CVAug 17, 2023Code
Synthesizing Physically Plausible Human Motions in 3D ScenesLiang Pan, Jingbo Wang, Buzhen Huang et al.
We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based methods mainly focus on single-object environments, resulting in limited applicability in realistic 3D scenes with multi-objects. To address such challenges, we propose a framework that enables physically simulated characters to perform long-term interaction tasks in diverse, cluttered, and unseen 3D scenes. The key idea is to decouple human-scene interactions into two fundamental processes, Interacting and Navigating, which motivates us to construct two reusable Controllers, namely InterCon and NavCon. Specifically, InterCon uses two complementary policies to enable characters to enter or leave the interacting state with a particular object (e.g., sitting on a chair or getting up). To realize navigation in cluttered environments, we introduce NavCon, where a trajectory following policy enables characters to track pre-planned collision-free paths. Benefiting from the divide and conquer strategy, we can train all policies in simple environments and directly apply them in complex multi-object scenes through coordination from a rule-based scheduler. Video and code are available at https://github.com/liangpan99/InterScene.
MTRL-SCIOct 11, 2023Code
MatChat: A Large Language Model and Application Service Platform for Materials ScienceZiyi Chen, Fankai Xie, Meng Wan et al.
The prediction of chemical synthesis pathways plays a pivotal role in materials science research. Challenges, such as the complexity of synthesis pathways and the lack of comprehensive datasets, currently hinder our ability to predict these chemical processes accurately. However, recent advancements in generative artificial intelligence (GAI), including automated text generation and question-answering systems, coupled with fine-tuning techniques, have facilitated the deployment of large-scale AI models tailored to specific domains. In this study, we harness the power of the LLaMA2-7B model and enhance it through a learning process that incorporates 13,878 pieces of structured material knowledge data. This specialized AI model, named MatChat, focuses on predicting inorganic material synthesis pathways. MatChat exhibits remarkable proficiency in generating and reasoning with knowledge in materials science. Although MatChat requires further refinement to meet the diverse material design needs, this research undeniably highlights its impressive reasoning capabilities and innovative potential in the field of materials science. MatChat is now accessible online and open for use, with both the model and its application framework available as open source. This study establishes a robust foundation for collaborative innovation in the integration of generative AI in materials science.
CVAug 30, 2023Code
Reconstructing Groups of People with Hypergraph Relational ReasoningBuzhen Huang, Jingyi Ju, Zhihao Li et al.
Due to the mutual occlusion, severe scale variation, and complex spatial distribution, the current multi-person mesh recovery methods cannot produce accurate absolute body poses and shapes in large-scale crowded scenes. To address the obstacles, we fully exploit crowd features for reconstructing groups of people from a monocular image. A novel hypergraph relational reasoning network is proposed to formulate the complex and high-order relation correlations among individuals and groups in the crowd. We first extract compact human features and location information from the original high-resolution image. By conducting the relational reasoning on the extracted individual features, the underlying crowd collectiveness and interaction relationship can provide additional group information for the reconstruction. Finally, the updated individual features and the localization information are used to regress human meshes in camera coordinates. To facilitate the network training, we further build pseudo ground-truth on two crowd datasets, which may also promote future research on pose estimation and human behavior understanding in crowded scenes. The experimental results show that our approach outperforms other baseline methods both in crowded and common scenarios. The code and datasets are publicly available at https://github.com/boycehbz/GroupRec.
CVJul 12, 2022Code
Occluded Human Body Capture with Self-Supervised Spatial-Temporal Motion PriorBuzhen Huang, Yuan Shu, Jingyi Ju et al.
Although significant progress has been achieved on monocular maker-less human motion capture in recent years, it is still hard for state-of-the-art methods to obtain satisfactory results in occlusion scenarios. There are two main reasons: the one is that the occluded motion capture is inherently ambiguous as various 3D poses can map to the same 2D observations, which always results in an unreliable estimation. The other is that no sufficient occluded human data can be used for training a robust model. To address the obstacles, our key-idea is to employ non-occluded human data to learn a joint-level spatial-temporal motion prior for occluded human with a self-supervised strategy. To further reduce the gap between synthetic and real occlusion data, we build the first 3D occluded motion dataset~(OcMotion), which can be used for both training and testing. We encode the motions in 2D maps and synthesize occlusions on non-occluded data for the self-supervised training. A spatial-temporal layer is then designed to learn joint-level correlations. The learned prior reduces the ambiguities of occlusions and is robust to diverse occlusion types, which is then adopted to assist the occluded human motion capture. Experimental results show that our method can generate accurate and coherent human motions from occluded videos with good generalization ability and runtime efficiency. The dataset and code are publicly available at \url{https://github.com/boycehbz/CHOMP}.
