83.0CLMay 27Code
ESC-Skills: Discovering and Self-Evolving Skills for Emotional Support ConversationsJie Zhu, Huaixia Dou, Shuo Jiang et al.
Existing emotional support conversation (ESC) systems mainly rely on end-to-end response generation or coarse strategy supervision, offering limited interpretability and little support for systematic skill improvement. We propose ESC-Skills, a skill-centric framework that discovers and self-evolves executable emotional support skills. We first model localized support interactions as Intervention Units (IUs), which capture state--action--outcome dynamics between seeker states, support interventions, and post-response emotional changes. Based on IUs extracted from both successful and failed ESC dialogues, we construct the ESC-Skills Bank, a repository of executable emotional support skills containing intervention guidance, applicability conditions, expected outcomes, and potential risks. To further improve robustness, we introduce a multi-profile self-evolutionary refinement framework in which an ESC agent interacts with diverse simulated seeker profiles under SAGE evaluation. The resulting interaction traces are analyzed to identify missing skills, unsafe interventions, and profile-specific failure patterns, which are then used to refine the Skills Bank through simulation-based verification. Experimental results demonstrate that ESC-Skills improves both response-level quality and dialogue-level emotional outcomes while providing more interpretable and controllable support behaviors. We will release the code, prompts, and ESC-Skills Bank at https://github.com/aliyun/qwen-dianjin.
80.4AIApr 12Code
Agent^2 RL-Bench: Can LLM Agents Engineer Agentic RL Post-Training?Wanyi Chen, Xiao Yang, Xu Yang et al.
We introduce Agent^2 RL-Bench, a benchmark for evaluating agentic RL post-training -- whether LLM agents can autonomously design, implement, and run complete RL pipelines that improve foundation models. This capability is important because RL post-training increasingly drives model alignment and specialization, yet existing benchmarks remain largely static: supervised fine-tuning alone yields strong results, leaving interactive RL engineering untested. Agent^2 RL-Bench addresses this with six tasks across three levels -- from static rule-based training to closed-loop online RL with trajectory collection -- each adding a structural requirement that prior levels do not impose. The benchmark provides isolated workspaces with a grading API, runtime instrumentation that records every submission and code revision, and automated post-hoc analysis that generates structured run reports, enabling the first automated diagnostic of agent-driven post-training behavior. Across multiple agent stacks spanning five agent systems and six driver LLMs, we find that agents achieve striking interactive gains -- on ALFWorld, an RL-only agent improves from 5.97 to 93.28 via SFT warm-up and GRPO with online rollouts -- yet make only marginal progress on others (DeepSearchQA: +2.75 within evaluation noise), and that driver choice has a large effect on interactive tasks -- within the same scaffold, switching drivers changes interactive improvement from near-zero to +78pp. More broadly, the benchmark reveals that supervised pipelines dominate agent-driven post-training under fixed budgets, with online RL succeeding as the final best route only on ALFWorld. Code is available at https://github.com/microsoft/RD-Agent/tree/main/rdagent/scenarios/rl/autorl_bench.
LGJul 20, 2023
Player-optimal Stable Regret for Bandit Learning in Matching MarketsFang Kong, Shuai Li
The problem of matching markets has been studied for a long time in the literature due to its wide range of applications. Finding a stable matching is a common equilibrium objective in this problem. Since market participants are usually uncertain of their preferences, a rich line of recent works study the online setting where one-side participants (players) learn their unknown preferences from iterative interactions with the other side (arms). Most previous works in this line are only able to derive theoretical guarantees for player-pessimal stable regret, which is defined compared with the players' least-preferred stable matching. However, under the pessimal stable matching, players only obtain the least reward among all stable matchings. To maximize players' profits, player-optimal stable matching would be the most desirable. Though \citet{basu21beyond} successfully bring an upper bound for player-optimal stable regret, their result can be exponentially large if players' preference gap is small. Whether a polynomial guarantee for this regret exists is a significant but still open problem. In this work, we provide a new algorithm named explore-then-Gale-Shapley (ETGS) and show that the optimal stable regret of each player can be upper bounded by $O(K\log T/Δ^2)$ where $K$ is the number of arms, $T$ is the horizon and $Δ$ is the players' minimum preference gap among the first $N+1$-ranked arms. This result significantly improves previous works which either have a weaker player-pessimal stable matching objective or apply only to markets with special assumptions. When the preferences of participants satisfy some special conditions, our regret upper bound also matches the previously derived lower bound.
