CVMar 20, 2023Code
Benchmarking Robustness of 3D Object Detection to Common Corruptions in Autonomous DrivingYinpeng Dong, Caixin Kang, Jinlai Zhang et al.
3D object detection is an important task in autonomous driving to perceive the surroundings. Despite the excellent performance, the existing 3D detectors lack the robustness to real-world corruptions caused by adverse weathers, sensor noises, etc., provoking concerns about the safety and reliability of autonomous driving systems. To comprehensively and rigorously benchmark the corruption robustness of 3D detectors, in this paper we design 27 types of common corruptions for both LiDAR and camera inputs considering real-world driving scenarios. By synthesizing these corruptions on public datasets, we establish three corruption robustness benchmarks -- KITTI-C, nuScenes-C, and Waymo-C. Then, we conduct large-scale experiments on 24 diverse 3D object detection models to evaluate their corruption robustness. Based on the evaluation results, we draw several important findings, including: 1) motion-level corruptions are the most threatening ones that lead to significant performance drop of all models; 2) LiDAR-camera fusion models demonstrate better robustness; 3) camera-only models are extremely vulnerable to image corruptions, showing the indispensability of LiDAR point clouds. We release the benchmarks and codes at https://github.com/kkkcx/3D_Corruptions_AD. We hope that our benchmarks and findings can provide insights for future research on developing robust 3D object detection models.
CVApr 19, 2022Code
Multimodal Token Fusion for Vision TransformersYikai Wang, Xinghao Chen, Lele Cao et al.
Many adaptations of transformers have emerged to address the single-modal vision tasks, where self-attention modules are stacked to handle input sources like images. Intuitively, feeding multiple modalities of data to vision transformers could improve the performance, yet the inner-modal attentive weights may also be diluted, which could thus undermine the final performance. In this paper, we propose a multimodal token fusion method (TokenFusion), tailored for transformer-based vision tasks. To effectively fuse multiple modalities, TokenFusion dynamically detects uninformative tokens and substitutes these tokens with projected and aggregated inter-modal features. Residual positional alignment is also adopted to enable explicit utilization of the inter-modal alignments after fusion. The design of TokenFusion allows the transformer to learn correlations among multimodal features, while the single-modal transformer architecture remains largely intact. Extensive experiments are conducted on a variety of homogeneous and heterogeneous modalities and demonstrate that TokenFusion surpasses state-of-the-art methods in three typical vision tasks: multimodal image-to-image translation, RGB-depth semantic segmentation, and 3D object detection with point cloud and images. Our code is available at https://github.com/yikaiw/TokenFusion.
CVMar 28, 2023
Towards Effective Adversarial Textured 3D Meshes on Physical Face RecognitionXiao Yang, Chang Liu, Longlong Xu et al. · microsoft-research, tsinghua
Face recognition is a prevailing authentication solution in numerous biometric applications. Physical adversarial attacks, as an important surrogate, can identify the weaknesses of face recognition systems and evaluate their robustness before deployed. However, most existing physical attacks are either detectable readily or ineffective against commercial recognition systems. The goal of this work is to develop a more reliable technique that can carry out an end-to-end evaluation of adversarial robustness for commercial systems. It requires that this technique can simultaneously deceive black-box recognition models and evade defensive mechanisms. To fulfill this, we design adversarial textured 3D meshes (AT3D) with an elaborate topology on a human face, which can be 3D-printed and pasted on the attacker's face to evade the defenses. However, the mesh-based optimization regime calculates gradients in high-dimensional mesh space, and can be trapped into local optima with unsatisfactory transferability. To deviate from the mesh-based space, we propose to perturb the low-dimensional coefficient space based on 3D Morphable Model, which significantly improves black-box transferability meanwhile enjoying faster search efficiency and better visual quality. Extensive experiments in digital and physical scenarios show that our method effectively explores the security vulnerabilities of multiple popular commercial services, including three recognition APIs, four anti-spoofing APIs, two prevailing mobile phones and two automated access control systems.
SDSep 13, 2022Code
SongDriver: Real-time Music Accompaniment Generation without Logical Latency nor Exposure BiasZihao Wang, Qihao Liang, Kejun Zhang et al.
Real-time music accompaniment generation has a wide range of applications in the music industry, such as music education and live performances. However, automatic real-time music accompaniment generation is still understudied and often faces a trade-off between logical latency and exposure bias. In this paper, we propose SongDriver, a real-time music accompaniment generation system without logical latency nor exposure bias. Specifically, SongDriver divides one accompaniment generation task into two phases: 1) The arrangement phase, where a Transformer model first arranges chords for input melodies in real-time, and caches the chords for the next phase instead of playing them out. 2) The prediction phase, where a CRF model generates playable multi-track accompaniments for the coming melodies based on previously cached chords. With this two-phase strategy, SongDriver directly generates the accompaniment for the upcoming melody, achieving zero logical latency. Furthermore, when predicting chords for a timestep, SongDriver refers to the cached chords from the first phase rather than its previous predictions, which avoids the exposure bias problem. Since the input length is often constrained under real-time conditions, another potential problem is the loss of long-term sequential information. To make up for this disadvantage, we extract four musical features from a long-term music piece before the current time step as global information. In the experiment, we train SongDriver on some open-source datasets and an original àiSong Dataset built from Chinese-style modern pop music scores. The results show that SongDriver outperforms existing SOTA (state-of-the-art) models on both objective and subjective metrics, meanwhile significantly reducing the physical latency.
LGMar 15, 2022Code
Scalable Penalized Regression for Noise Detection in Learning with Noisy LabelsYikai Wang, Xinwei Sun, Yanwei Fu
Noisy training set usually leads to the degradation of generalization and robustness of neural networks. In this paper, we propose using a theoretically guaranteed noisy label detection framework to detect and remove noisy data for Learning with Noisy Labels (LNL). Specifically, we design a penalized regression to model the linear relation between network features and one-hot labels, where the noisy data are identified by the non-zero mean shift parameters solved in the regression model. To make the framework scalable to datasets that contain a large number of categories and training data, we propose a split algorithm to divide the whole training set into small pieces that can be solved by the penalized regression in parallel, leading to the Scalable Penalized Regression (SPR) framework. We provide the non-asymptotic probabilistic condition for SPR to correctly identify the noisy data. While SPR can be regarded as a sample selection module for standard supervised training pipeline, we further combine it with semi-supervised algorithm to further exploit the support of noisy data as unlabeled data. Experimental results on several benchmark datasets and real-world noisy datasets show the effectiveness of our framework. Our code and pretrained models are released at https://github.com/Yikai-Wang/SPR-LNL.
LGJan 2, 2023Code
Knockoffs-SPR: Clean Sample Selection in Learning with Noisy LabelsYikai Wang, Yanwei Fu, Xinwei Sun
A noisy training set usually leads to the degradation of the generalization and robustness of neural networks. In this paper, we propose a novel theoretically guaranteed clean sample selection framework for learning with noisy labels. Specifically, we first present a Scalable Penalized Regression (SPR) method, to model the linear relation between network features and one-hot labels. In SPR, the clean data are identified by the zero mean-shift parameters solved in the regression model. We theoretically show that SPR can recover clean data under some conditions. Under general scenarios, the conditions may be no longer satisfied; and some noisy data are falsely selected as clean data. To solve this problem, we propose a data-adaptive method for Scalable Penalized Regression with Knockoff filters (Knockoffs-SPR), which is provable to control the False-Selection-Rate (FSR) in the selected clean data. To improve the efficiency, we further present a split algorithm that divides the whole training set into small pieces that can be solved in parallel to make the framework scalable to large datasets. While Knockoffs-SPR can be regarded as a sample selection module for a standard supervised training pipeline, we further combine it with a semi-supervised algorithm to exploit the support of noisy data as unlabeled data. Experimental results on several benchmark datasets and real-world noisy datasets show the effectiveness of our framework and validate the theoretical results of Knockoffs-SPR. Our code and pre-trained models are available at https://github.com/Yikai-Wang/Knockoffs-SPR.