CVAug 27, 2023Code
Reconstructing Interacting Hands with Interaction Prior from Monocular ImagesBinghui Zuo, Zimeng Zhao, Wenqian Sun et al.
Reconstructing interacting hands from monocular images is indispensable in AR/VR applications. Most existing solutions rely on the accurate localization of each skeleton joint. However, these methods tend to be unreliable due to the severe occlusion and confusing similarity among adjacent hand parts. This also defies human perception because humans can quickly imitate an interaction pattern without localizing all joints. Our key idea is to first construct a two-hand interaction prior and recast the interaction reconstruction task as the conditional sampling from the prior. To expand more interaction states, a large-scale multimodal dataset with physical plausibility is proposed. Then a VAE is trained to further condense these interaction patterns as latent codes in a prior distribution. When looking for image cues that contribute to interaction prior sampling, we propose the interaction adjacency heatmap (IAH). Compared with a joint-wise heatmap for localization, IAH assigns denser visible features to those invisible joints. Compared with an all-in-one visible heatmap, it provides more fine-grained local interaction information in each interaction region. Finally, the correlations between the extracted features and corresponding interaction codes are linked by the ViT module. Comprehensive evaluations on benchmark datasets have verified the effectiveness of this framework. The code and dataset are publicly available at https://github.com/binghui-z/InterPrior_pytorch
CVAug 19, 2023Code
Physics-Guided Human Motion Capture with Pose Probability ModelingJingyi Ju, Buzhen Huang, Chen Zhu et al.
Incorporating physics in human motion capture to avoid artifacts like floating, foot sliding, and ground penetration is a promising direction. Existing solutions always adopt kinematic results as reference motions, and the physics is treated as a post-processing module. However, due to the depth ambiguity, monocular motion capture inevitably suffers from noises, and the noisy reference often leads to failure for physics-based tracking. To address the obstacles, our key-idea is to employ physics as denoising guidance in the reverse diffusion process to reconstruct physically plausible human motion from a modeled pose probability distribution. Specifically, we first train a latent gaussian model that encodes the uncertainty of 2D-to-3D lifting to facilitate reverse diffusion. Then, a physics module is constructed to track the motion sampled from the distribution. The discrepancies between the tracked motion and image observation are used to provide explicit guidance for the reverse diffusion model to refine the motion. With several iterations, the physics-based tracking and kinematic denoising promote each other to generate a physically plausible human motion. Experimental results show that our method outperforms previous physics-based methods in both joint accuracy and success rate. More information can be found at \url{https://github.com/Me-Ditto/Physics-Guided-Mocap}.
CVMar 26, 2022
Neural MoCon: Neural Motion Control for Physically Plausible Human Motion CaptureBuzhen Huang, Liang Pan, Yuan Yang et al.
Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting the high-precision and non-differentiable physics simulator to incorporate dynamical constraints in motion capture. Our key-idea is to use real physical supervisions to train a target pose distribution prior for sampling-based motion control to capture physically plausible human motion. To obtain accurate reference motion with terrain interactions for the sampling, we first introduce an interaction constraint based on SDF (Signed Distance Field) to enforce appropriate ground contact modeling. We then design a novel two-branch decoder to avoid stochastic error from pseudo ground-truth and train a distribution prior with the non-differentiable physics simulator. Finally, we regress the sampling distribution from the current state of the physical character with the trained prior and sample satisfied target poses to track the estimated reference motion. Qualitative and quantitative results show that we can obtain physically plausible human motion with complex terrain interactions, human shape variations, and diverse behaviors. More information can be found at~\url{https://www.yangangwang.com/papers/HBZ-NM-2022-03.html}
CVOct 10, 2023Code
CrowdRec: 3D Crowd Reconstruction from Single Color ImagesBuzhen Huang, Jingyi Ju, Yangang Wang
This is a technical report for the GigaCrowd challenge. Reconstructing 3D crowds from monocular images is a challenging problem due to mutual occlusions, server depth ambiguity, and complex spatial distribution. Since no large-scale 3D crowd dataset can be used to train a robust model, the current multi-person mesh recovery methods can hardly achieve satisfactory performance in crowded scenes. In this paper, we exploit the crowd features and propose a crowd-constrained optimization to improve the common single-person method on crowd images. To avoid scale variations, we first detect human bounding-boxes and 2D poses from the original images with off-the-shelf detectors. Then, we train a single-person mesh recovery network using existing in-the-wild image datasets. To promote a more reasonable spatial distribution, we further propose a crowd constraint to refine the single-person network parameters. With the optimization, we can obtain accurate body poses and shapes with reasonable absolute positions from a large-scale crowd image using a single-person backbone. The code will be publicly available at~\url{https://github.com/boycehbz/CrowdRec}.