LGMar 13, 2023
Best-of-three-worlds Analysis for Linear Bandits with Follow-the-regularized-leader AlgorithmFang Kong, Canzhe Zhao, Shuai Li
The linear bandit problem has been studied for many years in both stochastic and adversarial settings. Designing an algorithm that can optimize the environment without knowing the loss type attracts lots of interest. \citet{LeeLWZ021} propose an algorithm that actively detects the loss type and then switches between different algorithms specially designed for specific settings. However, such an approach requires meticulous designs to perform well in all environments. Follow-the-regularized-leader (FTRL) is another type of popular algorithm that can adapt to different environments. This algorithm is of simple design and the regret bounds are shown to be optimal in traditional multi-armed bandit problems compared with the detect-switch type. Designing an FTRL-type algorithm for linear bandits is an important question that has been open for a long time. In this paper, we prove that the FTRL algorithm with a negative entropy regularizer can achieve the best-of-three-world results for the linear bandit problem. Our regret bounds achieve the same or nearly the same order as the previous detect-switch type algorithm but with a much simpler algorithmic design.
LGFeb 14, 2023
Improved Regret Bounds for Linear Adversarial MDPs via Linear OptimizationFang Kong, Xiangcheng Zhang, Baoxiang Wang et al.
Learning Markov decision processes (MDP) in an adversarial environment has been a challenging problem. The problem becomes even more challenging with function approximation, since the underlying structure of the loss function and transition kernel are especially hard to estimate in a varying environment. In fact, the state-of-the-art results for linear adversarial MDP achieve a regret of $\tilde{O}(K^{6/7})$ ($K$ denotes the number of episodes), which admits a large room for improvement. In this paper, we investigate the problem with a new view, which reduces linear MDP into linear optimization by subtly setting the feature maps of the bandit arms of linear optimization. This new technique, under an exploratory assumption, yields an improved bound of $\tilde{O}(K^{4/5})$ for linear adversarial MDP without access to a transition simulator. The new view could be of independent interest for solving other MDP problems that possess a linear structure.
71.8CLApr 20Code
Modeling Multiple Support Strategies within a Single Turn for Emotional Support ConversationsJie Zhu, Huaixia Dou, Junhui Li et al.
Emotional Support Conversation (ESC) aims to assist individuals experiencing distress by generating empathetic and supportive dialogue. While prior work typically assumes that each supporter turn corresponds to a single strategy, real-world supportive communication often involves multiple strategies within a single utterance. In this paper, we revisit the ESC task by formulating it as multi-strategy utterance generation, where each utterance may contain one or more strategy-response pairs. We propose two generation methods: All-in-One, which predicts all strategy-response pairs in a single decoding step, and One-by-One, which iteratively generates strategy-response pairs until completion. Both methods are further enhanced with cognitive reasoning guided by reinforcement learning to improve strategy selection and response composition. We evaluate our models on the ESConv dataset under both utterance-level and dialogue-level settings. Experimental results show that our methods effectively model multi-strategy utterances and lead to improved supportive quality and dialogue success. To our knowledge, this work provides the first systematic empirical evidence that allowing multiple support strategies within a single utterance is both feasible and beneficial for emotional support conversations. All code and data will be publicly available at https://github.com/aliyun/qwen-dianjin.
