GRCVMay 17

Real-Time Neural Hair Denoising

arXiv:2605.1755757.8
Predicted impact top 55% in GR · last 90 daysOriginality Incremental advance
AI Analysis

Enables high-quality real-time hair rendering for games and interactive applications.

A lightweight real-time method for reconstructing strand-based hair G-Buffers from undersampled rasterized inputs achieves higher quality than DLSS and FSR across diverse hairstyles.

We propose a lightweight real-time method for reconstructing strand-based hair G-Buffers from severely undersampled rasterized inputs. Our pipeline first applies neural spatial reconstruction and temporal accumulation to recover hair coverage, i.e., fractional hair visibility within a pixel, and tangent. It then uses a tangent-guided reconstruction step to complete the position, which is subsequently used for physically based deferred hair shading. We evaluate our method across a diverse set of hairstyles, including straight, wavy, afro, and ponytail styles, under both static and dynamic scenarios. Our method achieves higher hair reconstruction quality than existing hair-specific denoising techniques and general industrial neural reconstruction solutions such as DLSS and FSR.

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