CVMay 2, 2022
Stability-driven Contact Reconstruction From Monocular Color ImagesZimeng Zhao, Binghui Zuo, Wei Xie et al.
Physical contact provides additional constraints for hand-object state reconstruction as well as a basis for further understanding of interaction affordances. Estimating these severely occluded regions from monocular images presents a considerable challenge. Existing methods optimize the hand-object contact driven by distance threshold or prior from contact-labeled datasets. However, due to the number of subjects and objects involved in these indoor datasets being limited, the learned contact patterns could not be generalized easily. Our key idea is to reconstruct the contact pattern directly from monocular images, and then utilize the physical stability criterion in the simulation to optimize it. This criterion is defined by the resultant forces and contact distribution computed by the physics engine.Compared to existing solutions, our framework can be adapted to more personalized hands and diverse object shapes. Furthermore, an interaction dataset with extra physical attributes is created to verify the sim-to-real consistency of our methods. Through comprehensive evaluations, hand-object contact can be reconstructed with both accuracy and stability by the proposed framework.
QMNov 30, 2022
xTrimoABFold: De novo Antibody Structure Prediction without MSAYining Wang, Xumeng Gong, Shaochuan Li et al.
In the field of antibody engineering, an essential task is to design a novel antibody whose paratopes bind to a specific antigen with correct epitopes. Understanding antibody structure and its paratope can facilitate a mechanistic understanding of its function. Therefore, antibody structure prediction from its sequence alone has always been a highly valuable problem for de novo antibody design. AlphaFold2, a breakthrough in the field of structural biology, provides a solution to predict protein structure based on protein sequences and computationally expensive coevolutionary multiple sequence alignments (MSAs). However, the computational efficiency and undesirable prediction accuracy of antibodies, especially on the complementarity-determining regions (CDRs) of antibodies limit their applications in the industrially high-throughput drug design. To learn an informative representation of antibodies, we employed a deep antibody language model (ALM) on curated sequences from the observed antibody space database via a transformer model. We also developed a novel model named xTrimoABFold to predict antibody structure from antibody sequence based on the pretrained ALM as well as efficient evoformers and structural modules. The model was trained end-to-end on the antibody structures in PDB by minimizing the ensemble loss of domain-specific focal loss on CDR and the frame-aligned point loss. xTrimoABFold outperforms AlphaFold2 and other protein language model based SOTAs, e.g., OmegaFold, HelixFold-Single, and IgFold with a large significant margin (30+\% improvement on RMSD) while performing 151 times faster than AlphaFold2. To the best of our knowledge, xTrimoABFold achieved state-of-the-art antibody structure prediction. Its improvement in both accuracy and efficiency makes it a valuable tool for de novo antibody design and could make further improvements in immuno-theory.
CVJun 18, 2022
3D Face Parsing via Surface Parameterization and 2D Semantic Segmentation NetworkWenyuan Sun, Ping Zhou, Yangang Wang et al.
Face parsing assigns pixel-wise semantic labels as the face representation for computers, which is the fundamental part of many advanced face technologies. Compared with 2D face parsing, 3D face parsing shows more potential to achieve better performance and further application, but it is still challenging due to 3D mesh data computation. Recent works introduced different methods for 3D surface segmentation, while the performance is still limited. In this paper, we propose a method based on the "3D-2D-3D" strategy to accomplish 3D face parsing. The topological disk-like 2D face image containing spatial and textural information is transformed from the sampled 3D face data through the face parameterization algorithm, and a specific 2D network called CPFNet is proposed to achieve the semantic segmentation of the 2D parameterized face data with multi-scale technologies and feature aggregation. The 2D semantic result is then inversely re-mapped to 3D face data, which finally achieves the 3D face parsing. Experimental results show that both CPFNet and the "3D-2D-3D" strategy accomplish high-quality 3D face parsing and outperform state-of-the-art 2D networks as well as 3D methods in both qualitative and quantitative comparisons.
CVJan 18, 2023
HMDO: Markerless Multi-view Hand Manipulation Capture with Deformable ObjectsWei Xie, Zhipeng Yu, Zimeng Zhao et al.
We construct the first markerless deformable interaction dataset recording interactive motions of the hands and deformable objects, called HMDO (Hand Manipulation with Deformable Objects). With our built multi-view capture system, it captures the deformable interactions with multiple perspectives, various object shapes, and diverse interactive forms. Our motivation is the current lack of hand and deformable object interaction datasets, as 3D hand and deformable object reconstruction is challenging. Mainly due to mutual occlusion, the interaction area is difficult to observe, the visual features between the hand and the object are entangled, and the reconstruction of the interaction area deformation is difficult. To tackle this challenge, we propose a method to annotate our captured data. Our key idea is to collaborate with estimated hand features to guide the object global pose estimation, and then optimize the deformation process of the object by analyzing the relationship between the hand and the object. Through comprehensive evaluation, the proposed method can reconstruct interactive motions of hands and deformable objects with high quality. HMDO currently consists of 21600 frames over 12 sequences. In the future, this dataset could boost the research of learning-based reconstruction of deformable interaction scenes.
