Nalin Asanka Gamagedara Arachchilage

CR
38papers
891citations
Novelty19%
AI Score23

38 Papers

CRSep 8, 2024
RAGent: Retrieval-based Access Control Policy Generation

Sakuna Harinda Jayasundara, Nalin Asanka Gamagedara Arachchilage, Giovanni Russello

Manually generating access control policies from an organization's high-level requirement specifications poses significant challenges. It requires laborious efforts to sift through multiple documents containing such specifications and translate their access requirements into access control policies. Also, the complexities and ambiguities of these specifications often result in errors by system administrators during the translation process, leading to data breaches. However, the automated policy generation frameworks designed to help administrators in this process are unreliable due to limitations, such as the lack of domain adaptation. Therefore, to improve the reliability of access control policy generation, we propose RAGent, a novel retrieval-based access control policy generation framework based on language models. RAGent identifies access requirements from high-level requirement specifications with an average state-of-the-art F1 score of 87.9%. Through retrieval augmented generation, RAGent then translates the identified access requirements into access control policies with an F1 score of 77.9%. Unlike existing frameworks, RAGent generates policies with complex components like purposes and conditions, in addition to subjects, actions, and resources. Moreover, RAGent automatically verifies the generated policies and iteratively refines them through a novel verification-refinement mechanism, further improving the reliability of the process by 3%, reaching the F1 score of 80.6%. We also introduce three annotated datasets for developing access control policy generation frameworks in the future, addressing the data scarcity of the domain.

CROct 5, 2023
SoK: Access Control Policy Generation from High-level Natural Language Requirements

Sakuna Harinda Jayasundara, Nalin Asanka Gamagedara Arachchilage, Giovanni Russello

Administrator-centered access control failures can cause data breaches, putting organizations at risk of financial loss and reputation damage. Existing graphical policy configuration tools and automated policy generation frameworks attempt to help administrators configure and generate access control policies by avoiding such failures. However, graphical policy configuration tools are prone to human errors, making them unusable. On the other hand, automated policy generation frameworks are prone to erroneous predictions, making them unreliable. Therefore, to find ways to improve their usability and reliability, we conducted a Systematic Literature Review analyzing 49 publications, to identify those tools, frameworks, and their limitations. Identifying those limitations will help develop effective access control policy generation solutions while avoiding access control failures.

CRAug 10, 2021
Falling for Phishing: An Empirical Investigation into People's Email Response Behaviors

Asangi Jayatilaka, Nalin Asanka Gamagedara Arachchilage, Muhammad Ali Babar

Despite sophisticated phishing email detection systems, and training and awareness programs, humans continue to be tricked by phishing emails. In an attempt to better understand why phishing email attacks still work and how best to mitigate them, we have carried out an empirical study to investigate people's thought processes when reading their emails. We used a scenario-based role-play "think aloud" method and follow-up interviews to collect data from 19 participants. The experiment was conducted using a simulated web email client, and real phishing and legitimate emails adapted to the given scenario. The analysis of the collected data has enabled us to identify eleven factors that influence people's response decisions to both phishing and legitimate emails. Furthermore, based on the user study findings, we discuss novel insights into flaws in the general email decision-making behaviors that could make people susceptible to phishing attacks.

CRMar 2, 2021
I'm all Ears! Listening to Software Developers on Putting GDPR Principles into Software Development Practice

Abdulrahman Alhazmi, Nalin Asanka Gamagedara Arachchilage

Previous research has been carried out to identify the impediments that prevent developers from incorporating privacy protocols into software applications. No research has been carried out to find out why developers are not able to develop systems that preserve-privacy while specifically considering the General Data Protection Regulation principles (GDPR principles). Consequently, this paper aims to examine the issues, which prevent developers from creating applications, which consider and include GDPR principles into their software systems. From our research findings, we identified the lack of familiarity with GDPR principles by developers as one of the obstacles that prevent GDPR onboarding. Those who were familiar with the principles did not have the requisite knowledge about the principles including their techniques. Developers focused on functional than on privacy requirements. Unavailability of resourceful online tools and lack of support from institutions and clients were also identified as issues inimical to the onboarding of GDPR principles.

CRSep 12, 2020
Designing a Serious Game: Teaching Developers to Embed Privacy into Software Systems

Nalin Asanka Gamagedara Arachchilage, Mumtaz Abdul Hameed

Software applications continue to challenge user privacy when users interact with them. Privacy practices (e.g. Data Minimisation (DM), Privacy by Design (PbD) or General Data Protection Regulation (GDPR)) and related "privacy engineering" methodologies exist and provide clear instructions for developers to implement privacy into software systems they develop that preserve user privacy. However, those practices and methodologies are not yet a common practice in the software development community. There has been no previous research focused on developing "educational" interventions such as serious games to enhance software developers' coding behaviour. Therefore, this research proposes a game design framework as an educational tool for software developers to improve (secure) coding behaviour, so they can develop privacy-preserving software applications that people can use. The elements of the proposed framework were incorporated into a gaming application scenario that enhances the software developers' coding behaviour through their motivation. The proposed work not only enables the development of privacy-preserving software systems but also helping the software development community to put privacy guidelines and engineering methodologies into practice.