LGJun 16, 2022
Simultaneously Learning Stochastic and Adversarial Bandits with General Graph FeedbackFang Kong, Yichi Zhou, Shuai Li
The problem of online learning with graph feedback has been extensively studied in the literature due to its generality and potential to model various learning tasks. Existing works mainly study the adversarial and stochastic feedback separately. If the prior knowledge of the feedback mechanism is unavailable or wrong, such specially designed algorithms could suffer great loss. To avoid this problem, \citet{erez2021towards} try to optimize for both environments. However, they assume the feedback graphs are undirected and each vertex has a self-loop, which compromises the generality of the framework and may not be satisfied in applications. With a general feedback graph, the observation of an arm may not be available when this arm is pulled, which makes the exploration more expensive and the algorithms more challenging to perform optimally in both environments. In this work, we overcome this difficulty by a new trade-off mechanism with a carefully-designed proportion for exploration and exploitation. We prove the proposed algorithm simultaneously achieves $\mathrm{poly} \log T$ regret in the stochastic setting and minimax-optimal regret of $\tilde{O}(T^{2/3})$ in the adversarial setting where $T$ is the horizon and $\tilde{O}$ hides parameters independent of $T$ as well as logarithmic terms. To our knowledge, this is the first best-of-both-worlds result for general feedback graphs.
LGApr 26, 2022
Thompson Sampling for Bandit Learning in Matching MarketsFang Kong, Junming Yin, Shuai Li
The problem of two-sided matching markets has a wide range of real-world applications and has been extensively studied in the literature. A line of recent works have focused on the problem setting where the preferences of one-side market participants are unknown \emph{a priori} and are learned by iteratively interacting with the other side of participants. All these works are based on explore-then-commit (ETC) and upper confidence bound (UCB) algorithms, two common strategies in multi-armed bandits (MAB). Thompson sampling (TS) is another popular approach, which attracts lots of attention due to its easier implementation and better empirical performances. In many problems, even when UCB and ETC-type algorithms have already been analyzed, researchers are still trying to study TS for its benefits. However, the convergence analysis of TS is much more challenging and remains open in many problem settings. In this paper, we provide the first regret analysis for TS in the new setting of iterative matching markets. Extensive experiments demonstrate the practical advantages of the TS-type algorithm over the ETC and UCB-type baselines.
44.9AIMay 7
Best Arm Identification in Generalized Linear Bandits via Hybrid FeedbackQirun Zeng, Xuchuang Wang, Jiayi Shen et al.
We study fixed-confidence best arm identification in generalized linear bandits under a hybrid feedback model: at each round, the learner may query either (i) absolute reward feedback from a single arm or (ii) relative (dueling) feedback from an arm pair, both governed by generalized linear models. We introduce a likelihood-ratio--based confidence sequence that unifies heterogeneous generalized linear observations and yields an explicit ellipsoidal confidence set under a self-concordance assumption. Building on this confidence set, we propose a hybrid Track-and-Stop algorithm that adaptively allocates queries by tracking a minimax-optimal design over a joint action space of arms and pairs. We establish $δ$-correctness and provide high-probability upper bounds on the stopping time. We further extend the framework to a cost-aware setting that accounts for heterogeneous acquisition costs across feedback modalities. Empirical experiments demonstrate that the proposed algorithms significantly improve sample efficiency over baseline methods.
94.6LGMay 15
Harnesses for Inference-Time Alignment over Execution TrajectoriesBoyuan Wang, Bochao Li, Minghan Wang et al.
Harness engineering has emerged as an important inference-time technique for large language model (LLM) agents, aiming to improve long-term performance through task decomposition and guided execution. However, more elaborate harnesses are not uniformly better: increasing decomposition or guidance can sometimes improve execution, but can also reduce final task success. We study harness design through the lens of inference-time trajectory alignment. This perspective separates harness into two mechanisms: task decomposition, which structures a task into sub-goals, and guided execution, which reshapes local action distributions during execution. This decomposition allows us to quantify how workflow granularity, retry budgets, and guidance-induced action reweighting shape the performance limits of harness design. It further reveals concrete failure modes, including over-decomposition, over-pruning, and hallucinated execution. We validate these predictions through controlled synthetic experiments and real terminal agent benchmarks. Inspired by the theory, we further show that effective harnesses can be partial: specifying only the initial steps and leaving the remaining execution to agent can achieve higher pass rate than fully structured workflows.
LGDec 26, 2025
Hybrid Combinatorial Multi-armed Bandits with Probabilistically Triggered ArmsKongchang Zhou, Tingyu Zhang, Wei Chen et al.