CVFeb 22, 2023Code
Entity-Level Text-Guided Image ManipulationYikai Wang, Jianan Wang, Guansong Lu et al.
Existing text-guided image manipulation methods aim to modify the appearance of the image or to edit a few objects in a virtual or simple scenario, which is far from practical applications. In this work, we study a novel task on text-guided image manipulation on the entity level in the real world (eL-TGIM). The task imposes three basic requirements, (1) to edit the entity consistent with the text descriptions, (2) to preserve the entity-irrelevant regions, and (3) to merge the manipulated entity into the image naturally. To this end, we propose an elegant framework, dubbed as SeMani, forming the Semantic Manipulation of real-world images that can not only edit the appearance of entities but also generate new entities corresponding to the text guidance. To solve eL-TGIM, SeMani decomposes the task into two phases: the semantic alignment phase and the image manipulation phase. In the semantic alignment phase, SeMani incorporates a semantic alignment module to locate the entity-relevant region to be manipulated. In the image manipulation phase, SeMani adopts a generative model to synthesize new images conditioned on the entity-irrelevant regions and target text descriptions. We discuss and propose two popular generation processes that can be utilized in SeMani, the discrete auto-regressive generation with transformers and the continuous denoising generation with diffusion models, yielding SeMani-Trans and SeMani-Diff, respectively. We conduct extensive experiments on the real datasets CUB, Oxford, and COCO datasets to verify that SeMani can distinguish the entity-relevant and -irrelevant regions and achieve more precise and flexible manipulation in a zero-shot manner compared with baseline methods. Our codes and models will be released at https://github.com/Yikai-Wang/SeMani.
LGMay 29
Conformal Reliability: A New Evaluation Metric for Conditional GenerationYachen Gao, Xinwei Sun, Yikai Wang et al.
Conditional generative models have recently achieved remarkable success in various applications. However, a suitable metric for evaluating the reliability of these models, which takes into account their inherent uncertainty, is still lacking. Existing metrics, which typically assess a single output, may fail to capture the variability or potential risks in generation. In this paper, we propose a novel evaluation metric called reliability score based on conformal prediction, which measures the worst-case performance within the prediction set at a pre-specified confidence level. However, computing this score is challenging due to the high-dimensional nature of the output space and the nonconvexity of both the metric function and the prediction set. To efficiently compute this score, we introduce Conformal ReLiability (CReL), a framework that can (i) construct the prediction set with desired coverage; and (ii) accurately optimize the reliability score within the constructed prediction set. We provide theoretical results on coverage and demonstrate empirically that our method produces more informative prediction sets than existing approaches. Experiments on synthetic data and the image-to-text and text-to-image tasks further demonstrate the interpretability of our new metric, and the validity and effectiveness of our computational framework. Source code can be found at https://ggc29.github.io/CReL/.
CVSep 28, 2023Code
Text-to-3D using Gaussian SplattingZilong Chen, Feng Wang, Yikai Wang et al.
Automatic text-to-3D generation that combines Score Distillation Sampling (SDS) with the optimization of volume rendering has achieved remarkable progress in synthesizing realistic 3D objects. Yet most existing text-to-3D methods by SDS and volume rendering suffer from inaccurate geometry, e.g., the Janus issue, since it is hard to explicitly integrate 3D priors into implicit 3D representations. Besides, it is usually time-consuming for them to generate elaborate 3D models with rich colors. In response, this paper proposes GSGEN, a novel method that adopts Gaussian Splatting, a recent state-of-the-art representation, to text-to-3D generation. GSGEN aims at generating high-quality 3D objects and addressing existing shortcomings by exploiting the explicit nature of Gaussian Splatting that enables the incorporation of 3D prior. Specifically, our method adopts a progressive optimization strategy, which includes a geometry optimization stage and an appearance refinement stage. In geometry optimization, a coarse representation is established under 3D point cloud diffusion prior along with the ordinary 2D SDS optimization, ensuring a sensible and 3D-consistent rough shape. Subsequently, the obtained Gaussians undergo an iterative appearance refinement to enrich texture details. In this stage, we increase the number of Gaussians by compactness-based densification to enhance continuity and improve fidelity. With these designs, our approach can generate 3D assets with delicate details and accurate geometry. Extensive evaluations demonstrate the effectiveness of our method, especially for capturing high-frequency components. Our code is available at https://github.com/gsgen3d/gsgen
CVJun 6, 2023Code
Human-imperceptible, Machine-recognizable ImagesFusheng Hao, Fengxiang He, Yikai Wang et al.
Massive human-related data is collected to train neural networks for computer vision tasks. A major conflict is exposed relating to software engineers between better developing AI systems and distancing from the sensitive training data. To reconcile this conflict, this paper proposes an efficient privacy-preserving learning paradigm, where images are first encrypted to become ``human-imperceptible, machine-recognizable'' via one of the two encryption strategies: (1) random shuffling to a set of equally-sized patches and (2) mixing-up sub-patches of the images. Then, minimal adaptations are made to vision transformer to enable it to learn on the encrypted images for vision tasks, including image classification and object detection. Extensive experiments on ImageNet and COCO show that the proposed paradigm achieves comparable accuracy with the competitive methods. Decrypting the encrypted images requires solving an NP-hard jigsaw puzzle or an ill-posed inverse problem, which is empirically shown intractable to be recovered by various attackers, including the powerful vision transformer-based attacker. We thus show that the proposed paradigm can ensure the encrypted images have become human-imperceptible while preserving machine-recognizable information. The code is available at \url{https://github.com/FushengHao/PrivacyPreservingML.}
CVNov 24, 2023
GaussianEditor: Swift and Controllable 3D Editing with Gaussian SplattingYiwen Chen, Zilong Chen, Chi Zhang et al.
3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes. On the other hand, methods based on implicit 3D representations, like Neural Radiance Field (NeRF), render complex scenes effectively but suffer from slow processing speeds and limited control over specific scene areas. In response to these challenges, our paper presents GaussianEditor, an innovative and efficient 3D editing algorithm based on Gaussian Splatting (GS), a novel 3D representation. GaussianEditor enhances precision and control in editing through our proposed Gaussian semantic tracing, which traces the editing target throughout the training process. Additionally, we propose Hierarchical Gaussian splatting (HGS) to achieve stabilized and fine results under stochastic generative guidance from 2D diffusion models. We also develop editing strategies for efficient object removal and integration, a challenging task for existing methods. Our comprehensive experiments demonstrate GaussianEditor's superior control, efficacy, and rapid performance, marking a significant advancement in 3D editing. Project Page: https://buaacyw.github.io/gaussian-editor/
CVAug 31, 2023
Coarse-to-Fine Amodal Segmentation with Shape PriorJianxiong Gao, Xuelin Qian, Yikai Wang et al.
Amodal object segmentation is a challenging task that involves segmenting both visible and occluded parts of an object. In this paper, we propose a novel approach, called Coarse-to-Fine Segmentation (C2F-Seg), that addresses this problem by progressively modeling the amodal segmentation. C2F-Seg initially reduces the learning space from the pixel-level image space to the vector-quantized latent space. This enables us to better handle long-range dependencies and learn a coarse-grained amodal segment from visual features and visible segments. However, this latent space lacks detailed information about the object, which makes it difficult to provide a precise segmentation directly. To address this issue, we propose a convolution refine module to inject fine-grained information and provide a more precise amodal object segmentation based on visual features and coarse-predicted segmentation. To help the studies of amodal object segmentation, we create a synthetic amodal dataset, named as MOViD-Amodal (MOViD-A), which can be used for both image and video amodal object segmentation. We extensively evaluate our model on two benchmark datasets: KINS and COCO-A. Our empirical results demonstrate the superiority of C2F-Seg. Moreover, we exhibit the potential of our approach for video amodal object segmentation tasks on FISHBOWL and our proposed MOViD-A. Project page at: http://jianxgao.github.io/C2F-Seg.