CRAug 7, 2020
Why are Developers Struggling to Put GDPR into Practice when Developing Privacy-Preserving Software Systems?

Abdulrahman Alhazmi, Nalin Asanka Gamagedara Arachchilage

The use of software applications is inevitable as they provide different services to users. The software applications collect, store users' data, and sometimes share with the third party, even without the user consent. One can argue that software developers do not implement privacy into the software applications they develop or take GDPR (General Data Protection Law) law into account. Failing to do this, may lead to software applications that open up privacy breaches (e.g. data breach). The GDPR law provides a set of guidelines for developers and organizations on how to protect user data when they are interacting with software applications. Previous research has attempted to investigate what hinders developers from embedding privacy into software systems. However, there has been no detailed investigation on why they cannot develop privacy-preserving systems taking GDPR into consideration, which is imperative to develop software applications that preserve privacy. Therefore, this paper investigates the issues that hinder software developers from implementing software applications taking GDPR law on-board. Our study findings revealed that developers are not familiar with GDPR principles. Even some of them are, they lack knowledge of the GDPR principles and their techniques to use when developing privacy-preserving software systems

CRJul 1, 2020
Understanding phishers' strategies of mimicking uniform resource locators to leverage phishing attacks: A machine learning approach

J. Samantha Tharani, Nalin Asanka Gamagedara Arachchilage

Phishing is a type of social engineering attack with an intention to steal user data, including login credentials and credit card numbers, leading to financial losses for both organisations and individuals. It occurs when an attacker, pretending as a trusted entity, lure a victim into click on a link or attachment in an email, or in a text message. Phishing is often launched via email messages or text messages over social networks. Previous research has revealed that phishing attacks can be identified just by looking at URLs. Identifying the techniques which are used by phishers to mimic a phishing URL is rather a challenging issue. At present, we have limited knowledge and understanding of how cybercriminals attempt to mimic URLs with the same look and feel of the legitimate ones, to entice people into clicking links. Therefore, this paper investigates the feature selection of phishing URLs (Uniform Resource Locators), aiming to explore the strategies employed by phishers to mimic URLs that can obviously trick people into clicking links. We employed an Information Gain (IG) and Chi-Squared feature selection methods in Machine Learning (ML) on a phishing dataset. The dataset contains a total of 48 features extracted from 5000 phishing and another 5000 legitimate URL from web pages downloaded from January to May 2015 and from May to June 2017. Our results revealed that there were 10 techniques that phishers used to mimic URLs to manipulate humans into clicking links. Identifying these phishing URL manipulation techniques would certainly help to educate individuals and organisations and keep them safe from phishing attacks. In addition, the findings of this research will also help develop anti-phishing tools, framework or browser plugins for phishing prevention.

CRApr 28, 2020
Why Johnny can't rely on anti-phishing educational interventions to protect himself against contemporary phishing attacks?

Matheesha Fernando, Nalin Asanka Gamagedara Arachchilage

Phishing is a way of stealing people's sensitive information such as username, password and banking details by disguising as a legitimate entity (i.e. email, website). Anti-phishing education considered to be vital in strengthening "human", the weakest link in information security. Previous research in anti-phishing education focuses on improving educational interventions to better interact the end user. However, one can argue that existing anti-phishing educational interventions are limited in success due to their outdated teaching content incorporated. Furthermore, teaching outdated anti-phishing techniques might not help combat contemporary phishing attacks. Therefore, this research focuses on investigating the obfuscation techniques of phishing URLs used in anti-phishing education against the contemporary phishing attacks reported in PhishTank.com. Our results showed that URL obfuscation with IP address has become insignificant and it revealed two emerging URL obfuscation techniques, that attackers use lately, haven't been incorporated into existing anti-phishing educational interventions.

CRAug 24, 2019
That's Not Me! Designing Fictitious Profiles to Answer Security Questions

Nicholas Micallef, Nalin Asanka Gamagedara Arachchilage

Although security questions are still widely adopted, they still have several limitations. Previous research found that using system-generated information to answer security questions could be more secure than users' own answers. However, using system-generated information has usability limitations. To improve usability, previous research proposed the design of system-generated fictitious profiles. The information from these profiles would be used to answer security questions. However, no research has studied the elements that could influence the design of fictitious profiles or systems that use them to answer security questions. To address this research gap, we conducted an empirical investigation through 20 structured interviews. Our main findings revealed that to improve the design of fictitious profiles, users should be given the option to configure the profiles to make them relatable, interesting and memorable. We also found that the security questions currently provided by websites would need to be enhanced to cater for fictitious profiles.

