingxian Lin, Wei Huang, Yitang Li et al.
Recent advanced vision-language models(VLMs) have demonstrated strong performance on passive, offline image and video understanding tasks. However, their effectiveness in embodied settings, which require online interaction and active scene understanding remains limited. In such scenarios, an agent perceives the environment from a first-person perspective, with each action dynamically shaping subsequent observations. Even state-of-the-art models such as GPT-4o, Claude 3.5 Sonnet, and Gemini 2.5 Pro struggle in open-environment interactions, exhibiting clear limitations in spatial reasoning and long-horizon planning. To address this gap, we introduce EmRACE-3K, a dataset of over 3,000 language-guided tasks situated in diverse, photorealistic environments constructed using Unreal Engine and the UnrealCV-Zoo framework. The tasks encompass a wide range of embodied challenges, including navigation, object manipulation, and multi-stage goal execution. Each task unfolds as a multi-step trajectory, pairing first-person visual observations with high-level instructions, grounded actions, and natural language rationales that express the agent's intent at every step. Using EmRACE-3K, we establish a benchmark to evaluate the embodied reasoning capabilities of VLMs across three key dimensions: Exploration, Dynamic Spatial-Semantic Reasoning, and Multi-stage Goal Execution. In zero-shot settings, all models achieve success rates below 20%, underscoring the challenge posed by our benchmark and the current limitations of VLMs in interactive environments. To demonstrate the utility of EmRACE-3K, we further fine-tune Qwen2.5-VL-7B using supervised learning followed by reinforcement learning. This approach yields substantial improvements across all three challenge categories, highlighting the dataset's effectiveness in enabling the development of embodied reasoning capabilities.
GRJun 5, 2025
Handle-based Mesh Deformation Guided By Vision Language ModelXingpeng Sun, Shiyang Jia, Zherong Pan et al.
Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To address these limitations, we introduce a training-free, handle-based mesh deformation method. % Our core idea is to leverage a Vision-Language Model (VLM) to interpret and manipulate a handle-based interface through prompt engineering. We begin by applying cone singularity detection to identify a sparse set of potential handles. The VLM is then prompted to select both the deformable sub-parts of the mesh and the handles that best align with user instructions. Subsequently, we query the desired deformed positions of the selected handles in screen space. To reduce uncertainty inherent in VLM predictions, we aggregate the results from multiple camera views using a novel multi-view voting scheme. % Across a suite of benchmarks, our method produces deformations that align more closely with user intent, as measured by CLIP and GPTEval3D scores, while introducing low distortion -- quantified via membrane energy. In summary, our approach is training-free, highly automated, and consistently delivers high-quality mesh deformations.
AIDec 10, 2021
A Generative Car-following Model Conditioned On Driving StylesYifan Zhang, Xinhong Chen, Jianping Wang et al.
Car-following (CF) modeling, an essential component in simulating human CF behaviors, has attracted increasing research interest in the past decades. This paper pushes the state of the art by proposing a novel generative hybrid CF model, which achieves high accuracy in characterizing dynamic human CF behaviors and is able to generate realistic human CF behaviors for any given observed or even unobserved driving style. Specifically, the ability of accurately capturing human CF behaviors is ensured by designing and calibrating an Intelligent Driver Model (IDM) with time-varying parameters. The reason behind is that such time-varying parameters can express both the inter-driver heterogeneity, i.e., diverse driving styles of different drivers, and the intra-driver heterogeneity, i.e., changing driving styles of the same driver. The ability of generating realistic human CF behaviors of any given observed driving style is achieved by applying a neural process (NP) based model. The ability of inferring CF behaviors of unobserved driving styles is supported by exploring the relationship between the calibrated time-varying IDM parameters and an intermediate variable of NP. To demonstrate the effectiveness of our proposed models, we conduct extensive experiments and comparisons, including CF model parameter calibration, CF behavior prediction, and trajectory simulation for different driving styles.
CVOct 20, 2021
Detecting and Identifying Optical Signal Attacks on Autonomous Driving SystemsJindi Zhang, Yifan Zhang, Kejie Lu et al.
