CVGROct 29, 2025

FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion

arXiv:2510.25765v217 citationsh-index: 20SIGGRAPH Asia
Originality Incremental advance
AI Analysis

This addresses the challenge of articulated 3D object generation for applications in robotics, AR/VR, and animation, offering a training-free solution that is incremental by building on existing diffusion models.

The paper tackles the problem of generating articulated 3D objects without task-specific training by repurposing a pre-trained static 3D diffusion model as a shape prior, extending Score Distillation Sampling to handle articulation as an additional dimension, and it achieves high-fidelity geometry and textures while outperforming prior state-of-the-art methods in quality and versatility.

Articulated 3D objects are central to many applications in robotics, AR/VR, and animation. Recent approaches to modeling such objects either rely on optimization-based reconstruction pipelines that require dense-view supervision or on feed-forward generative models that produce coarse geometric approximations and often overlook surface texture. In contrast, open-world 3D generation of static objects has achieved remarkable success, especially with the advent of native 3D diffusion models such as Trellis. However, extending these methods to articulated objects by training native 3D diffusion models poses significant challenges. In this work, we present FreeArt3D, a training-free framework for articulated 3D object generation. Instead of training a new model on limited articulated data, FreeArt3D repurposes a pre-trained static 3D diffusion model (e.g., Trellis) as a powerful shape prior. It extends Score Distillation Sampling (SDS) into the 3D-to-4D domain by treating articulation as an additional generative dimension. Given a few images captured in different articulation states, FreeArt3D jointly optimizes the object's geometry, texture, and articulation parameters without requiring task-specific training or access to large-scale articulated datasets. Our method generates high-fidelity geometry and textures, accurately predicts underlying kinematic structures, and generalizes well across diverse object categories. Despite following a per-instance optimization paradigm, FreeArt3D completes in minutes and significantly outperforms prior state-of-the-art approaches in both quality and versatility. Please check our website for more details: https://czzzzh.github.io/FreeArt3D

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