CVMar 11, 2023
Semi-supervised Hand Appearance Recovery via Structure Disentanglement and Dual Adversarial DiscriminationZimeng Zhao, Binghui Zuo, Zhiyu Long et al.
Enormous hand images with reliable annotations are collected through marker-based MoCap. Unfortunately, degradations caused by markers limit their application in hand appearance reconstruction. A clear appearance recovery insight is an image-to-image translation trained with unpaired data. However, most frameworks fail because there exists structure inconsistency from a degraded hand to a bare one. The core of our approach is to first disentangle the bare hand structure from those degraded images and then wrap the appearance to this structure with a dual adversarial discrimination (DAD) scheme. Both modules take full advantage of the semi-supervised learning paradigm: The structure disentanglement benefits from the modeling ability of ViT, and the translator is enhanced by the dual discrimination on both translation processes and translation results. Comprehensive evaluations have been conducted to prove that our framework can robustly recover photo-realistic hand appearance from diverse marker-contained and even object-occluded datasets. It provides a novel avenue to acquire bare hand appearance data for other downstream learning problems.The codes will be publicly available at https://www.yangangwang.com
CVApr 17, 2024Code
Closely Interactive Human Reconstruction with Proxemics and Physics-Guided AdaptionBuzhen Huang, Chen Li, Chongyang Xu et al.
Existing multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration, but overlook the modeling of close interactions. In this work, we tackle the task of reconstructing closely interactive humans from a monocular video. The main challenge of this task comes from insufficient visual information caused by depth ambiguity and severe inter-person occlusion. In view of this, we propose to leverage knowledge from proxemic behavior and physics to compensate the lack of visual information. This is based on the observation that human interaction has specific patterns following the social proxemics. Specifically, we first design a latent representation based on Vector Quantised-Variational AutoEncoder (VQ-VAE) to model human interaction. A proxemics and physics guided diffusion model is then introduced to denoise the initial distribution. We design the diffusion model as dual branch with each branch representing one individual such that the interaction can be modeled via cross attention. With the learned priors of VQ-VAE and physical constraint as the additional information, our proposed approach is capable of estimating accurate poses that are also proxemics and physics plausible. Experimental results on Hi4D, 3DPW, and CHI3D demonstrate that our method outperforms existing approaches. The code is available at \url{https://github.com/boycehbz/HumanInteraction}.
CVAug 27, 2023
Nonrigid Object Contact Estimation With Regional Unwrapping TransformerWei Xie, Zimeng Zhao, Shiying Li et al.
Acquiring contact patterns between hands and nonrigid objects is a common concern in the vision and robotics community. However, existing learning-based methods focus more on contact with rigid ones from monocular images. When adopting them for nonrigid contact, a major problem is that the existing contact representation is restricted by the geometry of the object. Consequently, contact neighborhoods are stored in an unordered manner and contact features are difficult to align with image cues. At the core of our approach lies a novel hand-object contact representation called RUPs (Region Unwrapping Profiles), which unwrap the roughly estimated hand-object surfaces as multiple high-resolution 2D regional profiles. The region grouping strategy is consistent with the hand kinematic bone division because they are the primitive initiators for a composite contact pattern. Based on this representation, our Regional Unwrapping Transformer (RUFormer) learns the correlation priors across regions from monocular inputs and predicts corresponding contact and deformed transformations. Our experiments demonstrate that the proposed framework can robustly estimate the deformed degrees and deformed transformations, which makes it suitable for both nonrigid and rigid contact.
CVDec 25, 2024Code
Simultaneously Recovering Multi-Person Meshes and Multi-View Cameras with Human SemanticsBuzhen Huang, Jingyi Ju, Yuan Shu et al.
Dynamic multi-person mesh recovery has broad applications in sports broadcasting, virtual reality, and video games. However, current multi-view frameworks rely on a time-consuming camera calibration procedure. In this work, we focus on multi-person motion capture with uncalibrated cameras, which mainly faces two challenges: one is that inter-person interactions and occlusions introduce inherent ambiguities for both camera calibration and motion capture; the other is that a lack of dense correspondences can be used to constrain sparse camera geometries in a dynamic multi-person scene. Our key idea is to incorporate motion prior knowledge to simultaneously estimate camera parameters and human meshes from noisy human semantics. We first utilize human information from 2D images to initialize intrinsic and extrinsic parameters. Thus, the approach does not rely on any other calibration tools or background features. Then, a pose-geometry consistency is introduced to associate the detected humans from different views. Finally, a latent motion prior is proposed to refine the camera parameters and human motions. Experimental results show that accurate camera parameters and human motions can be obtained through a one-step reconstruction. The code are publicly available at~\url{https://github.com/boycehbz/DMMR}.