CVJul 25, 2024Code
Unified Lexical Representation for Interpretable Visual-Language AlignmentYifan Li, Yikai Wang, Yanwei Fu et al.
Visual-Language Alignment (VLA) has gained a lot of attention since CLIP's groundbreaking work. Although CLIP performs well, the typical direct latent feature alignment lacks clarity in its representation and similarity scores. On the other hand, lexical representation, a vector whose element represents the similarity between the sample and a word from the vocabulary, is a natural sparse representation and interpretable, providing exact matches for individual words. However, lexical representations are difficult to learn due to no ground-truth supervision and false-discovery issues, and thus requires complex design to train effectively. In this paper, we introduce LexVLA, a more interpretable VLA framework by learning a unified lexical representation for both modalities without complex design. We use DINOv2 as our visual model for its local-inclined features and Llama 2, a generative language model, to leverage its in-context lexical prediction ability. To avoid the false discovery, we propose an overuse penalty to refrain the lexical representation from falsely frequently activating meaningless words. We demonstrate that these two pre-trained uni-modal models can be well-aligned by fine-tuning on the modest multi-modal dataset and avoid intricate training configurations. On cross-modal retrieval benchmarks, LexVLA, trained on the CC-12M multi-modal dataset, outperforms baselines fine-tuned on larger datasets (e.g., YFCC15M) and those trained from scratch on even bigger datasets (e.g., 1.1B data, including CC-12M). We conduct extensive experiments to analyze LexVLA. Codes are available at https://github.com/Clementine24/LexVLA.
CVOct 4, 2022
Bridged Transformer for Vision and Point Cloud 3D Object DetectionYikai Wang, TengQi Ye, Lele Cao et al.
3D object detection is a crucial research topic in computer vision, which usually uses 3D point clouds as input in conventional setups. Recently, there is a trend of leveraging multiple sources of input data, such as complementing the 3D point cloud with 2D images that often have richer color and fewer noises. However, due to the heterogeneous geometrics of the 2D and 3D representations, it prevents us from applying off-the-shelf neural networks to achieve multimodal fusion. To that end, we propose Bridged Transformer (BrT), an end-to-end architecture for 3D object detection. BrT is simple and effective, which learns to identify 3D and 2D object bounding boxes from both points and image patches. A key element of BrT lies in the utilization of object queries for bridging 3D and 2D spaces, which unifies different sources of data representations in Transformer. We adopt a form of feature aggregation realized by point-to-patch projections which further strengthen the correlations between images and points. Moreover, BrT works seamlessly for fusing the point cloud with multi-view images. We experimentally show that BrT surpasses state-of-the-art methods on SUN RGB-D and ScanNetV2 datasets.
CVAug 19, 2023
Root Pose Decomposition Towards Generic Non-rigid 3D Reconstruction with Monocular VideosYikai Wang, Yinpeng Dong, Fuchun Sun et al.
This work focuses on the 3D reconstruction of non-rigid objects based on monocular RGB video sequences. Concretely, we aim at building high-fidelity models for generic object categories and casually captured scenes. To this end, we do not assume known root poses of objects, and do not utilize category-specific templates or dense pose priors. The key idea of our method, Root Pose Decomposition (RPD), is to maintain a per-frame root pose transformation, meanwhile building a dense field with local transformations to rectify the root pose. The optimization of local transformations is performed by point registration to the canonical space. We also adapt RPD to multi-object scenarios with object occlusions and individual differences. As a result, RPD allows non-rigid 3D reconstruction for complicated scenarios containing objects with large deformations, complex motion patterns, occlusions, and scale diversities of different individuals. Such a pipeline potentially scales to diverse sets of objects in the wild. We experimentally show that RPD surpasses state-of-the-art methods on the challenging DAVIS, OVIS, and AMA datasets.
CVMar 26, 2023
Joint fMRI Decoding and Encoding with Latent Embedding AlignmentXuelin Qian, Yikai Wang, Yanwei Fu et al.
The connection between brain activity and corresponding visual stimuli is crucial in comprehending the human brain. While deep generative models have exhibited advancement in recovering brain recordings by generating images conditioned on fMRI signals, accomplishing high-quality generation with consistent semantics continues to pose challenges. Moreover, the prediction of brain activity from visual stimuli remains a formidable undertaking. In this paper, we introduce a unified framework that addresses both fMRI decoding and encoding. Commencing with the establishment of two latent spaces capable of representing and reconstructing fMRI signals and visual images, respectively, we proceed to align the fMRI signals and visual images within the latent space, thereby enabling a bidirectional transformation between the two domains. Our Latent Embedding Alignment (LEA) model concurrently recovers visual stimuli from fMRI signals and predicts brain activity from images within a unified framework. The performance of LEA surpasses that of existing methods on multiple benchmark fMRI decoding and encoding datasets. By integrating fMRI decoding and encoding, LEA offers a comprehensive solution for modeling the intricate relationship between brain activity and visual stimuli.
CVJul 17, 2022
A Simple Test-Time Method for Out-of-Distribution DetectionKe Fan, Yikai Wang, Qian Yu et al.
Neural networks are known to produce over-confident predictions on input images, even when these images are out-of-distribution (OOD) samples. This limits the applications of neural network models in real-world scenarios, where OOD samples exist. Many existing approaches identify the OOD instances via exploiting various cues, such as finding irregular patterns in the feature space, logits space, gradient space or the raw space of images. In contrast, this paper proposes a simple Test-time Linear Training (ETLT) method for OOD detection. Empirically, we find that the probabilities of input images being out-of-distribution are surprisingly linearly correlated to the features extracted by neural networks. To be specific, many state-of-the-art OOD algorithms, although designed to measure reliability in different ways, actually lead to OOD scores mostly linearly related to their image features. Thus, by simply learning a linear regression model trained from the paired image features and inferred OOD scores at test-time, we can make a more precise OOD prediction for the test instances. We further propose an online variant of the proposed method, which achieves promising performance and is more practical in real-world applications. Remarkably, we improve FPR95 from $51.37\%$ to $12.30\%$ on CIFAR-10 datasets with maximum softmax probability as the base OOD detector. Extensive experiments on several benchmark datasets show the efficacy of ETLT for OOD detection task.
SDAug 9, 2023
JEN-1: Text-Guided Universal Music Generation with Omnidirectional Diffusion ModelsPeike Li, Boyu Chen, Yao Yao et al.
Music generation has attracted growing interest with the advancement of deep generative models. However, generating music conditioned on textual descriptions, known as text-to-music, remains challenging due to the complexity of musical structures and high sampling rate requirements. Despite the task's significance, prevailing generative models exhibit limitations in music quality, computational efficiency, and generalization. This paper introduces JEN-1, a universal high-fidelity model for text-to-music generation. JEN-1 is a diffusion model incorporating both autoregressive and non-autoregressive training. Through in-context learning, JEN-1 performs various generation tasks including text-guided music generation, music inpainting, and continuation. Evaluations demonstrate JEN-1's superior performance over state-of-the-art methods in text-music alignment and music quality while maintaining computational efficiency. Our demos are available at https://jenmusic.ai/audio-demos
CVMar 25, 2023
Compacting Binary Neural Networks by Sparse Kernel SelectionYikai Wang, Wenbing Huang, Yinpeng Dong et al.
Binary Neural Network (BNN) represents convolution weights with 1-bit values, which enhances the efficiency of storage and computation. This paper is motivated by a previously revealed phenomenon that the binary kernels in successful BNNs are nearly power-law distributed: their values are mostly clustered into a small number of codewords. This phenomenon encourages us to compact typical BNNs and obtain further close performance through learning non-repetitive kernels within a binary kernel subspace. Specifically, we regard the binarization process as kernel grouping in terms of a binary codebook, and our task lies in learning to select a smaller subset of codewords from the full codebook. We then leverage the Gumbel-Sinkhorn technique to approximate the codeword selection process, and develop the Permutation Straight-Through Estimator (PSTE) that is able to not only optimize the selection process end-to-end but also maintain the non-repetitive occupancy of selected codewords. Experiments verify that our method reduces both the model size and bit-wise computational costs, and achieves accuracy improvements compared with state-of-the-art BNNs under comparable budgets.
