CVApr 9

DP-DeGauss: Dynamic Probabilistic Gaussian Decomposition for Egocentric 4D Scene Reconstruction

arXiv:2604.0798674.51 citationsh-index: 8
Predicted impact top 36% in CV · last 90 daysOriginality Highly original
AI Analysis

This addresses the need for fine-grained 4D scene reconstruction in AR/VR and embodied AI, representing a significant advance over existing methods.

The paper tackles the problem of reconstructing dynamic first-person scenes from egocentric video, which is challenging due to ego-motion and occlusions, and introduces DP-DeGauss, a framework that achieves state-of-the-art disentanglement of background, hand, and object components with a +1.70dB gain in PSNR on average.

Egocentric video is crucial for next-generation 4D scene reconstruction, with applications in AR/VR and embodied AI. However, reconstructing dynamic first-person scenes is challenging due to complex ego-motion, occlusions, and hand-object interactions. Existing decomposition methods are ill-suited, assuming fixed viewpoints or merging dynamics into a single foreground. To address these limitations, we introduce DP-DeGauss, a dynamic probabilistic Gaussian decomposition framework for egocentric 4D reconstruction. Our method initializes a unified 3D Gaussian set from COLMAP priors, augments each with a learnable category probability, and dynamically routes them into specialized deformation branches for background, hands, or object modeling. We employ category-specific masks for better disentanglement and introduce brightness and motion-flow control to improve static rendering and dynamic reconstruction. Extensive experiments show that DP-DeGauss outperforms baselines by +1.70dB in PSNR on average with SSIM and LPIPS gains. More importantly, our framework achieves the first and state-of-the-art disentanglement of background, hand, and object components, enabling explicit, fine-grained separation, paving the way for more intuitive ego scene understanding and editing.

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