CRApr 16, 2019
On the Impact of Perceived Vulnerability in the Adoption of Information Systems Security Innovations

Mumtaz Abdul Hameed, Nalin Asanka Gamagedara Arachchilage

A number of determinants predict the adoption of Information Systems (IS) security innovations. Amongst, perceived vulnerability of IS security threats has been examined in a number of past explorations. In this research, we examined the processes pursued in analysing the relationship between perceived vulnerability of IS security threats and the adoption of IS security innovations. The study uses Systematic Literature Review (SLR) method to evaluate the practice involved in examining perceived vulnerability on IS security innovation adoption. The SLR findings revealed the appropriateness of the existing empirical investigations of the relationship between perceived vulnerability of IS security threats on IS security innovation adoption. Furthermore, the SLR results confirmed that individuals who perceives vulnerable to an IS security threat are more likely to engage in the adoption an IS security innovation. In addition, the study validates the past studies on the relationship between perceived vulnerability and IS security innovation adoption.

CRNov 22, 2018
Building Confidence not to be Phished through a Gamified Approach: Conceptualising User's Self-Efficacy in Phishing Threat Avoidance Behaviour

Gitanjali Baral, Nalin Asanka Gamagedara Arachchilage

Phishing attacks are prevalent and humans are central to this online identity theft attack, which aims to steal victims' sensitive and personal information such as username, password, and online banking details. There are many anti-phishing tools developed to thwart against phishing attacks. Since humans are the weakest link in phishing, it is important to educate them to detect and avoid phishing attacks. One can argue self-efficacy is one of the most important determinants of individual's motivation in phishing threat avoidance behavior, which has co-relation with knowledge. The proposed research endeavors on the user's self-efficacy in order to enhance the individual's phishing threat avoidance behavior through their motivation. Using social cognitive theory, we explored that various knowledge attributes such as observational (vicarious) knowledge, heuristic knowledge and structural knowledge contributes immensely towards the individual's self-efficacy to enhance phishing threat prevention behavior. A theoretical framework is then developed depicting the mechanism that links knowledge attributes, self-efficacy, threat avoidance motivation that leads to users' threat avoidance behavior. Finally, a gaming prototype is designed incooperating the knowledge elements identified in this research that aimed to enhance individual's self-efficacy in phishing threat avoidance behavior.

CROct 11, 2018
A methodology to Evaluate the Usability of Security APIs

Chamila Wijayarathna, Nalin Asanka Gamagedara Arachchilage

Increasing number of cyber-attacks demotivate people to use Information and Communication Technology (ICT) for industrial as well as day to day work. A main reason for the increasing number of cyber-attacks is mistakes that programmers make while developing software applications that are caused by usability issues exist in security Application Programming Interfaces (APIs). These mistakes make software vulnerable to cyber-attacks. In this paper, we attempt to take a step closer to solve this problem by proposing a methodology to evaluate the usability and identify usability issues exist in security APIs. By conducting a review of previous research, we identified 5 usability evaluation methodologies that have been proposed to evaluate the usability of general APIs and characteristics of those methodologies that would affect when using these methodologies to evaluate security APIs. Based on the findings, we propose a methodology to evaluate the usability of security APIs.

CROct 1, 2018
Fighting Against XSS Attacks: A Usability Evaluation of OWASP ESAPI Output Encoding

Chamila Wijayarathna, Nalin Asanka Gamagedara Arachchilage

Cross Site Scripting (XSS) is one of the most critical vulnerabilities exist in web applications. XSS can be prevented by encoding untrusted data that are loaded into browser content of web applications. Security Application Programming Interfaces (APIs) such as OWASP ESAPI provide output encoding functionalities for programmers to use to protect their applications from XSS attacks. However, XSS still being ranked as one of the most critical vulnerabilities in web applications suggests that programmers are not effectively using those APIs to encode untrusted data. Therefore, we conducted an experimental study with 10 programmers where they attempted to fix XSS vulnerabilities of a web application using the output encoding functionality of OWASP ESAPI. Results revealed 3 types of mistakes that programmers made which resulted in them failing to fix the application by removing XSS vulnerabilities. We also identified 16 usability issues of OWASP ESAPI. We identified that some of these usability issues as the reason for mistakes that programmers made. Based on these results, we provided suggestions on how the usability of output encoding APIs should be improved to give a better experience to programmers.