CVAug 29, 2024
ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion ModelFangfu Liu, Wenqiang Sun, Hanyang Wang et al.
Advancements in 3D scene reconstruction have transformed 2D images from the real world into 3D models, producing realistic 3D results from hundreds of input photos. Despite great success in dense-view reconstruction scenarios, rendering a detailed scene from insufficient captured views is still an ill-posed optimization problem, often resulting in artifacts and distortions in unseen areas. In this paper, we propose ReconX, a novel 3D scene reconstruction paradigm that reframes the ambiguous reconstruction challenge as a temporal generation task. The key insight is to unleash the strong generative prior of large pre-trained video diffusion models for sparse-view reconstruction. However, 3D view consistency struggles to be accurately preserved in directly generated video frames from pre-trained models. To address this, given limited input views, the proposed ReconX first constructs a global point cloud and encodes it into a contextual space as the 3D structure condition. Guided by the condition, the video diffusion model then synthesizes video frames that are both detail-preserved and exhibit a high degree of 3D consistency, ensuring the coherence of the scene from various perspectives. Finally, we recover the 3D scene from the generated video through a confidence-aware 3D Gaussian Splatting optimization scheme. Extensive experiments on various real-world datasets show the superiority of our ReconX over state-of-the-art methods in terms of quality and generalizability.
CVMar 20
FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified FlowZhifei Yang, Guangyao Zhai, Keyang Lu et al. · pku
Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plausible scenes from a large object database, but overlook object-level control and often fail to enforce scene-level style coherence. Graph-based formulations offer higher controllability over objects and inform holistic consistency by explicitly modeling relations, yet existing methods struggle to produce high-fidelity textured results, thereby limiting their practical utility. We present FlowScene, a tri-branch scene generative model conditioned on multimodal graphs that collaboratively generates scene layouts, object shapes, and object textures. At its core lies a tight-coupled rectified flow model that exchanges object information during generation, enabling collaborative reasoning across the graph. This enables fine-grained control of objects' shapes, textures, and relations while enforcing scene-level style coherence across structure and appearance. Extensive experiments show that FlowScene outperforms both language-conditioned and graph-conditioned baselines in terms of generation realism, style consistency, and alignment with human preferences.
CVAug 5, 2024
MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh TokenizationYiwen Chen, Yikai Wang, Yihao Luo et al.
Meshes are the de facto 3D representation in the industry but are labor-intensive to produce. Recently, a line of research has focused on autoregressively generating meshes. This approach processes meshes into a sequence composed of vertices and then generates them vertex by vertex, similar to how a language model generates text. These methods have achieved some success but still struggle to generate complex meshes. One primary reason for this limitation is their inefficient tokenization methods. To address this issue, we introduce MeshAnything V2, an advanced mesh generation model designed to create Artist-Created Meshes that align precisely with specified shapes. A key innovation behind MeshAnything V2 is our novel Adjacent Mesh Tokenization (AMT) method. Unlike traditional approaches that represent each face using three vertices, AMT optimizes this by employing a single vertex wherever feasible, effectively reducing the token sequence length by about half on average. This not only streamlines the tokenization process but also results in more compact and well-structured sequences, enhancing the efficiency of mesh generation. With these improvements, MeshAnything V2 effectively doubles the face limit compared to previous models, delivering superior performance without increasing computational costs. We will make our code and models publicly available. Project Page: https://buaacyw.github.io/meshanything-v2/
CVMar 28Code
3D-IDE: 3D Implicit Depth EmergentChushan Zhang, Ruihan Lu, Jinguang Tong et al.
Leveraging 3D information within Multimodal Large Language Models (MLLMs) has recently shown significant advantages for indoor scene understanding. However, existing methods, including those using explicit ground-truth 3D positional encoding and those grafting external 3D foundation models for implicit geometry, struggle with the trade-off in 2D-3D representation fusion, leading to suboptimal deployment. To this end, we propose 3D-Implicit Depth Emergence, a method that reframes 3D perception as an emergent property derived from geometric self-supervision rather than explicit encoding. Our core insight is the Implicit Geometric Emergence Principle: by strategically leveraging privileged geometric supervision through mechanisms like a fine-grained geometry validator and global representation constraints, we construct an information bottleneck. This bottleneck forces the model to maximize the mutual information between visual features and 3D structures, allowing 3D awareness to emerge naturally within a unified visual representation. Unlike existing approaches, our method enables 3D perception to emerge implicitly, disentangling features in dense regions and, crucially, eliminating depth and pose dependencies during inference with zero latency overhead. This paradigm shift from external grafting to implicit emergence represents a fundamental rethinking of 3D knowledge integration in visual-language models. Extensive experiments demonstrate that our method surpasses SOTA on multiple 3D scene understanding benchmarks. Our approach achieves a 55% reduction in inference latency while maintaining strong performance across diverse downstream tasks, underscoring the effectiveness of meticulously designed auxiliary objectives for dependency-free 3D understanding. Source code can be found at github.com/ChushanZhang/3D-IDE.
CVNov 6, 2023
InstructPix2NeRF: Instructed 3D Portrait Editing from a Single ImageJianhui Li, Shilong Liu, Zidong Liu et al.
With the success of Neural Radiance Field (NeRF) in 3D-aware portrait editing, a variety of works have achieved promising results regarding both quality and 3D consistency. However, these methods heavily rely on per-prompt optimization when handling natural language as editing instructions. Due to the lack of labeled human face 3D datasets and effective architectures, the area of human-instructed 3D-aware editing for open-world portraits in an end-to-end manner remains under-explored. To solve this problem, we propose an end-to-end diffusion-based framework termed InstructPix2NeRF, which enables instructed 3D-aware portrait editing from a single open-world image with human instructions. At its core lies a conditional latent 3D diffusion process that lifts 2D editing to 3D space by learning the correlation between the paired images' difference and the instructions via triplet data. With the help of our proposed token position randomization strategy, we could even achieve multi-semantic editing through one single pass with the portrait identity well-preserved. Besides, we further propose an identity consistency module that directly modulates the extracted identity signals into our diffusion process, which increases the multi-view 3D identity consistency. Extensive experiments verify the effectiveness of our method and show its superiority against strong baselines quantitatively and qualitatively. Source code and pre-trained models can be found on our project page: \url{https://mybabyyh.github.io/InstructPix2NeRF}.
CVMar 11, 2024Code
V3D: Video Diffusion Models are Effective 3D GeneratorsZilong Chen, Yikai Wang, Feng Wang et al.
Automatic 3D generation has recently attracted widespread attention. Recent methods have greatly accelerated the generation speed, but usually produce less-detailed objects due to limited model capacity or 3D data. Motivated by recent advancements in video diffusion models, we introduce V3D, which leverages the world simulation capacity of pre-trained video diffusion models to facilitate 3D generation. To fully unleash the potential of video diffusion to perceive the 3D world, we further introduce geometrical consistency prior and extend the video diffusion model to a multi-view consistent 3D generator. Benefiting from this, the state-of-the-art video diffusion model could be fine-tuned to generate 360degree orbit frames surrounding an object given a single image. With our tailored reconstruction pipelines, we can generate high-quality meshes or 3D Gaussians within 3 minutes. Furthermore, our method can be extended to scene-level novel view synthesis, achieving precise control over the camera path with sparse input views. Extensive experiments demonstrate the superior performance of the proposed approach, especially in terms of generation quality and multi-view consistency. Our code is available at https://github.com/heheyas/V3D
ROMay 21
EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot ControlChushan Zhang, Ruihan Lu, Jinguang Tong et al.