For autonomous driving, an essential task is to detect surrounding objects accurately. To this end, most existing systems use optical devices, including cameras and light detection and ranging (LiDAR) sensors, to collect environment data in real time. In recent years, many researchers have developed advanced machine learning models to detect surrounding objects. Nevertheless, the aforementioned optical devices are vulnerable to optical signal attacks, which could compromise the accuracy of object detection. To address this critical issue, we propose a framework to detect and identify sensors that are under attack. Specifically, we first develop a new technique to detect attacks on a system that consists of three sensors. Our main idea is to: 1) use data from three sensors to obtain two versions of depth maps (i.e., disparity) and 2) detect attacks by analyzing the distribution of disparity errors. In our study, we use real data sets and the state-of-the-art machine learning model to evaluate our attack detection scheme and the results confirm the effectiveness of our detection method. Based on the detection scheme, we further develop an identification model that is capable of identifying up to n-2 attacked sensors in a system with one LiDAR and n cameras. We prove the correctness of our identification scheme and conduct experiments to show the accuracy of our identification method. Finally, we investigate the overall sensitivity of our framework.
LGAug 8, 2021
On the Difficulty of Generalizing Reinforcement Learning Framework for Combinatorial OptimizationMostafa Pashazadeh, Kui Wu
Combinatorial optimization problems (COPs) on the graph with real-life applications are canonical challenges in Computer Science. The difficulty of finding quality labels for problem instances holds back leveraging supervised learning across combinatorial problems. Reinforcement learning (RL) algorithms have recently been adopted to solve this challenge automatically. The underlying principle of this approach is to deploy a graph neural network (GNN) for encoding both the local information of the nodes and the graph-structured data in order to capture the current state of the environment. Then, it is followed by the actor to learn the problem-specific heuristics on its own and make an informed decision at each state for finally reaching a good solution. Recent studies on this subject mainly focus on a family of combinatorial problems on the graph, such as the travel salesman problem, where the proposed model aims to find an ordering of vertices that optimizes a given objective function. We use the security-aware phone clone allocation in the cloud as a classical quadratic assignment problem (QAP) to investigate whether or not deep RL-based model is generally applicable to solve other classes of such hard problems. Extensive empirical evaluation shows that existing RL-based model may not generalize to QAP.
CVAug 6, 2021
Evaluating Adversarial Attacks on Driving Safety in Vision-Based Autonomous VehiclesJindi Zhang, Yang Lou, Jianping Wang et al.
In recent years, many deep learning models have been adopted in autonomous driving. At the same time, these models introduce new vulnerabilities that may compromise the safety of autonomous vehicles. Specifically, recent studies have demonstrated that adversarial attacks can cause a significant decline in detection precision of deep learning-based 3D object detection models. Although driving safety is the ultimate concern for autonomous driving, there is no comprehensive study on the linkage between the performance of deep learning models and the driving safety of autonomous vehicles under adversarial attacks. In this paper, we investigate the impact of two primary types of adversarial attacks, perturbation attacks and patch attacks, on the driving safety of vision-based autonomous vehicles rather than the detection precision of deep learning models. In particular, we consider two state-of-the-art models in vision-based 3D object detection, Stereo R-CNN and DSGN. To evaluate driving safety, we propose an end-to-end evaluation framework with a set of driving safety performance metrics. By analyzing the results of our extensive evaluation experiments, we find that (1) the attack's impact on the driving safety of autonomous vehicles and the attack's impact on the precision of 3D object detectors are decoupled, and (2) the DSGN model demonstrates stronger robustness to adversarial attacks than the Stereo R-CNN model. In addition, we further investigate the causes behind the two findings with an ablation study. The findings of this paper provide a new perspective to evaluate adversarial attacks and guide the selection of deep learning models in autonomous driving.
GRJun 9, 2021
DiffCloth: Differentiable Cloth Simulation with Dry Frictional ContactYifei Li, Tao Du, Kui Wu et al.