The problem of combinatorial multi-armed bandits with probabilistically triggered arms (CMAB-T) has been extensively studied. Prior work primarily focuses on either the online setting where an agent learns about the unknown environment through iterative interactions, or the offline setting where a policy is learned solely from logged data. However, each of these paradigms has inherent limitations: online algorithms suffer from high interaction costs and slow adaptation, while offline methods are constrained by dataset quality and lack of exploration capabilities. To address these complementary weaknesses, we propose hybrid CMAB-T, a new framework that integrates offline data with online interaction in a principled manner. Our proposed hybrid CUCB algorithm leverages offline data to guide exploration and accelerate convergence, while strategically incorporating online interactions to mitigate the insufficient coverage or distributional bias of the offline dataset. We provide theoretical guarantees on the algorithm's regret, demonstrating that hybrid CUCB significantly outperforms purely online approaches when high-quality offline data is available, and effectively corrects the bias inherent in offline-only methods when the data is limited or misaligned. Empirical results further demonstrate the consistent advantage of our algorithm.
78.4MLMay 13
A Regret Perspective on Online Multiple TestingQingyang Hao, Kongchang Zhou, Fang Kong et al.
Online Multiple Testing (OMT), a fundamental pillar of sequential statistical inference, traditionally evaluates the False Discovery Rate (FDR) and statistical power in isolation, obscuring the highly asymmetric costs of false positives and false negatives in modern automated pipelines. To unify this evaluation, we introduce $\textit{Weighted Regret}$. Under this metric, we prove the $\textit{Duality of Regret Conservation}$: purely deterministic procedures ensuring strict FDR control inevitably incur an $Ω(T)$ linear regret penalty, as threshold depletion during signal-sparse cold starts forces massive false negatives. Tailored for exogenous testing streams, we propose Decoupled-OMT (DOMT) as a baseline-agnostic meta-wrapper. By incorporating a history-decoupled, strictly non-negative random perturbation, DOMT rescues purely deterministic baselines from severe threshold depletion. Crucially, it preserves exact asymptotic safety in stationary environments and rigorously bounds finite-sample error inflation during cold-starts. Guaranteeing zero additional false negatives, it yields an order-optimal $Ω(\sqrt{T})$ regret reduction in bursty environments, with a derived ``Cold-Start Tax'' characterizing the exact phase transition of algorithmic superiority. Experiments validate that DOMT consistently curtails empirical weighted regret, achieving an order-optimal sublinear mitigation of threshold depletion to navigate the non-stationary Pareto frontier.
38.8CLMay 12
Enhancing Target-Guided Proactive Dialogue Systems via Conversational Scenario Modeling and Intent-Keyword BridgingMaodong Li, Yancui Li, Fang Kong
A target-guided proactive dialogue system aims to steer conversations proactively toward pre-defined targets, such as designated keywords or specific topics. During guided conversations, dynamically modeling conversational scenarios and intent keywords to guide system utterance generation is beneficial; however, existing work largely overlooks this aspect, resulting in a mismatch with the dynamics of real-world conversations. In this paper, we jointly model user profiles and domain knowledge as conversational scenarios to introduce a scenario bias that dynamically influences system utterances, and employ intent-keyword bridging to predict intent keywords for upcoming dialogue turns, providing higher level and more flexible guidance. Extensive automatic and human evaluations demonstrate the effectiveness of conversational scenario modeling and intent keyword bridging, yielding substantial improvements in proactivity, fluency, and informativeness for target-guided proactive dialogue systems, thereby narrowing the gap with real world interactions.
65.3LGMay 11
Sample-Mean Anchored Thompson Sampling for Offline-to-Online Learning with Distribution ShiftBochao Li, Yao Fu, Wei Chen et al.