Chunked vision-language-action (VLA) policies predict multi-step robot controls, conditioning each update on the current visual observation alone. Yet robot actions cause contact, occlusion, and object motion, and the geometry that later decisions depend on can change before the next visual update arrives. Spatial VLAs improve current-frame geometry. Temporal VLAs aggregate past frames. Neither maintains an action-updated scene prior across chunks. We argue for a persistent action-updated scene state across control calls, and introduce EvoScene-VLA. Its recurrent scene prefix carries a geometry-aware scene state across chunks. At each vision-language model (VLM) call, the VLM combines scene information from the current observation with the action-updated prior from the previous chunk; the action decoder outputs both the next action chunk and a compact scene update. This update becomes the next prior, which the VLM corrects against the new observation when the next call arrives. Each control call therefore starts from a scene prior that reflects both recent actions and fresh visual evidence. During training, \textbf{Scene Predictor} supplies future scene-token targets, and Geometric Anchor aligns scene slots with frozen depth and 3D teachers. We discard both modules at deployment. On 31 RoboTwin tasks, EvoScene-VLA raises average success from 87.2% to 89.1% in fixed evaluation and from 86.1% to 88.5% in randomized evaluation. On the Galaxea R1-Lite real robot, EvoScene-VLA outperforms all baselines.
CVJul 15, 2024
Differentiable Voxelization and Mesh MorphingYihao Luo, Yikai Wang, Zhengrui Xiang et al.
In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles. The proposed approach achieves fast, flexible, and accurate voxelization of 3D meshes, admitting the computation of gradients with respect to the input mesh and GPU acceleration. We further demonstrate the application of the proposed voxelization in mesh morphing, where the voxelized mesh is deformed by a neural network. The proposed method is evaluated on the ShapeNet dataset and achieves state-of-the-art performance in terms of both accuracy and efficiency.
LGMar 13Code
OpenACMv2: An Accuracy-Constrained Co-Optimization Framework for Approximate DCiMYiqi Zhou, Yue Yuan, Yikai Wang et al.
Digital Compute-in-Memory (DCiM) accelerates neural networks by reducing data movement. Approximate DCiM can further improve power-performance-area (PPA), but demands accuracy-constrained co-optimization across coupled architecture and transistor-level choices. Building on OpenYield, we introduce Accuracy-Constrained Co-Optimization (ACCO) and present OpenACMv2, an open framework that operationalizes ACCO via two-level optimization: (1) accuracy-constrained architecture search of compressor combinations and SRAM macro parameters, driven by a fast GNN-based surrogate for PPA and error; and (2) variation- and PVT-aware transistor sizing for standard cells and SRAM bitcells using Monte Carlo. By decoupling ACCO into architecture-level exploration and circuit-level sizing, OpenACMv2 integrates classic single- and multi-objective optimizers to deliver strong PPA-accuracy tradeoffs and robust convergence. The workflow is compatible with FreePDK45 and OpenROAD, supporting reproducible evaluation and easy adoption. Experiments demonstrate significant PPA improvements under controlled accuracy budgets, enabling rapid "what-if" exploration for approximate DCiM. The framework is available on https://github.com/ShenShan123/OpenACM.
CVMar 27, 2024Code
NeuroPictor: Refining fMRI-to-Image Reconstruction via Multi-individual Pretraining and Multi-level ModulationJingyang Huo, Yikai Wang, Xuelin Qian et al.
Recent fMRI-to-image approaches mainly focused on associating fMRI signals with specific conditions of pre-trained diffusion models. These approaches, while producing high-quality images, capture only a limited aspect of the complex information in fMRI signals and offer little detailed control over image creation. In contrast, this paper proposes to directly modulate the generation process of diffusion models using fMRI signals. Our approach, NeuroPictor, divides the fMRI-to-image process into three steps: i) fMRI calibrated-encoding, to tackle multi-individual pre-training for a shared latent space to minimize individual difference and enable the subsequent multi-subject training; ii) fMRI-to-image multi-subject pre-training, perceptually learning to guide diffusion model with high- and low-level conditions across different individuals; iii) fMRI-to-image single-subject refining, similar with step ii but focus on adapting to particular individual. NeuroPictor extracts high-level semantic features from fMRI signals that characterizing the visual stimulus and incrementally fine-tunes the diffusion model with a low-level manipulation network to provide precise structural instructions. By training with about 67,000 fMRI-image pairs from various individuals, our model enjoys superior fMRI-to-image decoding capacity, particularly in the within-subject setting, as evidenced in benchmark datasets. Our code and model are available at https://jingyanghuo.github.io/neuropictor/.
CVFeb 25
Aligned Stable Inpainting: Mitigating Unwanted Object Insertion and Preserving Color ConsistencyYikai Wang, Junqiu Yu, Chenjie Cao et al.
Generative image inpainting can produce realistic, high-fidelity results even with large, irregular masks. However, existing methods still face key issues that make inpainted images look unnatural. In this paper, we identify two main problems: (1) Unwanted object insertion: generative models may hallucinate arbitrary objects in the masked region that do not match the surrounding context. (2) Color inconsistency: inpainted regions often exhibit noticeable color shifts, leading to smeared textures and degraded image quality. We analyze the underlying causes of these issues and propose efficient post-hoc solutions for pre-trained inpainting models. Specifically, we introduce the principled framework of Aligned Stable inpainting with UnKnown Areas prior (ASUKA). To reduce unwanted object insertion, we use reconstruction-based priors to guide the generative model, suppressing hallucinated objects while preserving generative flexibility. To address color inconsistency, we design a specialized VAE decoder that formulates latent-to-image decoding as a local harmonization task. This design significantly reduces color shifts and produces more color-consistent results. We implement ASUKA on two representative inpainting architectures: a U-Net-based model and a DiT-based model. We analyze and propose lightweight injection strategies that minimize interference with the model's original generation capacity while ensuring the mitigation of the two issues. We evaluate ASUKA using the Places2 dataset and MISATO, our proposed diverse benchmark. Experiments show that ASUKA effectively suppresses object hallucination and improves color consistency, outperforming standard diffusion, rectified flow models, and other inpainting methods. Dataset, models and codes will be released in github.
ROApr 21, 2023
Learning Robust, Agile, Natural Legged Locomotion Skills in the WildYikai Wang, Zheyuan Jiang, Jianyu Chen
Recently, reinforcement learning has become a promising and polular solution for robot legged locomotion. Compared to model-based control, reinforcement learning based controllers can achieve better robustness against uncertainties of environments through sim-to-real learning. However, the corresponding learned gaits are in general overly conservative and unatural. In this paper, we propose a new framework for learning robust, agile and natural legged locomotion skills over challenging terrain. We incorporate an adversarial training branch based on real animal locomotion data upon a teacher-student training pipeline for robust sim-to-real transfer. Empirical results on both simulation and real world of a quadruped robot demonstrate that our proposed algorithm enables robustly traversing challenging terrains such as stairs, rocky ground and slippery floor with only proprioceptive perception. Meanwhile, the gaits are more agile, natural, and energy efficient compared to the baselines. Both qualitative and quantitative results are presented in this paper.
CVMar 15, 2024Code
Isotropic3D: Image-to-3D Generation Based on a Single CLIP EmbeddingPengkun Liu, Yikai Wang, Fuchun Sun et al.