CRSep 28, 2018
Understanding the influence of Individual's Self-efficacy for Information Systems Security Innovation Adoption: A Systematic Literature Review

Mumtaz Abdul Hameed, Nalin Asanka Gamagedara Arachchilage

Information Systems security cannot be fully apprehended if the user lacks the required knowledge and skills to effectively apply the safeguard measures. Knowledge and skills enhance one's self-efficacy. Individual self-efficacy is an important element in ensuring Information Systems safeguard effectiveness. In this research, we explore the role of individual's self-efficacy for Information Systems security adoption. The study uses the method of Systematic Literature Review using 42 extant studies to evaluate individual self- efficacy for Information Systems security innovation adoption. The systematic review findings reveal the appropriateness of the existing empirical investigations on the individual self-efficacy for Information Systems security adoption. Furthermore, the review results confirmed the significance of the relationship between individual self-efficacy and Information Systems security adoption. In addition, the study validates the past administration of the research on this subject in terms of sample size, sample subject and theoretical grounds.

CRSep 28, 2018
A model for system developers to measure the privacy risk of data

Awanthika Senarath, Marthie Grobler, Nalin Asanka Gamagedara Arachchilage

In this paper, we propose a model that could be used by system developers to measure the privacy risk perceived by users when they disclose data into software systems. We first derive a model to measure the perceived privacy risk based on existing knowledge and then we test our model through a survey with 151 participants. Our findings revealed that users' perceived privacy risk monotonically increases with data sensitivity and visibility, and monotonically decreases with data relevance to the application. Furthermore, how visible data is in an application by default when the user discloses data had the highest impact on the perceived privacy risk. This model would enable developers to measure the users' perceived privacy risk associated with data items, which would help them to understand how to treat different data within a system design.

CRAug 4, 2018
Am I Responsible for End-User's Security? A Programmer's Perspective

Chamila Wijayarathna, Nalin Asanka Gamagedara Arachchilage

Previous research has pointed that software applications should not depend on programmers to provide security for end-users as majority of programmers are not experts of computer security. On the other hand, some studies have revealed that security experts believe programmers have a major role to play in ensuring the end-users' security. However, there has been no investigation on what programmers perceive about their responsibility for the end-users' security of applications they develop. In this work, by conducting a qualitative experimental study with 40 software developers, we attempted to understand the programmer's perception on who is responsible for ensuring end-users' security of the applications they develop. Results revealed majority of programmers perceive that they are responsible for the end-users' security of applications they develop. Furthermore, results showed that even though programmers aware of things they need to do to ensure end-users' security, they do not often follow them. We believe these results would change the current view on the role that different stakeholders of the software development process (i.e. researchers, security experts, programmers and Application Programming Interface (API) developers) have to play in order to ensure the security of software applications.

CRAug 4, 2018
Understanding Software Developers' Approach towards Implementing Data Minimization

Awanthika Senarath, Nalin Asanka Gamagedara Arachchilage

Data Minimization (DM) is a privacy practice that requires minimizing the use of user data in software systems. However, continuous privacy incidents that compromise user data suggest that the requirements of DM are not adequately implemented in software systems. Therefore, it is important that we understand the problems faced by software developers when they attempt to implement DM in software systems. In this study, we investigate how 24 software developers implement DM in a software system design when they are asked to. Our findings revealed that developers find it difficult to implement DM when they are not aware of the potential of data they could collect at the design phase of systems. Furthermore, developers were inconsistent in how they implemented DM in their software designs.

CRMay 24, 2018
Why Johnny Can't Store Passwords Securely? A Usability Evaluation of Bouncycastle Password Hashing

Chamila Wijayarathna, Nalin Asanka Gamagedara Arachchilage

Lack of usability of security Application Programming In- terfaces (APIs) is one of the main reasons for mistakes that programmers make that result in security vulnerabilities in software applications they develop. Especially, APIs that pro- vide cryptographic functionalities such as password hashing are sometimes too complex for programmers to learn and use. To improve the usability of these APIs to make them easy to learn and use, it is important to identify the usability issues exist on those APIs that make those harder to learn and use. In this work, we evaluated the usability of SCrypt password hashing functionality of Bouncycastle API to identify usabil- ity issues in it that persuade programmers to make mistakes while developing applications that would result in security vulnerabilities. We conducted a study with 10 programmers where each of them spent around 2 hours for the study and attempted to develop a secure password storage solution us- ing Bouncycastle API. From data we collected, we identified 63 usability issues that exist in the SCrypt implementation of Bouncycastle API. Results of our study provided useful insights about how security/cryptographic APIs should be designed, developed and improved to provide a better experi- ence for programmers who use them. Furthermore, we expect that this work will provide a guidance on how to conduct usability evaluations for security APIs to identify usability issues exist in them.