CVAug 27, 2023
4D Myocardium Reconstruction with Decoupled Motion and Shape ModelXiaohan Yuan, Cong Liu, Yangang Wang
Estimating the shape and motion state of the myocardium is essential in diagnosing cardiovascular diseases.However, cine magnetic resonance (CMR) imaging is dominated by 2D slices, whose large slice spacing challenges inter-slice shape reconstruction and motion acquisition.To address this problem, we propose a 4D reconstruction method that decouples motion and shape, which can predict the inter-/intra- shape and motion estimation from a given sparse point cloud sequence obtained from limited slices. Our framework comprises a neural motion model and an end-diastolic (ED) shape model. The implicit ED shape model can learn a continuous boundary and encourage the motion model to predict without the supervision of ground truth deformation, and the motion model enables canonical input of the shape model by deforming any point from any phase to the ED phase. Additionally, the constructed ED-space enables pre-training of the shape model, thereby guiding the motion model and addressing the issue of data scarcity. We propose the first 4D myocardial dataset as we know and verify our method on the proposed, public, and cross-modal datasets, showing superior reconstruction performance and enabling various clinical applications.
CVJan 28
Artifact-Aware Evaluation for High-Quality Video GenerationChen Zhu, Jiashu Zhu, Yanxun Li et al.
With the rapid advancement of video generation techniques, evaluating and auditing generated videos has become increasingly crucial. Existing approaches typically offer coarse video quality scores, lacking detailed localization and categorization of specific artifacts. In this work, we introduce a comprehensive evaluation protocol focusing on three key aspects affecting human perception: Appearance, Motion, and Camera. We define these axes through a taxonomy of 10 prevalent artifact categories reflecting common generative failures observed in video generation. To enable robust artifact detection and categorization, we introduce GenVID, a large-scale dataset of 80k videos generated by various state-of-the-art video generation models, each carefully annotated for the defined artifact categories. Leveraging GenVID, we develop DVAR, a Dense Video Artifact Recognition framework for fine-grained identification and classification of generative artifacts. Extensive experiments show that our approach significantly improves artifact detection accuracy and enables effective filtering of low-quality content.
LGSep 25, 2025Code
Lossless Compression: A New Benchmark for Time Series Model EvaluationMeng Wan, Benxi Tian, Jue Wang et al.
The evaluation of time series models has traditionally focused on four canonical tasks: forecasting, imputation, anomaly detection, and classification. While these tasks have driven significant progress, they primarily assess task-specific performance and do not rigorously measure whether a model captures the full generative distribution of the data. We introduce lossless compression as a new paradigm for evaluating time series models, grounded in Shannon's source coding theorem. This perspective establishes a direct equivalence between optimal compression length and the negative log-likelihood, providing a strict and unified information-theoretic criterion for modeling capacity. Then We define a standardized evaluation protocol and metrics. We further propose and open-source a comprehensive evaluation framework TSCom-Bench, which enables the rapid adaptation of time series models as backbones for lossless compression. Experiments across diverse datasets on state-of-the-art models, including TimeXer, iTransformer, and PatchTST, demonstrate that compression reveals distributional weaknesses overlooked by classic benchmarks. These findings position lossless compression as a principled task that complements and extends existing evaluation for time series modeling.
CVSep 30, 2024Code
TSdetector: Temporal-Spatial Self-correction Collaborative Learning for Colonoscopy Video DetectionKaini Wang, Haolin Wang, Guang-Quan Zhou et al.
CNN-based object detection models that strike a balance between performance and speed have been gradually used in polyp detection tasks. Nevertheless, accurately locating polyps within complex colonoscopy video scenes remains challenging since existing methods ignore two key issues: intra-sequence distribution heterogeneity and precision-confidence discrepancy. To address these challenges, we propose a novel Temporal-Spatial self-correction detector (TSdetector), which first integrates temporal-level consistency learning and spatial-level reliability learning to detect objects continuously. Technically, we first propose a global temporal-aware convolution, assembling the preceding information to dynamically guide the current convolution kernel to focus on global features between sequences. In addition, we designed a hierarchical queue integration mechanism to combine multi-temporal features through a progressive accumulation manner, fully leveraging contextual consistency information together with retaining long-sequence-dependency features. Meanwhile, at the spatial level, we advance a position-aware clustering to explore the spatial relationships among candidate boxes for recalibrating prediction confidence adaptively, thus eliminating redundant bounding boxes efficiently. The experimental results on three publicly available polyp video dataset show that TSdetector achieves the highest polyp detection rate and outperforms other state-of-the-art methods. The code can be available at https://github.com/soleilssss/TSdetector.