Encouraged by the growing availability of pre-trained 2D diffusion models, image-to-3D generation by leveraging Score Distillation Sampling (SDS) is making remarkable progress. Most existing methods combine novel-view lifting from 2D diffusion models which usually take the reference image as a condition while applying hard L2 image supervision at the reference view. Yet heavily adhering to the image is prone to corrupting the inductive knowledge of the 2D diffusion model leading to flat or distorted 3D generation frequently. In this work, we reexamine image-to-3D in a novel perspective and present Isotropic3D, an image-to-3D generation pipeline that takes only an image CLIP embedding as input. Isotropic3D allows the optimization to be isotropic w.r.t. the azimuth angle by solely resting on the SDS loss. The core of our framework lies in a two-stage diffusion model fine-tuning. Firstly, we fine-tune a text-to-3D diffusion model by substituting its text encoder with an image encoder, by which the model preliminarily acquires image-to-image capabilities. Secondly, we perform fine-tuning using our Explicit Multi-view Attention (EMA) which combines noisy multi-view images with the noise-free reference image as an explicit condition. CLIP embedding is sent to the diffusion model throughout the whole process while reference images are discarded once after fine-tuning. As a result, with a single image CLIP embedding, Isotropic3D is capable of generating multi-view mutually consistent images and also a 3D model with more symmetrical and neat content, well-proportioned geometry, rich colored texture, and less distortion compared with existing image-to-3D methods while still preserving the similarity to the reference image to a large extent. The project page is available at https://isotropic3d.github.io/. The code and models are available at https://github.com/pkunliu/Isotropic3D.
CVFeb 26
SceneTransporter: Optimal Transport-Guided Compositional Latent Diffusion for Single-Image Structured 3D Scene GenerationLing Wang, Hao-Xiang Guo, Xinzhou Wang et al.
We introduce SceneTransporter, an end-to-end framework for structured 3D scene generation from a single image. While existing methods generate part-level 3D objects, they often fail to organize these parts into distinct instances in open-world scenes. Through a debiased clustering probe, we reveal a critical insight: this failure stems from the lack of structural constraints within the model's internal assignment mechanism. Based on this finding, we reframe the task of structured 3D scene generation as a global correlation assignment problem. To solve this, SceneTransporter formulates and solves an entropic Optimal Transport (OT) objective within the denoising loop of the compositional DiT model. This formulation imposes two powerful structural constraints. First, the resulting transport plan gates cross-attention to enforce an exclusive, one-to-one routing of image patches to part-level 3D latents, preventing entanglement. Second, the competitive nature of the transport encourages the grouping of similar patches, a process that is further regularized by an edge-based cost, to form coherent objects and prevent fragmentation. Extensive experiments show that SceneTransporter outperforms existing methods on open-world scene generation, significantly improving instance-level coherence and geometric fidelity. Code and models will be publicly available at https://2019epwl.github.io/SceneTransporter/.
CVJan 21
The Pictorial Cortex: Zero-Shot Cross-Subject fMRI-to-Image Reconstruction via Compositional Latent ModelingJingyang Huo, Yikai Wang, Yanwei Fu et al.
Decoding visual experiences from human brain activity remains a central challenge at the intersection of neuroscience, neuroimaging, and artificial intelligence. A critical obstacle is the inherent variability of cortical responses: neural activity elicited by the same visual stimulus differs across individuals and trials due to anatomical, functional, cognitive, and experimental factors, making fMRI-to-image reconstruction non-injective. In this paper, we tackle a challenging yet practically meaningful problem: zero-shot cross-subject fMRI-to-image reconstruction, where the visual experience of a previously unseen individual must be reconstructed without subject-specific training. To enable principled evaluation, we present a unified cortical-surface dataset -- UniCortex-fMRI, assembled from multiple visual-stimulus fMRI datasets to provide broad coverage of subjects and stimuli. Our UniCortex-fMRI is particularly processed by standardized data formats to make it possible to explore this possibility in the zero-shot scenario of cross-subject fMRI-to-image reconstruction. To tackle the modeling challenge, we propose PictorialCortex, which models fMRI activity using a compositional latent formulation that structures stimulus-driven representations under subject-, dataset-, and trial-related variability. PictorialCortex operates in a universal cortical latent space and implements this formulation through a latent factorization-composition module, reinforced by paired factorization and re-factorizing consistency regularization. During inference, surrogate latents synthesized under multiple seen-subject conditions are aggregated to guide diffusion-based image synthesis for unseen subjects. Extensive experiments show that PictorialCortex improves zero-shot cross-subject visual reconstruction, highlighting the benefits of compositional latent modeling and multi-dataset training.
ROJun 19, 2025Code
Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human PretrainingYaru Niu, Yunzhe Zhang, Mingyang Yu et al.
Quadrupedal robots have demonstrated impressive locomotion capabilities in complex environments, but equipping them with autonomous versatile manipulation skills in a scalable way remains a significant challenge. In this work, we introduce a cross-embodiment imitation learning system for quadrupedal manipulation, leveraging data collected from both humans and LocoMan, a quadruped equipped with multiple manipulation modes. Specifically, we develop a teleoperation and data collection pipeline, which unifies and modularizes the observation and action spaces of the human and the robot. To effectively leverage the collected data, we propose an efficient modularized architecture that supports co-training and pretraining on structured modality-aligned data across different embodiments. Additionally, we construct the first manipulation dataset for the LocoMan robot, covering various household tasks in both unimanual and bimanual modes, supplemented by a corresponding human dataset. We validate our system on six real-world manipulation tasks, where it achieves an average success rate improvement of 41.9% overall and 79.7% under out-of-distribution (OOD) settings compared to the baseline. Pretraining with human data contributes a 38.6% success rate improvement overall and 82.7% under OOD settings, enabling consistently better performance with only half the amount of robot data. Our code, hardware, and data are open-sourced at: https://human2bots.github.io.
ROMar 4
HALyPO: Heterogeneous-Agent Lyapunov Policy Optimization for Human-Robot CollaborationHao Zhang, Yaru Niu, Yikai Wang et al.
To improve generalization and resilience in human-robot collaboration (HRC), robots must handle the combinatorial diversity of human behaviors and contexts, motivating multi-agent reinforcement learning (MARL). However, inherent heterogeneity between robots and humans creates a rationality gap (RG) in the learning process-a variational mismatch between decentralized best-response dynamics and centralized cooperative ascent. The resulting learning problem is a general-sum differentiable game, so independent policy-gradient updates can oscillate or diverge without added structure. We propose heterogeneous-agent Lyapunov policy optimization (HALyPO), which establishes formal stability directly in the policy-parameter space by enforcing a per-step Lyapunov decrease condition on a parameter-space disagreement metric. Unlike Lyapunov-based safe RL, which targets state/trajectory constraints in constrained Markov decision processes, HALyPO uses Lyapunov certification to stabilize decentralized policy learning. HALyPO rectifies decentralized gradients via optimal quadratic projections, ensuring monotonic contraction of RG and enabling effective exploration of open-ended interaction spaces. Extensive simulations and real-world humanoid-robot experiments show that this certified stability improves generalization and robustness in collaborative corner cases.
CVMar 8, 2024
CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction ModelZhengyi Wang, Yikai Wang, Yifei Chen et al.
Feed-forward 3D generative models like the Large Reconstruction Model (LRM) have demonstrated exceptional generation speed. However, the transformer-based methods do not leverage the geometric priors of the triplane component in their architecture, often leading to sub-optimal quality given the limited size of 3D data and slow training. In this work, we present the Convolutional Reconstruction Model (CRM), a high-fidelity feed-forward single image-to-3D generative model. Recognizing the limitations posed by sparse 3D data, we highlight the necessity of integrating geometric priors into network design. CRM builds on the key observation that the visualization of triplane exhibits spatial correspondence of six orthographic images. First, it generates six orthographic view images from a single input image, then feeds these images into a convolutional U-Net, leveraging its strong pixel-level alignment capabilities and significant bandwidth to create a high-resolution triplane. CRM further employs Flexicubes as geometric representation, facilitating direct end-to-end optimization on textured meshes. Overall, our model delivers a high-fidelity textured mesh from an image in just 10 seconds, without any test-time optimization.
LGApr 22
Calibrating conditional riskAndrey Vasilyev, Yikai Wang, Xiaocheng Li et al.