SEMay 24, 2018
Why developers cannot embed privacy into software systems? An empirical investigation

Awanthika Senarath, Nalin Asanka Gamagedara Arachchilage

Pervasive use of software applications continues to challenge user privacy when users interact with software systems. Even though privacy practices such as Privacy by Design (PbD), have clear in- structions for software developers to embed privacy into software designs, those practices are yet to become a common practice among software developers. The difficulty of developing privacy preserv- ing software systems highlights the importance of investigating software developers and the problems they face when they are asked to embed privacy into application designs. Software devel- opers are the community who can put practices such as PbD into action. Therefore, identifying problems they face when embed- ding privacy into software applications and providing solutions to those problems are important to enable the development of privacy preserving software systems. This study investigates 36 software developers in a software design task with instructions to embed privacy in order to identify the problems they face. We derive rec- ommendation guidelines to address the problems to enable the development of privacy preserving software systems.

CROct 17, 2017
Phish Phinder: A Game Design Approach to Enhance User Confidence in Mitigating Phishing Attacks

Gaurav Misra, Nalin Asanka Gamagedara Arachchilage, Shlomo Berkovsky

Phishing is an especially challenging cyber security threat as it does not attack computer systems, but targets the user who works on that system by relying on the vulnerability of their decision-making ability. Phishing attacks can be used to gather sensitive information from victims and can have devastating impact if they are successful in deceiving the user. Several anti-phishing tools have been designed and implemented but they have been unable to solve the problem adequately. This failure is often due to security experts overlooking the human element and ignoring their fallibility in making trust decisions online. In this paper, we present Phish Phinder, a serious game designed to enhance the user's confidence in mitigating phishing attacks by providing them with both conceptual and procedural knowledge about phishing. The user is trained through a series of gamified challenges, designed to educate them about important phishing related concepts, through an interactive user interface. Key elements of the game interface were identified through an empirical study with the aim of enhancing user interaction with the game. We also adopted several persuasive design principles while designing Phish Phinder to enhance phishing avoidance behaviour among users.

CROct 11, 2017
Understanding Organizational Approach towards End User Privacy

Awanthika Rasanjalee Senarath, Nalin Asanka Gamagedara Arachchilage

End user privacy is a critical concern for all organizations that collect, process and store user data as a part of their business. Privacy concerned users, regulatory bodies and privacy experts continuously demand organizations provide users with privacy protection. Current research lacks an understanding of organizational characteristics that affect an organization's motivation towards user privacy. This has resulted in a "one solution fits all" approach, which is incapable of providing sustainable solutions for organizational issues related to user privacy. In this work, we have empirically investigated 40 diverse organizations on their motivations and approaches towards user privacy. Resources such as newspaper articles, privacy policies and internal privacy reports that display information about organizational motivations and approaches towards user privacy were used in the study. We could observe organizations to have two primary motivations to provide end users with privacy as voluntary driven inherent motivation, and risk driven compliance motivation. Building up on these findings we developed a taxonomy of organizational privacy approaches and further explored the taxonomy through limited exclusive interviews. With his work, we encourage authorities and scholars to understand organizational characteristics that define an organization's approach towards privacy, in order to effectively communicate regulations that enforce and encourage organizations to consider privacy within their business practices.

CROct 11, 2017
Involving Users in the Design of a Serious Game for Security Questions Education

Nicholas Micallef, Nalin Asanka Gamagedara Arachchilage

When using security questions most users still trade-off security for the convenience of memorability. This happens because most users find strong answers to security questions difficult to remember. Previous research in security education was successful in motivating users to change their behaviour towards security issues, through the use of serious games (i.e. games designed for a primary purpose other than pure entertainment). Hence, in this paper we evaluate the design of a serious game, to investigate the features and functionalities that users would find desirable in a game that aims to educate them to provide strong and memorable answers to security questions. Our findings reveal that: (1) even for security education games, rewards seem to motivate users to have a better learning experience; (2) functionalities which contain a social element (e.g. getting help from other players) do not seem appropriate for serious games related to security questions, because users fear that their acquaintances could gain access to their security questions; (3) even users who do not usually play games would seem to prefer to play security education games on a mobile device.

CRSep 24, 2017
A Serious Game Design: Nudging Users' Memorability of Security Questions

Nicholas Micallef, Nalin Asanka Gamagedara Arachchilage

Security questions are one of the techniques used to recover passwords. The main limitation of security questions is that users find strong answers difficult to remember. This leads users to trade-off security for the convenience of an improved memorability. Previous research found that increased fun and enjoyment can lead to an enhanced memorability, which provides a better learning experience. Hence, we empirically investigate whether a serious game has the potential of improving the memorability of strong answers to security questions. For our serious game, we adapted the popular "4 Pics 1 word" mobile game because of its use of pictures and cues, which psychology research found to be important to help with memorability. Our findings indicate that the proposed serious game could potentially improve the memorability of answers to security questions. This potential improvement in memorability, could eventually help reduce the trade-off between usability and security in fall-back authentication.