Cloth simulation has wide applications in computer animation, garment design, and robot-assisted dressing. This work presents a differentiable cloth simulator whose additional gradient information facilitates cloth-related applications. Our differentiable simulator extends a state-of-the-art cloth simulator based on Projective Dynamics (PD) and with dry frictional contact. We draw inspiration from previous work to propose a fast and novel method for deriving gradients in PD-based cloth simulation with dry frictional contact. Furthermore, we conduct a comprehensive analysis and evaluation of the usefulness of gradients in contact-rich cloth simulation. Finally, we demonstrate the efficacy of our simulator in a number of downstream applications, including system identification, trajectory optimization for assisted dressing, closed-loop control, inverse design, and real-to-sim transfer. We observe a substantial speedup obtained from using our gradient information in solving most of these applications.
CLApr 20, 2021
Addressing the Vulnerability of NMT in Input PerturbationsWeiwen Xu, Ai Ti Aw, Yang Ding et al.
Neural Machine Translation (NMT) has achieved significant breakthrough in performance but is known to suffer vulnerability to input perturbations. As real input noise is difficult to predict during training, robustness is a big issue for system deployment. In this paper, we improve the robustness of NMT models by reducing the effect of noisy words through a Context-Enhanced Reconstruction (CER) approach. CER trains the model to resist noise in two steps: (1) perturbation step that breaks the naturalness of input sequence with made-up words; (2) reconstruction step that defends the noise propagation by generating better and more robust contextual representation. Experimental results on Chinese-English (ZH-EN) and French-English (FR-EN) translation tasks demonstrate robustness improvement on both news and social media text. Further fine-tuning experiments on social media text show our approach can converge at a higher position and provide a better adaptation.
LGApr 2, 2021
DiffAqua: A Differentiable Computational Design Pipeline for Soft Underwater Swimmers with Shape InterpolationPingchuan Ma, Tao Du, John Z. Zhang et al.
The computational design of soft underwater swimmers is challenging because of the high degrees of freedom in soft-body modeling. In this paper, we present a differentiable pipeline for co-designing a soft swimmer's geometry and controller. Our pipeline unlocks gradient-based algorithms for discovering novel swimmer designs more efficiently than traditional gradient-free solutions. We propose Wasserstein barycenters as a basis for the geometric design of soft underwater swimmers since it is differentiable and can naturally interpolate between bio-inspired base shapes via optimal transport. By combining this design space with differentiable simulation and control, we can efficiently optimize a soft underwater swimmer's performance with fewer simulations than baseline methods. We demonstrate the efficacy of our method on various design problems such as fast, stable, and energy-efficient swimming and demonstrate applicability to multi-objective design.
LGJan 15, 2021
DiffPD: Differentiable Projective DynamicsTao Du, Kui Wu, Pingchuan Ma et al.
We present a novel, fast differentiable simulator for soft-body learning and control applications. Existing differentiable soft-body simulators can be classified into two categories based on their time integration methods: Simulators using explicit time-stepping schemes require tiny time steps to avoid numerical instabilities in gradient computation, and simulators using implicit time integration typically compute gradients by employing the adjoint method and solving the expensive linearized dynamics. Inspired by Projective Dynamics (PD), we present Differentiable Projective Dynamics (DiffPD), an efficient differentiable soft-body simulator based on PD with implicit time integration. The key idea in DiffPD is to speed up backpropagation by exploiting the prefactorized Cholesky decomposition in forward PD simulation. In terms of contact handling, DiffPD supports two types of contacts: a penalty-based model describing contact and friction forces and a complementarity-based model enforcing non-penetration conditions and static friction. We evaluate the performance of DiffPD and observe it is 4-19 times faster compared with the standard Newton's method in various applications including system identification, inverse design problems, trajectory optimization, and closed-loop control. We also apply DiffPD in a reality-to-simulation (real-to-sim) example with contact and collisions and show its capability of reconstructing a digital twin of real-world scenes.
ROOct 19, 2020
A Learning-based Discretionary Lane-Change Decision-Making Model with Driving Style AwarenessYifan Zhang, Qian Xu, Jianping Wang et al.