We introduce and study the problem of calibrating conditional risk, which involves estimating the expected loss of a prediction model conditional on input features. We analyze this problem in both classification and regression settings and show that it is fundamentally equivalent to a standard regression task. For classification settings, we further establish a connection between conditional risk calibration and individual/conditional probability calibration, and develop theoretical insights for the performance metric. This reveals that while conditional risk calibration is related to existing uncertainty quantification problems, it remains a distinct and standalone machine learning problem. Empirically, we validate our theoretical findings and demonstrate the practical implications of conditional risk calibration in the learning to defer (L2D) framework. Our systematic experiments provide both qualitative and quantitative assessments, offering guidance for future research in uncertainty-aware decision-making.
LGFeb 6
AEGPO: Adaptive Entropy-Guided Policy Optimization for Diffusion ModelsYuming Li, Qingyu Li, Chengyu Bai et al.
Reinforcement learning from human feedback (RLHF) shows promise for aligning diffusion and flow models, yet policy optimization methods such as GRPO suffer from inefficient and static sampling strategies. These methods treat all prompts and denoising steps uniformly, ignoring substantial variations in sample learning value as well as the dynamic nature of critical exploration moments. To address this issue, we conduct a detailed analysis of the internal attention dynamics during GRPO training and uncover a key insight: attention entropy can serve as a powerful dual-signal proxy. First, across different samples, the relative change in attention entropy (ΔEntropy), which reflects the divergence between the current policy and the base policy, acts as a robust indicator of sample learning value. Second, during the denoising process, the peaks of absolute attention entropy (Entropy(t)), which quantify attention dispersion, effectively identify critical timesteps where high-value exploration occurs. Building on this observation, we propose Adaptive Entropy-Guided Policy Optimization (AEGPO), a novel dual-signal, dual-level adaptive optimization strategy. At the global level, AEGPO uses ΔEntropy to dynamically allocate rollout budgets, prioritizing prompts with higher learning value. At the local level, it exploits the peaks of Entropy(t) to guide exploration selectively at critical high-dispersion timesteps rather than uniformly across all denoising steps. By focusing computation on the most informative samples and the most critical moments, AEGPO enables more efficient and effective policy optimization. Experiments on text-to-image generation tasks demonstrate that AEGPO significantly accelerates convergence and achieves superior alignment performance compared to standard GRPO variants.
CVAug 18, 2025Code
Next Visual Granularity GenerationYikai Wang, Zhouxia Wang, Zhonghua Wu et al.
We propose a novel approach to image generation by decomposing an image into a structured sequence, where each element in the sequence shares the same spatial resolution but differs in the number of unique tokens used, capturing different level of visual granularity. Image generation is carried out through our newly introduced Next Visual Granularity (NVG) generation framework, which generates a visual granularity sequence beginning from an empty image and progressively refines it, from global layout to fine details, in a structured manner. This iterative process encodes a hierarchical, layered representation that offers fine-grained control over the generation process across multiple granularity levels. We train a series of NVG models for class-conditional image generation on the ImageNet dataset and observe clear scaling behavior. Compared to the VAR series, NVG consistently outperforms it in terms of FID scores (3.30 -> 3.03, 2.57 ->2.44, 2.09 -> 2.06). We also conduct extensive analysis to showcase the capability and potential of the NVG framework. Our code and models will be released.
CVJun 12, 2024Code
Small Scale Data-Free Knowledge DistillationHe Liu, Yikai Wang, Huaping Liu et al.
Data-free knowledge distillation is able to utilize the knowledge learned by a large teacher network to augment the training of a smaller student network without accessing the original training data, avoiding privacy, security, and proprietary risks in real applications. In this line of research, existing methods typically follow an inversion-and-distillation paradigm in which a generative adversarial network on-the-fly trained with the guidance of the pre-trained teacher network is used to synthesize a large-scale sample set for knowledge distillation. In this paper, we reexamine this common data-free knowledge distillation paradigm, showing that there is considerable room to improve the overall training efficiency through a lens of ``small-scale inverted data for knowledge distillation". In light of three empirical observations indicating the importance of how to balance class distributions in terms of synthetic sample diversity and difficulty during both data inversion and distillation processes, we propose Small Scale Data-free Knowledge Distillation SSD-KD. In formulation, SSD-KD introduces a modulating function to balance synthetic samples and a priority sampling function to select proper samples, facilitated by a dynamic replay buffer and a reinforcement learning strategy. As a result, SSD-KD can perform distillation training conditioned on an extremely small scale of synthetic samples (e.g., 10X less than the original training data scale), making the overall training efficiency one or two orders of magnitude faster than many mainstream methods while retaining superior or competitive model performance, as demonstrated on popular image classification and semantic segmentation benchmarks. The code is available at https://github.com/OSVAI/SSD-KD.
CVMay 19, 2023Code
LeftRefill: Filling Right Canvas based on Left Reference through Generalized Text-to-Image Diffusion ModelChenjie Cao, Yunuo Cai, Qiaole Dong et al.
This paper introduces LeftRefill, an innovative approach to efficiently harness large Text-to-Image (T2I) diffusion models for reference-guided image synthesis. As the name implies, LeftRefill horizontally stitches reference and target views together as a whole input. The reference image occupies the left side, while the target canvas is positioned on the right. Then, LeftRefill paints the right-side target canvas based on the left-side reference and specific task instructions. Such a task formulation shares some similarities with contextual inpainting, akin to the actions of a human painter. This novel formulation efficiently learns both structural and textured correspondence between reference and target without other image encoders or adapters. We inject task and view information through cross-attention modules in T2I models, and further exhibit multi-view reference ability via the re-arranged self-attention modules. These enable LeftRefill to perform consistent generation as a generalized model without requiring test-time fine-tuning or model modifications. Thus, LeftRefill can be seen as a simple yet unified framework to address reference-guided synthesis. As an exemplar, we leverage LeftRefill to address two different challenges: reference-guided inpainting and novel view synthesis, based on the pre-trained StableDiffusion. Codes and models are released at https://github.com/ewrfcas/LeftRefill.
CVDec 4, 2021Code
Channel Exchanging Networks for Multimodal and Multitask Dense Image PredictionYikai Wang, Fuchun Sun, Wenbing Huang et al.
Multimodal fusion and multitask learning are two vital topics in machine learning. Despite the fruitful progress, existing methods for both problems are still brittle to the same challenge -- it remains dilemmatic to integrate the common information across modalities (resp. tasks) meanwhile preserving the specific patterns of each modality (resp. task). Besides, while they are actually closely related to each other, multimodal fusion and multitask learning are rarely explored within the same methodological framework before. In this paper, we propose Channel-Exchanging-Network (CEN) which is self-adaptive, parameter-free, and more importantly, applicable for multimodal and multitask dense image prediction. At its core, CEN adaptively exchanges channels between subnetworks of different modalities. Specifically, the channel exchanging process is self-guided by individual channel importance that is measured by the magnitude of Batch-Normalization (BN) scaling factor during training. For the application of dense image prediction, the validity of CEN is tested by four different scenarios: multimodal fusion, cycle multimodal fusion, multitask learning, and multimodal multitask learning. Extensive experiments on semantic segmentation via RGB-D data and image translation through multi-domain input verify the effectiveness of CEN compared to state-of-the-art methods. Detailed ablation studies have also been carried out, which demonstrate the advantage of each component we propose. Our code is available at https://github.com/yikaiw/CEN.
CVOct 18, 2021Code
Sub-bit Neural Networks: Learning to Compress and Accelerate Binary Neural NetworksYikai Wang, Yi Yang, Fuchun Sun et al.