CRSep 24, 2017
A Model for Enhancing Human Behaviour with Security Questions: A Theoretical Perspective

Nicholas Micallef, Nalin Asanka Gamagedara Arachchilage

Security questions are one of the mechanisms used to recover passwords. Strong answers to security questions (i.e. high entropy) are hard for attackers to guess or obtain using social engineering techniques (e.g. monitoring of social networking profiles), but at the same time are difficult to remember. Instead, weak answers to security questions (i.e. low entropy) are easy to remember, which makes them more vulnerable to cyber-attacks. Convenience leads users to use the same answers to security questions on multiple accounts, which exposes these accounts to numerous cyber-threats. Hence, current security questions implementations rarely achieve the required security and memorability requirements. This research study is the first step in the development of a model which investigates the determinants that influence users' behavioural intentions through motivation to select strong and memorable answers to security questions. This research also provides design recommendations for novel security questions mechanisms.

CRSep 24, 2017
Changing users' security behaviour towards security questions: A game based learning approach

Nicholas Micallef, Nalin Asanka Gamagedara Arachchilage

Fallback authentication is used to retrieve forgotten passwords. Security questions are one of the main techniques used to conduct fallback authentication. In this paper, we propose a serious game design that uses system-generated security questions with the aim of improving the usability of fallback authentication. For this purpose, we adopted the popular picture-based "4 Pics 1 word" mobile game. This game was selected because of its use of pictures and cues, which previous psychology research found to be crucial to aid memorability. This game asks users to pick the word that relates to the given pictures. We then customized this game by adding features which help maximize the following memory retrieval skills: (a) verbal cues - by providing hints with verbal descriptions, (b) spatial cues - by maintaining the same order of pictures, (c) graphical cues - by showing 4 images for each challenge, (d) interactivity/engaging nature of the game.

CRJul 25, 2017
A Gamified Approach to Improve Users' Memorability of Fall-back Authentication

Nicholas Micallef, Nalin Asanka Gamagedara Arachchilage

Security questions are one of the techniques used in fall-back authentication to retrieve forgotten passwords. This paper proposes a game design which aims to improve usability of system-generated security questions. In our game design, we adapted the popular picture-based "4 Pics 1 word" mobile game. This game asks users to pick the word that relates the given pictures. We selected this game because of its use of pictures and cues, in which, psychology research has found to be important to help with memorability. The proposed game design focuses on encoding information to users' long- term memory and to aide memorability by using the follow- ing memory retrieval skills: (a) graphical cues - by using images in each challenge; (b) verbal cues - by using verbal descriptions as hints; (c) spatial cues - by keeping same or- der of pictures; (d) interactivity - engaging nature of the game through the use of persuasive technology principles.

CRJun 23, 2017
Integrating self-efficacy into a gamified approach to thwart phishing attacks

Nalin Asanka Gamagedara Arachchilage, Mumtaz Abdul Hameed

Security exploits can include cyber threats such as computer programs that can disturb the normal behavior of computer systems (viruses), unsolicited e-mail (spam), malicious software (malware), monitoring software (spyware), attempting to make computer resources unavailable to their intended users (Distributed Denial-of-Service or DDoS attack), the social engineering, and online identity theft (phishing). One such cyber threat, which is particularly dangerous to computer users is phishing. Phishing is well known as online identity theft, which targets to steal victims' sensitive information such as username, password and online banking details. This paper focuses on designing an innovative and gamified approach to educate individuals about phishing attacks. The study asks how one can integrate self-efficacy, which has a co-relation with the user's knowledge, into an anti-phishing educational game to thwart phishing attacks? One of the main reasons would appear to be a lack of user knowledge to prevent from phishing attacks. Therefore, this research investigates the elements that influence (in this case, either conceptual or procedural knowledge or their interaction effect) and then integrate them into an anti-phishing educational game to enhance people's phishing prevention behaviour through their motivation.

CRJun 1, 2017
Using Cognitive Dimensions Questionnaire to Evaluate the Usability of Security APIs

Chamila Wijayarathna, Nalin Asanka Gamagedara Arachchilage, Jill Slay

Usability issues that exist in security APIs cause programmers to embed those security APIs incorrectly to the applications they develop. This results in introduction of security vulnerabilities to those applications. One of the main reasons for security APIs to be not usable is currently there is no proper method by which the usability issues of security APIs can be identified. We conducted a study to assess the effectiveness of the cognitive dimensions questionnaire based usability evaluation methodology in evaluating the usability of security APIs. We used a cognitive dimensions based generic questionnaire to collect feedback from programmers who participated in the study. Results revealed interesting facts about the prevailing usability issues in four commonly used security APIs and the capability of the methodology to identify those issues.

