GRCVMar 27, 2025

Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video

arXiv:2503.21886v1h-index: 3
Originality Incremental advance
AI Analysis

This addresses a challenge in virtual human applications for computer graphics and vision, but it is incremental as it builds on existing NeRF and 3DMM techniques.

The paper tackles high-fidelity head avatar reconstruction from monocular videos by proposing a two-phase network that uses a refined 3D mesh representation, achieving superior performance to state-of-the-art methods.

High-fidelity reconstruction of head avatars from monocular videos is highly desirable for virtual human applications, but it remains a challenge in the fields of computer graphics and computer vision. In this paper, we propose a two-phase head avatar reconstruction network that incorporates a refined 3D mesh representation. Our approach, in contrast to existing methods that rely on coarse template-based 3D representations derived from 3DMM, aims to learn a refined mesh representation suitable for a NeRF that captures complex facial nuances. In the first phase, we train 3DMM-stored NeRF with an initial mesh to utilize geometric priors and integrate observations across frames using a consistent set of latent codes. In the second phase, we leverage a novel mesh refinement procedure based on an SDF constructed from the density field of the initial NeRF. To mitigate the typical noise in the NeRF density field without compromising the features of the 3DMM, we employ Laplace smoothing on the displacement field. Subsequently, we apply a second-phase training with these refined meshes, directing the learning process of the network towards capturing intricate facial details. Our experiments demonstrate that our method further enhances the NeRF rendering based on the initial mesh and achieves performance superior to state-of-the-art methods in reconstructing high-fidelity head avatars with such input.

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