In the low-bit quantization field, training Binary Neural Networks (BNNs) is the extreme solution to ease the deployment of deep models on resource-constrained devices, having the lowest storage cost and significantly cheaper bit-wise operations compared to 32-bit floating-point counterparts. In this paper, we introduce Sub-bit Neural Networks (SNNs), a new type of binary quantization design tailored to compress and accelerate BNNs. SNNs are inspired by an empirical observation, showing that binary kernels learnt at convolutional layers of a BNN model are likely to be distributed over kernel subsets. As a result, unlike existing methods that binarize weights one by one, SNNs are trained with a kernel-aware optimization framework, which exploits binary quantization in the fine-grained convolutional kernel space. Specifically, our method includes a random sampling step generating layer-specific subsets of the kernel space, and a refinement step learning to adjust these subsets of binary kernels via optimization. Experiments on visual recognition benchmarks and the hardware deployment on FPGA validate the great potentials of SNNs. For instance, on ImageNet, SNNs of ResNet-18/ResNet-34 with 0.56-bit weights achieve 3.13/3.33 times runtime speed-up and 1.8 times compression over conventional BNNs with moderate drops in recognition accuracy. Promising results are also obtained when applying SNNs to binarize both weights and activations. Our code is available at https://github.com/yikaiw/SNN.
CVNov 10, 2020Code
Deep Multimodal Fusion by Channel ExchangingYikai Wang, Wenbing Huang, Fuchun Sun et al.
Deep multimodal fusion by using multiple sources of data for classification or regression has exhibited a clear advantage over the unimodal counterpart on various applications. Yet, current methods including aggregation-based and alignment-based fusion are still inadequate in balancing the trade-off between inter-modal fusion and intra-modal processing, incurring a bottleneck of performance improvement. To this end, this paper proposes Channel-Exchanging-Network (CEN), a parameter-free multimodal fusion framework that dynamically exchanges channels between sub-networks of different modalities. Specifically, the channel exchanging process is self-guided by individual channel importance that is measured by the magnitude of Batch-Normalization (BN) scaling factor during training. The validity of such exchanging process is also guaranteed by sharing convolutional filters yet keeping separate BN layers across modalities, which, as an add-on benefit, allows our multimodal architecture to be almost as compact as a unimodal network. Extensive experiments on semantic segmentation via RGB-D data and image translation through multi-domain input verify the effectiveness of our CEN compared to current state-of-the-art methods. Detailed ablation studies have also been carried out, which provably affirm the advantage of each component we propose. Our code is available at https://github.com/yikaiw/CEN.
CVJul 19, 2020Code
Resolution Switchable Networks for Runtime Efficient Image RecognitionYikai Wang, Fuchun Sun, Duo Li et al.
We propose a general method to train a single convolutional neural network which is capable of switching image resolutions at inference. Thus the running speed can be selected to meet various computational resource limits. Networks trained with the proposed method are named Resolution Switchable Networks (RS-Nets). The basic training framework shares network parameters for handling images which differ in resolution, yet keeps separate batch normalization layers. Though it is parameter-efficient in design, it leads to inconsistent accuracy variations at different resolutions, for which we provide a detailed analysis from the aspect of the train-test recognition discrepancy. A multi-resolution ensemble distillation is further designed, where a teacher is learnt on the fly as a weighted ensemble over resolutions. Thanks to the ensemble and knowledge distillation, RS-Nets enjoy accuracy improvements at a wide range of resolutions compared with individually trained models. Extensive experiments on the ImageNet dataset are provided, and we additionally consider quantization problems. Code and models are available at https://github.com/yikaiw/RS-Nets.
CVMar 26, 2020Code
Instance Credibility Inference for Few-Shot LearningYikai Wang, Chengming Xu, Chen Liu et al.
Few-shot learning (FSL) aims to recognize new objects with extremely limited training data for each category. Previous efforts are made by either leveraging meta-learning paradigm or novel principles in data augmentation to alleviate this extremely data-scarce problem. In contrast, this paper presents a simple statistical approach, dubbed Instance Credibility Inference (ICI) to exploit the distribution support of unlabeled instances for few-shot learning. Specifically, we first train a linear classifier with the labeled few-shot examples and use it to infer the pseudo-labels for the unlabeled data. To measure the credibility of each pseudo-labeled instance, we then propose to solve another linear regression hypothesis by increasing the sparsity of the incidental parameters and rank the pseudo-labeled instances with their sparsity degree. We select the most trustworthy pseudo-labeled instances alongside the labeled examples to re-train the linear classifier. This process is iterated until all the unlabeled samples are included in the expanded training set, i.e. the pseudo-label is converged for unlabeled data pool. Extensive experiments under two few-shot settings show that our simple approach can establish new state-of-the-arts on four widely used few-shot learning benchmark datasets including miniImageNet, tieredImageNet, CIFAR-FS, and CUB. Our code is available at: https://github.com/Yikai-Wang/ICI-FSL
CVNov 7, 2024
DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video DiffusionWenqiang Sun, Shuo Chen, Fangfu Liu et al.
In this paper, we introduce \textbf{DimensionX}, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins with the insight that both the spatial structure of a 3D scene and the temporal evolution of a 4D scene can be effectively represented through sequences of video frames. While recent video diffusion models have shown remarkable success in producing vivid visuals, they face limitations in directly recovering 3D/4D scenes due to limited spatial and temporal controllability during generation. To overcome this, we propose ST-Director, which decouples spatial and temporal factors in video diffusion by learning dimension-aware LoRAs from dimension-variant data. This controllable video diffusion approach enables precise manipulation of spatial structure and temporal dynamics, allowing us to reconstruct both 3D and 4D representations from sequential frames with the combination of spatial and temporal dimensions. Additionally, to bridge the gap between generated videos and real-world scenes, we introduce a trajectory-aware mechanism for 3D generation and an identity-preserving denoising strategy for 4D generation. Extensive experiments on various real-world and synthetic datasets demonstrate that DimensionX achieves superior results in controllable video generation, as well as in 3D and 4D scene generation, compared with previous methods.
CVMar 21
GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric ReconstructionDi Kong, Yikai Wang, Wenjie Guo et al.
Slice-based volumetric imaging is widely applied and it demands representations that compress aggressively while preserving internal structure for analysis. We introduce GaussianPile, unifying 3D Gaussian splatting with an imaging system-aware focus model to address this challenge. Our proposed method introduces three key innovations: (i) a slice-aware piling strategy that positions anisotropic 3D Gaussians to model through-slice contributions, (ii) a differentiable projection operator that encodes the finite-thickness point spread function of the imaging acquisition system, and (iii) a compact encoding and joint optimization pipeline that simultaneously reconstructs and compresses the Gaussian sets. Our CUDA-based design retains the compression and real-time rendering efficiency of Gaussian primitives while preserving high-frequency internal volumetric detail. Experiments on microscopy and ultrasound datasets demonstrate that our method reduces storage and reconstruction cost, sustains diagnostic fidelity, and enables fast 2D visualization, along with 3D voxelization. In practice, it delivers high-quality results in as few as 3 minutes, up to 11x faster than NeRF-based approaches, and achieves consistent 16x compression over voxel grids, offering a practical path to deployable compression and exploration of slice-based volumetric datasets.
CVMar 21, 2024
DreamReward: Text-to-3D Generation with Human PreferenceJunliang Ye, Fangfu Liu, Qixiu Li et al.
3D content creation from text prompts has shown remarkable success recently. However, current text-to-3D methods often generate 3D results that do not align well with human preferences. In this paper, we present a comprehensive framework, coined DreamReward, to learn and improve text-to-3D models from human preference feedback. To begin with, we collect 25k expert comparisons based on a systematic annotation pipeline including rating and ranking. Then, we build Reward3D -- the first general-purpose text-to-3D human preference reward model to effectively encode human preferences. Building upon the 3D reward model, we finally perform theoretical analysis and present the Reward3D Feedback Learning (DreamFL), a direct tuning algorithm to optimize the multi-view diffusion models with a redefined scorer. Grounded by theoretical proof and extensive experiment comparisons, our DreamReward successfully generates high-fidelity and 3D consistent results with significant boosts in prompt alignment with human intention. Our results demonstrate the great potential for learning from human feedback to improve text-to-3D models.