GRCVMay 11, 2018

Non-Stationary Texture Synthesis by Adversarial Expansion

arXiv:1805.04487v1227 citations
Originality Incremental advance
AI Analysis

This addresses a problem in computer graphics and vision for generating realistic textures, though it appears incremental as it builds on GANs for a specific bottleneck.

The paper tackles the challenge of synthesizing non-stationary textures, such as those with large-scale structures or spatial variations, by proposing a GAN-based method that expands texture blocks from an exemplar, demonstrating effectiveness in handling textures that existing methods cannot.

The real world exhibits an abundance of non-stationary textures. Examples include textures with large-scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope well with stationary textures, non-stationary textures still pose a considerable challenge, which remains unresolved. In this paper, we propose a new approach for example-based non-stationary texture synthesis. Our approach uses a generative adversarial network (GAN), trained to double the spatial extent of texture blocks extracted from a specific texture exemplar. Once trained, the fully convolutional generator is able to expand the size of the entire exemplar, as well as of any of its sub-blocks. We demonstrate that this conceptually simple approach is highly effective for capturing large-scale structures, as well as other non-stationary attributes of the input exemplar. As a result, it can cope with challenging textures, which, to our knowledge, no other existing method can handle.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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