Offline-to-online learning aims to improve online decision-making by leveraging offline logged data. A central challenge in this setting is the distribution shift between offline and online environments. While some existing works attempt to leverage shifted offline data, they largely rely on UCB-type algorithms. Thompson sampling (TS) represents another canonical class of bandit algorithms, well known for its strong empirical performance and naturally suited to offline-to-online learning through its Bayesian formulation. However, unlike UCB indices, posterior samples in TS are not guaranteed to be optimistic with respect to the true arm means. This makes indices constructed from purely online and hybrid data difficult to compare and complicates their use. To address this issue, we propose sample-mean anchored TS (Anchor-TS), which introduces a novel median-based anchoring rule that defines the arm index as the median of an online posterior sample, a hybrid posterior sample, and the online sample mean. The median anchoring systematically corrects bias induced by distribution shift by mitigating over-estimation for suboptimal arms and under-estimation for optimal arms, while exploiting offline information to obtain more accurate estimates when the shift is small. We establish theoretical guarantees showing that the proposed algorithm safely leverages offline data to accelerate online learning, and quantifying how the degree of distribution shift and the size of offline data affect the resulting regret reduction. Extensive experiments demonstrate consistent improvements of our algorithm over baselines.
CLAug 6, 2025Code
Evaluating, Synthesizing, and Enhancing for Customer Support ConversationJie Zhu, Huaixia Dou, Junhui Li et al.
Effective customer support requires not only accurate problem solving but also structured and empathetic communication aligned with professional standards. However, existing dialogue datasets often lack strategic guidance, and real-world service data is difficult to access and annotate. To address this, we introduce the task of Customer Support Conversation (CSC), aimed at training customer service agents to respond using well-defined support strategies. We propose a structured CSC framework grounded in COPC guidelines, defining five conversational stages and twelve strategies to guide high-quality interactions. Based on this, we construct CSConv, an evaluation dataset of 1,855 real-world customer-agent conversations rewritten using LLMs to reflect deliberate strategy use, and annotated accordingly. Additionally, we develop a role-playing approach that simulates strategy-rich conversations using LLM-powered roles aligned with the CSC framework, resulting in the training dataset RoleCS. Experiments show that fine-tuning strong LLMs on RoleCS significantly improves their ability to generate high-quality, strategy-aligned responses on CSConv. Human evaluations further confirm gains in problem resolution. All code and data will be made publicly available at https://github.com/aliyun/qwen-dianjin.
CLMay 14, 2024Code
Impact of Stickers on Multimodal Sentiment and Intent in Social Media: A New Task, Dataset and BaselineYuanchen Shi, Biao Ma, Longyin Zhang et al.
Stickers are increasingly used in social media to express sentiment and intent. Despite their significant impact on sentiment analysis and intent recognition, little research has been conducted in this area. To address this gap, we propose a new task: \textbf{M}ultimodal chat \textbf{S}entiment \textbf{A}nalysis and \textbf{I}ntent \textbf{R}ecognition involving \textbf{S}tickers (MSAIRS). Additionally, we introduce a novel multimodal dataset containing Chinese chat records and stickers excerpted from several mainstream social media platforms. Our dataset includes paired data with the same text but different stickers, the same sticker but different contexts, and various stickers consisting of the same images with different texts, allowing us to better understand the impact of stickers on chat sentiment and intent. We also propose an effective multimodal joint model, MMSAIR, featuring differential vector construction and cascaded attention mechanisms for enhanced multimodal fusion. Our experiments demonstrate the necessity and effectiveness of jointly modeling sentiment and intent, as they mutually reinforce each other's recognition accuracy. MMSAIR significantly outperforms traditional models and advanced MLLMs, demonstrating the challenge and uniqueness of sticker interpretation in social media. Our dataset and code are available on https://github.com/FakerBoom/MSAIRS-Dataset.
LGMar 11, 2024
Which LLM to Play? Convergence-Aware Online Model Selection with Time-Increasing BanditsYu Xia, Fang Kong, Tong Yu et al.
