GRCVMay 19

HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning

arXiv:2605.2046059.7
Predicted impact top 51% in GR · last 90 daysOriginality Incremental advance
AI Analysis

This work addresses the need for fast, realistic garment animation in interactive applications (e.g., games, VR) where existing methods are either too slow or produce artifacts.

HyperBones achieves real-time (300+ FPS) physically plausible garment simulation by using a hypernetwork-conditioned neural dynamics model with virtual bones, eliminating the need for an external simulator during inference.

Recent advances in garment simulation have brought high-quality results closer to real-time performance. Physics-based simulators can produce accurate motion, but remain too computationally expensive for interactive applications. In contrast, linear blend skinning is efficient, but cannot capture the complex dynamics of loose-fitting garments, often leading to unrealistic motion and visual artifacts. Neural methods offer a promising alternative, yet they still struggle to animate loose clothing plausibly under strict runtime constraints. We present a fast and physically plausible approach for dynamic garment simulation. Our method trains a reduced-space neural dynamics simulator composed of independent coarse- and fine-level components. At the coarse level, the garment is driven by a set of virtual bones integrated with a lightweight neural network. Fine-scale wrinkle details are then recovered using a trained convolutional neural map. By decoupling identity-specific computation from real-time neural integration, our architecture maintains high performance while supporting diverse body shapes and motions. We further introduce an effective physics-supervision scheme that enables accurate results without relying on an external simulator. Experiments show that our method produces physically plausible garment dynamics, generalizes across a range of motions and body shapes, and supports a fixed set of garments. Our simulator runs at 300+ FPS on a commodity GPU, making it suitable for real-time applications.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes