CVGROct 30, 2025

SEE4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting

arXiv:2510.26796v16 citationsh-index: 14
Originality Incremental advance
AI Analysis

This addresses the problem of creating immersive 4D content from in-the-wild videos for applications like VR/AR, representing an incremental improvement over existing warp-then-inpaint approaches.

The paper tackles the problem of generating 4D content from casual videos without requiring costly 3D supervision or manual camera pose annotations, by introducing SEE4D, a pose-free framework that uses auto-regressive video inpainting across virtual cameras. The method achieves superior generalization and improved performance compared to pose- or trajectory-conditioned baselines on cross-view video generation and sparse reconstruction benchmarks.

Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video-to-4D methods typically rely on manually annotated camera poses, which are labor-intensive and brittle for in-the-wild footage. Recent warp-then-inpaint approaches mitigate the need for pose labels by warping input frames along a novel camera trajectory and using an inpainting model to fill missing regions, thereby depicting the 4D scene from diverse viewpoints. However, this trajectory-to-trajectory formulation often entangles camera motion with scene dynamics and complicates both modeling and inference. We introduce SEE4D, a pose-free, trajectory-to-camera framework that replaces explicit trajectory prediction with rendering to a bank of fixed virtual cameras, thereby separating camera control from scene modeling. A view-conditional video inpainting model is trained to learn a robust geometry prior by denoising realistically synthesized warped images and to inpaint occluded or missing regions across virtual viewpoints, eliminating the need for explicit 3D annotations. Building on this inpainting core, we design a spatiotemporal autoregressive inference pipeline that traverses virtual-camera splines and extends videos with overlapping windows, enabling coherent generation at bounded per-step complexity. We validate See4D on cross-view video generation and sparse reconstruction benchmarks. Across quantitative metrics and qualitative assessments, our method achieves superior generalization and improved performance relative to pose- or trajectory-conditioned baselines, advancing practical 4D world modeling from casual videos.

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