Web-based applications such as chatbots, search engines and news recommendations continue to grow in scale and complexity with the recent surge in the adoption of LLMs. Online model selection has thus garnered increasing attention due to the need to choose the best model among a diverse set while balancing task reward and exploration cost. Organizations faces decisions like whether to employ a costly API-based LLM or a locally finetuned small LLM, weighing cost against performance. Traditional selection methods often evaluate every candidate model before choosing one, which are becoming impractical given the rising costs of training and finetuning LLMs. Moreover, it is undesirable to allocate excessive resources towards exploring poor-performing models. While some recent works leverage online bandit algorithm to manage such exploration-exploitation trade-off in model selection, they tend to overlook the increasing-then-converging trend in model performances as the model is iteratively finetuned, leading to less accurate predictions and suboptimal model selections. In this paper, we propose a time-increasing bandit algorithm TI-UCB, which effectively predicts the increase of model performances due to finetuning and efficiently balances exploration and exploitation in model selection. To further capture the converging points of models, we develop a change detection mechanism by comparing consecutive increase predictions. We theoretically prove that our algorithm achieves a logarithmic regret upper bound in a typical increasing bandit setting, which implies a fast convergence rate. The advantage of our method is also empirically validated through extensive experiments on classification model selection and online selection of LLMs. Our results highlight the importance of utilizing increasing-then-converging pattern for more efficient and economic model selection in the deployment of LLMs.
LGJan 3, 2024
Improved Bandits in Many-to-one Matching Markets with Incentive CompatibilityFang Kong, Shuai Li
Two-sided matching markets have been widely studied in the literature due to their rich applications. Since participants are usually uncertain about their preferences, online algorithms have recently been adopted to learn them through iterative interactions. An existing work initiates the study of this problem in a many-to-one setting with responsiveness. However, their results are far from optimal and lack guarantees of incentive compatibility. We first extend an existing algorithm for the one-to-one setting to this more general setting and show it achieves a near-optimal bound for player-optimal regret. Nevertheless, due to the substantial requirement for collaboration, a single player's deviation could lead to a huge increase in its own cumulative rewards and a linear regret for others. In this paper, we aim to enhance the regret bound in many-to-one markets while ensuring incentive compatibility. We first propose the adaptively explore-then-deferred-acceptance (AETDA) algorithm for responsiveness setting and derive an upper bound for player-optimal stable regret while demonstrating its guarantee of incentive compatibility. To the best of our knowledge, it constitutes the first polynomial player-optimal guarantee in matching markets that offers such robust assurances without known $Δ$, where $Δ$ is some preference gap among players and arms. We also consider broader substitutable preferences, one of the most general conditions to ensure the existence of a stable matching and cover responsiveness. We devise an online DA (ODA) algorithm and establish an upper bound for the player-pessimal stable regret for this setting.
LGJun 21, 2025
Online Multi-LLM Selection via Contextual Bandits under Unstructured Context EvolutionManhin Poon, XiangXiang Dai, Xutong Liu et al. · uw
Large language models (LLMs) exhibit diverse response behaviors, costs, and strengths, making it challenging to select the most suitable LLM for a given user query. We study the problem of adaptive multi-LLM selection in an online setting, where the learner interacts with users through multi-step query refinement and must choose LLMs sequentially without access to offline datasets or model internals. A key challenge arises from unstructured context evolution: the prompt dynamically changes in response to previous model outputs via a black-box process, which cannot be simulated, modeled, or learned. To address this, we propose the first contextual bandit framework for sequential LLM selection under unstructured prompt dynamics. We formalize a notion of myopic regret and develop a LinUCB-based algorithm that provably achieves sublinear regret without relying on future context prediction. We further introduce budget-aware and positionally-aware (favoring early-stage satisfaction) extensions to accommodate variable query costs and user preferences for early high-quality responses. Our algorithms are theoretically grounded and require no offline fine-tuning or dataset-specific training. Experiments on diverse benchmarks demonstrate that our methods outperform existing LLM routing strategies in both accuracy and cost-efficiency, validating the power of contextual bandits for real-time, adaptive LLM selection.
57.8CLApr 4
Pseudo-Siamese Network for Planning in Target-Oriented Proactive DialoguesXinyue Kang, Maodong Li, Yibin Zheng et al.