Discretionary lane change (DLC) is a basic but complex maneuver in driving, which aims at reaching a faster speed or better driving conditions, e.g., further line of sight or better ride quality. Although many DLC decision-making models have been studied in traffic engineering and autonomous driving, the impact of human factors, which is an integral part of current and future traffic flow, is largely ignored in the existing literature. In autonomous driving, the ignorance of human factors of surrounding vehicles will lead to poor interaction between the ego vehicle and the surrounding vehicles, thus, a high risk of accidents. The human factors are also a crucial part to simulate a human-like traffic flow in the traffic engineering area. In this paper, we integrate the human factors that are represented by driving styles to design a new DLC decision-making model. Specifically, our proposed model takes not only the contextual traffic information but also the driving styles of surrounding vehicles into consideration and makes lane-change/keep decisions. Moreover, the model can imitate human drivers' decision-making maneuvers to the greatest extent by learning the driving style of the ego vehicle. Our evaluation results show that the proposed model almost follows the human decision-making maneuvers, which can achieve 98.66% prediction accuracy with respect to human drivers' decisions against the ground truth. Besides, the lane-change impact analysis results demonstrate that our model even performs better than human drivers in terms of improving the safety and speed of traffic.
HCApr 16, 2020
Quantifying Low-Battery Anxiety of Mobile Users and Its Impacts on Video Watching BehaviorGuoming Tang, Kui Wu, Yangjing Wu et al.
People nowadays are increasingly dependent on mobile phones for daily communication, study, and business. Along with this it incurs the low-battery anxiety (LBA). Although having been unveiled for a while, LBA has not been thoroughly investigated yet. Without a better understanding of LBA, it would be difficult to precisely validate energy saving and management techniques in terms of alleviating LBA and enhancing Quality of Experience (QoE) of mobile users. To fill the gap, we conduct an investigation over 2000+ mobile users, look into their feelings and reactions towards LBA, and quantify their anxiety degree during the draining of battery power. As a case study, we also investigate the impact of LBA on user's behavior at video watching, and with the massive collected answers we are able to quantify user's abandoning likelihood of attractive videos versus the battery status of mobile phone. The empirical findings and quantitative models obtained in this work not only disclose the characteristics of LBA among modern mobile users, but also provide valuable references for the design, evaluation, and improvement of QoE-aware mobile applications and services.
AIApr 7, 2014
Plug and Play! A Simple, Universal Model for Energy DisaggregationGuoming Tang, Kui Wu, Jingsheng Lei et al.
Energy disaggregation is to discover the energy consumption of individual appliances from their aggregated energy values. To solve the problem, most existing approaches rely on either appliances' signatures or their state transition patterns, both hard to obtain in practice. Aiming at developing a simple, universal model that works without depending on sophisticated machine learning techniques or auxiliary equipments, we make use of easily accessible knowledge of appliances and the sparsity of the switching events to design a Sparse Switching Event Recovering (SSER) method. By minimizing the total variation (TV) of the (sparse) event matrix, SSER can effectively recover the individual energy consumption values from the aggregated ones. To speed up the process, a Parallel Local Optimization Algorithm (PLOA) is proposed to solve the problem in active epochs of appliance activities in parallel. Using real-world trace data, we compare the performance of our method with that of the state-of-the-art solutions, including Least Square Estimation (LSE) and iterative Hidden Markov Model (HMM). The results show that our approach has an overall higher detection accuracy and a smaller overhead.
IRAug 7, 2012
The Best Answers? Think Twice: Online Detection of Commercial Campaigns in the CQA ForumsCheng Chen, Kui Wu, Venkatesh Srinivasan et al.
In an emerging trend, more and more Internet users search for information from Community Question and Answer (CQA) websites, as interactive communication in such websites provides users with a rare feeling of trust. More often than not, end users look for instant help when they browse the CQA websites for the best answers. Hence, it is imperative that they should be warned of any potential commercial campaigns hidden behind the answers. However, existing research focuses more on the quality of answers and does not meet the above need. In this paper, we develop a system that automatically analyzes the hidden patterns of commercial spam and raises alarms instantaneously to end users whenever a potential commercial campaign is detected. Our detection method integrates semantic analysis and posters' track records and utilizes the special features of CQA websites largely different from those in other types of forums such as microblogs or news reports. Our system is adaptive and accommodates new evidence uncovered by the detection algorithms over time. Validated with real-world trace data from a popular Chinese CQA website over a period of three months, our system shows great potential towards adaptive online detection of CQA spams.