CVMar 31, 2024Code
Knowledge NeRF: Few-shot Novel View Synthesis for Dynamic Articulated ObjectsWenxiao Cai, Xinyue Lei, Xinyu He et al.
We present Knowledge NeRF to synthesize novel views for dynamic scenes. Reconstructing dynamic 3D scenes from few sparse views and rendering them from arbitrary perspectives is a challenging problem with applications in various domains. Previous dynamic NeRF methods learn the deformation of articulated objects from monocular videos. However, qualities of their reconstructed scenes are limited. To clearly reconstruct dynamic scenes, we propose a new framework by considering two frames at a time.We pretrain a NeRF model for an articulated object.When articulated objects moves, Knowledge NeRF learns to generate novel views at the new state by incorporating past knowledge in the pretrained NeRF model with minimal observations in the present state. We propose a projection module to adapt NeRF for dynamic scenes, learning the correspondence between pretrained knowledge base and current states. Experimental results demonstrate the effectiveness of our method in reconstructing dynamic 3D scenes with 5 input images in one state. Knowledge NeRF is a new pipeline and promising solution for novel view synthesis in dynamic articulated objects. The data and implementation are publicly available at https://github.com/RussRobin/Knowledge_NeRF.
MTRL-SCIAug 22, 2023
Addressing the Accuracy-Cost Tradeoff in Material Property Prediction: A Teacher-Student StrategyDong Zhu, Zhikuang xin, Siming Zheng et al.
Deep learning has revolutionized the process of new material discovery, with state-of-the-art models now able to predict material properties based solely on chemical compositions, thus eliminating the necessity for material structures. However, this cost-effective method has led to a trade-off in model accuracy. Specifically, the accuracy of Chemical Composition-based Property Prediction Models (CPMs) significantly lags behind that of Structure-based Property Prediction Models (SPMs). To tackle this challenge, we propose an innovative Teacher-Student (T-S) strategy, where a pre-trained SPM serves as the 'teacher' to enhance the accuracy of the CPM. Leveraging the T-S strategy, T-S CrabNet has risen to become the most accurate model among current CPMs. Initially, we demonstrated the universality of this strategy. On the Materials Project (MP) and Jarvis datasets, we validated the effectiveness of the T-S strategy in boosting the accuracy of CPMs with two distinct network structures, namely CrabNet and Roost. This led to CrabNet, under the guidance of the T-S strategy, emerging as the most accurate model among the current CPMs. Moreover, this strategy shows remarkable efficacy in small datasets. When predicting the formation energy on a small MP dataset comprising merely 5% of the samples, the T-S strategy boosted CrabNet's accuracy by 37.1%, exceeding the enhancement effect of the T-S strategy on the whole dataset.
MTRL-SCIFeb 13, 2025
Transformer-Enhanced Variational Autoencoder for Crystal Structure PredictionZiyi Chen, Yang Yuan, Siming Zheng et al.
Crystal structure forms the foundation for understanding the physical and chemical properties of materials. Generative models have emerged as a new paradigm in crystal structure prediction(CSP), however, accurately capturing key characteristics of crystal structures, such as periodicity and symmetry, remains a significant challenge. In this paper, we propose a Transformer-Enhanced Variational Autoencoder for Crystal Structure Prediction (TransVAE-CSP), who learns the characteristic distribution space of stable materials, enabling both the reconstruction and generation of crystal structures. TransVAE-CSP integrates adaptive distance expansion with irreducible representation to effectively capture the periodicity and symmetry of crystal structures, and the encoder is a transformer network based on an equivariant dot product attention mechanism. Experimental results on the carbon_24, perov_5, and mp_20 datasets demonstrate that TransVAE-CSP outperforms existing methods in structure reconstruction and generation tasks under various modeling metrics, offering a powerful tool for crystal structure design and optimization.
MTRL-SCIJan 27, 2025
CrySPAI: A new Crystal Structure Prediction Software Based on Artificial IntelligenceZongguo Wang, Ziyi Chen, Yang Yuan et al.
Crystal structure predictions based on the combination of first-principles calculations and machine learning have achieved significant success in materials science. However, most of these approaches are limited to predicting specific systems, which hinders their application to unknown or unexplored domains. In this paper, we present CrySPAI, a crystal structure prediction package developed using artificial intelligence (AI) to predict energetically stable crystal structures of inorganic materials given their chemical compositions. The software consists of three key modules, an evolutionary optimization algorithm (EOA) that searches for all possible crystal structure configurations, density functional theory (DFT) that provides the accurate energy values for these structures, and a deep neural network (DNN) that learns the relationship between crystal structures and their corresponding energies. To optimize the process across these modules, a distributed framework is implemented to parallelize tasks, and an automated workflow has been integrated into CrySPAI for seamless execution. This paper reports the development and implementation of AI AI-based CrySPAI Crystal Prediction Software tool and its unique features.
