CVJun 2

SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation

arXiv:2606.0390974.2h-index: 6
Predicted impact top 33% in CV · last 90 daysOriginality Incremental advance
AI Analysis

Enables resource-efficient, high-fidelity dynamic street scene reconstruction for autonomous driving applications.

SparseStreet compresses 3D Gaussian Splatting for street scenes by pruning low-contributing primitives and compressing static backgrounds, achieving up to 80% compression ratio with minimal quality degradation on Waymo and nuScenes.

While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, leading to prohibitive storage costs and slow rendering speeds. We observe that dynamic objects (e.g., vehicles and pedestrians) demand high-fidelity representations to maintain temporal consistency, while static background regions often contain substantial redundancy. Motivated by this, we propose SparseStreet, a general compression framework specifically designed for street scenes. First, we introduce a node-based learnable pruning strategy that systematically removes low-contributing Gaussian primitives while preserving visually critical regions. Second, after the scene representation stabilizes, we apply background compression, further reducing redundancy in static regions. Our method effectively preserves the geometry and appearance of dynamic objects while significantly reducing the total number of Gaussian primitives. Extensive experiments on the Waymo and nuScenes demonstrate that SparseStreet achieves up to 80% compression ratio with minimal quality degradation, enabling resource-efficient, high-fidelity dynamic scene reconstruction. Project website: https://sparsestreet.github.io/.

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