ROSYJan 24, 2020

Active Task-Inference-Guided Deep Inverse Reinforcement Learning

arXiv:2001.09227v330 citations
AI Analysis

This addresses a bottleneck in inverse reinforcement learning for complex, temporally extended tasks, though it appears incremental as it builds on existing IRL paradigms.

The paper tackles reward learning for temporally extended tasks where rewards depend on state history, proposing an iterative algorithm that alternates between task inference via queries and deep maximum entropy IRL. The experiments show it significantly outperforms IRL baselines on such tasks.

We consider the problem of reward learning for temporally extended tasks. For reward learning, inverse reinforcement learning (IRL) is a widely used paradigm. Given a Markov decision process (MDP) and a set of demonstrations for a task, IRL learns a reward function that assigns a real-valued reward to each state of the MDP. However, for temporally extended tasks, the underlying reward function may not be expressible as a function of individual states of the MDP. Instead, the history of visited states may need to be considered to determine the reward at the current state. To address this issue, we propose an iterative algorithm to learn a reward function for temporally extended tasks. At each iteration, the algorithm alternates between two modules, a task inference module that infers the underlying task structure and a reward learning module that uses the inferred task structure to learn a reward function. The task inference module produces a series of queries, where each query is a sequence of subgoals. The demonstrator provides a binary response to each query by attempting to execute it in the environment and observing the environment's feedback. After the queries are answered, the task inference module returns an automaton encoding its current hypothesis of the task structure. The reward learning module augments the state space of the MDP with the states of the automaton. The module then proceeds to learn a reward function over the augmented state space using a novel deep maximum entropy IRL algorithm. This iterative process continues until it learns a reward function with satisfactory performance. The experiments show that the proposed algorithm significantly outperforms several IRL baselines on temporally extended tasks.

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