CGCVGROct 15, 2018

Deep Surface Light Fields

arXiv:1810.06514v171 citations
Originality Incremental advance
AI Analysis

This addresses the computational and storage inefficiencies in computer graphics rendering, though it appears incremental as it builds on neural network methods for light field representation.

The paper tackles the problem of rendering high-fidelity surface light fields with traditional ultra-dense sampling by proposing a neural network technique called DSLF that uses only moderate sampling, achieving high data compression and real-time GPU rendering.

A surface light field represents the radiance of rays originating from any points on the surface in any directions. Traditional approaches require ultra-dense sampling to ensure the rendering quality. In this paper, we present a novel neural network based technique called deep surface light field or DSLF to use only moderate sampling for high fidelity rendering. DSLF automatically fills in the missing data by leveraging different sampling patterns across the vertices and at the same time eliminates redundancies due to the network's prediction capability. For real data, we address the image registration problem as well as conduct texture-aware remeshing for aligning texture edges with vertices to avoid blurring. Comprehensive experiments show that DSLF can further achieve high data compression ratio while facilitating real-time rendering on the GPU.

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