CRMay 27, 2017
Defending against Phishing Attacks: Taxonomy of Methods, Current Issues and Future Directions

B. B. Gupta, Nalin Asanka Gamagedara Arachchilage, Konstantinos E. Psannis

Internet technology is so pervasive today, for example, from online social networking to online banking, it has made people's lives more comfortable. Due the growth of Internet technology, security threats to systems and networks are relentlessly inventive. One such a serious threat is "phishing", in which, attackers attempt to steal the user's credentials using fake emails or websites or both. It is true that both industry and academia are working hard to develop solutions to combat against phishing threats. It is therefore very important that organisations to pay attention to end-user awareness in phishing threat prevention. Therefore, the aim of our paper is twofold. First, we will discuss the history of phishing attacks and the attackers' motivation in details. Then, we will provide taxonomy of various types of phishing attacks. Second, we will provide taxonomy of various solutions proposed in literature to protect users from phishing based on the attacks identified in our taxonomy. Moreover, we have also discussed impact of phishing attacks in Internet of Things (IoTs). We conclude our paper discussing various issues and challenges that still exist in the literature, which are important to fight against with phishing threats.

CRApr 12, 2017
A Conceptual Model for the Organisational Adoption of Information System Security Innovations

Mumtaz Abdul Hameed, Nalin Asanka Gamagedara Arachchilage

Information System (IS) Security threats is still a major concern for many organisations. However, most organisations fall short in achieving a successful adoption and implementation of IS security measures. In this paper, we developed a theoretical model for the adoption process of IS Security innovations in organisations. The model was derived by combining four theoretical models of innovation adoption, namely: Diffusion of Innovation theory (DOI), the Technology Acceptance Model (TAM), the Theory of Planned Behaviour (TPB) and the Technology-Organisation-Environment (TOE) framework. The model depicts IS security innovation adoption in organisations, as two decision proceedings. The adoption process from the initiation stage until the acquisition of innovation is considered as a decision made by organisation while the process of innovation assimilation is assumed as a result of the user acceptance of innovation within the organisation. In addition, the model describes the IS Security adoption process progressing in three sequential stages, i.e. pre-adoption, adoption- decision and post-adoption phases. The model also introduces several factors that influence the different stages of IS Security innovation adoption process. This study contributes to IS security literature by proposing an overall model of IS security adoption that includes organisational adoption and user acceptance of innovation in a single illustration. Also, IS security adoption model proposed in this study provides important practical implications for research and practice.

CRJan 12, 2017
Security Strength Indicator in Fallback Authentication: Nudging Users for Better Answers in Secret Questions

Awanthika Senarath, Nalin Asanka Gamagedara Arachchilage, B. B. Gupta

In this paper, we describe ongoing work that focuses on improving the strength of the answers to security questions. The ultimate goal of the proposed research is to evaluate the possibility of nudging users towards strong answers for ubiquitous security questions. In this research we are proposing a user interface design for fallback authentication to encourage users to design stronger answers. The proposed design involves visual feedback to the user based on mnemonics which attempts to give visual feedback to the user on the strength of the answer provided and guide the user to creatively design a stronger answer.

CYOct 29, 2016
Serious Games for Cyber Security Education

Nalin Asanka Gamagedara Arachchilage

Phishing is an online identity theft that aims to steal sensitive information such as username, passwords and online banking details from its victims. Phishing education needs to be considered as a means to combat this threat. This book focuses on a design and development of a mobile game prototype as an educational tool helping computer users to protect themselves against phishing attacks. The elements of a game design framework for avoiding phishing attacks were used to address the game design issues. The mobile game design aimed to enhance the user's avoidance behaviour through motivation to protect themselves against phishing threats. A think-aloud study was conducted, along with a pre- and post-test, to assess the game design framework through the developed mobile game prototype. The study results showed a significant improvement of participants' phishing avoidance behaviour in their post-test assessment. Furthermore, the study findings suggest that participants' threat perception, safeguard effectiveness, self-efficacy, perceived severity and perceived susceptibility elements positively impact threat avoidance behaviour, whereas safeguard cost had a negative impact on it.

CYSep 26, 2016
A Model for the Adoption Process of Information System Security Innovations in Organisations: A Theoretical Perspective

Mumtaz Abdul Hameed, Nalin Asanka Gamagedara Arachchilage

In this paper, we develop a theoretical model for the adoption process of Information System Security innovations in organisations. The model stemmed from the Diffusion of Innovation theory (DOI), the Technology Acceptance Model (TAM), the Theory of Planned Behaviour (TPB) and the Technology-Organisation-Environment (TOE) framework. The model portrays Information System Security adoption process progressing in a sequence of stages. The study considers the adoption process from the initiation stage until the acquisition of innovation as an organisational level judgement while the process of innovation assimilation and integration is assessed in terms of the user behaviour within the organisation. The model also introduces several factors that influence the Information System Security innovation adoption. By merging the organisational adoption and user acceptance of innovation in a single depiction, this research contributes to IS security literature a more comprehensive model for IS security adoption in organisation, compare to any of the past representations.