CVAug 8, 2025
E-React: Towards Emotionally Controlled Synthesis of Human ReactionsChen Zhu, Buzhen Huang, Zijing Wu et al.
Emotion serves as an essential component in daily human interactions. Existing human motion generation frameworks do not consider the impact of emotions, which reduces naturalness and limits their application in interactive tasks, such as human reaction synthesis. In this work, we introduce a novel task: generating diverse reaction motions in response to different emotional cues. However, learning emotion representation from limited motion data and incorporating it into a motion generation framework remains a challenging problem. To address the above obstacles, we introduce a semi-supervised emotion prior in an actor-reactor diffusion model to facilitate emotion-driven reaction synthesis. Specifically, based on the observation that motion clips within a short sequence tend to share the same emotion, we first devise a semi-supervised learning framework to train an emotion prior. With this prior, we further train an actor-reactor diffusion model to generate reactions by considering both spatial interaction and emotional response. Finally, given a motion sequence of an actor, our approach can generate realistic reactions under various emotional conditions. Experimental results demonstrate that our model outperforms existing reaction generation methods. The code and data will be made publicly available at https://ereact.github.io/
CVJul 3, 2025
Reconstructing Close Human Interaction with Appearance and Proxemics ReasoningBuzhen Huang, Chen Li, Chongyang Xu et al.
Due to visual ambiguities and inter-person occlusions, existing human pose estimation methods cannot recover plausible close interactions from in-the-wild videos. Even state-of-the-art large foundation models~(\eg, SAM) cannot accurately distinguish human semantics in such challenging scenarios. In this work, we find that human appearance can provide a straightforward cue to address these obstacles. Based on this observation, we propose a dual-branch optimization framework to reconstruct accurate interactive motions with plausible body contacts constrained by human appearances, social proxemics, and physical laws. Specifically, we first train a diffusion model to learn the human proxemic behavior and pose prior knowledge. The trained network and two optimizable tensors are then incorporated into a dual-branch optimization framework to reconstruct human motions and appearances. Several constraints based on 3D Gaussians, 2D keypoints, and mesh penetrations are also designed to assist the optimization. With the proxemics prior and diverse constraints, our method is capable of estimating accurate interactions from in-the-wild videos captured in complex environments. We further build a dataset with pseudo ground-truth interaction annotations, which may promote future research on pose estimation and human behavior understanding. Experimental results on several benchmarks demonstrate that our method outperforms existing approaches. The code and data are available at https://www.buzhenhuang.com/works/CloseApp.html.
AIApr 10, 2025
Boosting Universal LLM Reward Design through Heuristic Reward Observation Space EvolutionZen Kit Heng, Zimeng Zhao, Tianhao Wu et al.
Large Language Models (LLMs) are emerging as promising tools for automated reinforcement learning (RL) reward design, owing to their robust capabilities in commonsense reasoning and code generation. By engaging in dialogues with RL agents, LLMs construct a Reward Observation Space (ROS) by selecting relevant environment states and defining their internal operations. However, existing frameworks have not effectively leveraged historical exploration data or manual task descriptions to iteratively evolve this space. In this paper, we propose a novel heuristic framework that enhances LLM-driven reward design by evolving the ROS through a table-based exploration caching mechanism and a text-code reconciliation strategy. Our framework introduces a state execution table, which tracks the historical usage and success rates of environment states, overcoming the Markovian constraint typically found in LLM dialogues and facilitating more effective exploration. Furthermore, we reconcile user-provided task descriptions with expert-defined success criteria using structured prompts, ensuring alignment in reward design objectives. Comprehensive evaluations on benchmark RL tasks demonstrate the effectiveness and stability of the proposed framework. Code and video demos are available at jingjjjjjie.github.io/LLM2Reward.
CVFeb 6, 2025
Adapting Human Mesh Recovery with Vision-Language FeedbackChongyang Xu, Buzhen Huang, Chengfang Zhang et al.
Human mesh recovery can be approached using either regression-based or optimization-based methods. Regression models achieve high pose accuracy but struggle with model-to-image alignment due to the lack of explicit 2D-3D correspondences. In contrast, optimization-based methods align 3D models to 2D observations but are prone to local minima and depth ambiguity. In this work, we leverage large vision-language models (VLMs) to generate interactive body part descriptions, which serve as implicit constraints to enhance 3D perception and limit the optimization space. Specifically, we formulate monocular human mesh recovery as a distribution adaptation task by integrating both 2D observations and language descriptions. To bridge the gap between text and 3D pose signals, we first train a text encoder and a pose VQ-VAE, aligning texts to body poses in a shared latent space using contrastive learning. Subsequently, we employ a diffusion-based framework to refine the initial parameters guided by gradients derived from both 2D observations and text descriptions. Finally, the model can produce poses with accurate 3D perception and image consistency. Experimental results on multiple benchmarks validate its effectiveness. The code will be made publicly available.
