GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds

arXiv:2606.0565044.6
Predicted impact top 49% in MM · last 90 daysOriginality Incremental advance
AI Analysis

For researchers and engineers working on 3D video streaming, GS-NFS provides a practical solution to the bottleneck of slow compression/decompression in dynamic 3DGS.

GS-NFS accelerates dynamic 3D Gaussian Splatting compression and decompression on GPU, achieving 1-2 orders of magnitude speedup over state-of-the-art while maintaining competitive compression and rendering quality.

Dynamic 3D Gaussian Splatting (3DGS) holds great promise as a 3D video streaming technology since it can represent complex 3D scenes with high fidelity. In this approach, every frame in a 3D video represents the environment as a collection of Gaussians with position and other attributes such as scale, rotation, opacity, and color. Frames capture fine details, permit views from any arbitrary perspective, but are an order of magnitude, or more, larger than 2D video frames. A line of recent work has explored how to compress dynamic 3DGS frames, but these approaches are often slow, in part because their compression techniques are not amenable to efficient acceleration. GS-NFS accelerates dynamic 3DGS compression and decompression on a GPU, to the point where it can encode and decode at full frame rate. It achieves this by developing novel GPU-based parallelizations of existing algorithms for encoding both positions and attributes of Gaussians. As a result, it is 1-2 orders of magnitude faster than the state-of-the-art in encoding and decoding a frame, while offering competitive compression performance and rendering quality.

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