CYFeb 12, 2016
Designing a Mobile Game for Home Computer Users to Protect Against Phishing Attacks

Nalin Asanka Gamagedara Arachchilage, Melissa Cole

This research aims to design an educational mobile game for home computer users to prevent from phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking details from victims. To prevent this, phishing education needs to be considered. Mobile games could facilitate to embed learning in a natural environment. The paper introduces a mobile game design based on a story which is simplifying and exaggerating real life. We use a theoretical model derived from Technology Threat Avoidance Theory (TTAT) to address the game design issues and game design principles were used as a set of guidelines for structuring and presenting information. The overall mobile game design was aimed to enhance avoidance behaviour through motivation of home computer users to protect against phishing threats. The prototype game design is presented on Google App Inventor Emulator. We believe by training home computer users to protect against phishing attacks, would be an aid to enable the cyberspace as a secure environment.

CRDec 20, 2015
Developing a Trust Domain Taxonomy for Securely Sharing Information Among Others

Nalin Asanka Gamagedara Arachchilage, Cornelius Namiluko, Andrew Martin

In any given collaboration, information needs to flow from one participant to another. While participants may be interested in sharing information with one another, it is often necessary for them to establish the impact of sharing certain kinds of information. This is because certain information could have detrimental effects when it ends up in wrong hands. For this reason, any would-be participant in a collaboration may need to establish the guarantees that the collaboration provides, in terms of protecting sensitive information, before joining the collaboration as well as evaluating the impact of sharing a given piece of information with a given set of entities. The concept of a trust domains aims at managing trust-related issues in information sharing. It is essential for enabling efficient collaborations. Therefore, this research attempts to develop a taxonomy for trust domains with measurable trust characteristics, which provides security-enhanced, distributed containers for the next generation of composite electronic services for supporting collaboration and data exchange within and across multiple organisations. Then the developed taxonomy is applied to possible scenarios (e.g. Health Care Service Scenario and ConfiChair Scenario), in which the concept of trust domains could be useful.

CYNov 23, 2015
Designing a mobile game to thwarts malicious IT threats: A phishing threat avoidance perspective

Nalin Asanka Gamagedara Arachchilage, Ali Tarhini, Steve Love

Phishing is an online identity theft, which aims to steal sensitive information such as username, password and online banking details from victims. To prevent this, phishing education needs to be considered. Game based education is becoming more and more popular. This paper introduces a mobile game prototype for the android platform based on a story, which simplifies and exaggerates real life. The elements of a game design framework for avoiding phishing attacks were used to address the game design issues and game design principles were used as a set of guidelines for structuring and presenting information. The overall mobile game design was aimed to enhance the user's avoidance behaviour through motivation to protect themselves against phishing threats. The prototype mobile game design was presented on MIT App Inventor Emulator.

CRNov 14, 2015
A Trust Domains Taxonomy for Securely Sharing Information: A Preliminary Investigation

Nalin Asanka Gamagedara Arachchilage, Andrew Martin

Information sharing has become a vital part in our day-to-day life due to the pervasiveness of Internet technology. In any given collaboration, information needs to flow from one participant to another. While participants may be interested in sharing information with one another, it is often necessary for them to establish the impact of sharing certain kinds of information. This is because certain information could have detrimental effects when it ends up in wrong hands. For this reason, any would-be participant in a given collaboration may need to establish the guarantees that the collaboration provides, in terms of protecting sensitive information, before joining the collaboration as well as evaluating the impact of sharing a given piece of information with a given set of entities. In order to address this issue, earlier work introduced a trust domains taxonomy that aims at managing trust-related issues in information sharing. This paper attempts to empirically investigate the proposed taxonomy through a possible scenario (e.g. the ConfiChair system). The study results determined that Role, Policy, Action, Control, Evidence and Asset elements should be incorporated into the taxonomy for securely sharing information among others. Additionally, the study results showed that the ConfiChair, a novel cloud-based conference management system, offers strong privacy and confidentiality guarantees.

CYNov 5, 2015
Can a Mobile Game Teach Computer Users to Thwart Phishing Attacks?

Nalin Asanka Gamagedara Arachchilage, Steve Love, Carsten Maple

Phishing is an online fraudulent technique, which aims to steal sensitive information such as usernames, passwords and online banking details from its victims. To prevent this, anti-phishing education needs to be considered. This research focuses on examining the effectiveness of mobile game based learning compared to traditional online learning to thwart phishing threats. Therefore, a mobile game prototype was developed based on the design introduced by Arachchilage and Cole [3]. The game design aimed to enhance avoidance behaviour through motivation to thwart phishing threats. A website developed by Anti-Phishing Work Group (APWG) for the public Anti-phishing education initiative was used as a traditional web based learning source. A think-aloud experiment along with a pre- and post-test was conducted through a user study. The study findings revealed that the participants who played the mobile game were better able to identify fraudulent web sites compared to the participants who read the website without any training.