CVFeb 7, 2022
DeepSSN: a deep convolutional neural network to assess spatial scene similarityDanhuai Guo, Shiyin Ge, Shu Zhang et al.
Spatial-query-by-sketch is an intuitive tool to explore human spatial knowledge about geographic environments and to support communication with scene database queries. However, traditional sketch-based spatial search methods perform insufficiently due to their inability to find hidden multi-scale map features from mental sketches. In this research, we propose a deep convolutional neural network, namely Deep Spatial Scene Network (DeepSSN), to better assess the spatial scene similarity. In DeepSSN, a triplet loss function is designed as a comprehensive distance metric to support the similarity assessment. A positive and negative example mining strategy using qualitative constraint networks in spatial reasoning is designed to ensure a consistently increasing distinction of triplets during the training process. Moreover, we develop a prototype spatial scene search system using the proposed DeepSSN, in which the users input spatial query via sketch maps and the system can automatically augment the sketch training data. The proposed model is validated using multi-source conflated map data including 131,300 labeled scene samples after data augmentation. The empirical results demonstrate that the DeepSSN outperforms baseline methods including k-nearest-neighbors, multilayer perceptron, AlexNet, DenseNet, and ResNet using mean reciprocal rank and precision metrics. This research advances geographic information retrieval studies by introducing a novel deep learning method tailored to spatial scene queries.
CVOct 20, 2021
Dynamic Multi-Person Mesh Recovery From Uncalibrated Multi-View CamerasBuzhen Huang, Yuan Shu, Tianshu Zhang et al.
Dynamic multi-person mesh recovery has been a hot topic in 3D vision recently. However, few works focus on the multi-person motion capture from uncalibrated cameras, which mainly faces two challenges: the one is that inter-person interactions and occlusions introduce inherent ambiguities for both camera calibration and motion capture; The other is that a lack of dense correspondences can be used to constrain sparse camera geometries in a dynamic multi-person scene. Our key idea is incorporating motion prior knowledge into simultaneous optimization of extrinsic camera parameters and human meshes from noisy human semantics. First, we introduce a physics-geometry consistency to reduce the low and high frequency noises of the detected human semantics. Then a novel latent motion prior is proposed to simultaneously optimize extrinsic camera parameters and coherent human motions from slightly noisy inputs. Experimental results show that accurate camera parameters and human motions can be obtained through one-stage optimization. The codes will be publicly available at~\url{https://www.yangangwang.com}.
CVNov 30, 2020
DeepCloth: Neural Garment Representation for Shape and Style EditingZhaoqi Su, Tao Yu, Yangang Wang et al.
Garment representation, editing and animation are challenging topics in the area of computer vision and graphics. It remains difficult for existing garment representations to achieve smooth and plausible transitions between different shapes and topologies. In this work, we introduce, DeepCloth, a unified framework for garment representation, reconstruction, animation and editing. Our unified framework contains 3 components: First, we represent the garment geometry with a "topology-aware UV-position map", which allows for the unified description of various garments with different shapes and topologies by introducing an additional topology-aware UV-mask for the UV-position map. Second, to further enable garment reconstruction and editing, we contribute a method to embed the UV-based representations into a continuous feature space, which enables garment shape reconstruction and editing by optimization and control in the latent space, respectively. Finally, we propose a garment animation method by unifying our neural garment representation with body shape and pose, which achieves plausible garment animation results leveraging the dynamic information encoded by our shape and style representation, even under drastic garment editing operations. To conclude, with DeepCloth, we move a step forward in establishing a more flexible and general 3D garment digitization framework. Experiments demonstrate that our method can achieve state-of-the-art garment representation performance compared with previous methods.
CVFeb 2, 2020
Music2Dance: DanceNet for Music-driven Dance GenerationWenlin Zhuang, Congyi Wang, Siyu Xia et al.
Synthesize human motions from music, i.e., music to dance, is appealing and attracts lots of research interests in recent years. It is challenging due to not only the requirement of realistic and complex human motions for dance, but more importantly, the synthesized motions should be consistent with the style, rhythm and melody of the music. In this paper, we propose a novel autoregressive generative model, DanceNet, to take the style, rhythm and melody of music as the control signals to generate 3D dance motions with high realism and diversity. To boost the performance of our proposed model, we capture several synchronized music-dance pairs by professional dancers, and build a high-quality music-dance pair dataset. Experiments have demonstrated that the proposed method can achieve the state-of-the-art results.