A target-oriented proactive dialogue system is designed to steer conversations toward predefined targets while actively providing suggestions. The core paradigm of such a system is to plan a reasonable dialogue path and subsequently guide language models (e.g., pre-trained or large language models) to generate responses, where dialogue path planning serves as the central component-a novel yet under-explored problem. In this work, we propose a Forward-Focused Bidirectional Pseudo-Siamese Network (FF-BPSN) for dialogue path planning toward predefined dialogue targets. FF-BPSN employs two identical transformer-based decoders for forward and backward planning, together with a forward-focused module that integrates bidirectional information to construct the final forward path. This path benefits from bidirectional planning while prioritizing forward information. We then employ the planned path to guide language models in response generation. Extensive experiments on DuRecDial and DuRecDial 2.0 demonstrate that FF-BPSN achieves state-of-the-art performance in dialogue path planning and significantly enhances the effectiveness of target-oriented proactive dialogue systems.
CLSep 30, 2025
CARE: Cognitive-reasoning Augmented Reinforcement for Emotional Support ConversationJie Zhu, Yuanchen Zhou, Shuo Jiang et al.
Emotional Support Conversation (ESC) plays a vital role in alleviating psychological stress and providing emotional value through dialogue. While recent studies have largely focused on data augmentation and synthetic corpus construction, they often overlook the deeper cognitive reasoning processes that underpin effective emotional support. To address this gap, we propose \textbf{CARE}, a novel framework that strengthens reasoning in ESC without relying on large-scale synthetic data. CARE leverages the original ESC training set to guide models in generating logically coherent and supportive responses, thereby explicitly enhancing cognitive reasoning. Building on this foundation, we further employ reinforcement learning to refine and reinforce the reasoning process. Experimental results demonstrate that CARE significantly improves both the logical soundness and supportive quality of responses, advancing the development of empathetic, cognitively robust, and human-like emotional support systems.
CLJul 10, 2025
Toward Real-World Chinese Psychological Support Dialogues: CPsDD Dataset and a Co-Evolving Multi-Agent SystemYuanchen Shi, Longyin Zhang, Fang Kong
The growing need for psychological support due to increasing pressures has exposed the scarcity of relevant datasets, particularly in non-English languages. To address this, we propose a framework that leverages limited real-world data and expert knowledge to fine-tune two large language models: Dialog Generator and Dialog Modifier. The Generator creates large-scale psychological counseling dialogues based on predefined paths, which guide system response strategies and user interactions, forming the basis for effective support. The Modifier refines these dialogues to align with real-world data quality. Through both automated and manual review, we construct the Chinese Psychological support Dialogue Dataset (CPsDD), containing 68K dialogues across 13 groups, 16 psychological problems, 13 causes, and 12 support focuses. Additionally, we introduce the Comprehensive Agent Dialogue Support System (CADSS), where a Profiler analyzes user characteristics, a Summarizer condenses dialogue history, a Planner selects strategies, and a Supporter generates empathetic responses. The experimental results of the Strategy Prediction and Emotional Support Conversation (ESC) tasks demonstrate that CADSS achieves state-of-the-art performance on both CPsDD and ESConv datasets.
CLMay 21, 2025
Multi-Hop Question Generation via Dual-Perspective Keyword GuidanceMaodong Li, Longyin Zhang, Fang Kong
Multi-hop question generation (MQG) aims to generate questions that require synthesizing multiple information snippets from documents to derive target answers. The primary challenge lies in effectively pinpointing crucial information snippets related to question-answer (QA) pairs, typically relying on keywords. However, existing works fail to fully utilize the guiding potential of keywords and neglect to differentiate the distinct roles of question-specific and document-specific keywords. To address this, we define dual-perspective keywords (i.e., question and document keywords) and propose a Dual-Perspective Keyword-Guided (DPKG) framework, which seamlessly integrates keywords into the multi-hop question generation process. We argue that question keywords capture the questioner's intent, whereas document keywords reflect the content related to the QA pair. Functionally, question and document keywords work together to pinpoint essential information snippets in the document, with question keywords required to appear in the generated question. The DPKG framework consists of an expanded transformer encoder and two answer-aware transformer decoders for keyword and question generation, respectively. Extensive experiments demonstrate the effectiveness of our work, showcasing its promising performance and underscoring its significant value in the MQG task.
SIMay 19, 2023
Online Influence Maximization under Decreasing Cascade ModelFang Kong, Jize Xie, Baoxiang Wang et al.
We study online influence maximization (OIM) under a new model of decreasing cascade (DC). This model is a generalization of the independent cascade (IC) model by considering the common phenomenon of market saturation. In DC, the chance of an influence attempt being successful reduces with previous failures. The effect is neglected by previous OIM works under IC and linear threshold models. We propose the DC-UCB algorithm to solve this problem, which achieves a regret bound of the same order as the state-of-the-art works on the IC model. Extensive experiments on both synthetic and real datasets show the effectiveness of our algorithm.
LGNov 8, 2021
The Hardness Analysis of Thompson Sampling for Combinatorial Semi-bandits with Greedy OracleFang Kong, Yueran Yang, Wei Chen et al.
Thompson sampling (TS) has attracted a lot of interest in the bandit area. It was introduced in the 1930s but has not been theoretically proven until recent years. All of its analysis in the combinatorial multi-armed bandit (CMAB) setting requires an exact oracle to provide optimal solutions with any input. However, such an oracle is usually not feasible since many combinatorial optimization problems are NP-hard and only approximation oracles are available. An example (Wang and Chen, 2018) has shown the failure of TS to learn with an approximation oracle. However, this oracle is uncommon and is designed only for a specific problem instance. It is still an open question whether the convergence analysis of TS can be extended beyond the exact oracle in CMAB. In this paper, we study this question under the greedy oracle, which is a common (approximation) oracle with theoretical guarantees to solve many (offline) combinatorial optimization problems. We provide a problem-dependent regret lower bound of order $Ω(\log T/Δ^2)$ to quantify the hardness of TS to solve CMAB problems with greedy oracle, where $T$ is the time horizon and $Δ$ is some reward gap. We also provide an almost matching regret upper bound. These are the first theoretical results for TS to solve CMAB with a common approximation oracle and break the misconception that TS cannot work with approximation oracles.
LGNov 12, 2020
Online Influence Maximization under Linear Threshold ModelShuai Li, Fang Kong, Kejie Tang et al.
Online influence maximization (OIM) is a popular problem in social networks to learn influence propagation model parameters and maximize the influence spread at the same time. Most previous studies focus on the independent cascade (IC) model under the edge-level feedback. In this paper, we address OIM in the linear threshold (LT) model. Because node activations in the LT model are due to the aggregated effect of all active neighbors, it is more natural to model OIM with the node-level feedback. And this brings new challenge in online learning since we only observe aggregated effect from groups of nodes and the groups are also random. Based on the linear structure in node activations, we incorporate ideas from linear bandits and design an algorithm LT-LinUCB that is consistent with the observed feedback. By proving group observation modulated (GOM) bounded smoothness property, a novel result of the influence difference in terms of the random observations, we provide a regret of order $\tilde{O}(\mathrm{poly}(m)\sqrt{T})$, where $m$ is the number of edges and $T$ is the number of rounds. This is the first theoretical result in such order for OIM under the LT model. In the end, we also provide an algorithm OIM-ETC with regret bound $O(\mathrm{poly}(m)\ T^{2/3})$, which is model-independent, simple and has less requirement on online feedback and offline computation.
CLMay 6, 2020
A Top-Down Neural Architecture towards Text-Level Parsing of Discourse Rhetorical StructureLongyin Zhang, Yuqing Xing, Fang Kong et al.
Due to its great importance in deep natural language understanding and various down-stream applications, text-level parsing of discourse rhetorical structure (DRS) has been drawing more and more attention in recent years. However, all the previous studies on text-level discourse parsing adopt bottom-up approaches, which much limit the DRS determination on local information and fail to well benefit from global information of the overall discourse. In this paper, we justify from both computational and perceptive points-of-view that the top-down architecture is more suitable for text-level DRS parsing. On the basis, we propose a top-down neural architecture toward text-level DRS parsing. In particular, we cast discourse parsing as a recursive split point ranking task, where a split point is classified to different levels according to its rank and the elementary discourse units (EDUs) associated with it are arranged accordingly. In this way, we can determine the complete DRS as a hierarchical tree structure via an encoder-decoder with an internal stack. Experimentation on both the English RST-DT corpus and the Chinese CDTB corpus shows the great effectiveness of our proposed top-down approach towards text-level DRS parsing.